The Naruto RPG

The Naruto Text Based Role Playing Game
It is currently Tue Sep 25, 2018 2:06 pm

All times are UTC-04:00




Post new topic  Reply to topic  [ 61 posts ]  Go to page Previous 1 2 3 Next
Author Message
 Post subject: Re: Shunchou
PostPosted: Fri Nov 24, 2017 8:18 pm 
Offline
Otokage
Otokage
User avatar

Joined: Mon Nov 15, 2010 6:50 pm
Posts: 2350

_________________
Image
Image
Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Tue Jan 09, 2018 6:38 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
片腕奥行き流 | Kataudeokuyuki-ryū | Way of One Arm Length
Name: 片腕奥行き流 | Kataudeokuyuki-ryū | Way of One Arm Length
Rank: A
Cost: 15, 7 upkeep
Range: Personal
Type: Taijutsu, Fighting style
Sub-type: Offensive, Defensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns: N/A
Description: The invention of Kyōsuke, Kataudeokuyuki-ryū takes many cues from the kind of combatant that a well-trained Shokuzaidōka who has mastered Jion no Kata must necessarily be, while incorporating elements much more reserved and cautious than the use of Meiyokaifuku-ryū would reasonably allow. Designed for the purpose (as its name indicates) of keeping one's opponents at an arm's length, Kataudeokuyuki-ryū, like the style from which it was drawn, incorporates both hard and soft elements. One of the most distinctive elements of Kataudeokuyuki-ryū's use is this duality of hard and soft, physically separated by their use exclusively in movements of the lower and upper body, respectively.

The intent behind the style's design is made most evident in the types of suki (隙, lit. opening) it creates with respect to its blocks and dodges, as well as what use it makes of maai (間合い, lit. interval) between the user and their opponent(s). Engineered so as to allow the user to keep all others at a distance ideal for short-to-mid range ninjutsu, while leaving open at least one of the user's hands, Kataudeokuyuki-ryū is a style that rarely makes use of strikes for any purpose. Despite this major divergence in design, the style shares many components with certain kata from Meiyokaifuku-ryū, and can be broken down similarly.

Kataudeokuyuki-ryū, like all kata from Meiyokaifuku-ryū, possesses the element of kamae (pictured below), which in Kataudeokuyuki-ryū is called monzu-gamae (問手構え, lit. asking hand stance). The stance is held by the user relatively loosely, with both of the hands mostly open (with one hand facing upwards and the other facing inwards, held near the arm), one of the user's hands raised level to their neck and their other kept in line with the elbow of the first arm. The position of the arms and body allows the user to accomplish a couple of things: it allows the user to perform one-handed handseals with the closer-kept hand, it allows the user to perform tenkan waza (転換技, lit. diverting techniques) with an optimal degree of protection of the front of the user's body, and it allows the user the proper leverage to perform nage waza (投げ技, lit. throwing techniques) if their opponents are kept at the correct distance. The stance has one notable flaw in that, beyond requiring the user to shift the stance from one side to the other as they change positions relative to their opponent(s), the fact that the user keeps one hand reserved for handseals and the other hand forward means that the range of attacks they can protect themselves from is limited directionally to their front, requiring a specific type of footwork and body movement to compensate for this limitation.
Image
The style has a sokui-hō (pictured below), called koibitodōshi-dachi (恋人同士 立, two lovers' stance) is a position that, though central to the style, is not a stance that is held in the same way that most others would be. Rather, it is a position that is returned to between actions, as the kamae of the style is only maximally functional if the user holds to a certain type of movement. While holding the sokui-hō, a majority of the user's weight rests on the front foot (with is bent slightly at the knee) which is turned roughly forty-five degrees from the body's centre. The user's rear foot is raised at the heel, and is positioned immediately behind the forward foot, touching it at the heel.
Image
The style's unpo-hō, jūten'unpo (柔転運歩, lit. soft turning foot and leg movement) is one of the more pivotal parts of how well the style functions. Though the nature of the footwork appears soft and sliding, involving a process called "turning the circle", whereby the user moves in a semicircular fashion around their opponent(s), it is so done in order to best deliver hard strikes. The most notable from among these hard strikes are the kari waza (刈技, lit. reaping techniques), which are a series of sweeps and throws generally aimed at the feet or legs of the opponent(s).

The kata's tai-sabaki, senkaitai-sabaki (旋回体捌, lit. swiveling body movement) involves a constantly rotating the upper body independent of the user's feet. Rather than priming the user for strikes or serving to control the user's position and weight, senkaitai-sabaki serves almost exclusively to increase the range of angles of attack protected by the user's kamae. Between the constant movements of jūten'unpo, the strikes launched by the user, and the change in position of senkaitai-sabaki, the user is typically able to cover every angle that they would otherwise be able to while leaving one hand free to form handseals for the entire duration of an engagement.

Kataudeokuyuki-ryū grants the user a tier and one advantage to their Reflex, an advantage to their Strength, an advantage to their Constitution, and an advantage to their Coordination. These boosts reduce by an advantage at Legendary, and the boost to Reflex is reduced by two at Godlike.

As a result of the positioning of the user's hands relative to one another, the only instance in which the user's handseals may be interrupted by an Iaido strike or a similar technique is if the user is able to be caught off-guard (i.e. if the Coordination or other Attribute relevant to the speed of the strike exceeds both the user's tracking and precognition).



Drawbacks: While in theory Kataudeokuyuki-ryū is a style whose practitioners need not be able to form one-handed handseals, it is typically only optimally functional for users with such capabilities.

The user's ability to combine the constant use of handseals and ninjutsu with the style of Kataudeokuyuki-ryū is largely dependent on their level of training with both of the relevant categories of fighting. For each tier of Fighting Style they possess in either Ninjutsu or Taijutsu below Specialist, they receive one less advantage to Reflex. Should they lack any training in the Taijutsu Fighting Style, the user receives no advantages to Constitution or Strength. Should they lack any training in the Ninjutsu Fighting Style, the user receives no advantages to Coordination.

Should the user become inhibited in certain ways, or become maimed in such a way that the functionality of any given limb is sufficiently impaired, it becomes either impractical or impossible to use Kataudeokuyuki-ryū (unless they possess more than four limbs).

Unlike most other fighting styles with hard components, none of the strikes performed as a part of Kataudeokuyuki-ryū represent a potentially lethal threat to the average, fully-able person. Should any of its practitioners lose the capability of ninjutsu (or lack it in the first place), the style is likely to lose any real offensive capabilities beyond knocking an opponent off-balance. This is obviously less true for particularly fragile foes, or if the user is only seeking to subdue their opponent (in which case the use of the free hand to cast genjutsu is a plausible alternative).

Kataudeokuyuki-ryū is similarly restricted in tightly-enclosed environments, where the user's capacity to manoeuver around their opponent(s) is limited, as they are unlikely to be able to engage in many of their techniques (side-stepping, ducking, or even certain leg sweeps), and are most likely left with few alternatives to turn to.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Fri Feb 09, 2018 6:58 pm 
Offline
Otokage
Otokage
User avatar

Joined: Mon Nov 15, 2010 6:50 pm
Posts: 2350

_________________
Image
Image
Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 6:56 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
真剣勝負 | Shinkanshōbu | Fighting with Real Swords
Name: 真剣勝負 | Shinkanshōbu | Fighting with Real Swords
Rank: A
Cost: 15
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: Though relatively easy to explain, Shinkanshōbu is one of the most difficult nage waza to put into practice, often requiring that someone desiring to use it have some inherent, unbalancing advantage over their opponent to use to its maximum effect without a large amount of prior setup. In order to use in battle with a more evenly-matched opponent, the sequence of moves in order to put the user into position to make the throw must be much more carefully laid out, as they are much more likely to be able to resist the user's grip strength unaided.

The basic premise behind the throw is to use the guarding hand to grab the wrist of an opponent as the user turns the circle into the opponent's guard, stepping under them as they pull the opponent over them, throwing them to the ground as they pass over the user's shoulder. In practice, this is best accomplished as a counter to an unprepared or inexperienced opponent's strike, as a follow-up to having stepped within an opponent's guard, as a counter to having an opponent breach the guard of the user, or in situations where an opponent is unexpectedly unbalanced. In theory (though much less likely, as a result of being usually unnecessary), the manoeuvre can be performed after the user has used a kari waza to knock an opponent off-balance.

Shinkanshōbu grants the user a tier to their Reflex, a tier to their Strength, an advantage to their Coordination. These boosts reduce by an advantage at Legendary, and the boost to Reflex is reduced by two at Godlike.



Drawbacks: The technique is almost impossible to successfully perform against an opponent with an amount of Strength significantly higher than the user's (by a tier or more), unless that opponent is already well on their way to falling, being knocked off-balance, or of significantly less Reflex than the user (by two tiers or more).

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 7:18 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
疑似恋愛 | Gijiren'ai | Mock Romance
Name: 疑似恋愛 | Gijiren'ai | Mock Romance
Rank: B
Cost: 10
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Kari waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: One of the least flashy kari waza, Gijiren'ai is performed at an incredibly close range (ergo its name) with regard to the distance of the user's body relative to their opponent's. Unlike a majority of the kari waza, which are performed as a means of preempting an opponent's attempt to break the guard of the user, Gijiren'ai is used once the opponent has already engaged the user at a distance where both the guards of the user and the opponent are necessarily left open due to the nonexistent spacing (often in the middle of an opponent's strike, though this specific use of Gijren'ai will also usually require the use of some tenkan waza in order to deflect the blow).

In order to perform the manoeuvre, the user assumes a position relative to their opponent where they are sufficiently close so as to be able to hook either their heel behind their opponent's heel or their knee behind their opponent's knee as they move, then proceeding to do so as they turn the circle slightly passed their opponent (leading with the leg that remains free) so as to knock the opponent forwards (either off-balance or onto the ground). This move is comparable to the Ōuchi-gari of Jūdō, though not identical (as the user does not necessarily have to maintain a grip on their opponent's clothing, though certain nage waza may accompany Gijiren'ai to similar effect).

Gijiren'ai grants the user a tier to their Reflex, an advantage to their Strength, and an advantage to their Coordination. These boosts reduce by an advantage at Legendary, and the boost to Reflex is reduced by two at Godlike.



Drawbacks: No drawbacks are inherent to the technique beyond the risk the user puts themselves at by engaging an opponent at an incredibly close distance.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 8:23 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
挟撃作戦 | Kyōgekisakusen | Double Envelopment
Name: 挟撃作戦 | Kyōgekisakusen | Double Envelopment
Rank: S
Cost: 20
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: The nage waza that often comes with the greatest impact, Kyōgekisakusen also puts the user at greatest risk. As Kataudeokuyuki-ryū is a fighting style that seeks to avoid ground fighting (or being prone for any real length of time), Kyōgekisakusen exists as an apparent anomaly within the style if executed improperly. There exist multiple difficulties with its execution, to that end, from how it must be initiated to the dismount that the user is expected to manage at the end.

Functionally rather similar to Omote Renge's place within the techniques associated with Hachimon, Kyōgekisakusen is a technique that the user implements to temporarily restrain their opponent before attempting a fight-ending manoeuvre. In order to perform the technique, the user must temporarily grasp the hand or arm of an opponent, using it to leverage the lower half of their body up and towards the opponent (under their opponent's guard) to wrap around the legs or around and across and above the torso (with the feet near the neck of the opponent). When placed around the legs properly, the user then makes use of the leverage of their movement and gravity to bring their opponent off-balance and to the floor. When placed across the torso (and by default around the grabbed arm), the user either positions their legs such as to initiate an armbar or so as to knock the opponent down and backwards.

When the user initiates Kyōgekisakusen around the legs of the opponent to bring them to the ground, the legs are knocked forwards out from under the opponent in a manner not dissimilar to that of the Hasami-gaeshi of Jūdō (though again not completely like it). When the user initiates Kyōgekisakusen across the torso so as to knock them over, they are knocked backwards over their feet. When the user initiates Kyōgekisakusen in its armbar form of Kyōgekisakusen, it is not incredibly unlike the Tobi-jūji-gatame of Jūdō, with the primary difference being that a user of Kyōgekisakusen likely seeks to cause immediate and severe harm to the arm of the opponent rather than hold them in the joint lock.

The dismounting portion of the technique is perhaps the most vital part to perform properly, as while failing to significantly unbalance or harm the opponent does not advance the position of the user in the fight, letting themselves improperly to the ground likely disadvantages the user enough to cause them significant detriment. After unbalancing the opponent sufficiently so as to prevent them from recovering, damaging the arm, or determining that the manoeuvre has failed, the user must let themselves to the ground by rolling off of and away from their opponent, ending on their feet in stance once again.

Shinkanshōbu grants the user a tier to their Reflex, and a tier and one advantage to their Strength. Treats the Constitution of the opponent as a tier lower than it would otherwise be for the purposes of determining the extent of damaged caused by the armbar version of the technique.



Drawbacks: Kyōgekisakusen provides fewer total advantages than most S-Rank techniques.

For the purposes of determining the results of the damage that the armbar is able to cause, the opponent's Constitution is treated as if it could be raised above Godlike with Major Advantage (that is to say, should they have techniques active that would allow their Constitution to be raised above Godlike with Major Advantage, it is treated as if they were; the sum of all advantages is used to calculate the Constitution score to be used in determining the damage of the technique). That total is treated as a tier lower as per the effects of the technique. Any amount of Constitution above Godlike with Major Advantage after this calculation is treated as Godlike with Major Advantage.

