The Naruto RPG

The Naruto Text Based Role Playing Game
It is currently Thu Aug 16, 2018 11:58 am

All times are UTC-04:00




Post new topic  Reply to topic  [ 72 posts ]  Go to page Previous 1 2 3
Author Message
 Post subject: Re: Rei's Techniques
PostPosted: Wed May 16, 2018 10:06 am 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1459
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:
Name: Ryujin Jakka
Rank: S
Cost: 30, 10 upkeep
Range: Self, see text
Type: Ninjutsu
Sub-type: Supplementary, Offensive
Elemental Affinity: Katon
Notation: Secret Technique, Kinjutsu
Handsigns: Tiger->Horse->Monkey->Dragon->Tiger->Horse->Monkey->Dragon->Technique-Specific Seal
Lore/Flavor: While Amaterasu is widely considered the strongest Katon and in some circles, the strongest Ninjutsu, this technique’s raw, uncontrollable might could make it seen as more terrible. The technique is indiscriminate, its flames growing until all is consumed. Even its elemental weakness can be rendered impotent by the sheer burning consumption of the conflagration. It is rumored by those that have seen it that it grows more deadly the more rage and hatred the user feels, though that could be a side effect of the way the user must be feeling in order to inflict the technique upon the world. Rei developed it on accident, at first, and refined its use through handseals. Because of its difficulty to control, Rei labeled it Kinjutsu.
Description: After handsigns are completed, the user’s eyes immediately begin to glow orange. If they are utilizing a Doujutsu Kekkei Genkai, the sclera and pupil (if present) glow. The user’s internal body temperature skyrockets, causing anyone touching their skin to incur a second degree burn where they touched. Within one meter, flammable objects begin to catch fire – this includes untreated clothing the user is wearing. Any natural fire nearby grows more intense while in this radius. The technique fuels itself on the emotions and the body of the user, and thus Constitution may act as a separate Stamina stat for the sake of this technique’s cost, but see Drawbacks.

In the second post, the user’s temperature pushes higher – metal begins to glow in their presence within a meter and become unbearable to touch (this takes a full post of this proximity to manifest), while touching the user themselves can easily cause a third degree burn. The radius around the user in which flammable objects catch fire extends to five meters. This creates unnatural updrafts and wind currents that whip around the user, drawing up dust, debris, and ash. At this point, if the user is a Ninjutsu Specialist and has chosen Katon for their primary element, this technique overpowers Suiton of a similar rank should it come within a meter of the user, owing to flash boiling and turning to steam (the obvious exception being a technique of similar rank enhanced by a Suiton Specialist) – lesser techniques dissipate at five meters. Existing bodies of water will also begin to evaporate rapidly, though only within the one meter radius. Obviously this will not affect techniques that are larger than the radius all that much.

In the third post, the user’s temperature has reached an extreme – if they can touch steel, it will begin to bend and warp (subject to craftsmanship), and the point at which metal becomes unbearable to touch extends to five meters. The radius around the user in which flammable objects catch fire extends to ten meters. This stage causes the dust, debris, and ash caught up in the wind to catch fire, creating a firestorm five meters around the user. This firestorm can be seen through, as it is not fully constant, but traveling through it is, of course, akin to traveling through S-rank fire. At this point, if the user is a Ninjutsu Specialist and has chosen Katon for their primary element, this technique overpowers Suiton of a similar rank should it come within five meters of the user, owing to flash boiling and turning to steam (the obvious exception being a technique of similar rank enhanced by a Suiton Specialist). Existing bodies of water will also begin to evaporate rapidly, though only within the five meter radius. Obviously this will not affect techniques that are larger than the radius all that much. The technique continues in this stage until released, normally.

If this technique is enhanced by an expenditure of two Might points, it will continue to grow at this stage in the same fashion (metal bending and warping at five meters, unbearable to touch at ten meters, firestorm at ten meters, Suiton/water flash boiling at ten meters, then 10/20/20/20, then 20/40/40/40 etc.) until the user runs out of chakra or spends Will to end the technique, see below.

Drawbacks: This technique draws on the negative emotions of the user, turning those emotions to a violent rage manifest in their chakra. As the technique grows in power, it feeds on the user and their destrudo, increasing it. In stages, in the first post the user first incurs a negative tier to their Wisdom for the purpose of friend/foe recognition – only that isn’t exactly right, as the user might recognize someone as an ally but simply not care that they are in danger. This extends to collateral damage and innocent life. The second post incurs another negative tier for this purpose, and will now include attacking friends, allies, or innocents (should they normally care about such a thing) should they seem to hinder their assault or destruction. The third post invokes a final negative tier, and at this point the user will attack allies once primary enemies are eliminated or have escaped. Once invoked, the technique cannot stop except by either the user running out of chakra, being rendered dead/unconscious, or by the use of a point of Will. If the user completely runs out of chakra in this way (accounting for Constitution as a secondary source as well), they are consumed by flames from the inside, killing them, and the technique gradually ends over the course of three posts. Elemental affinities other than Katon cannot be used for the duration (though non-elemental techniques can). This technique is the true meaning of indiscriminate, hindering allies as well as foes. If Constitution is used as a secondary Stamina for this technique, the user must retrain an advantage of Constitution for every post that the technique was kept up by it. Constitution when used this way is based on the user's base, not boosted, Constitution.
Image


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Thu May 17, 2018 10:49 am 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Name: Mimicry
Rank: B
Cost: 10, 5 upkeep
Range: Line of Sight, Personal
Type: Doujutsu, Taijutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Kekkei Genkai, Uchiha Clan (This technique is open to Uchiha Clan members with Three Tomoe)
Handsigns: N/A
Lore/Flavor: The Sharingan is a versatile tool for memorizing movements and mimicking them. This technique is an all-encompassing ability to copy movements as they’re being used. It’s often mastered by those who have reached a pinnacle of visual prowess with the Sharingan.
Description: This is a Sharingan technique that allows one to copy movements in real time, including Kenjutsu, Bukijutsu, Kyujutsu, and Taijutsu they do not qualify for (anything requiring an elemental affinity the user does not possess obviously cannot be the target of this technique). They simply move their bodies in the same way that the opponent does. This technique is also useful for copying skills such as: playing an instrument, drawing well, having good calligraphy, forging signatures, dancing, etc. For these minor instances, the cost drops to 5 SP for activation with 1 SP upkeep.
Drawbacks: One does not actually learn or gain boosts from techniques copied this way – it’s just a cheap imitation, and doesn’t last beyond the topic in any case – this makes it most ideal for mocking the opponent, in a battle situation, and not really for countering their movements. Furthermore, one does not learn skill when copying more mundane things. If they copy a dance, they can do that exact dance in that exact fashion; if an instance of art is copied, they can only ever make those brush strokes/pencil movements in that exact way (so a single portrait, or landscape, or such), etc. The user must be able to track the movements they are trying to copy.

