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 Post subject: Origins
PostPosted: Sun Mar 04, 2018 9:04 pm 
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Origins


Origins, like bloodlines, are a feature defining of any character, that must be selected at character creation. There are three origins that you can select from: Shinobi, Samurai, and Monk. This choice is not simply one that determines the flavor of a character (though a character is usually defined by many, if not all of the traits associated with their origin), but also a determining factor in which Fighting Styles they may take at character registration, as well as which categories of techniques they can train without taking the associated Fighting Style. Though technically there is no limit to which Fighting Styles a character can or cannot learn in-character, there are additional conditions that a character must meet in order to learn a Fighting Style that they were not able to learn at registration (which are outlined below).

Shinobi:
Can perform ninjutsu, taijutsu, and genjutsu without knowing the respective Fighting Style. Starting Fighting Style limits:
  • Bukijutsu
  • Fūinjutsu
  • Genjutsu
  • Ijutsu
  • Kenjutsu
  • Kuchiyose
  • Kugutsu
  • Kyūjutsu
  • Ninjutsu
  • Sensory
  • Taijutsu

Samurai:
Can perform bukijutsu, kenjutsu, and taijutsu techniques without knowing the respective Fighting Style. Starting Fighting Style limits:
  • Bukijutsu
  • Ijutsu
  • Kenjutsu
  • Kyūjutsu
  • Taijutsu

Monks:
Can perform Buddhism, fūinjutsu, and taijutsu techniques without knowing the respective Fighting Style. Starting Fighting Style limits:
  • Buddhism
  • Bukijutsu
  • Fūinjutsu
  • Ijutsu
  • Sensory
  • Taijutsu

Imperials:
Can perform Brawling and Firearms techniques without knowing the respective Fighting Style. Starting Fighting Style Limits:
  • Brawling
  • Medicine
  • Firearms
  • Armed Combat
  • Cybernetics
  • Engineering
  • Piloting

Note: You are able to, in-character (i.e. not at registration), learn a Fighting Style that is outside the bounds of your origin. In order to learn a Fighting Style outside of your origin, you must pay a fee of 1,000 CP at the time of learning the Minor of that Fighting Style. This cost does not count towards your ACP. Note also that if monks or samurai learn Fighting Styles outside of their origin, they lose their Fighting Style cost reductions for being a "pure" monk or samurai.


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 Post subject: Re: Origins
PostPosted: Sun Mar 04, 2018 11:22 pm 
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Buddhists use a special type of chakra. This is generally called Gift of the Hermit Group chakra, though different monasteries might have different names for it. It is honed through vigorous meditation and training. This chakra is weighted towards spiritual energy, but does not undergo any nature or shape transformation. This prevents shinobi from using Buddhist techniques without the fighting style. Similarly, Buddhists are unfamiliar with nature and shape transformation, preventing them from using ninjutsu without the fighting style.

The domains associated with Buddhism and its powers (with some examples) include:
  • Telekinesis (Self explanatory, avoid things too similar to Almighty Push/Pull)
  • Projection of the Self (See the canon technique, Welcoming Approach: Thousand-Arm Murder)
  • Manipulation of spiritual pressure (Sohei is comprised of strikes imbued with spiritual pressure)
  • Manifestation of positive energies (Battle Meditation from Star Wars)

Tenets are aspects of Buddhism that must, generally, be adhered to, in order for Buddhism to work. These tenets must be followed by all Buddhists for their techniques to work. However, Buddhists are only human, and all humans are prone to error. Only willful and repeated violation of the Buddhist tenets would result in a monk or practitioner losing access to their techniques. Tenets include:
  • Reincarnation
  • Life is suffering
  • Purpose of life is to deal with this suffering
  • Karma
  • Self-Restraint
  • The immortal soul
  • Harmony
  • General goodness
  • Compassion
  • The Four Noble Truths
  • The Eightfold Path

Monks have two techniques that we consider "canon" to their origin. These two techniques are Sohei and Welcoming Approach: Thousand Arm Murder, both of which can be found on the jutsu inforemation page, here.

Monks are masters of Taijutsu and Buddhism, and are able to train those respective fighting styles at 50% off (meaning they can reach Specialist for 500 CP). These bonuses, however, only apply to "pure" monks. A monk that learns a fighting style outside of their origin (such as ninjutsu) loses this half-off discount, and will need to pay the amount they previously saved in order to maintain that level of the previously discounted fighting style(s). Failure to do so will result in them being refunded the CP they have already spent and losing the fighting style.


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 Post subject: Re: Origins
PostPosted: Sun Mar 04, 2018 11:23 pm 
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Samurai are master swordsmen and bowmen. Originally natives to the Land of Iron, they disseminated throughout the world, and now can be found in every village. They are adherents of bushido, their own code of honor.

All samurai receive, upon approval, a mastercrafted daisho, which is a traditional pair of swords. These daisho may have a powerful ability, similar to other mastercrafted weapons (see the crafting page for guidelines). These weapons must be registered and approved, just like any other crafted weapon.

"Pure" samurai, which are samurai who do not learn fighting styles outside of their origin, also receive a 50% decrease in cost to learning the Kenjutsu and Kyujutsu fighting styles (meaning they can reach Specialist for 500 CP). A samurai that learns a fighting style outside of their origin (such as ninjutsu) loses this half-off discount, and will need to pay the amount they previously saved in order to maintain that level of the previously discounted fighting style(s). Failure to do so will result in them being refunded the CP they have already spent and losing the fighting style.

Samurai have access to various origin-exclusive techniques, which can be found here.


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