If the difference between the Constitution of the opponent and the Strength of the user is greater than a tier, the user is rendered incapable of causing any significant harm to the opponent's arm with the armbar version of the technique, regardless of the actual scores.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 8:54 pm 
Offline
Otokage
Otokage
User avatar

Joined: Mon Nov 15, 2010 6:50 pm
Posts: 2350

_________________
Image
Image
Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 9:18 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
他流試合 | Taryūjiai | Contest Between Schools
Name: 他流試合 | Taryūjiai | Contest Between Schools
Rank: A
Rank: 15 or 10; see below
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Tenkan waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: The quintessential tenkan waza, Taryūjiai is a technique designed for the express purpose of unarmed self-defence by means of either redirecting or grabbing an opponent's strike. The means by which this is accomplished should, to a sufficiently-experienced practitioner of taijutsu, seem obvious with a general grasp of its parent style. Built for use against swords, spears, and projectiles as much as with the fists of another unarmed combatant, Taryūjiai is the name of a specific type of manoeuvre so-named for its representation of the school of Kataudeokuyuki-ryū.

Though to the untrained eye, the practice of grabbing a blade or fist once its path has been diverted might seem counter-intuitive (or perhaps even a completely different nature than the act of simply diverting them), it is in actuality a much simpler and more conservative practice than the latter act, often allowing the user much more control over the opponent that issued the blow than if they had just abandoned the striking limb. Though occasionally (especially while the user is attempting to move in a specific direction) it is more practical to simply deflect incoming strikes, grabbing functions exceptionally well in scenarios where the user is outnumbered by their opponents.

The manoeuvre itself involves utilising the momentum of the user's turning of the circle as well as very particular angling of the guarding arm and hand in order to catch blows as they come, altering their course gradually to one side or another. This can be (and is most frequently) accomplished with either the palm or the back of the hand, it can be just as easily accomplished with other parts of the forearm (made easier by light armouring of the forearm).

Taryūjiai grants the user tier and one advantage to their Strength and an advantage to their Reflex for the purposes of the deflecting push or grab. This basic form of Taryūjiai costs 10 Stamina Points.

In a maximally favourable environment, wherein the user is able to rotate and move in any direction without obstruction for at least two metres, the user is able to optimise their momentum to better receive blows and strikes. In this more advanced form, the user receives a tier and one advantage to their Strength and a tier to their Reflex for the purposes of the deflecting push or grab. In this more advanced form, the user is able to accomplish feats like snatching arrows or other projectiles out of the air and disarming opponents with relative ease, given the right conditions. This form of Taryūjiai costs 15 Stamina Points.



Drawbacks: The user of Taryūjiai is only able to grab projectiles out of the air if their precognition meets or exceeds the Coordination of the opponent that threw/loosed the projectile. Where applicable, the Coordination of a puppet that launches projectiles (not that of its wielder) is used to determine the user's capability to intercept them. Non-puppet mechanisms that release projectiles are treated as if they had a Coordination of Epic, unless otherwise noted.

The user is only able to successfully divert the blows and strikes of an opponent whose Strength is not more than a tier higher than their own. Similarly, the user is only able to disarm opponents whose Strength is a tier or more less than their own.

Unlike most simple hard blocks, which almost always cost no additional Stamina to use, Taryūjiai and other tenkan waza always require Stamina to use. This means that, aside from side-stepping or ducking blows, the defensive manoeuvres of Kataudeokuyuki-ryū always cost Stamina.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 9:22 pm 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 4071
Fame: 0
At a glance, "tracking or precognition" seems like it'll always favor tracking due to the fact that you can gain tracking from various places and it can almost always passively be better than the opponent's dexterity. It's not a drawback.

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)
Image

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Feb 19, 2018 7:40 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
小春日和 | Koharubiyori | Mild Late Autumn Weather
Name: 小春日和 | Koharubiyori | Mild Late Autumn Weather
Rank: E
Rank: Negligible
Range: Personal
Type: Chakra flow, Ninjutsu
Sub-type: Supplementary
Elemental Affinity: Katon
Notation: Secret Technique
Parent Technique: Okiru
Handsigns: N/A
Description: Though, like Okiru itself, Koharubiyori is something functionally reproducible by other means, it is a technique that is based upon the same set of principles as Okiru. The single most distinctive feature of Koharubiyori is that rather than taking form as flame surrounding the user's body, the chakra released is kept as such an intensity so as to radiate no more than heat, kept marginally above the user's body temperature. Though not universally so (as it is largely dependant on the air temperature of the user's environment), Koharubiyori usually appears as a heat haze that encompasses the user's body. Typically, this appearance is resultant of environment being of a temperature below 60 °F (15.6 °C). In rare conditions, where there is a significant difference between the heat output of the technique and the temperature of the surrounding environment difference of 40 °F (22.2 °C), the heat haze becomes something roughly analogous to a thin wreath of sea smoke.

Koharubiyori's practical use is maintaining a healthy body temperature for the user, though it can simply be used for visual effect.


Drawbacks: Neither the generated heat haze nor steam fog can ever be of sufficient density so as to obscure vision.

If used while in an arctic or alpine climate, and while the user remains either stationary or at a sufficiently slow pace, thin layers of ice will form at the user's feet, creating a travel hazard for others. This effect can only inconvenience the user's allies.

Occasionally, use in environments where thick layers of snow have formed while there is no precipitation will make it easier for the user to be tracked (as, in addition to whatever footprints the user might leave, they might also leave a trail of ice). This is not an effect that always occurs or is evident, nor is it an effect that makes tracking the user sufficiently easier than tracking by footprint. Most often,
this effect will simply serve to distinguish the user from other potential tracks along a given trail.

If the user is locked in like, an ice prison or some other Hyōton technique that involves reducing the temperature in such a way to harm the user, the technique's ability to keep the user's body temperature stable is nullified. In other words, the technique only functions in situations where the temperature is naturally cold.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Feb 19, 2018 7:48 pm 
Offline
Otokage
Otokage
User avatar

Joined: Mon Nov 15, 2010 6:50 pm
Posts: 2350

_________________
Image
Image
Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Sat Mar 17, 2018 12:38 am 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
Edited for Ref/Coo update, as well as for some formatting.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Wed Mar 21, 2018 3:56 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
何百道 | Nanbyakudō | The Way of Hundreds
Name: 何百道 | Nanbyakudō | The Way of Hundreds
Rank: A
Cost: N/A
Range: Personal
Type: Training Method
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns: N/A
Description: Nanbyakudō is a method of learning and teaching, so named for the principle by which it was explained to Kyōsuke and by which he explains it to those he instructs with it. Though, depending on the style of the teacher, Nanbyakudō might not be explained prior to its use in teaching, the act of its description can be used as an instrument in the method; the principle behind the style is the deceptively reductionist "one hundred sit-ups, one hundred push-ups, one hundred squats, and ten kilometres of running every single day". In actuality, the set of exercises prescribed is hardly descriptive of the method.

Nanbyakudō's practice involves training to failure, training in real-world scenarios, and doing so without regard for any other circumstances. The set of exercises that give the technique its name are a set among the introductory conventions of the style, and are often used to break in students unfamiliar (or reluctant) to the severe commands involved with other aspects of Nanbyakudō's routines. Typically, the set of exercises is to be performed by students upon the command of their teacher, without regard for their environment beyond accounting for the most absolute and basic of physical requirements to perform the exercise (a student would, for example, not be expected to perform the push-ups mid-jump, but immediately thereafter). As a student becomes progressively more used to the cycle of exercises, it is not uncommon for them to be asked to perform the exercises during live combat.

Nanbyakudō is not intended to be completely unforgiving, and students whose bodies give out under stress from the routines involved are always accommodated to the utmost degree until they recover. The end goal of the method is not to train the body to invulnerability (though physical hardening is usually associated with the process), but to strengthen the practitioner's mind, curtail hesitation, and resolve qualms with both following orders and digesting failure by accustoming them with both at their most extreme.

The benefits of having mastered reticence towards failure, when combined with the strengthening of the will accomplished by Nanbyakudō, are represented by a warping of certain restrictions upon the user's body and mind when facing their most extreme opposition. In situations where the user might be rendered immobile or unconscious by exhaustion (unless the sense of exhaustion is induced by a technique that alters the senses, such as with sleep-inducing genjutsu), they instead remain conscious and are able to move and act, albeit with a tier penalty to all Attributes.

Long-time practitioners of Nanbyakudō have so ingrained in themselves the disregard for any sort of hesitation that their reflexive memories can act independent of their conscious awareness. A character that has trained in Nanbyakudō may do so again, granting their bodies the ability to respond to certain commands while they are unconscious (so long as they would be able to hear the commands). These commands are "defend yourself", "strike", and "run". These commands can be followed with a direction, which determines the direction (relative to the person reacting to the command) the action will be taken in. The manner in which a practitioner of Nanbyakudō performs the actions dictated to them will not be uniform with any other practitioner, but all would appear similarly sluggish and sloppy. For the purposes of performing actions while unconscious, practicioners of Nanbyakudō receive a two tier penalty to all Attributes other than Wisdom. As with the first effect of Nanbyakudō, this cannot be used to circumvent the effects of genjutsu.

When its the effects of Nanbyakudō are triggered in any topic, it must be listed in the same manner as other used techniques (even though it is neither "used" nor a technique).


Drawbacks: Training in the style of Nanbyakudō is not enjoyable, and (in theory, though I suppose not necessarily universally in practice) the nature of the effects of Nanbyakudō are reproducible by characters without training in it (not falling unconscious when dropping to "0%" Stamina remaining, fighting while not really conscious, etc.).

The word count for the training done for the second set of effects cannot be reduced, and cannot be paid for with Character Points.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Wed Mar 21, 2018 4:03 pm 
Offline
Site Admin
User avatar

Joined: Tue Mar 13, 2018 7:26 pm
Posts: 311

_________________
Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Wed Mar 28, 2018 10:32 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
強迫 | Kyōhaku | Duress
Name: 強迫 | Kyōhaku | Duress
Rank: A
Cost: 10
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns: Ram → Horse → Boar → Dragon → Hare → Horse → Boar → Rat → Boar → Boar → Hare → Dragon → Monkey → Dragon → Ox → Dog → Rat → Snake → Horse → Bird → Bird → Dragon → Dog → Ox → Dragon → Tiger → Boar → Hare → Horse → Hare → Snake → Ox → Snake → Bird → Bird → Snake → Ox → Dog → Dog → Bird → Snake → Rat → Monkey → Monkey → Bird → Rat → Bird → Rat → Dragon → Snake → Hare → Rat → Tiger → Dragon → Dragon → Bird → Dog → Monkey → Dragon → Rat → Clap Hands (61 total)
Description: Designed originally for the purpose of screening candidates for compatibility with Tenkoku: Chūzuri Nana-tō no Shikō, Kyōhaku is a fūinjutsu that allows its user to examine characteristics of the donor of an extracted sample.

The process for extracting the sample can be considered complicated by all typical standards, though even it does not require the amount of time to set up that Fūja Hōin does. In preparation for the ritual, the user must inscribe an intricate formula onto a scroll. Once the scroll's preparation is complete, the user places it before their target and initiates an extensive series of handseals. After the eleventh handseal, the formula on the scroll begins to activate, causing the scroll to rotate as if of its own accord to a vertical position. After the seventeenth handseal, the scroll begins to unwind as if of its own accord, coiling around the target to form a helix (with the inside of the scroll facing inwards, towards the target). After the forty-first handseal, several kanji from among those that form the formula on the scroll begin to twist and widen (as the Hakke no Fūin Shiki does when weakened), appearing to leak ink onto the ground. Once the user has finished the handseals, a tendril of ink whose end appears similar to a hand reaches out from one of the opened kanji, appears to pierce the target briefly, and then withdraws into the scroll. Once the tendril has withdrawn, the scroll begins to rewind to its initial position on the ground.

The ritual, though shocking in appearance, is typically painless.

The user guides the tendril to extract a sample of a type determined by them, though only users well-versed in medical knowledge (with at least Ijutsu Major) may extract samples other than blood. The point that the tendril appears to pierce is not actually damaged in the process of extraction. The extracted sample is sealed in the scroll at the centre of an intricate formula (though, in appearance and layout, almost completely different to the formula laid out on the scroll prior to its use) that is organised to display details of the extracted sample in a manner not unlike that of an electronic screen. Various parts of the formula can be "moved" and "rotated" so as to allow someone with the scroll to examine various characteristics of the sample in three dimensions despite the scroll only displaying two at any given time. Additionally, characteristics of the sample are outlined in a written manner along various points of the displayed formula. Using this information, the user will be able to determine the following details about the provider of the sample:

  • Which (if any) Kekkei Genkai or Kekkei Tōta the provider possesed at the time the sample was taken, so long as the user would be able to identify that Kekkei Genkai or Kekkei Tōta at their tier of Wisdom.
  • How many Masterful or higher Attributes the provider possessed at the time the sample was taken.
  • If the provider's highest Attribute was their Stamina (or Constitution, if the user possesses at least Ijutsu Minor; not applicable if their Stamina or Constitution, where applicable, is tied for their highest Attribute with any other) at the time the sample was taken.
  • If the provider's lowest Attribute was their Stamina (or Constitution, if the user possesses at least Ijutsu Minor; applicable even if their Stamina or Constitution, where applicable, is tied for their lowest Attribute) at the time the sample was taken.
  • How many Poor Attributes the provider possessed at the time the sample was taken.
  • Which (if any) elements the provider possessed at the time the sample was taken.
  • The age of the provider at the time the sample was taken to the nearest half-decade (if the user possesses at least Ijutsu Minor).