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Thu May 17, 2018 11:18 am 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1459
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:
Name: Mimicry
Rank: B
Cost: 10, 5 upkeep
Range: Line of Sight, Personal
Type: Doujutsu, Taijutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Kekkei Genkai, Uchiha Clan (This technique is open to Uchiha Clan members with Three Tomoe)
Handsigns: N/A
Lore/Flavor: The Sharingan is a versatile tool for memorizing movements and mimicking them. This technique is an all-encompassing ability to copy movements as they’re being used. It’s often mastered by those who have reached a pinnacle of visual prowess with the Sharingan.
Description: This is a Sharingan technique that allows one to copy movements in real time, including Kenjutsu, Bukijutsu, Kyujutsu, and Taijutsu they do not qualify for (anything requiring an elemental affinity the user does not possess obviously cannot be the target of this technique). They simply move their bodies in the same way that the opponent does. This technique is also useful for copying skills such as: playing an instrument, drawing well, having good calligraphy, forging signatures, dancing, etc. For these minor instances, the cost drops to 5 SP for activation with 1 SP upkeep.
Drawbacks: One does not actually learn or gain boosts from techniques copied this way – it’s just a cheap imitation, and doesn’t last beyond the topic in any case – this makes it most ideal for mocking the opponent, in a battle situation, and not really for countering their movements. Furthermore, one does not learn skill when copying more mundane things. If they copy a dance, they can do that exact dance in that exact fashion; if an instance of art is copied, they can only ever make those brush strokes/pencil movements in that exact way (so a single portrait, or landscape, or such), etc. The user must be able to track the movements they are trying to copy.
Approved!

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Tue May 22, 2018 10:52 am 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Name: Flame Impact
Rank: A
Cost: 15
Range: Melee
Type: Ijutsu, Ninjutsu, Taijutsu
Sub-type: Offensive
Elemental Affinity: Katon
Notation: Secret Technique, requires Chakra Enhanced Strength
Handsigns: N/A
Lore/Flavor: This is a technique developed upon the principles of Chakra Enhanced Strength. Rei developed this technique as an effort to expand her methods of fighting, so as to fit different pretended roles.
Description: One concentrates Katon chakra at a point in their tenketsu that is closest to the point of impact for their blow, whether that be elbow, fist, knee, foot, etc. This causes a heat shimmer to appear around that point just before the strike, and when the blow lands, the chakra is released all at once from that point, just as with Chakra Enhanced Strength. The difference, however, is that it is Katon chakra that is being released, so in addition to an added force behind the blow, the opponent is assaulted by scorching flames. This technique, in addition to a Tier bonus to Strength, also strikes as a B-rank Katon. For a Ninjutsu Specialist whose chosen element is Katon, obviously, this upgrades to an A-rank Katon.
Drawbacks: This technique is expensive to pay for by the strike, considering its relatively low power (split between a small stat boost and a lesser ranked attack than normal).

Name: Impact Reversal
Rank: A
Cost: 15
Range: Melee
Type: Ijutsu, Ninjutsu, Taijutsu
Sub-type: Defensive
Elemental Affinity: Katon
Notation: Secret Technique, Requires Flame Impact
Handsigns: N/A
Lore/Flavor: Rei developed this technique as a brutal defense based on the principles of Flame Impact, to help develop her identity as a Nintaijutsu and Ijutsu user.
Description: This technique requires the same kind of control and precision that Chakra Enhanced Strength or Flame Impact requires, concentrating Katon chakra at the point of an impacting blow and then releasing it all at once when an opponent makes contact. This reduces the impact of the blow by up to 10 Durability points and harms the attacker as a C-rank Katon might. Obviously, in a Ninjutsu Specialist dedicated to Katon, this is upgraded to a B-rank.
Drawbacks: Requires Legendary Wisdom to correctly utilize. This technique is predicated by taking a blow, which can be dangerous for a user, and is not a complete defense. It will protect from attacks based on a location, but would not protect from a fireball or the like since it is an all-over attack and not really reliant on “hitting” the target.

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Tue May 22, 2018 11:23 am 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1459
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:
Name: Flame Impact
Rank: A
Cost: 15
Range: Melee
Type: Ijutsu, Ninjutsu, Taijutsu
Sub-type: Offensive
Elemental Affinity: Katon
Notation: Secret Technique, requires Chakra Enhanced Strength
Handsigns: N/A
Lore/Flavor: This is a technique developed upon the principles of Chakra Enhanced Strength. Rei developed this technique as an effort to expand her methods of fighting, so as to fit different pretended roles.
Description: One concentrates Katon chakra at a point in their tenketsu that is closest to the point of impact for their blow, whether that be elbow, fist, knee, foot, etc. This causes a heat shimmer to appear around that point just before the strike, and when the blow lands, the chakra is released all at once from that point, just as with Chakra Enhanced Strength. The difference, however, is that it is Katon chakra that is being released, so in addition to an added force behind the blow, the opponent is assaulted by scorching flames. This technique, in addition to a Tier bonus to Strength, also strikes as a B-rank Katon. For a Ninjutsu Specialist whose chosen element is Katon, obviously, this upgrades to an A-rank Katon.
Drawbacks: This technique is expensive to pay for by the strike, considering its relatively low power (split between a small stat boost and a lesser ranked attack than normal).
Approved!

Impact Reversal: denied for now till we’ve seen abit more of durability and its workings.

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Wed May 23, 2018 11:02 am 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Name: Self-Containing Seal
Rank: S
Cost: 20, 5 Upkeep
Range: Self
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: This is a seal that spreads over every cell in the body, locking them in their current state. The seal keeps them from dividing or even becoming harmed except in the most extreme of cases. Rei developed this seal to augment her body’s ability, and to hold it together when she might otherwise have damaged it herself, but it works easily as well to protect against outside influences.
Description: When this technique activates, the user’s skin seems to darken as the seal makes its way across their entire being. Once the seal is applied, it takes relatively low power to maintain, but still does take some effort – in this way, it is actually a little more intensive than certain other seals, which maintain their effect once in place without attention from the user. The technique has a sort of hardening effect, resulting in an increase to Constitution equal to two tiers. It will, further, prevent bones from breaking and muscles from tearing as a result of being overworked, to an extent. While it does not prevent long-term damage, it will prevent the short-term drawbacks of overextending one’s body.
Drawbacks: In addition to its upkeep, which many Fuuinjutsu do not have, this technique prevents the body from being healed while in effect – it does, in fact, prevent the body from doing various things, such as utilizing the Soft Physique Modification, Transformation, Earth Release: Earth Spear, Hydrification, Mud Body, Sand Body, and other techniques that modify the body in various ways.

