The Naruto RPG

The Naruto Text Based Role Playing Game
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 Post subject: Re: Rules Updates
PostPosted: Sat Mar 03, 2018 5:39 pm 
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Otokage
Otokage
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Joined: Mon Nov 15, 2010 6:50 pm
Posts: 2350
March 3rd, 2018
As a part of this update, we have tweaked attributes slightly. The canon comparisons are undergoing a change from passive, constant examples (I.e., Proficient strength is equal to X character at all times), to specific examples and scenes (I.e., X character when doing Y specific action).

More importantly, we have adjusted two stats. Agility is now going to be known as Reflexes, while Dexterity is going to be known as Coordination. It is our hopes that this will help clarify at a glance what each stat does. For further clarification (and with some slight adjustments), here is what each of these stats governs.

Reflexes constitute speed, reflexes, and reaction time. In a sense, it is how fast you are.

Coordination constitutes fine motor control, changing directions, complex movements, wielding weapons. In a sense, it is how well you move and how well you control your speed.

Your hand-seal speed will be similar to tracking. Just like tracking, which is the higher of your dex/agi (or now your reflexes/coo), your hand-seals will be the lower of your ref/coo.

This also includes a change to hand-seal speed, which is similar to how tracking works. Because of this, we will allow people to redistribute their CP into or out of Reflexes and Coordination, if desired.

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 Post subject: Re: Rules Updates
PostPosted: Fri Mar 16, 2018 7:24 pm 
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Pretty Goddamn Lost
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Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
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Location: Further north than I should be.
March 16th, 2018

As a part of this update, a full two weeks later, Staff has procedurally moved through a majority of the rules, updating the formatting and rectifying errors where they existed.

Additionally, banking and the Ninjutsu Fighting Style and Holding-Door Mind Transmission (before occasionally referred to as the Mind Reading Technique; listed on the Techniques page) have all received either overhauls or updates.

The different levels of bank now alter the length of the 48-hour rule rather than adding to it, and the amount that a bank's protection diminishes by is now streamlined. The Ninjutsu Fighting Style now provides an effective bonus to the Attribute used to determine the number and speed of hand seals that a character can perform at the Major and Specialist ranks. Holding-Door Mind Transmission now has outlined rules.

Note here that, since we have progressed through all updates to the Unranked and Re-ranked Techniques page, everyone should check to make sure they know which techniques are where (so that we all know what our characters can and cannot do, and what things they might be able to do know that we didn't previously know about).

Uh, as always, more updates are to come. There are various bits of rules here-and-there that are incomplete; if anything needs clarification, feel free to ask.

Thanks all.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Rules Updates
PostPosted: Fri Mar 23, 2018 10:23 am 
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Missing-nin S-rank
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Posts: 4073
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March 23rd, 2018
Given the fact that the Chuunin Exams are right around the corner, staff has reviewed just what we wanted to do about ranking up! Previously, 1000 CP was the award, however in hindsight that seems like it might not be as good for some, while it is far too good for others. We've changed what it means to rank up in TNRPG!

Here it is described what changes there are, but as a short summary - you can choose to either set your CP to the minimum for the rank you are going to (Chuunin, ANBU, or Kage) or you can choose to add a unique Special Ability - without needing a Flaw to accompany it. Alternatively, you can choose to remove an existing Flaw from your character.

You may be wondering if the exclusion of Jounin is an oversight. It isn't! Jounin rank returns a specific set of perks that help them achieve more CP - teaching a team as an official sensei allows you to gain more CP per post (ah, reminds one of being a Genin again). The exclusion of Jounin also coincides with wanting to keep perks in line with 2k CP thresholds. Jounin are a bit of an oddity in that they start with 7k CP, which is only 1k away from Chuunin or ANBU. It feels an odd milestone, especially when they also get the opportunities their rank naturally affords them.

With this change, you may add Special Abilities or remove Flaws from existing characters for ranks already achieved (or started with, in I believe all cases).

Make certain that, if you wish to take advantage of this, you post in your update thread.