Though the information displayed by the scroll can be viewed by anyone, the information it contains is only coherent to individuals that meet the requirements to train Kyōhaku. Similarly, though Kyōhaku can be undone in the same manner as most fūinjutsu (with an appropriately-strong unsealing technique), those who meet the requirements to train Kyōhaku can recognise that the formula displayed on the scroll contains a built-in method to unseal the sample (for a negligible cost). Doing so voids the scroll of all diagnostic information it contains.



Drawbacks: Kyōhaku requires a scroll to use. The scroll used must either be blank or have only been used as a medium for Kyōhaku, though using the same scroll more than once will destroy any other samples preserved.

Kyōhaku is a technique that can be incredibly difficult to direct without fine chakra control, and can only be trained by those who possess at least Fūinjutsu Major. Those without Fūinjutsu Specialist cannot use it to extract samples of anything other than blood from any given target.

Unlike with conventional surgery or sample-extraction, samples acquired and sealed by and with Kyōhaku cannot serve as implantable material, regardless of the type of sample taken from the target (even though a significant amount of biological matter can be extracted with Kyōhaku).

Unlike most fūinjutsu, Kyōhaku can be "undone" for no real cost by any individual that meets the requirements to train it.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Thu Mar 29, 2018 9:12 pm 
Offline
Site Admin
User avatar

Joined: Tue Mar 13, 2018 7:26 pm
Posts: 311

_________________
Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Apr 09, 2018 12:16 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
三顧の礼 | Sanko no Rei | Three Visits
Name: 三顧の礼 | Sanko no Rei | Three Visits
Rank: B
Cost: 10
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns:
Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar → Horse → Horse → Ram → Bird → Rat → Horse → Ox → Hare → Ram → Monkey → Horse → Hare → Ram → Bird → Snake → Monkey → Dog → Bird → Hare → Ox → Horse → Ram → Bird → Monkey → Monkey → Tiger → Boar → Boar → Ram → Hare → Ox → Ox → Boar → Rat → Snake → Boar → Dog → Monkey → Dog → Tiger → Dragon → Hare → Boar → Ox → Ram → Monkey → Horse → Ram → Hare → Ox → Monkey → Dragon → Rat → Tiger → Dragon → Horse → Dog → Hare → Horse → Bird → Ram → Bird → Ram → Horse → Hare → Hare → Horse → Snake → Monkey → Monkey → Boar → Dragon → Ram → Hare → Monkey → Dragon → Dog → Snake → Hare → Hare → Boar → Dog → Dog → Boar → Snake → Ox → Bird → Dog → Horse → Tiger → Ox → Tiger → Snake → Ram → Horse → Horse → Tiger → Ram → Ram → Dragon → Snake → Ox → Rat → Ox → Bird → Monkey → Dragon → Ox → Rat → Ram → Snake → Ram → Snake → Monkey → Ram → Ram → Ram → Dragon → Boar → Horse → Dragon → Dog → Ox → Snake → Snake → Ox → Hare → Dragon → Horse → Tiger → Snake → Horse → Horse → Dragon → Dragon → Dragon → Snake → Rat → Hare → Monkey → Hare → Hare → Dragon → Monkey → Rat → Dog → Tiger → Ram → Boar → Boar → Snake → Dog → Dog → Ram → Ram → Ox → Bird → Ox → Boar → Rat → Ram → Boar → Monkey → Bird → Tiger → Ox → Snake → Bird → Hare → Tiger → Rat → Dragon → Horse → Rat → Dog → Horse → Bird → Tiger → Monkey → Ox → Ram → Rat → Ox → Tiger → Bird → Monkey → Bird → Dragon → Horse → Hare → Dragon → Horse → Dragon → Snake → Boar → Tiger → Boar → Dragon → Ox → Ox → Bird → Snake → Dog → Dog → Ox → Ox → Snake → Ram → Tiger → Dog → Horse → Hare → Monkey → Horse → Horse → Bird → Bird → Hare → Ox → Dog → Tiger → Snake → Ram → Boar → Dog → Dog → Rat → Ox → Dog → Monkey → Monkey → Monkey → Hare → Tiger → Snake → Bird → Horse → Boar → Dragon → Boar → Ox → Bird → Dog → Boar → Rat → Horse → Dragon → Dragon → Bird → Horse → Monkey → Horse → Ox → Rat → Dragon → Boar → Ox → Hare → Dragon → Monkey → Dog → Hare → Bird → Dog → Dog → Hare → Hare → Ram → Snake → Snake → Ram → Bird → Snake → Hare → Rat → Rat → Snake → Dog → Rat (333 total)
Description: Though in theory compatible with the any seals used to contain bijū inside a jinchūriki, Sanko no Rei was a fūinjutsu designed by Kyōsuke for use with the Keiretsu Kisū. As the nature of the manner in which they control the flow of chakra, the Keiretsu Kisū that are used to contain bijū undergo a lot of wear given enough time, necessitating some means of repair and maintenance.

After drawing an intricate formula from one of the their forearms to their fingertips (though a Fūinjutsu Specialist can place the formula onto their arm by drawing their opposite hand down their arm as if pulling down a sleeve), the user performs a series of three hundred and three handseals in front of their target, facing their target's seal. Upon the completion of the handseals, the formula on the user's arm appears to animate (not unlike this in appearance, though in black ink). The actual placement of the formula costs no Stamina.

The user then mimics thrusting their hand into the target's seal, which appears to warp, twisting open (as Hakke no Fūin Shiki does when weakened). Though the user's hand does not penetrate the target's body, it appears to sink into the opened seal as the user's (and the jinchūriki's) eyes dilate, their consciousness entering the jinchūriki's subconscious environment.

Inside the jinchūriki's subconscious environment (where the jinchūriki themselves is also drawn while the technique is in use), the user may strengthen and repair the seal, so long as they are able to concentrate while immobile for a post. Should the user be attempting to repair a seal of A-Rank that they did not originally place, they must do so for two posts. Should the user be attempting to repair a seal of S-Rank that they did not originally place, they must do so for three posts.

The user may also interact with the bijū and jinchūriki in other ways, though entering the subconscious to perform other seals upon the one already in place provides no additional benefit (other than allowing the user to speak to the bijū). The jinchūriki may act independently inside their subconscious environment as they would be able to normally.

Repairing the target's seal returns it to its full value.

The user may exit the jinchūriki's subconscious environment at-will, for no cost. Upon doing so, the user's hand withdraws from the target's seal, and both the user and the target return to consciousness in the physical world.

The formula on the user's arm fades after three posts of not being actively used.



Drawbacks: In order to perform the Sanko no Rei in a single post, not only does the user need to be able to position themselves before their target's seal (and likely to be a Fūinjutsu Specialist unless they have had a significant amount of time to prepare the formula), but also to possess at least Legendary Coordination and Reflex (at which point performing the technique will still require a majority of the user's time), or to possess at least Masterful with Major Advantage Coordination and Reflex with Ninjutsu Specialist.

When performed upon a target whose seal was not placed by the user, Sanko no Rei costs two S-Rank amounts of Stamina to use, making it typically impractical for combat use.

While in use, the user and the jinchūriki appear to be in a trance-like state, and remain completely unaware of their surroundings in the physical world. Though pain causes them to break from this state, doing so interrupts any actions performed most recently in the jinchūriki's subconscious environment (potentially including repairs).

As the jinchūriki enters their subconscious environment with the user, even if the user has managed to use Sanko no Rei on an unwilling target, they almost certainly must subdue them again in the subconscious environment (though doing so is likely easier as it would be in the physical world, as only jinchūriki with access to Control or Bond are able to access the abilities that their bijū would grant them in the physical world) should they wish to accomplish anything within the subconscious environment.

An unwilling jinchūriki with access to Control is notably harder to restrain unaided in their subconscious environment than one without. An unwilling jinchūriki with access to Bond is likely impossible to restrain unaided in their subconscious environment, as their unrestricted bijū will also be able to engage the user in combat (though the abilities of the jinchūriki that draw on the chakra granted to them by their bijū still tax the bijū's Stamina in the subconscious environment).

The effects of repairing a seal not placed by the user are evident to the individual that placed the seal (and given three or more posts of examination of the seal, also determinable by any Fūinjutsu Specialist) as the work of another. Should the individual that placed the original seal (or a Fūinjutsu Specialist that has studied the repaired seal for three or more posts) study a different seal placed by the user for two or more posts, they will be able to determine the repair to have been done by the person who formed the seal that they have studied (which may identify the user).

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Apr 09, 2018 1:01 pm 
Offline
Missing-nin S-rank
Missing-nin S-rank
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 4071
Fame: 0
Quote:
三顧の礼 | Sanko no Rei | Three Visits
Name: 三顧の礼 | Sanko no Rei | Three Visits
Rank: B
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns:
Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar → Horse → Horse → Ram → Bird → Rat → Horse → Ox → Hare → Ram → Monkey → Horse → Hare → Ram → Bird → Snake → Monkey → Dog → Bird → Hare → Ox → Horse → Ram → Bird → Monkey → Monkey → Tiger → Boar → Boar → Ram → Hare → Ox → Ox → Boar → Rat → Snake → Boar → Dog → Monkey → Dog → Tiger → Dragon → Hare → Boar → Ox → Ram → Monkey → Horse → Ram → Hare → Ox → Monkey → Dragon → Rat → Tiger → Dragon → Horse → Dog → Hare → Horse → Bird → Ram → Bird → Ram → Horse → Hare → Hare → Horse → Snake → Monkey → Monkey → Boar → Dragon → Ram → Hare → Monkey → Dragon → Dog → Snake → Hare → Hare → Boar → Dog → Dog → Boar → Snake → Ox → Bird → Dog → Horse → Tiger → Ox → Tiger → Snake → Ram → Horse → Horse → Tiger → Ram → Ram → Dragon → Snake → Ox → Rat → Ox → Bird → Monkey → Dragon → Ox → Rat → Ram → Snake → Ram → Snake → Monkey → Ram → Ram → Ram → Dragon → Boar → Horse → Dragon → Dog → Ox → Snake → Snake → Ox → Hare → Dragon → Horse → Tiger → Snake → Horse → Horse → Dragon → Dragon → Dragon → Snake → Rat → Hare → Monkey → Hare → Hare → Dragon → Monkey → Rat → Dog → Tiger → Ram → Boar → Boar → Snake → Dog → Dog → Ram → Ram → Ox → Bird → Ox → Boar → Rat → Ram → Boar → Monkey → Bird → Tiger → Ox → Snake → Bird → Hare → Tiger → Rat → Dragon → Horse → Rat → Dog → Horse → Bird → Tiger → Monkey → Ox → Ram → Rat → Ox → Tiger → Bird → Monkey → Bird → Dragon → Horse → Hare → Dragon → Horse → Dragon → Snake → Boar → Tiger → Boar → Dragon → Ox → Ox → Bird → Snake → Dog → Dog → Ox → Ox → Snake → Ram → Tiger → Dog → Horse → Hare → Monkey → Horse → Horse → Bird → Bird → Hare → Ox → Dog → Tiger → Snake → Ram → Boar → Dog → Dog → Rat → Ox → Dog → Monkey → Monkey → Monkey → Hare → Tiger → Snake → Bird → Horse → Boar → Dragon → Boar → Ox → Bird → Dog → Boar → Rat → Horse → Dragon → Dragon → Bird → Horse → Monkey → Horse → Ox → Rat → Dragon → Boar → Ox → Hare → Dragon → Monkey → Dog → Hare → Bird → Dog → Dog → Hare → Hare → Ram → Snake → Snake → Ram → Bird → Snake → Hare → Rat → Rat → Snake → Dog → Rat (333 total)
Description: Though in theory compatible with the any seals used to contain bijū inside a jinchūriki, Sanko no Rei was a fūinjutsu designed by Kyōsuke for use with the Keiretsu Kisū. As the nature of the manner in which they control the flow of chakra, the Keiretsu Kisū that are used to contain bijū undergo a lot of wear given enough time, necessitating some means of repair and maintenance.

After drawing an intricate formula from one of the their forearms to their fingertips (though a Fūinjutsu Specialist can place the formula onto their arm by drawing their opposite hand down their arm as if pulling down a sleeve), the user performs a series of three hundred and three handseals in front of their target, facing their target's seal. Upon the completion of the handseals, the formula on the user's arm appears to animate (not unlike this in appearance, though in black ink). The actual placement of the formula costs no Stamina.

The user then mimics thrusting their hand into the target's seal, which appears to warp, twisting open (as Hakke no Fūin Shiki does when weakened). Though the user's hand does not penetrate the target's body, it appears to sink into the opened seal as the user's (and the jinchūriki's) eyes dilate, their consciousness entering the jinchūriki's subconscious environment.

Inside the jinchūriki's subconscious environment (where the jinchūriki themselves is also drawn while the technique is in use), the user may strengthen and repair the seal, so long as they are able to concentrate while immobile for a post. Should the user be attempting to repair a seal of A-Rank that they did not originally place, they must do so for two posts. Should the user be attempting to repair a seal of S-Rank that they did not originally place, they must do so for three posts.