Name: Aikido
Rank: B
Cost: 10, 5 upkeep
Range: Melee
Type: Taijutsu Style
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Open
Handsigns: N/A
Lore/Flavor: Aikido is the ancient and esteemed art of using an attacker’s strength against them. It has no strikes, so if harm befalls the enemy, it is because they attacked. This is a passive style, but masters can take on many opponents at once without ever taking a blow.
Description: This is a simple style that increases Coordination by a Tier for the purpose of redirecting strikes. The user accepts the incoming blow, moves and throws the opponent using their own force. Skilled practitioners are able to direct force and dissipate it, or move opponents into obstacles. The user can redirect force of Strength equal to their base Coordination, if their opponents’ Coordination is less than the user’s boosted Coordination. Damage incurred by being redirected is equal to the opponents’ Strength, but this is predicated on throwing the opponent into an object or obstacle.
Drawbacks: Requires a Taijutsu Major to properly utilize – otherwise this technique gives only a Major Advantage to Coordination. This technique gives no bonus for striking or actively harming the opponent, only for dodging and redirecting. If one’s base Coordination is less than the Strength they are attempting to redirect, they can only lessen the blow, dissipating the rest of the force – this is represented by a Major Advantage penalty being given to the opponent’s Strength for the purpose of the strike. This is a Taijutsu style and is meant for use against people – creatures and things without at least a humanoid form can’t really be targeted by this.

Name: Cunning
Rank: B
Cost: 10, 5 upkeep
Range: Self
Type: Taijutsu, Style
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: This is a style of fighting developed by Rei to mask her abilities in situations where she does not need to give her all. It’s a simple style that is meant to keep the user from harm without overpowering their opponent, or seeming to truly match them. Instead it seems that desperation, luck, and a modicum of skill is all that the user possesses, drawing out the fight.
Description: This is a style of simple, last-second movement and seemingly lucky positioning that allows the user to display their stats as lower than they really are. As long as the user is capable of doing so, they can avoid the opponent and strike back without seeming as though they are actually as skilled or capable as they really are. It is a fighting style more focused on reading the opponent and reacting accordingly than moving the body especially well, so it gives the user a Major Advantage to their Tracking ability.
Drawbacks: This is an unfortunately less than useful fighting style, more used for prolonging a battle with lesser opponents than overpowering them. It can eventually win a fight with a decisive blow, but keeping up the façade long enough can be taxing, especially against a particularly tenacious opponent. Those with equal or greater base Wisdom than the user can figure out what they are doing and understand the true ability of the user is somewhere beyond their current display.

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Fri May 25, 2018 2:43 am 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1459
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:
Name: Aikido
Rank: B
Cost: 10, 5 upkeep
Range: Melee
Type: Taijutsu Style
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Open
Handsigns: N/A
Lore/Flavor: Aikido is the ancient and esteemed art of using an attacker’s strength against them. It has no strikes, so if harm befalls the enemy, it is because they attacked. This is a passive style, but masters can take on many opponents at once without ever taking a blow.
Description: This is a simple style that increases Coordination by a Tier for the purpose of redirecting strikes. The user accepts the incoming blow, moves and throws the opponent using their own force. Skilled practitioners are able to direct force and dissipate it, or move opponents into obstacles. The user can redirect force of Strength equal to their base Coordination, if their opponents’ Coordination is less than the user’s boosted Coordination. Damage incurred by being redirected is equal to the opponents’ Strength, but this is predicated on throwing the opponent into an object or obstacle.
Drawbacks: Requires a Taijutsu Major to properly utilize – otherwise this technique gives only a Major Advantage to Coordination. This technique gives no bonus for striking or actively harming the opponent, only for dodging and redirecting. If one’s base Coordination is less than the Strength they are attempting to redirect, they can only lessen the blow, dissipating the rest of the force – this is represented by a Major Advantage penalty being given to the opponent’s Strength for the purpose of the strike. This is a Taijutsu style and is meant for use against people – creatures and things without at least a humanoid form can’t really be targeted by this.
This is approved, still :thinking: about the first technique, I'll get back to you later for that one.

As for Cunning, how does Sharingan Copy Jutsu interact with this?

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Fri May 25, 2018 7:46 am 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Quote:
Quote:
Name: Aikido
Rank: B
Cost: 10, 5 upkeep
Range: Melee
Type: Taijutsu Style
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Open
Handsigns: N/A
Lore/Flavor: Aikido is the ancient and esteemed art of using an attacker’s strength against them. It has no strikes, so if harm befalls the enemy, it is because they attacked. This is a passive style, but masters can take on many opponents at once without ever taking a blow.
Description: This is a simple style that increases Coordination by a Tier for the purpose of redirecting strikes. The user accepts the incoming blow, moves and throws the opponent using their own force. Skilled practitioners are able to direct force and dissipate it, or move opponents into obstacles. The user can redirect force of Strength equal to their base Coordination, if their opponents’ Coordination is less than the user’s boosted Coordination. Damage incurred by being redirected is equal to the opponents’ Strength, but this is predicated on throwing the opponent into an object or obstacle.
Drawbacks: Requires a Taijutsu Major to properly utilize – otherwise this technique gives only a Major Advantage to Coordination. This technique gives no bonus for striking or actively harming the opponent, only for dodging and redirecting. If one’s base Coordination is less than the Strength they are attempting to redirect, they can only lessen the blow, dissipating the rest of the force – this is represented by a Major Advantage penalty being given to the opponent’s Strength for the purpose of the strike. This is a Taijutsu style and is meant for use against people – creatures and things without at least a humanoid form can’t really be targeted by this.
This is approved, still :thinking: about the first technique, I'll get back to you later for that one.

As for Cunning, how does Sharingan Copy Jutsu interact with this?
I guess I don't see what the point would be to copy it unless you knew what it was for...I guess they'd be able to copy it, but like, there's really no advantage if you haven't figured out the mental aspects of the style. It'd give you an expensive Maj Adv to Tracking.

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Fri May 25, 2018 8:06 am 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1459
Infamy: 0
Jutsu List: memes
Location: Konoha
Yeah I was just curious how it interacted tbh, nothing more xd I’m guessing that if they meet the drawback requirement they’d know its fake and whatnot opposed to copying a fake thing without knowing its fake or something. With that in mind...
Quote:
Name: Cunning
Rank: B
Cost: 10, 5 upkeep
Range: Self
Type: Taijutsu, Style
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: This is a style of fighting developed by Rei to mask her abilities in situations where she does not need to give her all. It’s a simple style that is meant to keep the user from harm without overpowering their opponent, or seeming to truly match them. Instead it seems that desperation, luck, and a modicum of skill is all that the user possesses, drawing out the fight.
Description: This is a style of simple, last-second movement and seemingly lucky positioning that allows the user to display their stats as lower than they really are. As long as the user is capable of doing so, they can avoid the opponent and strike back without seeming as though they are actually as skilled or capable as they really are. It is a fighting style more focused on reading the opponent and reacting accordingly than moving the body especially well, so it gives the user a Major Advantage to their Tracking ability.
Drawbacks: This is an unfortunately less than useful fighting style, more used for prolonging a battle with lesser opponents than overpowering them. It can eventually win a fight with a decisive blow, but keeping up the façade long enough can be taxing, especially against a particularly tenacious opponent. Those with equal or greater base Wisdom than the user can figure out what they are doing and understand the true ability of the user is somewhere beyond their current display.
Approved!