Regards,
Staff

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)
Image

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


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 Post subject: Re: Rules Updates
PostPosted: Mon Apr 09, 2018 8:27 am 
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Missing-nin S-rank
Missing-nin S-rank
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Joined: Mon Dec 06, 2010 10:03 pm
Posts: 4073
Fame: 0
April 9th, 2018
A change has been made to Fame and Infamy rewards. They were previously seen as perhaps not very inviting, especially where the CP rewards were concerned at high levels of Fame/Infamy. The total changes may be found here but the summary is that there is now a system for spending Fame or Infamy for Character Points in a more desirable fashion, as well as revamped rewards throughout for both. There may be future changes in how we handle Fame and Infamy in general, depending on how this works out.

Regards,
Staff

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)
Image

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


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 Post subject: Re: Rules Updates
PostPosted: Tue Apr 17, 2018 5:16 pm 
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Pretty Goddamn Lost
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Joined: Fri Feb 18, 2011 11:43 pm
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Location: Further north than I should be.
April 17th, 2018

As a part of this update, a full two weeks month later, Staff have finally gotten through to the Price List (which is now the Equipment and Materials thread).

Prices on many items are updated, some items have been re-named (because we're not Dungeons and Dragons, we're Naruto), and the lists as a whole have been reorganised. The categories are listed by order of relevance (generally; no guarantees), and the items are ordered alphabetically.

As always, if you have any questions, feel free to ask.

Thanks.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Rules Updates
PostPosted: Fri Apr 20, 2018 6:41 pm 
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Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin
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Joined: Wed Nov 27, 2013 5:56 am
Posts: 1557
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Jutsu List: memes
Location: Konoha
April 21th, 2018
Hello everyone,

Staff has updated the Hyuuga Clan to fit our current system better as well as add some neat little things while removing some unnecessary drawbacks that held the clan back immensely. Along with the recent rework and update to the clan, we as well repolished the template and added some neat gifs!

The updated hyuuga clan can be found here: viewtopic.php?f=346&t=14254. We hope you guys are excited as we are of the clan rework! Below in spoiler, you will find a tl'dr of what has exactly been altered to the clan. In addition, we have created a 'news and patch notes' tab on discord, we'll try to use this extensively alongside our news and updates forum.

Hyuuga clan patch notes tl'dr;

Byakugan now gains tracking to reflex and precognition bonuses, increases depending on level

Clarified that hyuuga shinobi can stack stamina debuffs with other techs that do so, previously people were confused that they couldn't when they technically could.

Opponents must now possess a base wisdom of a masterful (down from epic) to know about a hyuuga's blind spot, alongside that the opponent requires masterful coordination to strike said blind spot.
  • 1-15 tenketsu points stamina debuff increased to 5 turns (up from 3)
  • 16-31 tenketsu points stamina debuff increased to 5 turns (up from 3)
  • 64-127 tenketsu points stamina debuff increased to a tier disadvantage (up from major) turns increased to 5 (up from 3)
  • 128 -360 tenketsu points stamina debuff increased to a tier + minor disadvantage (up from 1 tier)

Byakugan level 1 now requires 12 handseals to activate

Byakugan level 2 now requires one handseal to activate

Byakugan no longer fails to make the difference between a human and a dog when chakra output is at or exceeds 90%
Thanks for your continued support!

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


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 Post subject: Re: Rules Updates
PostPosted: Mon Apr 23, 2018 3:15 pm 
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Kiri Chunin
Kiri Chunin
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Joined: Tue Nov 16, 2010 12:02 am
Posts: 6089
April 23rd, 2018


We have decided to slightly alter the RP cost of the nine bijuu. Rather than cost 10 RP as they did previously, they now cost 15 RP. This was done after re-examining how valuable the vast number of perks a bijuu provides its hosts were for one of the more middle-priced restricted loan items. Now, they have a similar cost to some of the stronger abilities, such as Flying Thunder God, Edo Tensei, etc.

You can see the changes implemented here on the Restricted Loan Techniques page.

If you have any questions or concerns, feel free to message one of our Staff Members.