The user may also interact with the bijū and jinchūriki in other ways, though entering the subconscious to perform other seals upon the one already in place provides no additional benefit (other than allowing the user to speak to the bijū). The jinchūriki may act independently inside their subconscious environment as they would be able to normally.

Repairing the target's seal returns it to its full value.

The user may exit the jinchūriki's subconscious environment at-will, for no cost. Upon doing so, the user's hand withdraws from the target's seal, and both the user and the target return to consciousness in the physical world.

The formula on the user's arm fades after three posts of not being actively used.


[/hr]


Drawbacks: In order to perform the Sanko no Rei in a single post, not only does the user need to be able to position themselves before their target's seal (and likely to be a Fūinjutsu Specialist unless they have had a significant amount of time to prepare the formula), but also to possess at least Legendary Coordination and Reflex (at which point performing the technique will still require a majority of the user's time), or to possess at least Masterful with Major Advantage Coordination and Reflex with Ninjutsu Specialist.

When performed upon a target whose seal was not placed by the user, Sanko no Rei costs two S-Rank amounts of Stamina to use, making it typically impractical for combat use.

While in use, the user and the jinchūriki appear to be in a trance-like state, and remain completely unaware of their surroundings in the physical world. Though pain causes them to break from this state, doing so interrupts any actions performed most recently in the jinchūriki's subconscious environment (potentially including repairs).

As the jinchūriki enters their subconscious environment with the user, even if the user has managed to use Sanko no Rei on an unwilling target, they almost certainly must subdue them again in the subconscious environment (though doing so is likely easier as it would be in the physical world, as only jinchūriki with access to Control or Bond are able to access the abilities that their bijū would grant them in the physical world) should they wish to accomplish anything within the subconscious environment.

An unwilling jinchūriki with access to Control is notably harder to restrain unaided in their subconscious environment than one without. An unwilling jinchūriki with access to Bond is likely impossible to restrain unaided in their subconscious environment, as their unrestricted bijū will also be able to engage the user in combat (though the abilities of the jinchūriki that draw on the chakra granted to them by their bijū still tax the bijū's Stamina in the subconscious environment).

The effects of repairing a seal not placed by the user are evident to the individual that placed the seal (and given three or more posts of examination of the seal, also determinable by any Fūinjutsu Specialist) as the work of another. Should the individual that placed the original seal (or a Fūinjutsu Specialist that has studied the repaired seal for three or more posts) study a different seal placed by the user for two or more posts, they will be able to determine the repair to have been done by the person who formed the seal that they have studied (which may identify the user).

_________________
I've been cautious
With the words I extend


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)
Image

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Allow this year
Before the world starts to end


Top
   
 Post subject: Re: Shunchou
PostPosted: Thu Apr 12, 2018 4:39 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
篆刻・雲烟飛動 | Tenkoku: Un'enhidō | Seal Engraving: Magnificent Calligraphy
Name: 篆刻・雲烟飛動 | Tenkoku: Un'enhidō | Seal Engraving: Magnificent Calligraphy
Rank: A
Rank: 2 to activate, negligible to place
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku
Parent Techinque: Tenkoku: Jigaijisan
Handsigns: Ram (to activate)
Description: Tenkoku: Un'enhidō was designed to prolong the usefulness of cadavers and live plants for later use. As opposed to embalming, which often spoils or kills living organic material, and usually increases the difficulty of working with cadavers, Tenkoku: Un'enhidō allows for indefinite preservation of any material without the complications of chemical preservatives. The only notable limitation of Tenkoku: Un'enhidō is its storage capacity (of a single full body per seal, or a roughly equivalent amount of other material).

As with most other seals in the Keiretsu Tenkoku, despite the technique's relatively low cost in chakra, it remains distinctly complex as a result of its uniquely intricate stacking structure. Like many similarly-purposed fūinjutsu, Tenkoku: Un'enhidō costs a negligible amount of chakra to apply.

Tenkoku: Un'enhidō alters the appearance of its parent seal to that of the kanji 寒 (pronounced 'samu', lit. cold).



Drawbacks: The seal can only hold up to a single body or an equivalent amount of other material. Because Tenkoku: Un'enhidō was engineered to contain objects with either little chakra, naught but a vestige of once-present chakra, or no chakra at all, live humans (or other living things) cannot be contained within it.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Thu Apr 12, 2018 4:45 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
Edited the above, previously-approved technique and its parent technique to align with altered formatting and an altered understanding of balance.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Fri Apr 13, 2018 1:43 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1556
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:
篆刻・雲烟飛動 | Tenkoku: Un'enhidō | Seal Engraving: Magnificent Calligraphy
Name: 篆刻・雲烟飛動 | Tenkoku: Un'enhidō | Seal Engraving: Magnificent Calligraphy
Rank: A (D-Rank activation cost)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku
Parent Techinque: Tenkoku: Jigaijisan
Handsigns: Ram (to activate)
Description: Tenkoku: Un'enhidō was designed to prolong the usefulness of cadavers and live plants for later use. As opposed to embalming, which often spoils or kills living organic material, and usually increases the difficulty of working with cadavers, Tenkoku: Un'enhidō allows for indefinite preservation of any material without the complications of chemical preservatives. The only notable limitation of Tenkoku: Un'enhidō is its storage capacity (of a single full body per seal, or a roughly equivalent amount of other material).

As with most other seals in the Keiretsu Tenkoku, despite the technique's relatively low cost in chakra, it remains distinctly complex as a result of its uniquely intricate stacking structure. Like many similarly-purposed fūinjutsu, Tenkoku: Un'enhidō costs a negligible amount of chakra to apply.

Tenkoku: Un'enhidō alters the appearance of its parent seal to that of the kanji 寒 (pronounced 'samu', lit. cold).


[/hr]


Drawbacks: The seal can only hold up to a single body or an equivalent amount of other material. Because Tenkoku: Un'enhidō was engineered to contain objects with either little chakra, naught but a vestige of once-present chakra, or no chakra at all, live humans (or other living things) cannot be contained within the it.
This is mine now, Mister kyev2.



Top
   
 Post subject: Re: Shunchou
PostPosted: Fri Apr 13, 2018 2:53 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
弱肉強食 | Jakunikukyōshoku | Survival of the Fittest
Name: 弱肉強食 | Jakunikukyōshoku | Survival of the Fittest
Rank: S (cost varies)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Juinjutsu, Kinjutsu
Parent Technique: N/A
Handsigns: Crossed Tiger
Description: By studying the sample of blood extracted from Yūma Choten, Kyōsuke discovered that the source of the boy's power was in his body's ability to naturally gather natural energy and produce senjutsu chakra, as well as in its ability to use the senjutsu chakra to fuel lighting-speed mutation. Noting also that, while their bodies were able to sustain their absorption of natural energy (which, upon experimentation with natural energy, appeared to be a feat in and of itself to Kyōsuke), the inability to properly regulate the flux of the senjutsu chakra that their bodies created was the source of the madness to which those who possessed the boy's Kekkei Genkai were prone.

Given knowledge of historical development of similar so-called juinjutsu, Kyōsuke set out to devise a means to better make use of the boy's Kekkei Genkai during his research into developing fūinjutsu that would allow the boy to control his outbursts of madness. Through an extensive (and, as of Jakunikukyōshoku's creation, yet incomplete) process of experimentation with an incredible variety of seal formulae, Kyōsuke has devised a means to mimic many of the abilities of the boy's Kekkei Genkai, while mitigating many of its negative effects.

The process of application for Jakunikukyōshoku is similar to that of Sanko no Rei; after drawing an intricate formula from one of the their forearms to their fingertips (though a Fūinjutsu Specialist can place the formula onto their arm by drawing their opposite hand down their arm as if pulling down a sleeve), the user performs the Crossed Tiger handseal. Upon the completion of the handseal, the formula on the user's arm appears to animate (not unlike this in appearance, though in black ink), and their arm bearing the formula turns a dead shade of grey, spreading upwards from their fingertips to their shoulder. Neither the placement nor activation of the formula cost Stamina Points; the user pays for the technique upon contact with a target (or should they fail to make contact with a target within three posts of placing the formula onto their arm; see drawbacks). The amount that the user pays upon successful application is 2 Stamina Points at D-Rank, 5 at C-Rank, 10 at B-Rank, 15 at A-Rank, and 20 at S-Rank.

The user then mimics either thrusting or slicing through any part of their target's body, where Jakunikukyōshoku will then be applied. Though the user's hand does not penetrate the target's body, it appears to sink into the flesh where touched, as the formula appears to melt off of the user's arm onto the touched part of the target's body.

Jakunikukyōshoku is a technique whose range of potency can vary from D to S, depending both upon the user's skill with fūinjutsu and with their familiarity with juinjutsu. The user must indicate the rank of juinjutsu they intend to apply upon applying the formula to their arm. Upon contact with a target, the rank of juinjutsu applied is of the indicated rank.

Recipients of Jakunikukyōshoku are rendered unconscious while their body either accepts or rejects the juinjutsu (assuming the process of its application goes uninterrupted; see drawbacks). For ease of access, the standard progression for rolls of success are outlined in the spoiler below.

The starting success rate of each rank of juinjutsu is as follows: D-Rank, 75%; C-Rank, 50%; B-Rank, 25%; A-Rank, 0%; S-Rank, -25%. For each individual the user is able to study after the application of the juinjutsu, future juinjutsu receive an additional 25% to their rate of success.

Once the juinjutsu is applied to its target, a BoD will roll a 100-sided die to determine its outcome. Percentages of success determine how high a roll must be to yield a successful application of the juinjutsu (i.e. a 25% chance of success means that a roll from 1-75 will result in failure, whereas 76-100 will result in success). A roll of 1 is always a failure, regardless of rate of success. A roll of 100 will yield an automatic progression to level two of Stage 1 of the juinjutsu, as a result of flawless integration with the target.

Should the application of the juinjutsu fail, a 10-sided die roll will be used to determine the extent of the failure, pursuant to the chart below.

1 - Death: The juinjutsu has completely rejected the target's body, and as a result has killed them.
2 to 3 - Goodbye, Kekkei Genkai: The juinjutsu's failure has not been lethal, but has come at a severe cost. The target has completely and permanently lost their Kekkei Genkai (if they have one).
4 to 6 - Destination deformation: A part of the target's body has been permanently transformed. The defect, though similar in appearance to Sage Transformation, is actually weakening the rest of the body, and while they may exhibit slightly increased Strength, their body suffers for it (specific reductions are to be decided on a case-by-case basis; speak to Staff about the exact nature of the outcome)
7 to 10 - Not quite a success: The target will never be able to advance to the Stage 2 of the juinjutsu, and when using it will experience 50% chance of the juinjutsu taking control (speak to Staff about rolling to determine when this occurs). While the juinjutsu may grant the target some small amount of its power, it is actively attempting to eat away at their body. The target's immune system is barely able to withstand the strain, and over time the juinjutsu will severely weaken them. If activated more than five times, the juinjutsu will kill its host.
A successful application of Jakunikukyōshoku will leave the recipient comatose for three posts. A successful application is visually distinguishable as the formula changes shape and colour to roughly mimic the appearance of a white lotus flower, with a number of petals that correspond to the rank of juinjutsu applied to the target (three petals at D-Rank, five at C-Rank, seven at B-Rank, nine at A-Rank, and eleven at S-Rank).

A failed application of Jakunikukyōshoku will leave the recipient comatose for three posts, should they survive the failure. An unsuccessful application is visually distinguishable as the formula changes shape and colour to roughly mimic the appearance of a red lotus flower, with a number of petals that correspond to the rank of juinjutsu applied (following the same pattern as with successful application).

After awakening from their coma, a recipient of a successfully-applied Jakunikukyōshoku will enter the third level of Stage 1, and will remain there for five posts before receding.

The advantage distribution for Jakunikukyōshoku is as follows: a tier to Constitution and Stamina at D-Rank, a tier to Strength, Constitution, and Stamina at C-Rank; a tier to Strength, Constitution, Stamina, and Reflex at B-Rank; a tier to Strength, Constitution, and Reflex, and two tiers to Stamina at A-Rank; a tier to Strength and Reflex, and two tiers to Stamina and Constitution at S-Rank. Advantages provided by Jakunikukyōshoku in this way cannot raise a host's Attributes above Legendary.

References to 'recovery' refer to one of the drawbacks that Jakunikukyōshoku shares with other juinjutsu; see drawbacks for details. Each level of the juinjutsu follows the same progression for investment and purchase with regard to CP as most juinjutsu (750; 1,500; 2,500; 3,500, with an expenditure of 500 CP that counts towards ACP for access to Stage 2).

---
Stage 1

Stage 1 of Jakunikukyōshoku appears similar to that produced by other juinjutsu; the white lotus mark (already red, in the case of some failed applications) turns a deep blood-red, appearing to spread out along vines across the host's body, where other flowering, lotus-like marks will develop. The process of the mark's spreading appears to move in pulses, as spreads across a proportion of the host's body in accordance with the level of the stage's development. Once spread to the proportion appropriate to its level of development, the juinjutsu's marks will return to their original colour.

Level 1 - The initial level of Jakunikukyōshoku in those for whom the juinjutsu did not flawlessly integrate. Upon activation, the juinjutsu's host recovers a Major Advantage of the Stamina stored in the seal. The host may keep Stage 1 active for up to three posts before it deactivates automatically, paralysing the host for two posts, followed by a penalty of a Major Disadvantage to the host's Stamina for three posts.