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Mon Jun 04, 2018 8:58 am 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1459
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:
Name: Self-Containing Seal
Rank: S
Cost: 20, 5 Upkeep
Range: Self
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: This is a seal that spreads over every cell in the body, locking them in their current state. The seal keeps them from dividing or even becoming harmed except in the most extreme of cases. Rei developed this seal to augment her body’s ability, and to hold it together when she might otherwise have damaged it herself, but it works easily as well to protect against outside influences.
Description: When this technique activates, the user’s skin seems to darken as the seal makes its way across their entire being. Once the seal is applied, it takes relatively low power to maintain, but still does take some effort – in this way, it is actually a little more intensive than certain other seals, which maintain their effect once in place without attention from the user. The technique has a sort of hardening effect, resulting in an increase to Constitution equal to two tiers. It will, further, prevent bones from breaking and muscles from tearing as a result of being overworked, to an extent. While it does not prevent long-term damage, it will prevent the short-term drawbacks of overextending one’s body.
Drawbacks: In addition to its upkeep, which many Fuuinjutsu do not have, this technique prevents the body from being healed while in effect – it does, in fact, prevent the body from doing various things, such as utilizing the Soft Physique Modification, Transformation, Earth Release: Earth Spear, Hydrification, Mud Body, Sand Body, and other techniques that modify the body in various ways.
Approved!

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Fri Jun 08, 2018 3:26 pm 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Name: Distortion
Rank: D
Cost: 1
Range: Personal
Type: Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: This is a technique derivative of other sound-based techniques that Rei has refined into a cheap, effective vocal distortion.
Description: The user takes a moment, before speaking, to concentrate their chakra in their throat and, when they speak, slightly distort the sound waves emanating. The result is the voice sounding muffled and slightly robotic - unrecognizable as their own (though obviously male or female) or anyone else's.
Drawbacks: Those listening will obviously understand the person is masking their voice. It also uses chakra, so it cannot be used while suppressed.

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Fri Jun 08, 2018 5:18 pm 
Offline
Site Admin
User avatar

Joined: Tue Mar 13, 2018 7:26 pm
Posts: 258

_________________
Image
Image


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Sat Jun 16, 2018 2:38 am 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Name: Gyaku no Nami (Reverse Wave)
Rank: A
Cost: 20
Range: Self
Type: Taijutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Every body has a rhythm that it relies on, the flow of blood, the flow of air, even the circadian rhythm that rules a body. This constant movement - even when appearing still - is present in every person, and is not normally consciously controlled. Rei, however, has honed a technique that allows her to control not just her own but others. This is the most basic application of the technique, which is based on manipulating an opponent by touch.
Description: The user harnesses their strength and touches an opponent. Using a perfect application of force, the enemy is bodily paralyzed (their mind and chakra are still able to be manipulated, if they can do so without moving their body). The paralysis is so complete that many believe it to be a Genjutsu or Ninjutsu, but it is in fact a purely bodily technique, halting the rhythm of the opponent's entire body. The user of the technique can restore the flow of the opponent at any time by touching them again (restoring flow does not cost Stamina). This technique may be used inside any style, or without one.
Drawbacks: Requires a Godlike Coordination while using Taijutsu and a Taijutsu Specialist to utilize properly. That said, the technique may be copied (such as with the Sharingan) without the enemy meeting these requirements, though if they attempt to practice it, they will instead disturb their own flow and take damage as though from an A-rank technique. Self-inflicted harm from this technique ignores Durability. This technique may be broken with Strength *or* Coordination that equals or exceeds the user's Coordination, however - the enemy receives a penalty for doing so based on the amount of ACP they have in relation to the user. Every 2,000 ACP difference is a 1 tier penalty for the purpose of breaking this technique (or, in the case they have more ACP than the user, a 1 tier bonus). This makes the technique easier to use on weaker opponents, but less useful for stronger opponents.

Name: Gyaku no Nagareru (Reverse Flow)
Rank: S
Cost: 25
Range: 3 meters
Type: Taijutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: If Reverse Wave is about halting the flow of others by touch, Reverse Flow is the epitome of such, able to accomplish this at range. Furthermore, they can also harness their own physical ability to reach out with their own flow to stop inanimate objects as well, removing their kinetic energy and causing any immediate outside force (usually gravity) to primarily affect them instead.
Description: The user concentrates their ability to project perfect force and reaches out with Wave Reversal at range. Though the range is only about 10 feet, it follows the rules of Wave Reversal and also works on projectiles that aren't being affected by an outside force and are physical (not wind bullets or the like).
Drawbacks: All of the same drawbacks as Wave Reversal, except it cannot be copied by the Sharingan or similar abilities.

Name: Hakai (Destruction) or Chuudan no Nami (Wave Disruption)
Rank: S
Cost: 30
Range: Touch, 3 meters, see text
Type: Taijutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique, Kinjutsu
Handsigns: N/A
Lore/Flavor: This technique takes two forms, and both are equally disturbing to someone who knows how they are utilized. Rei developed this technique on accident, and promptly labeled it Kinjutsu after realizing its potential. This technique is one that does not just stop the flow of an opponent on touch, but disrupts it so badly that the enemy finds themselves coming apart. Against objects, the user projects their own flow into the object, amplifying it to a dangerous degree in order to destroy it.
Description: Against living opponents, the user must touch the enemy. They are then hit as though taking a blow from the user's Strength, but the enemy receives a two tier penalty to their Constitution for the purpose of the blow.

Against objects, the user can touch or project their flow from about ten feet away. The user receives a two-tier bonus to their Strength for the purpose of destroying the object.

The technique otherwise follows all the same rules as Wave Reversal (it does not paralyze opponents).
Drawbacks: The technique follows the drawbacks of Wave Reversal, save they do not get a penalty for lower ACP. If the enemy has higher ACP they can lessen the penalty to Constitution given by the technique. The debuff to Constitution or buff to Strength cannot occur at the same time - the technique has two functions and thus its bonuses/perks do not coincide (this technique follows the rules for boosting/debuffing a single stat under an S-rank). If an enemy without the proper qualifications listed in Wave Reversal attempts this technique (via copying or otherwise learning it), they die, destroying their own flow forever.

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Sat Jun 16, 2018 3:50 am 
Offline
Site Admin
User avatar

Joined: Tue Mar 13, 2018 7:26 pm
Posts: 258

_________________
Image
Image


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Fri Jul 13, 2018 9:15 am 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Name: Kuninotokotachi
Rank: S
Cost: By Stage: 10, 15, 20, 25, with a 50% increase if both eyes focus on one ability (15, 22, 30, 37)
Range: All Ranges
Type: Ninjutsu, Doujutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Unique Mangekyo Sharingan technique
Handsigns: N/A
Lore/Flavor: Kuninotokotachi is traditionally known as one of the gods that sprung into existence during the chaos of the time when the Heavens and Earth were first created in the Shinto religion. They are considered among the most powerful deities, able to will itself into existence. This technique is named after it as an exhibition of the majesty of godlike power. Though this is a single technique, each eye controls a different aspect of it, much like the Kamui ability, and also like it, both eyes may be concentrated on a single aspect to enhance its effect.

