- Strength – Strength represents a character's capacity for exertion of force. It affects a character's ability to lift, pull, and push objects. It is the characteristic that defines a character's ability to throw a punch or stop an object. Strength is a characteristic core to an individual's ability to strike their opponents.
- Constitution – Constitution represents a person's resilience, defining that person's ability to withstand punishment. It affects characters' ability to receive blows during a fight, stave off sickness, resist poison, and mitigate pain. Constitution affects characters' endurance, and is a characteristic core to an individual's survivability in any given combat engagement.
- Stamina – Stamina represents both a character's physical and spiritual energy. It determines characters' chakra reserves. As a result, it governs the number of techniques that a character can perform, and how long they can sustain a fight. Stamina is spent as from a pool in order to utilize techniques, and is refreshed while a character is resting.
- Reflex – Reflex determines how fast a character can move. It affects characters' reaction time, ability in the performance acrobatics or dodges, the swiftness with which they can maneuver weapons, and so on. Reflex definitively governs the actual speed of a character's movements.
- Coordination – Coordination affects how efficiently a character can move. Coordination governs fine motor control. A character's accuracy with weapons, much of their skill with swords, and their balance are all closely related to Coordination.
- Wisdom – Wisdom can best be explained either as a character's knowledge or their incredible insight. It governs a characters' ability to discern events, predict enemies' actions, and extrapolate information. To some degree, it is also affects a character's attention to detail, as well as their ability to process information. Its extremes do not define a character as "stupid" or as "smart", though either end can represent a character who is one of those two things.
Attributes are categorized into primary increments known as tiers. There are seven (7) different tiers, and all characters start with a value of Poor in each Attribute:
- Poor – You are deficient in this Attribute, comparable to a child or someone with a severe developmental disease.
- Average – You are within the adult human average in this attribute.
- Proficient – You are considered highly skilled in this attribute.
- Masterful – You are exceptional in this attribute, approaching the highest limits of natural human ability.
- Epic – You are beyond extraordinary in this ability, able to warp the bounds of physics and reason.
- Legendary – You are widely renowned for the use of attribute, capable of feats considered impossible even by the standards of most shinobi.
- Godlike – You transcend even legend, and have attained supremacy in this ability and will often be deified for its use.
While tiers are the primary increment used to categorize Attributes, and are often the only increments upon which certain factors (such as the outcome of some techniques, or the benefits provided by the Attribute such as Durability) depend, using the Character Points system
or Attribute-boosting techniques, a character might find their Attributes divided into smaller increments. These are called advantages, and there are two kinds of them in each tier (Minor and Major). They come into greatest affect when facing someone with an equal tier, e.g. a masterful agility with a minor advantage facing just a masterful agility will be slightly faster than the guy without the minor advantage. If he had a major advantage then he'd be even more faster. If it was a masterful with a major advantage vs a masterful with a minor advantage, then he'd only be slightly faster(the same as if it was a minor vs no advantage). These advantages do affect different tiers, but not by a lot. A masterful agility is still faster than a proficient agility with a major advantage, just not as much as they'd be if facing a proficient with no advantage. Boosts can bring you above Godlike, but you cannot purchase advantages at Godlike.
To better understand the grasp of each tier, here is a list of comparisons for each attribute. Poor, Average, and Proficient attributes are more common among varying groups and are noted as such: Poor attributes represent those of a child or someone suffering a disease; Average attributes represent what would commonly be found among developed genin or the average man or woman; Proficient attributes represent what would be commonly found among most skilled shinobi, such as chuunin and above, or simply someone who is considered impressive in that area by the average person.
Stats beyond proficient however represent abilities less common even among shinobi, and those who reach them are considered notable for it. Potential examples of canon characters for the different stats are below (don't live and die by these; all of these are moot and are just to give you an idea of some of the feats each tier might be capable of):