Level 2 - The initial level of Jakunikukyōshoku in those for whom the juinjutsu flawlessly integrated. Upon activation, the juinjutsu's host recovers a Major Advantage of the Stamina stored in the seal. While active, the juinjutsu grants its host roughly half the amount of advantages that they would receive at the third level of Stage 1 (see the spoiler below). The host may keep Stage 1 active for up to five posts before it deactivates automatically, paralysing the host for one post, followed by a penalty of a Major Disadvantage to the host's Stamina for four posts.

The advantage distribution for Jakunikukyōshoku at the second level of Stage 1 is as follows: a tier to Stamina at D-Rank; a tier to Stamina at C-Rank; a tier to Constitution and Stamina at B-Rank; a tier to Constitution and Stamina at A-Rank; a tier to Strength, Stamina, and Constitution at S-Rank. Advantages provided by Jakunikukyōshoku in this way cannot raise a host's Attributes above Legendary.
Level 3 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal. While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. The host may keep Stage 1 active for up to ten posts before it deactivates automatically, inflicting a penalty of a Major Disadvantage to the host's Stamina for five posts.

Stage 2

Stage 2 of Jakunikukyōshoku appears similar to that produced by other juinjutsu; following the spread of the Stage 1 marks, the host's body will turn grey, their sclera black, and their pupils white (though this does not affect the coloration of dōjutsu). The host's hair will lengthen, and may change colour (though this alteration is inconsistent). The host's fingernails may lengthen, sharpen, and turn a stark white as if they were short claws. Those with access to the second level of Stage 2 will also find that, while active, they bear white bars around their wrists, ankles, and the centre of their neck. Those with access to the third level of Stage 2 will also find that, while active, in addition to the previous markings, they will bear white marks down their cheeks and neck, from below the centre of their eyes (that meet with the mark around their neck).

Level 1 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Minor Advantage to Strength, Constitution, Reflex, and Coordination. The host may keep Stage 2 active for up to three posts before it deactivates automatically, inflicting a penalty of a tier to the host's Stamina and Constitution for five posts.

Level 2 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Major Advantage to Strength, Constitution, Reflex, and Coordination. The host may keep Stage 2 active for up to five posts before it deactivates automatically, inflicting a penalty of a tier to the host's Stamina and Constitution for seven posts.

Level 3 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Major Advantage to Strength, Constitution, Reflex, and Coordination, as well as a Minor Advantage to Stamina. The host may keep Stage 2 active for up to seven posts before it deactivates automatically, inflicting a penalty of a Major Advantage to the host's Stamina and Constitution for five posts.

---

While those marked with Jakunikukyōshoku will find themselves less resistant to the will of the applicator, those with access to Stage 2 will find that, while active, they can occasionally actually hear the voice of the applicator (from the fragment of the applicator's consciousness contained within the juinjutsu), which will direct, goad, or otherwise attempt to manipulate the host. The same reductions that would apply while interacting with the applicator in person apply.

Fūja Hōin completely suppresses Jakunikukyōshoku up to C-Rank, prevents Jakunikukyōshoku from up to B-Rank from being forcefully activated by their applicator, and prevents Jakunikukyōshoku from up to A-Rank from automatically activating when their host reaches 25% of their Stamina remaining. Fūja Hōin also prevents Jakunikukyōshoku of S-Rank from automatically activating when their host reaches 25% of their Stamina remaining, but will not be able to prevent them from automatically activating when their host reaches 15% of their Stamina remaining. These functions can be overridden by the juinjutsu's host, should they will themselves to be susceptible to any conditions that they would otherwise not be subject to.

Once applied, proper removal of Jakunikukyōshoku is notably difficult. The process of removal requires that an individual spend at least three posts in study of the juinjutsu before they can attempt to initiate routine of carefully using specially-designed unsealing techniques to weaken the juinjutsu over the course of an IC year. This procedure can only be undertaken by individuals with the capacity to normally unseal fūinjutsu of the corresponding rank (i.e. Fūinjutsu Specialists may perform this for Jakunikukyōshoku of all ranks, placed by the full range of applicators, whereas Fūinjutsu Majors are unable to perform this operation on Jakunikukyōshoku of S-Rank when placed by an individual with Fūinjutsu Specialist, etc.).

Though it is possible to brute-force the removal of Jakunikukyōshoku, the act carries risk identical to placing it in the first place, and in most instances more difficult. Unsealing techniques used to brute-force the removal of Jakunikukyōshoku count as a rank lower (stacking with the increased difficulty of interacting with fūinjutsu placed by Fūinjutsu Majors and Fūinjutsu Specialists; unsealing Jakunikukyōshoku of B-Rank placed by a Fūinjutsu Specialist is of identical difficulty for a Fūinjutsu Major as unsealing fūinjutsu of other varieties placed by the same applicator would be for Fūinjutsu Minors, etc.). The process of brute-forcing the unsealing of Jakunikukyōshoku carries with it an identical rate of success and failure as applying the juinjutsu would have (D-Rank, 75%; C-Rank, 50%; B-Rank, 25%; A-Rank, 0%), modified by an additional 25% chance of success for each target studied after an attempted removal, as well as an additional 10% for each OOC month that has passed wherein the target of the unsealing has undergone the long-term weakening process.

The act of unsealing is notably easier under circumstances where the actual removal of Jakunikukyōshoku is a collateral effect; where the actual process of removal is secondary, such as with instances where the juinjutsu (or an expression of chakra from the juinjutsu, to the effect of Yamata no Jutsu) is pierced with Totsuka no Tsurugi (which absorbs and seals the fragment of the applicator's consciousness contained within the juinjutsu), the removal itself carries no risk to the juinjutsu's host. In the same way, in an instance where the applicator of the juinjutsu is dead, the use of Kaija Hōin (which requires a sample of or containing the applicator's chakra, which may not necessarily come directly from their own body) will extract and give form to the applicator's consciousness from the juinjutsu without causing harm to the person who had hosted the juinjutsu.

---

Drawbacks: The formula on the user's arm fades after three posts of Jakunikukyōshoku not being applied to a target. Should the formula have been activated, but not been applied to a target within three posts of the formula's placement, the user must pay roughly half the amount of Stamina that they would have paid upon successful application of the juinjutsu. The amount that the user pays upon unsuccessful application is 1 Stamina Point at D-Rank, 2 at C-Rank, 5 at B-Rank, 7 at A-Rank, and 10 at S-Rank.

As with all juinjutsu, the application of Jakunikukyōshoku does not always yield the desired results, following the standard progression for percentage of success.

Unlike other juinjutsu, Jakunikukyōshoku does not follow the standard progression for skill progression; in order to use Jakunikukyōshoku at C-Rank or above, the user must possess at least Fūinjutsu Major, and in order to use it at A-Rank or above, the user must possess Fūinjutsu Specialist.

Unlike Orochimaru's Juinjutsu, Jakunikukyōshoku is applied through direct hand contact, and is thus much more easily avoidable.

As Jakunikukyōshoku is not a juinjutsu that involves the user's own input of senjutsu chakra (instead using only a formula's ability to draw in natural energy and generate senjutsu chakra), it can be interrupted before it takes proper hold. Should someone with sufficient skill in the Fūinjutsu Fighting Style (Fūinjutsu Minor for Jakunikukyōshoku at D-Rank, Fūinjutsu Major at C-Rank or B-Rank, and Fūinjutsu Specialist at A-Rank or S-Rank) recognise the juinjutsu's use and apply an unsealing technique of appropriate rank to it in the round that the target receives the juinjutsu, any negative effects that it might otherwise have had are negated. The individual who receives the juinjutsu may also attempt to unseal the juinjutsu during the round in which they receive it, should they be able to recognise its use and reach the point at which it was applied on their body.

Should Jakunikukyōshoku be disrupted in the above manner, the target does not fall unconscious (instead having their consciousness only flicker momentarily), allowing opponents with (or with access to an individual who possesses) a proper degree of skill in the Fūinjutsu Fighting Style to negate any combat potential that the juinjutsu might otherwise have.

Unlike other juinjutsu, the advantages (and distribution thereof) at each level of both stages of activation for Jakunikukyōshoku are pre-set.

As with other juinjutsu, a base Stamina of at least Proficient is required to be able to activate Jakunikukyōshoku. Upon successful application of the juinjutsu, a tier of the recipient's Stamina is stored in the seal. This stored Stamina is recovered (partially or as a whole) only while the juinjutsu is active. For example, if a recipient were to have a base Stamina of Masterful, they would calculate their Stamina usage (while their juinjutsu is inactive) as if they had Proficient Stamina.

Except as where noted in the description, Jakunikukyōshoku will automatically activate if its host reaches 25% of their Stamina remaining. If the host has developed Stage 2 of their juinjutsu, automatic activation will force them into Stage 2 rather than Stage 1. When the host exhausts their reserves of Stamina, the fragment of the applicator's consciousness within the juinjutsu might attempt to assume direct control [a la Orochimaru's Yamata no Jutsu during Sasuke's fight with Itachi; specific details of the extent of this to be written out later in a separate technique, because honestly fuck that]. Though the exact appearance of the effect is unique to each applicator, some feature of the host's face or eyes flickers between their own and that of the applicator when the juinjutsu attempts to take control (for example, Jakunikukyōshoku applied by Kyōsuke will cause the host's eyes to flicker with his mismatched brown and blue).

Partially as a reaction to the perceived madness of those born with the ability to naturally harness natural energy, Jakunikukyōshoku was designed to compensate for any flux in the emotions of the person to whom it is applied. Though it accomplishes its designed purpose of negating any blood-lust, it has the (in some cases negative) side-effect of deadening any emotions in the person to whom it is applied, while it is active. In this way, while either Stage 1 or Stage 2 is active, the juinjutsu's host will feel little to no grief, joy, anger, lust, fear, or love. Where Orochimaru's Juinjutsu perverted those who used it into seeking out the juinjutsu's ability to fuel their addiction to adrenaline and power, those to whom Jakunikukyōshoku is applied feel compelled to seek out the juinjutsu's ability to provide an escape for any negative emotions they might feel, on top of the security provided by the power that it grants.

Like other juinjutsu, Jakunikukyōshoku causes its hosts to feel drawn to their juinjutsu's applicator, as a part of that individual's consciousness is tied to them for as long as the juinjutsu remains. The standard tier penalty to Wisdom for the purposes of resisting manipulation, identifying lies, and so on.

There are many other drawbacks, to the recipient of the juinjutsu, listed in the technique's description.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
 Post subject: Re: Shunchou
PostPosted: Sat Apr 14, 2018 5:06 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1556
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:
弱肉強食 | Jakunikukyōshoku | Survival of the Fittest
Name: 弱肉強食 | Jakunikukyōshoku | Survival of the Fittest
Rank: S (cost varies)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Juinjutsu, Kinjutsu
Parent Technique: N/A
Handsigns: Crossed Tiger
Description: By studying the sample of blood extracted from Yūma Choten, Kyōsuke discovered that the source of the boy's power was in his body's ability to naturally gather natural energy and produce senjutsu chakra, as well as in its ability to use the senjutsu chakra to fuel lighting-speed mutation. Noting also that, while their bodies were able to sustain their absorption of natural energy (which, upon experimentation with natural energy, appeared to be a feat in and of itself to Kyōsuke), the inability to properly regulate the flux of the senjutsu chakra that their bodies created was the source of the madness to which those who possessed the boy's Kekkei Genkai were prone.

Given knowledge of historical development of similar so-called juinjutsu, Kyōsuke set out to devise a means to better make use of the boy's Kekkei Genkai during his research into developing fūinjutsu that would allow the boy to control his outbursts of madness. Through an extensive (and, as of Jakunikukyōshoku's creation, yet incomplete) process of experimentation with an incredible variety of seal formulae, Kyōsuke has devised a means to mimic many of the abilities of the boy's Kekkei Genkai, while mitigating many of its negative effects.

The process of application for Jakunikukyōshoku is similar to that of Sanko no Rei; after drawing an intricate formula from one of the their forearms to their fingertips (though a Fūinjutsu Specialist can place the formula onto their arm by drawing their opposite hand down their arm as if pulling down a sleeve), the user performs the Crossed Tiger handseal. Upon the completion of the handseal, the formula on the user's arm appears to animate (not unlike this in appearance, though in black ink), and their arm bearing the formula turns a dead shade of grey, spreading upwards from their fingertips to their shoulder. Neither the placement nor activation of the formula cost Stamina; the user pays for the technique upon contact with a target (or should they fail to make contact with a target within three posts of placing the formula onto their arm; see drawbacks).

The user then mimics either thrusting or slicing through any part of their target's body, where Jakunikukyōshoku will then be applied. Though the user's hand does not penetrate the target's body, it appears to sink into the flesh where touched, as the formula appears to melt off of the user's arm onto the touched part of the target's body.

Jakunikukyōshoku is a technique whose range of potency can vary from D to S, depending both upon the user's skill with fūinjutsu and with their familiarity with juinjutsu. The user must indicate the rank of juinjutsu they intend to apply upon applying the formula to their arm. Upon contact with a target, the rank of juinjutsu applied is of the indicated rank.

Recipients of Jakunikukyōshoku are rendered unconscious while their body either accepts or rejects the juinjutsu (assuming the process of its application goes uninterrupted; see drawbacks). For ease of access, the standard progression for rolls of success are outlined in the spoiler below.