Description:

Left Eye:

Stage One – This is the default stage and allows the user to become intangible. The user can float off the ground for a few inches or choose to sink into the ground, and does not take damage from falling. They can pass through physical barriers such as walls, doors, water, rock, or even people, but are harmed by energy-based attacks (and might take some amount of harm from passing through a physical barrier with other properties, such as a wall of ice that has the side effect of extreme cold). The user must be fully intangible or fully tangible, and is visible even while intangible, appearing ghostly. They give off a chakra signature as usual.

Stage Two – The second stage of the left eye’s ability can cause the user to become intangible to become resistant to energy-based attacks in addition to phasing through physical attacks and barriers. They gain an additional 20 Durability for the purpose of resisting energy-based attacks while intangible. The user must be fully intangible or fully tangible, and is visible while intangible, appearing ghostly. They give off a chakra signature as usual. 100 CP

Stage Three – The third stage of the left eye’s ability can cause the user to become intangible in a way that avoids even energy-based attacks, wholly able to avoid them when choosing to become so. The user must be fully intangible or fully tangible, and is visible while intangible, appearing ghostly. They give off a chakra signature as usual. 150 CP

Stage Four – The final stage of the left eye’s ability is surreal in its ability to become intangible, bypassing even Fuuinjutsu barriers and the like. The user must be fully intangible or fully tangible, and is visible while intangible, appearing ghostly. They give off a chakra signature as usual. 200 CP

Drawbacks (Left Eye): This technique, as with all Mangekyo Sharingan techniques, taxes the eyesight of the user. Instead of the usual 20 uses of the technique before blindness, it has a mere 15 uses. This leads repeated users of this technique to blindness much more quickly than what might be expected, and since this technique has never manifested before, this could catch the user by surprise. The user must be tangible in order to launch attacks. When the user becomes intangible, anything that could be considered in their body – such as a weapon that is not being held by another creature, or a poison, or the like – also becomes intangible, so this cannot be used to circumvent damage already taken. Each case of intangibility takes away from the use of the eye’s ability – if the ability is used continuously for more than one post, every post takes away a use, instead. (Total CP investiture – 450 CP)

Right Eye:

Stage One – This is the default stage and can be defined as a translucent blue beam released from the eye. The user targets a place with their right eye and between the user and the target a beam of heat and concussive force is created, similar in formation to Amaterasu in that it travels exactly where the user looks (targeting based on user’s Tracking). At this stage it is similar in strength to an S-rank technique and will push durable objects and people out to its maximum range (500 meters) with a Strength considered Epic (this is for the purpose of pushing, not damaging durability).

Stage Two – In the second stage the user expands their ability to focus energy through their eye, causing it to become even more intense. The user targets a place with their right eye and between the user and the target a beam of heat and concussive force is created, similar in formation to Amaterasu in that it travels exactly where the user looks (targeting based on user’s Tracking). At this stage it is stronger than a typical S-rank, damaging durability an additional 5 points and overpowering techniques that it clashes with (and that it is reasonably capable of clashing with – a water wave or giant fireball would not be fully overpowered because of their large nature, a giant earth wall might have a hole carved through it). It will push durable objects and people out to its maximum range (1000 meters) with a Strength considered Legendary (this is for the purpose of pushing, not damaging durability). 100 CP

Stage Three – At this stage the user becomes an adept at their ability to focus energy through their eye, a truly fearsome intensity. The user targets a place with their right eye and between the user and the target a beam of heat and concussive force is created, similar in formation to Amaterasu in that it travels exactly where the user looks (targeting based on user’s Tracking). At this stage it has become even stronger, damaging durability an additional 10 points and overpowering techniques that it clashes with (including S-ranks of a Specialist’s chosen element, as long as it is reasonably capable of clashing with said technique - a water wave or giant fireball would not be fully overpowered because of their large nature, a giant earth wall might have a hole carved through it). It will push durable objects and people out to its maximum range (1500 meters) with a Strength considered Godlike (this is for the purpose of pushing, not damaging durability). 150 CP

Stage Four – At this stage the user has mastered their focused energy, monstrous in form and intent. The user targets a place with their right eye and between the user and the target a beam of heat and concussive force is created, similar in formation to Amaterasu in that it travels exactly where the user looks (targeting based on user’s Tracking). At this stage it has reached a pinnacle, damaging durability beyond an S-rank’s norm by 15 and able to be focused into a large enough area to overpower techniques that are considered normally too large for it (though obviously, some dimensions are still out of reach, mileage varies, seek staff approval for anything dubious). It will push durable objects and people out to its maximum range (2000 meters) with a Strength considered Godlike with a Major Advantage (this is for the purpose of pushing, not damaging durability). 200 CP

Drawbacks (Right Eye): This technique, like its counterpart, degrades the eye over time at an accelerated rate, counting only 15 uses before the eye goes blind entirely. The eye takes an enormous amount of strain, akin to Amaterasu, causing the eye to bleed and for vision to become blurred for a short amount of time after use without the Eternal Mangekyo Sharingan. The eye may still bleed after the Eternal Mangekyo has been achieved, but the temporary blurring is negated. (Total CP investiture 450)

Both eyes:

If both eyes focus on the Left Eye’s ability, they may for an additional use of the ability cause someone they are touching to also become intangible.

If both eyes focus on the Right Eye’s ability, they may for an additional use of the ability cause a second beam (from the left eye) to manifest at the level the user desires (up to their maximum level trained).

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Fri Jul 13, 2018 9:37 pm 
Offline
Kiri Chunin
Kiri Chunin
User avatar

Joined: Thu Feb 23, 2017 1:19 am
Posts: 1491
Fame: 0
Infamy: 0
I disagree with the concept of this technique entirely, as is I would deny it.

_________________
Image
Image
Strength: Proficient (Masterful w/Major Advantage w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Proficient (Major Advantage w/Sensory)
Coordination Proficient (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Masterful w/Drawing)
Wisdom: Proficient (Masterful w/Fuinjutsu)


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Sat Jul 14, 2018 10:08 pm 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Name: Kuninotokotachi
Rank: S
Cost: By Stage: 10, 15, 20, 25, with a 50% increase if both eyes focus on one ability (15, 22, 30, 37)
Range: All Ranges
Type: Ninjutsu, Doujutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Unique Mangekyo Sharingan technique
Handsigns: N/A
Lore/Flavor: Kuninotokotachi is traditionally known as one of the gods that sprung into existence during the chaos of the time when the Heavens and Earth were first created in the Shinto religion. They are considered among the most powerful deities, able to will itself into existence. This technique is named after it as an exhibition of the majesty of godlike power. Though this is a single technique, each eye controls a different aspect of it, much like the Kamui ability, and also like it, both eyes may be concentrated on a single aspect to enhance its effect.

Description:

Left Eye:

Stage One – This is the default stage and allows the user to manipulate time where they are concerned. They can reverse time for themselves back to a previous state. For up to a minute (or one post, whichever is shorter) time can be reversed for the user, reversing moderate wounds. There are certain types of wounds that will not take at this stage, such as life-threatening wounds, dismemberment, paralysis due to spinal injury or the like. Up to Apprentice poisons may simply be rejected by using this ability, so long as it is used within the timeframe allowed.