_________________
Image
Character Info:
Name: Taiyō Hozuki
Age/Height/Weight: 15, 5'5, 105 lb.
Rank: Genin of Kirigakure

Stats:
Strength: Average
Constitution: Average
Stamina: Proficient
Agility: Proficient
Dexterity: Proficient with a Minor Advantage
Wisdom: Proficient

Fighting Styles:
Genjutsu Specialist
Kugutsu Specialist
Kuchiyose Major
Fuuinjutsu Minor


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 Post subject: Re: Rules Updates
PostPosted: Sun Apr 29, 2018 6:52 pm 
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Site Admin
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Joined: Tue Mar 13, 2018 7:26 pm
Posts: 312
April 29th, 2018

Hello everyone. We at TNRPG are excited to bring you TNRPG 3.0, the biggest patch and set of updates since the restart, in what is definitely the largest individual set of changes we have implemented in over a year, leaving the restart aside. Many, many systems have been tweaked and changed, so I encourage everyone to read the rules section fully, but we will provide comprehensive patch notes here for reference.

In addition, with these changes, everyone may completely reset and resend their CP, since we understand things have greatly changed. If you are in a combat topic and choose to reset your CP, your CP will reset at the beginning of your next topic.

Uniquely, this reset is in character! Those who choose to reset are aware, in character, that something about them has changed. Those with Legendary or higher Wisdom, or those with the Buddhism Fighting Style, are aware of some kind of disturbance rippling through the world, which seems connected with some characters' abrupt changes.

Now, onto the changes!
  • A brand new weather system! We hope this will help the world of TNRPG feel more alive. We're currently working on a custom widget to display the weather, so please give us your patience while it is being constructed. The weather system will not go into effect until the weather widget is completed, so be on the lookout for its arrival!
  • We are opening three Chuunin slots per village. It is at Kage discretion on how to utilize these spots, so ask them before registering (they may want to fill the three open slots solely with promotions of current genin). Kage, of course, may promote more than three total chuunin, but once a village has three total chuunin, registrations for them for that village will be closed.
  • Additionally, we will be closing Konohagakure on account of its massive popularity, which has resulted in it dwarfing other villages in size. However, we are aware of at least one Konohagakure currently mid-creation, so we will leave Konohagakure slots open for 48 hours before the village is closed, to allow anyone to finish their work.
  • We have created a calendar of holidays on which we will give rewards. These holidays also exist in-character, so feel free to celebrate them!
  • We have added a new rank, called Tokubetsu Jounin. This rank begins at 7,000 CP, and is higher than Chuunin but lower than Jounin. You can read about it here.
  • All ranks above Tokubetsu Jounin had their starting CP values increased by 1,000, meaning everyone of jounin rank and above may claim 1,000 CP to update what their starting totals would have been.
  • Tokubetsu Jounin gain a MWF point for ranking up, meaning everyone of jounin rank and above my claim a MWF point.
  • We have created a codified system on how to unseal Fuuinjutsu seals. Read about it here.
  • We are removing all reductions to chakra costs. All fighting styles have had their reductions to costs removed, and replaced with other benefits (generally an amount of "free" chakra set aside for techniques of that type). Anyone with SAs or abilities involving the reduction of the cost of a technique will need to replace it with a new SA, or they may remove the SA and the accompanying flaw.
  • We have completely overhauled Stamina. Instead of jutsu having a cost based on the rank of your Stamina attribute, your attribute gives you an amount of Stamina Points, and techniques cost fixed amounts of Stamina Points. You can read about the new Stamina system here.
  • We have changed the Precognition system of Wisdom. We have reduced when and how many Precognition "dodges" that players receive. You can read about the Wisdom changes here.
  • We have given more concrete examples of the various tiers of different stats in use, including images! Take a peak here.
  • We have buffed Constitution by giving it a new "Durability" system! Take a peak here.
  • We have changed several Fighting Styles, look at the revamped Fighting Styles here.
  • Below, for your convenience, is a list of Fighting Style changes:
    • Removed Buddhism's Stamina Advantage perk.
    • Added a Stamina Point bonus to Buddhism for Buddhist techniques.
    • Removed the Bukijutsu cost reduction perks.
    • Slightly increased the stats Bukijutsu gives, to balance out losing the cost reduction.
    • Altered Fuuinjutsu's bonuses to be in-line with the proposed Unsealing changes.
    • Edited Genjutsu to make it utilize Wisdom offensively, to help buff Wisdom in case we nerf precognition.
    • Removed Ijutsu's cost reduction perk.
    • Granted to Ijutsu a Stamina Points pool for Ijutsu techniques.
    • Granted Ijutsu a Coordination buff when dealing with vital spots of attack.
    • Removed Kenjutsu's cost reduction perk.
    • Increased the amount of swords received to balance out the nerf.
    • Increased the durability of their signature sword to balance out the nerf.
    • Removed Kuchiyose's stamina buffs.
    • Added "Partnered Summon" to Kuchiyose, to balance out the nerf.
    • Kugutsu is unchanged.
    • Kyujutsu received a slight Coordination buff.
    • Removed Ninjutsu's Stamina Advantage.
    • Removed Ninjutsu's rank reduction perk.
    • Added to Ninjutsu a Stamina Points pool for Ninjutsu techniques.
    • Sensory received no changes.
    • Taijutsu completely revamped.
  • We have a new optional promotion system, which you can look at here.
  • We have expanded upon the Organization System with a new War System, which you can view here.
  • In the coming days, we will be releasing several new options for the Restricted Loan Technique list, as well as adding a brand new Sage Mode system, so be on the lookout for those.
We hope that everyone will enjoy these changes, and we are more than happy to help anyone during the transition process. As always, we continue to strive to make TNRPG the best product possible.