The starting success rate of each rank of juinjutsu is as follows: D-Rank, 75%; C-Rank, 50%; B-Rank, 25%; A-Rank, 0%; S-Rank, -25%. For each individual the user is able to study after the application of the juinjutsu, future juinjutsu receive an additional 25% to their rate of success.

Once the juinjutsu is applied to its target, a BoD will roll a 100-sided die to determine its outcome. Percentages of success determine how high a roll must be to yield a successful application of the juinjutsu (i.e. a 25% chance of success means that a roll from 1-75 will result in failure, whereas 76-100 will result in success). A roll of 1 is always a failure, regardless of rate of success. A roll of 100 will yield an automatic progression to level two of Stage 1 of the juinjutsu, as a result of flawless integration with the target.

Should the application of the juinjutsu fail, a 10-sided die roll will be used to determine the extent of the failure, pursuant to the chart below.

1 - Death: The juinjutsu has completely rejected the target's body, and as a result has killed them.
2 to 3 - Goodbye, Kekkei Genkai: The juinjutsu's failure has not been lethal, but has come at a severe cost. The target has completely and permanently lost their Kekkei Genkai (if they have one).
4 to 6 - Destination deformation: A part of the target's body has been permanently transformed. The defect, though similar in appearance to Sage Transformation, is actually weakening the rest of the body, and while they may exhibit slightly increased Strength, their body suffers for it (specific reductions are to be decided on a case-by-case basis; speak to Staff about the exact nature of the outcome)
7 to 10 - Not quite a success: The target will never be able to advance to the Stage 2 of the juinjutsu, and when using it will experience 50% chance of the juinjutsu taking control (speak to Staff about rolling to determine when this occurs). While the juinjutsu may grant the target some small amount of its power, it is actively attempting to eat away at their body. The target's immune system is barely able to withstand the strain, and over time the juinjutsu will severely weaken them. If activated more than five times, the juinjutsu will kill its host.
A successful application of Jakunikukyōshoku will leave the recipient comatose for three posts. A successful application is visually distinguishable as the formula changes shape and colour to roughly mimic the appearance of a white lotus flower, with a number of petals that correspond to the rank of juinjutsu applied to the target (three petals at D-Rank, five at C-Rank, seven at B-Rank, nine at A-Rank, and eleven at S-Rank).

A failed application of Jakunikukyōshoku will leave the recipient comatose for three posts, should they survive the failure. An unsuccessful application is visually distinguishable as the formula changes shape and colour to roughly mimic the appearance of a red lotus flower, with a number of petals that correspond to the rank of juinjutsu applied (following the same pattern as with successful application).

After awakening from their coma, a recipient of a successfully-applied Jakunikukyōshoku will enter the third level of Stage 1, and will remain there for five posts before receding.

The advantage distribution for Jakunikukyōshoku is as follows: a Minor Advantage to Constitution and Stamina at D-Rank, a Minor Advantage to Strength, Constitution, and Stamina at C-Rank; a Minor Advantage to Strength, Constitution, Stamina, and Reflex at B-Rank; a Minor Advantage to Strength, Constitution, and Reflex, and a Major Advantage to Stamina at A-Rank; a Minor Advantage to Strength and Reflex, and a Major Advantage to Stamina and Constitution at S-Rank. Advantages provided by Jakunikukyōshoku in this way cannot raise a host's Attributes above Legendary.

References to 'recovery' refer to one of the drawbacks that Jakunikukyōshoku shares with other juinjutsu; see drawbacks for details. Each level of the juinjutsu follows the same progression for investment and purchase with regard to CP as most juinjutsu (750; 1,500; 2,500; 3,500, with an expenditure of 500 CP that counts towards ACP for access to Stage 2).

---
Stage 1

Stage 1 of Jakunikukyōshoku appears similar to that produced by other juinjutsu; the white lotus mark (already red, in the case of some failed applications) turns a deep blood-red, appearing to spread out along vines across the host's body, where other flowering, lotus-like marks will develop. The process of the mark's spreading appears to move in pulses, as spreads across a proportion of the host's body in accordance with the level of the stage's development. Once spread to the proportion appropriate to its level of development, the juinjutsu's marks will return to their original colour.

Level 1 - The initial level of Jakunikukyōshoku in those for whom the juinjutsu did not flawlessly integrate. Upon activation, the juinjutsu's host recovers a Major Advantage of the Stamina stored in the seal. The host may keep Stage 1 active for up to three posts before it deactivates automatically, paralysing the host for two posts, followed by a penalty of a Major Disadvantage to the host's Stamina for three posts.

Level 2 - The initial level of Jakunikukyōshoku in those for whom the juinjutsu flawlessly integrated. Upon activation, the juinjutsu's host recovers a Major Advantage of the Stamina stored in the seal. While active, the juinjutsu grants its host roughly half the amount of advantages that they would receive at the third level of Stage 1 (see the spoiler below). The host may keep Stage 1 active for up to five posts before it deactivates automatically, paralysing the host for one post, followed by a penalty of a Major Disadvantage to the host's Stamina for four posts.

The advantage distribution for Jakunikukyōshoku at the second level of Stage 1 is as follows: a Minor Advantage to Stamina at D-Rank; a Minor Advantage to Stamina at C-Rank; a Minor Advantage to Constitution and Stamina at B-Rank; a Minor Advantage to Constitution and Stamina at A-Rank; a Minor Advantage to Strength, Stamina, and Constitution at S-Rank. Advantages provided by Jakunikukyōshoku in this way cannot raise a host's Attributes above Legendary.
Level 3 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal. While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. The host may keep Stage 1 active for up to ten posts before it deactivates automatically, inflicting a penalty of a Major Disadvantage to the host's Stamina for five posts.

Stage 2

Stage 2 of Jakunikukyōshoku appears similar to that produced by other juinjutsu; following the spread of the Stage 1 marks, the host's body will turn grey, their sclera black, and their pupils white (though this does not affect the coloration of dōjutsu). The host's hair will lengthen, and may change colour (though this alteration is inconsistent). The host's fingernails may lengthen, sharpen, and turn a stark white as if they were short claws. Those with access to the second level of Stage 2 will also find that, while active, they bear white bars around their wrists, ankles, and the centre of their neck. Those with access to the third level of Stage 2 will also find that, while active, in addition to the previous markings, they will bear white marks down their cheeks and neck, from below the centre of their eyes (that meet with the mark around their neck).

Level 1 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Minor Advantage to Strength, Constitution, Reflex, and Coordination. The host may keep Stage 2 active for up to three posts before it deactivates automatically, inflicting a penalty of a tier to the host's Stamina and Constitution for five posts.

Level 2 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Major Advantage to Strength, Constitution, Reflex, and Coordination. The host may keep Stage 2 active for up to five posts before it deactivates automatically, inflicting a penalty of a tier to the host's Stamina and Constitution for seven posts.

Level 3 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Major Advantage to Strength, Constitution, Reflex, and Coordination, as well as a Minor Advantage to Stamina. The host may keep Stage 2 active for up to seven posts before it deactivates automatically, inflicting a penalty of a Major Advantage to the host's Stamina and Constitution for five posts.

---

While those marked with Jakunikukyōshoku will find themselves less resistant to the will of the applicator, those with access to Stage 2 will find that, while active, they can occasionally actually hear the voice of the applicator (from the fragment of the applicator's consciousness contained within the juinjutsu), which will direct, goad, or otherwise attempt to manipulate the host. The same reductions that would apply while interacting with the applicator in person apply.

Fūja Hōin completely suppresses Jakunikukyōshoku up to C-Rank, prevents Jakunikukyōshoku from up to B-Rank from being forcefully activated by their applicator, and prevents Jakunikukyōshoku from up to A-Rank from automatically activating when their host reaches 25% of their Stamina remaining. Fūja Hōin also prevents Jakunikukyōshoku of S-Rank from automatically activating when their host reaches 25% of their Stamina remaining, but will not be able to prevent them from automatically activating when their host reaches 15% of their Stamina remaining. These functions can be overridden by the juinjutsu's host, should they will themselves to be susceptible to any conditions that they would otherwise not be subject to.

Once applied, proper removal of Jakunikukyōshoku is notably difficult. The process of removal requires that an individual spend at least three posts in study of the juinjutsu before they can attempt to initiate routine of carefully using specially-designed unsealing techniques to weaken the juinjutsu over the course of an IC year. This procedure can only be undertaken by individuals with the capacity to normally unseal fūinjutsu of the corresponding rank (i.e. Fūinjutsu Specialists may perform this for Jakunikukyōshoku of all ranks, placed by the full range of applicators, whereas Fūinjutsu Majors are unable to perform this operation on Jakunikukyōshoku of S-Rank when placed by an individual with Fūinjutsu Specialist, etc.).

Though it is possible to brute-force the removal of Jakunikukyōshoku, the act carries risk identical to placing it in the first place, and in most instances more difficult. Unsealing techniques used to brute-force the removal of Jakunikukyōshoku count as a rank lower (stacking with the increased difficulty of interacting with fūinjutsu placed by Fūinjutsu Majors and Fūinjutsu Specialists; unsealing Jakunikukyōshoku of B-Rank placed by a Fūinjutsu Specialist is of identical difficulty for a Fūinjutsu Major as unsealing fūinjutsu of other varieties placed by the same applicator would be for Fūinjutsu Minors, etc.). The process of brute-forcing the unsealing of Jakunikukyōshoku carries with it an identical rate of success and failure as applying the juinjutsu would have (D-Rank, 75%; C-Rank, 50%; B-Rank, 25%; A-Rank, 0%), modified by an additional 25% chance of success for each target studied after an attempted removal, as well as an additional 10% for each OOC month that has passed wherein the target of the unsealing has undergone the long-term weakening process.

The act of unsealing is notably easier under circumstances where the actual removal of Jakunikukyōshoku is a collateral effect; where the actual process of removal is secondary, such as with instances where the juinjutsu (or an expression of chakra from the juinjutsu, to the effect of Yamata no Jutsu) is pierced with Totsuka no Tsurugi (which absorbs and seals the fragment of the applicator's consciousness contained within the juinjutsu), the removal itself carries no risk to the juinjutsu's host. In the same way, in an instance where the applicator of the juinjutsu is dead, the use of Kaija Hōin (which requires a sample of or containing the applicator's chakra, which may not necessarily come directly from their own body) will extract and give form to the applicator's consciousness from the juinjutsu without causing harm to the person who had hosted the juinjutsu.

---

Drawbacks: The formula on the user's arm fades after three posts of Jakunikukyōshoku not being applied to a target. Should the formula have been activated, but not been applied to a target within three posts of the formula's placement, the user must pay half the amount of Stamina that they would have paid upon successful application of the juinjutsu.

As with all juinjutsu, the application of Jakunikukyōshoku does not always yield the desired results, following the standard progression for percentage of success.

Unlike other juinjutsu, Jakunikukyōshoku does not follow the standard progression for skill progression; in order to use Jakunikukyōshoku at C-Rank or above, the user must possess at least Fūinjutsu Major, and in order to use it at A-Rank or above, the user must possess Fūinjutsu Specialist.

Unlike Orochimaru's Juinjutsu, Jakunikukyōshoku is applied through direct hand contact, and is thus much more easily avoidable.

As Jakunikukyōshoku is not a juinjutsu that involves the user's own input of senjutsu chakra (instead using only a formula's ability to draw in natural energy and generate senjutsu chakra), it can be interrupted before it takes proper hold. Should someone with sufficient skill in the Fūinjutsu Fighting Style (Fūinjutsu Minor for Jakunikukyōshoku at D-Rank, Fūinjutsu Major at C-Rank or B-Rank, and Fūinjutsu Specialist at A-Rank or S-Rank) recognise the juinjutsu's use and apply an unsealing technique of appropriate rank to it in the round that the target receives the juinjutsu, any negative effects that it might otherwise have had are negated. The individual who receives the juinjutsu may also attempt to unseal the juinjutsu during the round in which they receive it, should they be able to recognise its use and reach the point at which it was applied on their body.

Should Jakunikukyōshoku be disrupted in the above manner, the target does not fall unconscious (instead having their consciousness only flicker momentarily), allowing opponents with (or with access to an individual who possesses) a proper degree of skill in the Fūinjutsu Fighting Style to negate any combat potential that the juinjutsu might otherwise have.

Unlike other juinjutsu, the advantages (and distribution thereof) at each level of both stages of activation for Jakunikukyōshoku are pre-set.

As with other juinjutsu, a base Stamina of at least Proficient is required to be able to activate Jakunikukyōshoku. Upon successful application of the juinjutsu, a tier of the recipient's Stamina is stored in the seal. This stored Stamina is recovered (partially or as a whole) only while the juinjutsu is active. For example, if a recipient were to have a base Stamina of Masterful, they would calculate their Stamina usage (while their juinjutsu is inactive) as if they had Proficient Stamina.

Except as where noted in the description, Jakunikukyōshoku will automatically activate if its host reaches 25% of their Stamina remaining. If the host has developed Stage 2 of their juinjutsu, automatic activation will force them into Stage 2 rather than Stage 1. When the host exhausts their reserves of Stamina, the fragment of the applicator's consciousness within the juinjutsu might attempt to assume direct control [a la Orochimaru's Yamata no Jutsu during Sasuke's fight with Itachi; specific details of the extent of this to be written out later in a separate technique, because honestly fuck that].