Stage Two – The second stage of the left eye’s ability develops into a further control. The timeframe increases to two minutes, or two posts. 100 CP

Stage Three – The third stage of the left eye’s ability can manifest in truly awesome control, increasing the time to three minutes or posts, and the ability to reverse life-threatening wounds that do not involve dismemberment as well as Journeyman poisons. 150 CP

Stage Four – The final stage of the left eye’s ability is surreal in its ability to control their own body's time flow. As long as the left eye is intact, it can be used to reverse time up to five minutes or posts to return them to their original state, and Master level poisons can be rejected as well as any and all conditions or states – even if the user is dismembered, decapitated, etc. 200 CP

Drawbacks (Left Eye): This technique, as with all Mangekyo Sharingan techniques, taxes the eyesight of the user. Instead of the usual 20 uses of the technique before blindness, it has a mere 15 uses. This leads repeated users of this technique to blindness much more quickly than what might be expected, and since this technique has never manifested before, this could catch the user by surprise. The technique has a cooldown of one post minimum, up to the maximum number of posts that it reversed (as time catches up) – this means it cannot be used rapidly. Some fates cannot be escaped, and thus the drawback of the Eighth Gate, the Dead Demon Consuming Seal, One's Own Life Reincarnation, and other self-inflicted death penalties or conditions cannot be avoided. It also cannot avoid things such as Mangekyo blindness, Izanami, Izanagi, or the like. (Total CP investiture – 450 CP)

Right Eye:

Stage One – This is the default stage and can be defined as true foresight. It manifests as a secondary Wisdom stat, and starts at Epic. This gives the user a second chance at ¼ of attacks being predicted, but by an actual premonition rather than deductive ability.

Stage Two – In the second stage the user expands their ability to see the future. The secondary Wisdom stat remains Epic, but it develops a second purpose – to ruin another person's foresight by predicting their prediction. It fools the enemy into misusing a Precognitive dodge, thus wasting it – they may, however, still dodge a different way if they are capable. 100 CP

Stage Three – At this stage the user becomes an adept at their ability to foresee. The secondary Wisdom stat moves to Legendary, predicting 1/3 of attacks or ruining 1/3 of Precognitive dodges. 150 CP

Stage Four – At this stage the user has mastered their foresight. The secondary Wisdom stat moves to Godlike, predicting ½ of attacks or ruining ½ of Precognitive dodges. 200 CP

Drawbacks (Right Eye): This technique, like its counterpart, degrades the eye over time at an accelerated rate, counting only 15 uses before the eye goes blind entirely. The user may only either predict attacks, or ruin precognitive dodges, not both. The user must still be able to act upon the information they receive – this means that they must decide when they use the technique in a topic how it will be used, and must remain constant. Additionally, the user must activate this technique in advance, where 1 post of use degrades the eye whether any attacks were predicted or Precognitive dodges were canceled, or not.(Total CP investiture 450)

Both eyes:

If both eyes focus on the Left Eye’s ability, they may for an additional use of the ability cause someone they are touching to return to a previous state as described in the technique's ability.

If both eyes focus on the Right Eye’s ability, they may for an additional use of the ability see into the past of a topic they are in, receiving all the information as postcognition.

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Sat Jul 14, 2018 10:58 pm 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1459
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:
Name: Kuninotokotachi
Rank: S
Cost: By Stage: 10, 15, 20, 25, with a 50% increase if both eyes focus on one ability (15, 22, 30, 37)
Range: All Ranges
Type: Ninjutsu, Doujutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Unique Mangekyo Sharingan technique
Handsigns: N/A
Lore/Flavor: Kuninotokotachi is traditionally known as one of the gods that sprung into existence during the chaos of the time when the Heavens and Earth were first created in the Shinto religion. They are considered among the most powerful deities, able to will itself into existence. This technique is named after it as an exhibition of the majesty of godlike power. Though this is a single technique, each eye controls a different aspect of it, much like the Kamui ability, and also like it, both eyes may be concentrated on a single aspect to enhance its effect.

Description:

Left Eye:

Stage One – This is the default stage and allows the user to manipulate time where they are concerned. They can reverse time for themselves back to a previous state. For up to a minute (or one post, whichever is shorter) time can be reversed for the user, reversing moderate wounds. There are certain types of wounds that will not take at this stage, such as life-threatening wounds, dismemberment, paralysis due to spinal injury or the like. Up to Apprentice poisons may simply be rejected by using this ability, so long as it is used within the timeframe allowed.

Stage Two – The second stage of the left eye’s ability develops into a further control. The timeframe increases to two minutes, or two posts. 100 CP

Stage Three – The third stage of the left eye’s ability can manifest in truly awesome control, increasing the time to three minutes or posts, and the ability to reverse life-threatening wounds that do not involve dismemberment as well as Journeyman poisons. 150 CP

Stage Four – The final stage of the left eye’s ability is surreal in its ability to control their own body's time flow. As long as the left eye is intact, it can be used to reverse time up to five minutes or posts to return them to their original state, and Master level poisons can be rejected as well as any and all conditions or states – even if the user is dismembered, decapitated, etc. 200 CP

Drawbacks (Left Eye): This technique, as with all Mangekyo Sharingan techniques, taxes the eyesight of the user. Instead of the usual 20 uses of the technique before blindness, it has a mere 15 uses. This leads repeated users of this technique to blindness much more quickly than what might be expected, and since this technique has never manifested before, this could catch the user by surprise. The technique has a cooldown of one post minimum, up to the maximum number of posts that it reversed (as time catches up) – this means it cannot be used rapidly. Some fates cannot be escaped, and thus the drawback of the Eighth Gate, the Dead Demon Consuming Seal, One's Own Life Reincarnation, and other self-inflicted death penalties or conditions cannot be avoided. It also cannot avoid things such as Mangekyo blindness, Izanami, Izanagi, or the like. (Total CP investiture – 450 CP)

Right Eye:

Stage One – This is the default stage and can be defined as true foresight. It manifests as a secondary Wisdom stat, and starts at Epic. This gives the user a second chance at ¼ of attacks being predicted, but by an actual premonition rather than deductive ability.

Stage Two – In the second stage the user expands their ability to see the future. The secondary Wisdom stat remains Epic, but it develops a second purpose – to ruin another person's foresight by predicting their prediction. It fools the enemy into misusing a Precognitive dodge, thus wasting it – they may, however, still dodge a different way if they are capable. 100 CP

Stage Three – At this stage the user becomes an adept at their ability to foresee. The secondary Wisdom stat moves to Legendary, predicting 1/3 of attacks or ruining 1/3 of Precognitive dodges. 150 CP

Stage Four – At this stage the user has mastered their foresight. The secondary Wisdom stat moves to Godlike, predicting ½ of attacks or ruining ½ of Precognitive dodges. 200 CP

Drawbacks (Right Eye): This technique, like its counterpart, degrades the eye over time at an accelerated rate, counting only 15 uses before the eye goes blind entirely. The user may only either predict attacks, or ruin precognitive dodges, not both. The user must still be able to act upon the information they receive – this means that they must decide when they use the technique in a topic how it will be used, and must remain constant. Additionally, the user must activate this technique in advance, where 1 post of use degrades the eye whether any attacks were predicted or Precognitive dodges were canceled, or not.(Total CP investiture 450)

Both eyes:

If both eyes focus on the Left Eye’s ability, they may for an additional use of the ability cause someone they are touching to return to a previous state as described in the technique's ability.