Thank you for your continued support.

Hail and Well Met,

TNRPG Staff

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 Post subject: Re: Rules Updates
PostPosted: Thu May 03, 2018 5:48 am 
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Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin
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Joined: Wed Nov 27, 2013 5:56 am
Posts: 1557
Infamy: 0
Jutsu List: memes
Location: Konoha
Hello everyone,

As noted in our previous update, Konohagakure no Sato is now officially closed until further notice. Thanks for the understanding and have a wonderful day!

Our apologies for any inconveniences this may cause.

TNRPG Staff

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


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 Post subject: Re: Rules Updates
PostPosted: Thu May 03, 2018 10:17 am 
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Missing-nin S-rank
Missing-nin S-rank
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Joined: Mon Dec 06, 2010 10:03 pm
Posts: 4073
Fame: 0
May 3rd, 2018


Hello,

This is a relatively minor update affecting few people for the moment, but Multiple Shadow Clones has been changed to reflect the new Stamina system. We struggled with this technique in the past, as it was felt its lower end was too weak and the higher end was much too strong. We've modified it to still be vastly superior to the Shadow Clone technique and still a very worthwhile technique, but not quite as strong as its previous iteration. You can check it out here.

Have fun,
Staff

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)
Image

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


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 Post subject: Re: Rules Updates
PostPosted: Wed Jun 06, 2018 3:33 am 
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Site Admin
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Joined: Tue Mar 13, 2018 7:26 pm
Posts: 312
June 6th, 2018

We have made some exciting new changes to the Restricted List, in an effort to get more techniques into the hands of you players! This event comes with the introduction of a new system, and an expansion of the Restricted List to include new objects for players to take. Read on below:

Restricted abilities and items are now classified in one of three ways – as a certain Status, a special Technique, or an incredible Item. Over the course of their lives, characters may obtain these Restricted abilities, whether through Loan System, through the Legendary requirement, or simply by acquiring them from others In Character.

One of a player’s characters (sometimes called a Main, and will be referred to as such hereafter in the topic) will receive four potential “slots” for these abilities – a Status, Technique, Item, and a Wild slot. Most of the slots are self-explanatory, filled with one ability from each category, but the Wild slot is different. It can be filled with an ability from any category. A player’s other characters (sometimes referred to as Alternate Characters or just Alts) will have only the Status, Technique, and Item slots – they do not receive a Wild slot (nor, as explained in the Draft Loan topic, a Draft pick).

_________________
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 Post subject: Re: Rules Updates
PostPosted: Fri Jun 08, 2018 4:56 am 
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Kiri Chunin
Kiri Chunin
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Joined: Tue Nov 16, 2010 12:02 am
Posts: 6089
June 8th, 2018


In looking at the War System, it has come to our attention that the price of a Unit was far overpriced in relation to how much a village actually makes in a month. In light of that, we've dropped the costs of units by half. You can see the change listed in the War System Topic.