Partially as a reaction to the perceived madness of those born with the ability to naturally harness natural energy, Jakunikukyōshoku was designed to compensate for any flux in the emotions of the person to whom it is applied. Though it accomplishes its designed purpose of negating any blood-lust, it has the (in some cases negative) side-effect of deadening any emotions in the person to whom it is applied, while it is active. In this way, while either Stage 1 or Stage 2 is active, the juinjutsu's host will feel little to no grief, joy, anger, lust, fear, or love. Where Orochimaru's Juinjutsu perverted those who used it into seeking out the juinjutsu's ability to fuel their addiction to adrenaline and power, those to whom Jakunikukyōshoku is applied feel compelled to seek out the juinjutsu's ability to provide an escape for any negative emotions they might feel, on top of the security provided by the power that it grants.

Like other juinjutsu, Jakunikukyōshoku causes its hosts to feel drawn to their juinjutsu's applicator, as a part of that individual's consciousness is tied to them for as long as the juinjutsu remains. The standard tier penalty to Wisdom for the purposes of resisting manipulation, identifying lies, and so on.

There are many other drawbacks, to the recipient of the juinjutsu, listed in the technique's description.
Approved!

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Apr 23, 2018 12:55 am 
Offline
Kiri Chunin
Kiri Chunin
User avatar

Joined: Tue Nov 16, 2010 12:02 am
Posts: 6089
Quote:
弱肉強食 | Jakunikukyōshoku | Survival of the Fittest
Name: 弱肉強食 | Jakunikukyōshoku | Survival of the Fittest
Rank: S (cost varies)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Juinjutsu, Kinjutsu
Parent Technique: N/A
Handsigns: Crossed Tiger
Description: By studying the sample of blood extracted from Yūma Choten, Kyōsuke discovered that the source of the boy's power was in his body's ability to naturally gather natural energy and produce senjutsu chakra, as well as in its ability to use the senjutsu chakra to fuel lighting-speed mutation. Noting also that, while their bodies were able to sustain their absorption of natural energy (which, upon experimentation with natural energy, appeared to be a feat in and of itself to Kyōsuke), the inability to properly regulate the flux of the senjutsu chakra that their bodies created was the source of the madness to which those who possessed the boy's Kekkei Genkai were prone.

Given knowledge of historical development of similar so-called juinjutsu, Kyōsuke set out to devise a means to better make use of the boy's Kekkei Genkai during his research into developing fūinjutsu that would allow the boy to control his outbursts of madness. Through an extensive (and, as of Jakunikukyōshoku's creation, yet incomplete) process of experimentation with an incredible variety of seal formulae, Kyōsuke has devised a means to mimic many of the abilities of the boy's Kekkei Genkai, while mitigating many of its negative effects.

The process of application for Jakunikukyōshoku is similar to that of Sanko no Rei; after drawing an intricate formula from one of the their forearms to their fingertips (though a Fūinjutsu Specialist can place the formula onto their arm by drawing their opposite hand down their arm as if pulling down a sleeve), the user performs the Crossed Tiger handseal. Upon the completion of the handseal, the formula on the user's arm appears to animate (not unlike this in appearance, though in black ink), and their arm bearing the formula turns a dead shade of grey, spreading upwards from their fingertips to their shoulder. Neither the placement nor activation of the formula cost Stamina; the user pays for the technique upon contact with a target (or should they fail to make contact with a target within three posts of placing the formula onto their arm; see drawbacks).

The user then mimics either thrusting or slicing through any part of their target's body, where Jakunikukyōshoku will then be applied. Though the user's hand does not penetrate the target's body, it appears to sink into the flesh where touched, as the formula appears to melt off of the user's arm onto the touched part of the target's body.

Jakunikukyōshoku is a technique whose range of potency can vary from D to S, depending both upon the user's skill with fūinjutsu and with their familiarity with juinjutsu. The user must indicate the rank of juinjutsu they intend to apply upon applying the formula to their arm. Upon contact with a target, the rank of juinjutsu applied is of the indicated rank.

Recipients of Jakunikukyōshoku are rendered unconscious while their body either accepts or rejects the juinjutsu (assuming the process of its application goes uninterrupted; see drawbacks). For ease of access, the standard progression for rolls of success are outlined in the spoiler below.

The starting success rate of each rank of juinjutsu is as follows: D-Rank, 75%; C-Rank, 50%; B-Rank, 25%; A-Rank, 0%; S-Rank, -25%. For each individual the user is able to study after the application of the juinjutsu, future juinjutsu receive an additional 25% to their rate of success.

Once the juinjutsu is applied to its target, a BoD will roll a 100-sided die to determine its outcome. Percentages of success determine how high a roll must be to yield a successful application of the juinjutsu (i.e. a 25% chance of success means that a roll from 1-75 will result in failure, whereas 76-100 will result in success). A roll of 1 is always a failure, regardless of rate of success. A roll of 100 will yield an automatic progression to level two of Stage 1 of the juinjutsu, as a result of flawless integration with the target.

Should the application of the juinjutsu fail, a 10-sided die roll will be used to determine the extent of the failure, pursuant to the chart below.

1 - Death: The juinjutsu has completely rejected the target's body, and as a result has killed them.
2 to 3 - Goodbye, Kekkei Genkai: The juinjutsu's failure has not been lethal, but has come at a severe cost. The target has completely and permanently lost their Kekkei Genkai (if they have one).
4 to 6 - Destination deformation: A part of the target's body has been permanently transformed. The defect, though similar in appearance to Sage Transformation, is actually weakening the rest of the body, and while they may exhibit slightly increased Strength, their body suffers for it (specific reductions are to be decided on a case-by-case basis; speak to Staff about the exact nature of the outcome)
7 to 10 - Not quite a success: The target will never be able to advance to the Stage 2 of the juinjutsu, and when using it will experience 50% chance of the juinjutsu taking control (speak to Staff about rolling to determine when this occurs). While the juinjutsu may grant the target some small amount of its power, it is actively attempting to eat away at their body. The target's immune system is barely able to withstand the strain, and over time the juinjutsu will severely weaken them. If activated more than five times, the juinjutsu will kill its host.
A successful application of Jakunikukyōshoku will leave the recipient comatose for three posts. A successful application is visually distinguishable as the formula changes shape and colour to roughly mimic the appearance of a white lotus flower, with a number of petals that correspond to the rank of juinjutsu applied to the target (three petals at D-Rank, five at C-Rank, seven at B-Rank, nine at A-Rank, and eleven at S-Rank).

A failed application of Jakunikukyōshoku will leave the recipient comatose for three posts, should they survive the failure. An unsuccessful application is visually distinguishable as the formula changes shape and colour to roughly mimic the appearance of a red lotus flower, with a number of petals that correspond to the rank of juinjutsu applied (following the same pattern as with successful application).

After awakening from their coma, a recipient of a successfully-applied Jakunikukyōshoku will enter the third level of Stage 1, and will remain there for five posts before receding.

The advantage distribution for Jakunikukyōshoku is as follows: a tier to Constitution and Stamina at D-Rank, a tier to Strength, Constitution, and Stamina at C-Rank; a tier to Strength, Constitution, Stamina, and Reflex at B-Rank; a tier to Strength, Constitution, and Reflex, and two tiers to Stamina at A-Rank; a tier to Strength and Reflex, and two tiers to Stamina and Constitution at S-Rank. Advantages provided by Jakunikukyōshoku in this way cannot raise a host's Attributes above Legendary.

References to 'recovery' refer to one of the drawbacks that Jakunikukyōshoku shares with other juinjutsu; see drawbacks for details. Each level of the juinjutsu follows the same progression for investment and purchase with regard to CP as most juinjutsu (750; 1,500; 2,500; 3,500, with an expenditure of 500 CP that counts towards ACP for access to Stage 2).

---
Stage 1

Stage 1 of Jakunikukyōshoku appears similar to that produced by other juinjutsu; the white lotus mark (already red, in the case of some failed applications) turns a deep blood-red, appearing to spread out along vines across the host's body, where other flowering, lotus-like marks will develop. The process of the mark's spreading appears to move in pulses, as spreads across a proportion of the host's body in accordance with the level of the stage's development. Once spread to the proportion appropriate to its level of development, the juinjutsu's marks will return to their original colour.

Level 1 - The initial level of Jakunikukyōshoku in those for whom the juinjutsu did not flawlessly integrate. Upon activation, the juinjutsu's host recovers a Major Advantage of the Stamina stored in the seal. The host may keep Stage 1 active for up to three posts before it deactivates automatically, paralysing the host for two posts, followed by a penalty of a Major Disadvantage to the host's Stamina for three posts.

Level 2 - The initial level of Jakunikukyōshoku in those for whom the juinjutsu flawlessly integrated. Upon activation, the juinjutsu's host recovers a Major Advantage of the Stamina stored in the seal. While active, the juinjutsu grants its host roughly half the amount of advantages that they would receive at the third level of Stage 1 (see the spoiler below). The host may keep Stage 1 active for up to five posts before it deactivates automatically, paralysing the host for one post, followed by a penalty of a Major Disadvantage to the host's Stamina for four posts.

The advantage distribution for Jakunikukyōshoku at the second level of Stage 1 is as follows: a tier to Stamina at D-Rank; a tier to Stamina at C-Rank; a tier to Constitution and Stamina at B-Rank; a tier to Constitution and Stamina at A-Rank; a tier to Strength, Stamina, and Constitution at S-Rank. Advantages provided by Jakunikukyōshoku in this way cannot raise a host's Attributes above Legendary.
Level 3 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal. While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. The host may keep Stage 1 active for up to ten posts before it deactivates automatically, inflicting a penalty of a Major Disadvantage to the host's Stamina for five posts.

Stage 2

Stage 2 of Jakunikukyōshoku appears similar to that produced by other juinjutsu; following the spread of the Stage 1 marks, the host's body will turn grey, their sclera black, and their pupils white (though this does not affect the coloration of dōjutsu). The host's hair will lengthen, and may change colour (though this alteration is inconsistent). The host's fingernails may lengthen, sharpen, and turn a stark white as if they were short claws. Those with access to the second level of Stage 2 will also find that, while active, they bear white bars around their wrists, ankles, and the centre of their neck. Those with access to the third level of Stage 2 will also find that, while active, in addition to the previous markings, they will bear white marks down their cheeks and neck, from below the centre of their eyes (that meet with the mark around their neck).

Level 1 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Minor Advantage to Strength, Constitution, Reflex, and Coordination. The host may keep Stage 2 active for up to three posts before it deactivates automatically, inflicting a penalty of a tier to the host's Stamina and Constitution for five posts.

Level 2 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Major Advantage to Strength, Constitution, Reflex, and Coordination. The host may keep Stage 2 active for up to five posts before it deactivates automatically, inflicting a penalty of a tier to the host's Stamina and Constitution for seven posts.

Level 3 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Major Advantage to Strength, Constitution, Reflex, and Coordination, as well as a Minor Advantage to Stamina. The host may keep Stage 2 active for up to seven posts before it deactivates automatically, inflicting a penalty of a Major Advantage to the host's Stamina and Constitution for five posts.

---

While those marked with Jakunikukyōshoku will find themselves less resistant to the will of the applicator, those with access to Stage 2 will find that, while active, they can occasionally actually hear the voice of the applicator (from the fragment of the applicator's consciousness contained within the juinjutsu), which will direct, goad, or otherwise attempt to manipulate the host. The same reductions that would apply while interacting with the applicator in person apply.

Fūja Hōin completely suppresses Jakunikukyōshoku up to C-Rank, prevents Jakunikukyōshoku from up to B-Rank from being forcefully activated by their applicator, and prevents Jakunikukyōshoku from up to A-Rank from automatically activating when their host reaches 25% of their Stamina remaining. Fūja Hōin also prevents Jakunikukyōshoku of S-Rank from automatically activating when their host reaches 25% of their Stamina remaining, but will not be able to prevent them from automatically activating when their host reaches 15% of their Stamina remaining. These functions can be overridden by the juinjutsu's host, should they will themselves to be susceptible to any conditions that they would otherwise not be subject to.

Once applied, proper removal of Jakunikukyōshoku is notably difficult. The process of removal requires that an individual spend at least three posts in study of the juinjutsu before they can attempt to initiate routine of carefully using specially-designed unsealing techniques to weaken the juinjutsu over the course of an IC year. This procedure can only be undertaken by individuals with the capacity to normally unseal fūinjutsu of the corresponding rank (i.e. Fūinjutsu Specialists may perform this for Jakunikukyōshoku of all ranks, placed by the full range of applicators, whereas Fūinjutsu Majors are unable to perform this operation on Jakunikukyōshoku of S-Rank when placed by an individual with Fūinjutsu Specialist, etc.).

Though it is possible to brute-force the removal of Jakunikukyōshoku, the act carries risk identical to placing it in the first place, and in most instances more difficult. Unsealing techniques used to brute-force the removal of Jakunikukyōshoku count as a rank lower (stacking with the increased difficulty of interacting with fūinjutsu placed by Fūinjutsu Majors and Fūinjutsu Specialists; unsealing Jakunikukyōshoku of B-Rank placed by a Fūinjutsu Specialist is of identical difficulty for a Fūinjutsu Major as unsealing fūinjutsu of other varieties placed by the same applicator would be for Fūinjutsu Minors, etc.). The process of brute-forcing the unsealing of Jakunikukyōshoku carries with it an identical rate of success and failure as applying the juinjutsu would have (D-Rank, 75%; C-Rank, 50%; B-Rank, 25%; A-Rank, 0%), modified by an additional 25% chance of success for each target studied after an attempted removal, as well as an additional 10% for each OOC month that has passed wherein the target of the unsealing has undergone the long-term weakening process.

