Origins, like bloodlines, are a feature defining of any character, that must be selected at character creation. There are three origins that you can select from: Shinobi
, and Monk
. This choice is not simply one that determines the flavor of a character (though a character is usually defined by many, if not all of the traits associated with their origin), but also a determining factor in which Fighting Styles they may take at character registration, as well as which categories of techniques they can train without taking the associated Fighting Style. Though technically there is no limit to which Fighting Styles a character can or cannot learn in-character, there are additional conditions that a character must meet in order to learn a Fighting Style that they were not able to learn at registration (which are outlined below).
Can perform ninjutsu, taijutsu, and genjutsu without knowing the respective Fighting Style. Starting Fighting Style limits:
Can perform bukijutsu, kenjutsu, and taijutsu techniques without knowing the respective Fighting Style. Starting Fighting Style limits:
Can perform Buddhism, fūinjutsu, and taijutsu techniques without knowing the respective Fighting Style. Starting Fighting Style limits:
Can perform Brawling and Firearms techniques without knowing the respective Fighting Style. Starting Fighting Style Limits:
- Armed Combat
You are able to, in-character (i.e. not at registration), learn a Fighting Style that is outside the bounds of your origin. In order to learn a Fighting Style outside of your origin, you must pay a fee of 1,000 CP at the time of learning the Minor of that Fighting Style. This cost does not count towards your ACP. Note also that if monks or samurai learn Fighting Styles outside of their origin, they lose their Fighting Style cost reductions for being a "pure" monk or samurai.