_________________
Image
Character Info:
Name: Taiyō Hozuki
Age/Height/Weight: 15, 5'5, 105 lb.
Rank: Genin of Kirigakure

Stats:
Strength: Average
Constitution: Average
Stamina: Proficient
Agility: Proficient
Dexterity: Proficient with a Minor Advantage
Wisdom: Proficient

Fighting Styles:
Genjutsu Specialist
Kugutsu Specialist
Kuchiyose Major
Fuuinjutsu Minor


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 Post subject: Re: Rules Updates
PostPosted: Thu Jun 28, 2018 7:37 pm 
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Kiri Chunin
Kiri Chunin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1661
Fame: 0
Infamy: 0
June 28th, 2018

Konoha grand reopening! Come make yer apps! As of today character registration for Konoha is open once more.

_________________
Image
Image
Image
Ninjutsu Specialist (Wind)
Kyujutsu Specialist
Fuuinjutsu Specialist
Sensory Specialist

Strength: Proficient w/Minor (Epic w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Masterful (Major Advantage w/Sensory)
Coordination: Masterful (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Epic w/Drawing)
Wisdom: Masterful (Epic w/Fuinjutsu)


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 Post subject: Re: Rules Updates
PostPosted: Tue Jul 03, 2018 4:19 pm 
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Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin
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Joined: Wed Nov 27, 2013 5:56 am
Posts: 1557
Infamy: 0
Jutsu List: memes
Location: Konoha
July 3rd, 2018
Hello,

Due to a small oversight in TNRPG's 3.0 patch, we forgot to mention that Military Pills only restore 5 SP per pill. Any player that wishes to use these pills in the near future should keep that in mind. Sorry for the inconvenience. You may find the altered pills Here


TNRPG Staff

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


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 Post subject: Re: Rules Updates
PostPosted: Mon Jul 16, 2018 5:52 pm 
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Site Admin
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Joined: Tue Mar 13, 2018 7:26 pm
Posts: 312
July 16th

The Restricted List has been updated with all new techniques that can be taken via drafting, loaning, Legendarying, or conquest! New additions include:

Black Receivers, Hashirama's Healing Ability, Tengai Shinsei, Natural Chakra Absorption, Sword of the Thunder God, An Implant, A Surgical Bonus, The Ark Branch, Shinobi Battle Armor, Faux Jinchuuriki, Hero Water, and Purple Lightning.

We hope everyone enjoys and has fun with these new additions to the list.

_________________
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 Post subject: Re: Rules Updates
PostPosted: Fri Jul 20, 2018 5:35 pm 
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Kiri Chunin
Kiri Chunin
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Joined: Tue Nov 16, 2010 12:02 am
Posts: 6089
July 20th, 2018


After the implementation of Tokubetsu Jounin, some of our CP perks fell into weird places as a result of the change in starting CPs for different ranks. We've fixed that now, along with making a few other clarifications and changes to the list. You can find the changes listed in the Character Points Thread, but here are the patch notes for what has changed:

  • The CP value required to learn B-Ranks, A-Ranks, and S-Ranks without word count have all been raised by 1,000.
  • In addition to Genin, Chuunin can no longer learn S-Ranks at base. Instead, the two ranks require either 7,000 TCP, Masterful Wisdom, or to be taught the technique by another character.
  • We changed the wording of how to learn A-Ranks and S-Ranks for Genin and Chuunin, changing the phrase "without a sensei" to "without being taught" in order to clarify that it doesn't have to be your specific sensei who teaches you these things.

These changes apply going forward, and won't affect any techniques your characters have already claimed up until now. If you have any questions regarding these changes, feel free to send a message to myself or another member of Staff.

_________________
Image
Character Info:
Name: Taiyō Hozuki
Age/Height/Weight: 15, 5'5, 105 lb.
Rank: Genin of Kirigakure

Stats:
Strength: Average
Constitution: Average
Stamina: Proficient
Agility: Proficient
Dexterity: Proficient with a Minor Advantage
Wisdom: Proficient

Fighting Styles:
Genjutsu Specialist
Kugutsu Specialist
Kuchiyose Major
Fuuinjutsu Minor


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 Post subject: Re: Rules Updates
PostPosted: Sun Jul 22, 2018 4:34 am 
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Site Admin
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Joined: Tue Mar 13, 2018 7:26 pm
Posts: 312
July 22nd


The recent events section of village histories, found here has been updated. The timeline has also advanced; between the conclusion of the Island arc and now, it has been two years worth of time. The up-to-date timeline can be found on the same page linked above.