If both eyes focus on the Right Eye’s ability, they may for an additional use of the ability see into the past of a topic they are in, receiving all the information as postcognition.
Approved

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Sun Jul 15, 2018 5:21 pm 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Name: Trait Switch
Rank: A
Cost: 20
Range: Self
Type: Ijutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: Rabbit, Bird, Horse, Dragon, Tiger
Lore/Flavor: This is a technique Rei developed after realizing she did not want to be herself anymore. This technique brings about a permanent change in the user (reversible by a secondary application of the technique) to bring up recessive traits in the user, manifesting them to change the way the user looks.
Description: After this technique is cast, the user may choose a second face claim and use it instead of the original.
Drawbacks: This technique only allows one to switch back and forth between two forms. Once one is found out to be both people, the usefulness ends.


Name: Selective Amnesia
Rank: S
Cost: 30
Range: Self
Type: Fuuinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: Tiger, Rabbit, Bird, Dragon
Parent Techniques: Full Chakra Suppression, Memory Erasing Seal
Lore/Flavor: This is a technique Rei developed after realizing she did not want to be herself any longer. This technique locks away all memories of the user, including their use of chakra. They become something like a sleeper agent, with only the removal of the seal, a certain codephrase being heard or read, or a very strong emotional response restoring the memories of the user.
Description: This technique, once activated, locks away the life experiences of the user, leaving behind muscle memory, intellect, ingrained analytical skills, and the like but taking away the ability to use chakra and chakra-based techniques, specific memories (but not general skills like talking or the workings of society), and memory of people they have met (though someone might seem familiar). This is done in order to allow the user to break away clean from their past.
Drawbacks: The technique forces the user to no longer be able to use chakra (for the benefit of not having a distinguishable chakra signature), including bloodline limits, until the technique is broken. This also seals their memories. They can perform techniques they used to know as muscle memory so long as those techniques do not include chakra - Taijutsu, Kenjutsu, etc. No memory of training these techniques is available, however - it is done on muscle memory.

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Sun Jul 15, 2018 5:44 pm 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1459
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:
Name: Trait Switch
Rank: A
Cost: 20
Range: Self
Type: Ijutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: Rabbit, Bird, Horse, Dragon, Tiger
Lore/Flavor: This is a technique Rei developed after realizing she did not want to be herself anymore. This technique brings about a permanent change in the user (reversible by a secondary application of the technique) to bring up recessive traits in the user, manifesting them to change the way the user looks.
Description: After this technique is cast, the user may choose a second face claim and use it instead of the original.
Drawbacks: This technique only allows one to switch back and forth between two forms. Once one is found out to be both people, the usefulness ends.


Name: Selective Amnesia
Rank: S
Cost: 30
Range: Self
Type: Fuuinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: Tiger, Rabbit, Bird, Dragon
Parent Techniques: Full Chakra Suppression, Memory Erasing Seal
Lore/Flavor: This is a technique Rei developed after realizing she did not want to be herself any longer. This technique locks away all memories of the user, including their use of chakra. They become something like a sleeper agent, with only the removal of the seal, a certain codephrase being heard or read, or a very strong emotional response restoring the memories of the user.
Description: This technique, once activated, locks away the life experiences of the user, leaving behind muscle memory, intellect, ingrained analytical skills, and the like but taking away the ability to use chakra and chakra-based techniques, specific memories (but not general skills like talking or the workings of society), and memory of people they have met (though someone might seem familiar). This is done in order to allow the user to break away clean from their past.
Drawbacks: The technique forces the user to no longer be able to use chakra (for the benefit of not having a distinguishable chakra signature), including bloodline limits, until the technique is broken. This also seals their memories. They can perform techniques they used to know as muscle memory so long as those techniques do not include chakra - Taijutsu, Kenjutsu, etc. No memory of training these techniques is available, however - it is done on muscle memory.
Image


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Mon Jul 16, 2018 1:57 am 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3999
Fame: 0
Quote:
Name: Kuninotokotachi
Rank: S
Cost: By Stage: 10, 15, 20, 25, with a 50% increase if both eyes focus on one ability (15, 22, 30, 37)
Range: All Ranges
Type: Ninjutsu, Doujutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Unique Mangekyo Sharingan technique
Handsigns: N/A
Lore/Flavor: Kuninotokotachi is traditionally known as one of the gods that sprung into existence during the chaos of the time when the Heavens and Earth were first created in the Shinto religion. They are considered among the most powerful deities, able to will itself into existence. This technique is named after it as an exhibition of the majesty of godlike power. Though this is a single technique, each eye controls a different aspect of it, much like the Kamui ability, and also like it, both eyes may be concentrated on a single aspect to enhance its effect.

Description:

Left Eye:

Stage One – This is the default stage and allows the user to become intangible. The user can float off the ground for a few inches or choose to sink into the ground, and does not take damage from falling. They can pass through physical barriers such as walls, doors, water, rock, or even people, but are harmed by energy-based attacks (and might take some amount of harm from passing through a physical barrier with other properties, such as a wall of ice that has the side effect of extreme cold). The user must be fully intangible or fully tangible, and is visible even while intangible, appearing ghostly. They give off a chakra signature as usual.

Stage Two – The second stage of the left eye’s ability can cause the user to become intangible to become resistant to energy-based attacks in addition to phasing through physical attacks and barriers. They gain an additional 20 Durability for the purpose of resisting energy-based attacks while intangible. The user must be fully intangible or fully tangible, and is visible while intangible, appearing ghostly. They give off a chakra signature as usual. 100 CP

Stage Three – The third stage of the left eye’s ability can cause the user to become intangible in a way that avoids even energy-based attacks, wholly able to avoid them when choosing to become so. The user must be fully intangible or fully tangible, and is visible while intangible, appearing ghostly. They give off a chakra signature as usual. 150 CP

Stage Four – The final stage of the left eye’s ability is surreal in its ability to become intangible, bypassing even Fuuinjutsu barriers and the like. The user must be fully intangible or fully tangible, and is visible while intangible, appearing ghostly. They give off a chakra signature as usual. 200 CP

Drawbacks (Left Eye): This technique, as with all Mangekyo Sharingan techniques, taxes the eyesight of the user. Instead of the usual 20 uses of the technique before blindness, it has a mere 15 uses. This leads repeated users of this technique to blindness much more quickly than what might be expected, and since this technique has never manifested before, this could catch the user by surprise. The user must be tangible in order to launch attacks. When the user becomes intangible, anything that could be considered in their body – such as a weapon that is not being held by another creature, or a poison, or the like – also becomes intangible, so this cannot be used to circumvent damage already taken. Each case of intangibility takes away from the use of the eye’s ability – if the ability is used continuously for more than one post, every post takes away a use, instead. (Total CP investiture – 450 CP)

Right Eye:

Stage One – This is the default stage and can be defined as a translucent blue beam released from the eye. The user targets a place with their right eye and between the user and the target a beam of heat and concussive force is created, similar in formation to Amaterasu in that it travels exactly where the user looks (targeting based on user’s Tracking). At this stage it is similar in strength to an S-rank technique and will push durable objects and people out to its maximum range (500 meters) with a Strength considered Epic (this is for the purpose of pushing, not damaging durability).