The act of unsealing is notably easier under circumstances where the actual removal of Jakunikukyōshoku is a collateral effect; where the actual process of removal is secondary, such as with instances where the juinjutsu (or an expression of chakra from the juinjutsu, to the effect of Yamata no Jutsu) is pierced with Totsuka no Tsurugi (which absorbs and seals the fragment of the applicator's consciousness contained within the juinjutsu), the removal itself carries no risk to the juinjutsu's host. In the same way, in an instance where the applicator of the juinjutsu is dead, the use of Kaija Hōin (which requires a sample of or containing the applicator's chakra, which may not necessarily come directly from their own body) will extract and give form to the applicator's consciousness from the juinjutsu without causing harm to the person who had hosted the juinjutsu.

---

Drawbacks: The formula on the user's arm fades after three posts of Jakunikukyōshoku not being applied to a target. Should the formula have been activated, but not been applied to a target within three posts of the formula's placement, the user must pay half the amount of Stamina that they would have paid upon successful application of the juinjutsu.

As with all juinjutsu, the application of Jakunikukyōshoku does not always yield the desired results, following the standard progression for percentage of success.

Unlike other juinjutsu, Jakunikukyōshoku does not follow the standard progression for skill progression; in order to use Jakunikukyōshoku at C-Rank or above, the user must possess at least Fūinjutsu Major, and in order to use it at A-Rank or above, the user must possess Fūinjutsu Specialist.

Unlike Orochimaru's Juinjutsu, Jakunikukyōshoku is applied through direct hand contact, and is thus much more easily avoidable.

As Jakunikukyōshoku is not a juinjutsu that involves the user's own input of senjutsu chakra (instead using only a formula's ability to draw in natural energy and generate senjutsu chakra), it can be interrupted before it takes proper hold. Should someone with sufficient skill in the Fūinjutsu Fighting Style (Fūinjutsu Minor for Jakunikukyōshoku at D-Rank, Fūinjutsu Major at C-Rank or B-Rank, and Fūinjutsu Specialist at A-Rank or S-Rank) recognise the juinjutsu's use and apply an unsealing technique of appropriate rank to it in the round that the target receives the juinjutsu, any negative effects that it might otherwise have had are negated. The individual who receives the juinjutsu may also attempt to unseal the juinjutsu during the round in which they receive it, should they be able to recognise its use and reach the point at which it was applied on their body.

Should Jakunikukyōshoku be disrupted in the above manner, the target does not fall unconscious (instead having their consciousness only flicker momentarily), allowing opponents with (or with access to an individual who possesses) a proper degree of skill in the Fūinjutsu Fighting Style to negate any combat potential that the juinjutsu might otherwise have.

Unlike other juinjutsu, the advantages (and distribution thereof) at each level of both stages of activation for Jakunikukyōshoku are pre-set.

As with other juinjutsu, a base Stamina of at least Proficient is required to be able to activate Jakunikukyōshoku. Upon successful application of the juinjutsu, a tier of the recipient's Stamina is stored in the seal. This stored Stamina is recovered (partially or as a whole) only while the juinjutsu is active. For example, if a recipient were to have a base Stamina of Masterful, they would calculate their Stamina usage (while their juinjutsu is inactive) as if they had Proficient Stamina.

Except as where noted in the description, Jakunikukyōshoku will automatically activate if its host reaches 25% of their Stamina remaining. If the host has developed Stage 2 of their juinjutsu, automatic activation will force them into Stage 2 rather than Stage 1. When the host exhausts their reserves of Stamina, the fragment of the applicator's consciousness within the juinjutsu might attempt to assume direct control [a la Orochimaru's Yamata no Jutsu during Sasuke's fight with Itachi; specific details of the extent of this to be written out later in a separate technique, because honestly fuck that]. Though the exact appearance of the effect is unique to each applicator, some feature of the host's face or eyes flickers between their own and that of the applicator when the juinjutsu attempts to take control (for example, Jakunikukyōshoku applied by Kyōsuke will cause the host's eyes to flicker with his mismatched brown and blue).

Partially as a reaction to the perceived madness of those born with the ability to naturally harness natural energy, Jakunikukyōshoku was designed to compensate for any flux in the emotions of the person to whom it is applied. Though it accomplishes its designed purpose of negating any blood-lust, it has the (in some cases negative) side-effect of deadening any emotions in the person to whom it is applied, while it is active. In this way, while either Stage 1 or Stage 2 is active, the juinjutsu's host will feel little to no grief, joy, anger, lust, fear, or love. Where Orochimaru's Juinjutsu perverted those who used it into seeking out the juinjutsu's ability to fuel their addiction to adrenaline and power, those to whom Jakunikukyōshoku is applied feel compelled to seek out the juinjutsu's ability to provide an escape for any negative emotions they might feel, on top of the security provided by the power that it grants.

Like other juinjutsu, Jakunikukyōshoku causes its hosts to feel drawn to their juinjutsu's applicator, as a part of that individual's consciousness is tied to them for as long as the juinjutsu remains. The standard tier penalty to Wisdom for the purposes of resisting manipulation, identifying lies, and so on.

There are many other drawbacks, to the recipient of the juinjutsu, listed in the technique's description.
New version reapproved.

_________________
Image
Character Info:
Name: Taiyō Hozuki
Age/Height/Weight: 15, 5'5, 105 lb.
Rank: Genin of Kirigakure

Stats:
Strength: Average
Constitution: Average
Stamina: Proficient
Agility: Proficient
Dexterity: Proficient with a Minor Advantage
Wisdom: Proficient

Fighting Styles:
Genjutsu Specialist
Kugutsu Specialist
Kuchiyose Major
Fuuinjutsu Minor


Top
   
 Post subject: Re: Shunchou
PostPosted: Mon Apr 23, 2018 5:26 pm 
Offline
Pretty Goddamn Lost
Pretty Goddamn Lost
User avatar

Joined: Fri Feb 18, 2011 11:43 pm
Posts: 1132
Fame: 0
Infamy: 0
Location: Further north than I should be.
燃え柳の木立ち | Moe Yanagi no Kodachi | Grove of the Burning Willows
Name: 燃え柳の木立ち | Moe Yanagi no Kodachi | Grove of the Burning Willows
Rank: A
Cost: Varies; see below
Range: Varies; see below
Type: Ninjutsu
Sub-type: Offensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns: Dragon
Description: Occasionally similar to Katon: Gōkakyū no Jutsu in appearance and generally comparable in effect, Moe Yanagi no Kodachi is a technique that, typically with the use of a single handseal, involves the user expelling chakra from their mouth. Where many other Katon techniques of similar complexity focus on maintaining destructive power while increasing effective scope, or on taking shape transformation to an extreme, Moe Yanagi no Kodachi's complexity rests wholly on the user's capacity for control over their nature transformation.

By exchanging any focus on scope or shape transformation for the maximum amount of control over nature transformation, the user is able to finely regulate the temperature of the flames produced, to a variety of effects otherwise only reproducible with undesired side-effects, or in environments that would otherwise be unavailable to the user. Ultimately, once the user has sufficiently practiced their control over the temperature of their flames (usually from the bottom up), they will be able to produce a flame of a very specific temperature at specific intervals of chakra expenditure.

At a C-Rank amount of chakra, the user is able to expel chakra-laden breath without producing sufficient heat to create a visible flame in open air. The heat produced is sufficient to cause many condensed-phase fuels (e.g. wood, many polymers, plant litter, etc.) to smoulder and smoke, which can cause larger fires to form when left untouched. Though typically less than useful in a combat scenario, the technique at its lowest temperature maintains a practical offensive use in the interrogation room, where its user might not seek to inflict-large scale tissue damage. On a live target, the heat is sufficient to cause noticeable pain in individuals with up to Masterful Constitution, though those with up to Masterful with Major Advantage Constitution can feel the pain caused by the heat given consistent, direct exposure for three or more posts.

At a B-Rank amount of chakra, the flames that the user expels are of an ideal temperature for best taking advantage of fuel sources that contain notable amounts of sulfur or are in oxygen-sparse environments, abusing incomplete combustion's products to an extreme. Often used as a follow-up to a close brush with (or use of) another Katon technique, as a result of the preceding technique removing potential oxygen from the area, the flames of the unique temperature that the user produces cause that with which they come into contact to ignite in such a manner that they produce far more smoke than they would otherwise. Objects ignited with the flames produced in this way produce smoke at a similar rate. On a live target, the flames expelled by the user produce wounds no different from those produced by Katon techniques of a similar rank, though a keen eye might note that the wounds appear to give off more smoke than they would otherwise. Two or more posts of direct contact with the flames produced at this temperature can melt away flesh, causing the individual burned to appear to give off smoke at the same rate that one would expect of a similarly-sized piece of timber.

At a A-Rank amount of chakra, the flames that the user expels are of such a high temperature that, in a majority of circumstances, they instantly melt flesh with which they come into contact. Two or more posts of direct exposure with flames of this temperature completely desiccates living material. The temperature of the flames produced is significantly higher than that of the previous degree of the technique, and are sufficiently hotter to produce very little in the way of smoke. Dry combustible materials that come into contact with the flames of this temperature carbonise upon contact. Metals that are touched by the flames warp upon contact, and begin to experience structural failure after two posts of direct exposure. Metals that experience four or more posts of direct exposure with flames of this temperature melt.

At a S-Rank amount of chakra, the temperature of the flames produced by the user is such that only wet, living organic materials stand much of a chance in the event of direct contact. Dry combustible materials that come into contact with the flames of this temperature carbonise upon contact, and dampened combustible materials carbonise after a post of direct exposure. Metals touched by the flames begin to experience structural failure upon contact, and melt after two posts of direct exposure. Flesh sears away entirely upon contact with the flames. Generally, it would not be inaccurate for an onlooker to the use of the technique at this degree to state that the flames of this temperature reduce that with which they come into contact to ash.

At each degree of intensity, the technique produces flames that travel only a metre out from the user's mouth at most, in a shape roughly like that produced by a blowtorch. Should the user desire, they can extend the range to ten metres by paying an additional amount equivalent to the amount they would pay to use the technique at the given degree of intensity, and to thirty metres by paying an additional two times the amount they would pay to use the technique at the given degree of intensity. At a metre, the tip of the flames come to a fine point at the end of their range, and the technique extends to perhaps a hand in width at its middle. At ten metres, the flames' tip is about thirty centimetres in width, and are roughly a metre in width at their middle. At thirty metres, the flames' tip is about a metre in width, and are about three metres in width at their middle.

In order to maintain the technique, the user must pay an upkeep of a D-Rank amount of chakra for the C-Rank and B-Rank degrees of the technique, a C-Rank amount for the A-Rank degree of the technique, and a B-Rank amount for the S-Rank degree of the technique, modified by the range to which they have extended the flames. At a metre, the user pays the base amount in upkeep. At ten metres, they pay twice the amount in upkeep. At thirty metres, they pay three times the amount in upkeep.



Drawbacks: The temperature produced for a C-Rank amount of chakra cannot inflict pain upon those with Epic or higher Constitution, and the first (and, given enough time, second) degree burns produced by the technique are of similarly-insignificant effect to individuals with that amount of Constitution.

Though Constitution generally does not impact a person's ability to go unburnt, the result of the specific chemical interaction of the flames at their specific temperatures renders the Constitution of living targets relevant to the extent of the damage they receive. Those with Legendary Constitution are able to undergo an additional post of direct exposure to the flames produced for an A-Rank amount of chakra, receiving traditional burns for a Katon technique of identical rank, and those with Godlike Constitution are able to undergo an additional two. Those with Godlike Constitution are able to undergo an additional posts of direct exposure to the flames produced for an S-Rank amount of chakra, receiving traditional burns for a Katon technique of identical rank.

As a result of the temperatures being designed to interact with specific materials under specific conditions, dampening materials with water can reduce the efficacy of the flames produced at each degree of temperature (see the description for specifics). Individuals doused by water as the result of exposure to a Suiton technique are able to experience direct exposure to flames produced at the A-Rank and S-Rank costs for an additional post, receiving traditional burns for a Katon technique of identical rank.

Targets submerged in water can be burned as easily by Moe Yanagi no Kodachi as by any other Katon technique.

The flames produced for an A-Rank and S-Rank amount of chakra are of sufficient temperature to generate steam explosions. While this effect can sometimes be abused to the user's tactical advantage, given the the technique's standard range, the effect can be lethal to the user (should they be insufficiently durable to receive a direct blow of violently explosive force of a rank equivalent to the degree of the technique they are using). This occurs whenever the flames come into direct contact with a large body of water, or with a Suiton technique of equivalent or greater rank. The blast radius of steam explosions created by Moe Yanagi no Kodachi at its A-Rank intensity is ten metres, though their shock waves (and any potential shrapnel) can travel much further. The blast radius of steam explosions created by Moe Yanagi no Kodachi at its A-Rank intensity is thirty metres, though their shock waves (and any potential shrapnel) can travel much further.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Legendary (250 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Masterful (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


Image
Image


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 61 posts ]  Go to page Previous 1 2 3 Next

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited
Theme Created by HOLLYSMOKE, Theme updated to phpBB 3.1.6 by KamijouTouma, Theme Version is 3.1.6-ss2
Naruto and Naruto Shippuden © Kishimoto Masashi. TNRPG is a non-profit website and claims no rights to the Naruto brand.