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 Post subject: Re: Rules Updates
PostPosted: Wed Aug 22, 2018 6:25 pm 
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Kiri Chunin
Kiri Chunin
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Posts: 1661
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August 22nd


While participating in a topic players are given a forty-eight (48) hour period to post. If a player fails to post during that time they are skipped for that round and may not post during another player's time. The change can be found here under Combat Rules.

_________________
Image
Image
Image
Ninjutsu Specialist (Wind)
Kyujutsu Specialist
Fuuinjutsu Specialist
Sensory Specialist

Strength: Proficient w/Minor (Epic w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Masterful (Major Advantage w/Sensory)
Coordination: Masterful (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Epic w/Drawing)
Wisdom: Masterful (Epic w/Fuinjutsu)


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 Post subject: Re: Rules Updates
PostPosted: Thu Sep 06, 2018 3:25 pm 
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Kiri Chunin
Kiri Chunin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1661
Fame: 0
Infamy: 0
September 6th


Puppets are getting buffed, raise as many roofs as possible. Prices are being changed from 200k, 500k, and 750k for B, A, and S-Rank puppets respectively to 100k, 200k, and 300k for B, A, and S-Rank puppets respectively. Additionally across all ranks of puppets they will be gaining an additional raise. The end result will have them looking like this:

Puppet - Raises
D - 6
C - 7
B - 8
A - 9
S - 10

Thank you for coming to my Ted Talks.

_________________
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Ninjutsu Specialist (Wind)
Kyujutsu Specialist
Fuuinjutsu Specialist
Sensory Specialist

Strength: Proficient w/Minor (Epic w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Masterful (Major Advantage w/Sensory)
Coordination: Masterful (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Epic w/Drawing)
Wisdom: Masterful (Epic w/Fuinjutsu)


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 Post subject: Re: Rules Updates
PostPosted: Thu Sep 06, 2018 5:51 pm 
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Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin
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Joined: Wed Nov 27, 2013 5:56 am
Posts: 1557
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Jutsu List: memes
Location: Konoha
September 6th


In addition to the above, all villages have lost a Jounin slot. This does not affect currently taken spots.


Thanks!

_________________
Image

Cool info stuff found below:

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Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


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 Post subject: Re: Rules Updates
PostPosted: Sat Sep 08, 2018 6:19 pm 
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Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1557
Infamy: 0
Jutsu List: memes
Location: Konoha
September 8th


Handseals have been buffed slightly. Instead of now being the lowest value between your Coordination and Reflexes - it is now the average of those two stats. For example: If you'd have Epic Reflexes and Proficient Coordination then your handseal speed would be Masterful.


Stay tuned for a big foreigner patch!

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


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 Post subject: Re: Rules Updates
PostPosted: Sat Sep 08, 2018 9:05 pm 
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Kiri Chunin
Kiri Chunin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1661
Fame: 0
Infamy: 0
September 8th


Imperials have come to the world of TNRPG. With them they have brought new FS (Armed Combat, Brawling, Cybernetics, Firearms, Medicine, and Piloting), Crafting options (Engineering), Equipment to purchase (Firearm Supplies), Mechs, and Mithril. Feel free to look over all of the added things that have come along with them.

_________________
Image
Image
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Ninjutsu Specialist (Wind)
Kyujutsu Specialist
Fuuinjutsu Specialist
Sensory Specialist

Strength: Proficient w/Minor (Epic w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Masterful (Major Advantage w/Sensory)
Coordination: Masterful (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Epic w/Drawing)
Wisdom: Masterful (Epic w/Fuinjutsu)


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 Post subject: Re: Rules Updates
PostPosted: Mon Sep 10, 2018 3:22 pm 
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Kiri Chunin
Kiri Chunin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1661
Fame: 0
Infamy: 0
September 10th



More puppet and mech changes! Going forward puppets and mechs will be losing their Constitution stats and instead their toughness will be based off of the material that they are constructed with. The number of raises has not been changed however. If you had an SA that gave your puppets an extra raise it is hereby redacted and you will be compensated the Ryo and CP (If you used it for WC) used on said SA. Additionally the Chikamatsu Collection of 10 will be given an additional raise each above the norm.