Stage Two – In the second stage the user expands their ability to focus energy through their eye, causing it to become even more intense. The user targets a place with their right eye and between the user and the target a beam of heat and concussive force is created, similar in formation to Amaterasu in that it travels exactly where the user looks (targeting based on user’s Tracking). At this stage it is stronger than a typical S-rank, damaging durability an additional 5 points and overpowering techniques that it clashes with (and that it is reasonably capable of clashing with – a water wave or giant fireball would not be fully overpowered because of their large nature, a giant earth wall might have a hole carved through it). It will push durable objects and people out to its maximum range (1000 meters) with a Strength considered Legendary (this is for the purpose of pushing, not damaging durability). 100 CP

Stage Three – At this stage the user becomes an adept at their ability to focus energy through their eye, a truly fearsome intensity. The user targets a place with their right eye and between the user and the target a beam of heat and concussive force is created, similar in formation to Amaterasu in that it travels exactly where the user looks (targeting based on user’s Tracking). At this stage it has become even stronger, damaging durability an additional 10 points and overpowering techniques that it clashes with (including S-ranks of a Specialist’s chosen element, as long as it is reasonably capable of clashing with said technique - a water wave or giant fireball would not be fully overpowered because of their large nature, a giant earth wall might have a hole carved through it). It will push durable objects and people out to its maximum range (1500 meters) with a Strength considered Godlike (this is for the purpose of pushing, not damaging durability). 150 CP

Stage Four – At this stage the user has mastered their focused energy, monstrous in form and intent. The user targets a place with their right eye and between the user and the target a beam of heat and concussive force is created, similar in formation to Amaterasu in that it travels exactly where the user looks (targeting based on user’s Tracking). At this stage it has reached a pinnacle, damaging durability beyond an S-rank’s norm by 15 and able to be focused into a large enough area to overpower techniques that are considered normally too large for it (though obviously, some dimensions are still out of reach, mileage varies, seek staff approval for anything dubious). It will push durable objects and people out to its maximum range (2000 meters) with a Strength considered Godlike with a Major Advantage (this is for the purpose of pushing, not damaging durability). 200 CP

Drawbacks (Right Eye): This technique, like its counterpart, degrades the eye over time at an accelerated rate, counting only 15 uses before the eye goes blind entirely. The eye takes an enormous amount of strain, akin to Amaterasu, causing the eye to bleed and for vision to become blurred for a short amount of time after use without the Eternal Mangekyo Sharingan. The eye may still bleed after the Eternal Mangekyo has been achieved, but the temporary blurring is negated. (Total CP investiture 450)

Both eyes:

If both eyes focus on the Left Eye’s ability, they may for an additional use of the ability cause someone they are touching to also become intangible.

If both eyes focus on the Right Eye’s ability, they may for an additional use of the ability cause a second beam (from the left eye) to manifest at the level the user desires (up to their maximum level trained).
As it turns out, only needing to train this in stages was the devil, so uh, welcome to hell I guess.

Name: Kuninotokotachi
Rank: S
Cost: 25, with a 50% increase if both eyes focus on one ability (37)
Range: All Ranges
Type: Ninjutsu, Doujutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Unique Mangekyo Sharingan technique
Handsigns: N/A
Lore/Flavor: Kuninotokotachi is traditionally known as one of the gods that sprung into existence during the chaos of the time when the Heavens and Earth were first created in the Shinto religion. They are considered among the most powerful deities, able to will itself into existence. This technique is named after it as an exhibition of the majesty of godlike power. Though this is a single technique, each eye controls a different aspect of it, much like the Kamui ability, and also like it, both eyes may be concentrated on a single aspect to enhance its effect.

Description:

Left Eye:

The left eye’s ability is surreal in its ability to become intangible, bypassing even Fuuinjutsu barriers and the like. The user must be fully intangible or fully tangible, and is visible while intangible, appearing ghostly. They give off a chakra signature as usual.

Drawbacks (Left Eye): This technique, as with all Mangekyo Sharingan techniques, taxes the eyesight of the user. Instead of the usual 20 uses of the technique before blindness, it has a mere 15 uses. This leads repeated users of this technique to blindness much more quickly than what might be expected, and since this technique has never manifested before, this could catch the user by surprise. The user must be tangible in order to launch attacks. When the user becomes intangible, anything that could be considered in their body – such as a weapon that is not being held by another creature, or a poison, or the like – also becomes intangible, so this cannot be used to circumvent damage already taken. Each case of intangibility takes away from the use of the eye’s ability – if the ability is used continuously for more than one post, every post takes away a use, instead. (Total CP investiture – 450 CP)

Right Eye:

The user has mastered their focused energy, monstrous in form and intent. The user targets a place with their right eye and between the user and the target a beam of heat and concussive force is created, similar in formation to Amaterasu in that it travels exactly where the user looks (targeting based on user’s Tracking). At this stage it has reached a pinnacle, damaging durability beyond an S-rank’s norm by 15 and able to be focused into a large enough area to overpower techniques that are considered normally too large for it (though obviously, some dimensions are still out of reach, mileage varies, seek staff approval for anything dubious). It will push durable objects and people out to its maximum range (2000 meters) with a Strength considered Godlike with a Major Advantage (this is for the purpose of pushing, not damaging durability). You're automatically a badass. There's only one stage, and it's maximum full tilt. That's hilarious.

Drawbacks (Right Eye): This technique, like its counterpart, degrades the eye over time at an accelerated rate, counting only 15 uses before the eye goes blind entirely. The eye takes an enormous amount of strain, akin to Amaterasu, causing the eye to bleed and for vision to become blurred for a short amount of time after use without the Eternal Mangekyo Sharingan. The eye may still bleed after the Eternal Mangekyo has been achieved, but the temporary blurring is negated. (Total CP investiture 450)

Both eyes:

If both eyes focus on the Left Eye’s ability, they may for an additional use of the ability cause someone they are touching to also become intangible.

If both eyes focus on the Right Eye’s ability, they may for an additional use of the ability cause a second beam (from the left eye) to manifest at the level the user desires (up to their maximum level trained).

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Rei's Techniques
PostPosted: Mon Jul 16, 2018 1:58 am 
Offline
Site Admin
User avatar

Joined: Tue Mar 13, 2018 7:26 pm
Posts: 258

_________________
Image
Image


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 72 posts ]  Go to page Previous 1 2 3

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited
Theme Created by HOLLYSMOKE, Theme updated to phpBB 3.1.6 by KamijouTouma, Theme Version is 3.1.6-ss2
Naruto and Naruto Shippuden © Kishimoto Masashi. TNRPG is a non-profit website and claims no rights to the Naruto brand.