_________________
Image
Image
Image
Ninjutsu Specialist (Wind)
Kyujutsu Specialist
Fuuinjutsu Specialist
Sensory Specialist

Strength: Proficient w/Minor (Epic w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Masterful (Major Advantage w/Sensory)
Coordination: Masterful (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Epic w/Drawing)
Wisdom: Masterful (Epic w/Fuinjutsu)


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 Post subject: Re: Rules Updates
PostPosted: Sun Sep 16, 2018 2:49 am 
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Kiri Chunin
Kiri Chunin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1661
Fame: 0
Infamy: 0
September 16th



Welcome to TNRPG Patch 3.1! We have a lot to cover today so let's keep it snappy, shall we? To start off Samurai are getting a buff, how exciting! They will be given a technique referred to as "Focus" which functions mechanically the same as Genjutsu Kai/Dissipation. Also we forgot to actually write this when it was changed previously but Samurai without Ninjutsu can not Chakra Flow elements, our bad. Secondly Kuchiyose as a FS is receiving, you guessed it, Nerfs! Summons will now only get half the pool they would normally get for the Stat they have in Stamina, meaning if you had a summon with Masterful it would normally have 150 but instead it will have 75. Additionally Summons will no longer have access to any Clone Techniques as we feel that kind of defeats the CP cap set for the FS. Lastly Summons have access to techniques equal to what a Genin could learn at that CP value. So Proficient could learn to A-Rank and Masterful could learn to S-Rank. Descriptions for most of the Foreigner FS have been added as well as Mithril has been added to the Equipment and Materials page. The War System has been tweaked a bit. Instead of doing damage based off of your ACP Structures will now use the Durability System. Sage Mode has finally been codified, looking at you Contract Users! Talents have been introduced! Talents are small investments for a psuedo Minor in a FS meant to give those people with a little extra CP at their End Game build something to purchase. Almost last but not almost least, a series of changes has been done to some FS. Kenjutsu Spec buff, Bukijutsu as a whole Nerf, Sensory Major buff, Ijutsu Major buff. Finally, the last but definitely not least is the introduction of Epic. Epic is defined as a PC who has accumulated at least 10,000 CP. What does Epic entail you ask? Well it gives you a pick off the Restricted List! This does not give any character an extra Restricted slot but instead allows you a set goal to work toward as a midgame reward! To go along with Epic a few additional options have been added to the Restricted list.

Below I will go more indepth on the changes!
  • Samurai gain "Focus" a technique the same as Genjutsu Kai.
  • Samurai can not use nature transformation without the Ninjutsu FS
  • Summons have half the SP their Stamina Stat would usually provide
  • Summons may no longer use Clone Techniques of any kind
  • Summons require the same level of Wisdom that a Genin without a Sensei would require to learn Techniques
  • Foreigner FS descriptions
  • Mithril price added to the Equipment and Materials page, 100,000 ryo a Unit
  • Damage done to Structures now follows a Durability System rather than arbitrary ACP values
  • Sage Mode details finished
  • Bukijutsu/Armed Combat Talent: A 15,000 ryo budget for a refreshing item pool.
  • Brawling/Taijutsu Talent: Ability to create customs of B-rank and below.
  • Buddhism Talent: Ability to create customs of B-rank and below.
  • Cybernetics Talent: A single enhancement of Apprentice-level quality.
  • Firearms Talent: Reduces the recoil penalty while using Firearms by a Minor Advantage.
  • Fuuinjutsu Talent: The ability to preform the Sealing and Unsealing techniques.
  • Genjutsu Talent: The ability to bypass the requirement to state Genjutsu of D-rank or below.
  • Ijutsu/Medical Talent: Ability to create customs of B-rank and below (but not utilize canon techniques).
  • Kenjutsu Talent: Ability to create customs of B-rank and below (but not utilize canon techniques).
  • Kuchiyose Talent: Ability to sign another's summoning contract, but not create one of your own. Can summon summons of up to B-rank.
  • Kugutsu Talent: Can create puppets of up to B-rank.
  • Kyujutsu Talent: Ability to create customs of B-rank and below (but not utilize canon techniques).
  • Ninjutsu Talent: Ability to create customs of B-rank and below.
  • Piloting Talent: Can create mechs of up to B-rank.
  • Sensory Talent: Passive awareness of whenever someone with Godlike or higher Stamina enters within 100 meter
  • Kenjutsu Specialist: Rather than a Major Advantage to Strength, Reflexes, and Coordination, now one of those three stats will be bumped to a Tier, giving 2 Major Advantages and a Tier to be placed as the PC sees fit among their stats.
  • Bukijutsu: Minors will remain as they are. MoO Major is changed to remove the part about gaining advantages with other weapons. JoaT stays the same. MoO Spec removes the part about gaining benefits for using other weapons. JoaT Spec no longer allows you to MoO a weapon of your choice.
  • Sensory Major: Passive Sensing requirement lowered from Legendary Stamina to Epic Stamina
  • Ijutsu/Medicine Major: Ijutsu SP pool buffed from 30 to 50, also a clarification that SP is used for techniques and can't be used to fuel Styles even if those styles include something like CES or Chakra Scalpel
  • Epic: Once reaching 10,000 CP a character may take a pick off of the Restricted Techniques list
  • New Restricted Stuff:
    • 4 Additional Boss Stat Slots
    • 4 Additional Dual KKG Slots
    • Fully Invested Curse Seal - Technique
    • Wood Human - Technique
    • Extra Cybernetic Slot - Status
    • Fully automatic gun (Gun style of user's choice) - Item
    • Removing the Primary/Secondary from the 3 Animal Contracts from Canon, now anyone with those Contracts is allowed Sage Mode of that kind
    • Additional Generic Sage Mode Slot
    • Animal Path - Status (Can create and sign any number of Summoning Contracts)
    • Prodigy - Item "Training Manual" (Anything that requires a Non-ACP investment of CP no longer needs to be invested in)
    • Third Summoning Contract - Item Requires Kuchiyose Specialist
    • Talented - Status (Gains all Talents)
    • Hokage Necklace - Item (A combination of 2 Might/Will Points per topic)
    • White Light Chakra Sabre - Item (Counts as an A-Rank Chakra Flow at all times)
    • Shinigami Mask - Item (Grants the Killing Intent aura, +1 Tier of Wisdom for Unsealing Fuuinjutsu or counts as a Specialist if not one already)
    • Infinity Armor - Item (20 Durability and an A-Rank Chakra Absorption on post of contact)
Below are all the topics that have been changed due to the Patch:
Equipment and Materials
Fighting Styles
Techniques
Restricted Techniques
Character Points
Talents
War
Summon Template

As always when something like this rolls out you may redistribute CP into and out of FS that have been changed.

Thank you for taking the time to read over all of the changes!

_________________
Image
Image
Image
Ninjutsu Specialist (Wind)
Kyujutsu Specialist
Fuuinjutsu Specialist
Sensory Specialist

Strength: Proficient w/Minor (Epic w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Masterful (Major Advantage w/Sensory)
Coordination: Masterful (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Epic w/Drawing)
Wisdom: Masterful (Epic w/Fuinjutsu)


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 Post subject: Re: Rules Updates
PostPosted: Wed Sep 19, 2018 5:32 pm 
Offline
Kiri Chunin
Kiri Chunin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1661
Fame: 0
Infamy: 0
September 19th

To keep things between puppets and mechs as mirrored as possible we have, yet again!, another Kugutsu buff. Chakra Threads no longer have an SP cost, happy puppeteering!

_________________
Image
Image
Image
Ninjutsu Specialist (Wind)
Kyujutsu Specialist
Fuuinjutsu Specialist
Sensory Specialist

Strength: Proficient w/Minor (Epic w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Masterful (Major Advantage w/Sensory)
Coordination: Masterful (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Epic w/Drawing)
Wisdom: Masterful (Epic w/Fuinjutsu)


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