The Naruto RPG

The Naruto Text Based Role Playing Game
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PostPosted: Fri Feb 05, 2016 3:54 am 
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Organizations:

It should be noted here that while many references are made to Hidden Villages, already established Villages are considered to have any perk or building that is listed at the “Hidden Village” level. They do not have to purchase them, though some events might require them to repair. At some point, the modern criminal needs to admit that going it solo isn’t always the way to go. Indeed, banding together may be the best way to challenge the Five Great Nations’ shinobi might. Alternatively, a peacekeeping force might wish to avoid village constraints and work outside the law to bring evildoers to justice. Some people just want a cool fort and have nothing else to do. Whatever the reason, organizations such as the Akatsuki or what-have-you always pop up from time to time, with various goals and means of accomplishing them. This system provides a way to found such an organization, its rules, constraints, and abilities.

1. Founding your Organization.

Being a founder is actually rather simple. You can give your organization a name and purpose, and ta-da! You’re on your way. Perhaps people are not necessarily interested in your particular cause or they think your name is lacking, however. Fear not, you can still gain a foothold in the shinobi world.

2. Claiming Land

Claiming your bit of land is done IC by you and your potential members. It must be done in a subforum of land not currently occupied by another force (you may attack the other force and defeat or drive them off to claim it, however). Make a topic claiming your land and base of operations, and assuming no one stops you, that land is yours. Note, however, that you must have at least six people in your organization to do this. Don’t have six people? No worries. We’ll get to that part later. For now it is important that you have opened a platform for shinobi world conquest. Or at least, an address to give the pizza guy.

3. Building Your Base of Operations

Ah, now here we get to true mechanics. Once you have your land, one must now understand that the basic Base is about the size of a dockside warehouse and just as well furnished. A Base this size is the default. Bigger and better bases may be built, but they must be purchased using the system below. You must reach your maximum population in a base to build to the next size.

A) The default size (Denoted as "Default" on Info Sheet). You get this one for free (it’s probably already there, just abandoned), but to keep the lights on, so to speak, you must pay a maintenance fee of 10,000 ryo per OOC month. A Base this size won’t accommodate more than six people, so if you wish to have any larger type of organization, you’ll need to build something larger. The Organization’s leader can be anyone, or no one, to purchase this base.

B) This allows another floor to be built onto your building (or a basement to be dug if you wish, denoted as "Basic" on Info Sheet). Basic defenses are purchasable for this Base. This upgrade costs 100,000 ryo, though the upkeep remains the same as the default size at 10,000 ryo. A Base this size will easily accommodate up to ten people. This upgrade takes five OOC days to complete. A D-rank Missing-nin (or its equivalent) must lead the Organization to acquire this upgrade.

C) At the third size (Denoted as "Intermediate" on Info Sheet), the Base can be reasonably called a compound, with multiple spaces for buildings. Typically this would include an armory, a barracks, and an administrative headquarters, but any three buildings may be accommodated. Intermediate defenses may be purchased for this Base. This upgrade costs 1,000,000 ryo, and upkeep increases to 100,000 ryo per month. “Filler” NPC’s may be purchased for this Base. A Base this size will easily accommodate up to fifty people. This upgrade takes ten OOC days to complete. A C-rank Missing-nin (or its equivalent) must lead the Organization to acquire this upgrade.

D) This size is more like an entire section of a city (Denoted as "Advanced" on Info Sheet). Various buildings such as a training area, armory, barracks, administration, prison, and the like can be erected here – any eight buildings. A Defensive Headquarters may be purchased for this Base, allowing up to Advanced Defenses, and up to two *approved* Resources may be gathered if no other faction is gathering resources in the same forum. This upgrade costs 10,000,000 ryo, with an upkeep of 1,000,000 ryo. “Filler” NPC’s may be purchased for this base. A Base this size will easily accommodate a few hundred people. This upgrade takes twenty OOC days to complete. An A-rank Missing-nin – yeah, I skipped B-rank - (or its equivalent) must lead the Organization to acquire this upgrade.

E) This type of base has another name: a Hidden Village (Denoted as such on Info Sheet). Full perks of being established as a Hidden Village are available here, and for 100,000,000 ryo it is yours. Any number of buildings may be purchased for this Base. Village-Level defenses may be purchased for this Base. Your Base upkeep remains the same, however now you must pay for all the same infrastructure that your peers do, requiring you to pay upkeep for your PC members in the same amounts detailed under the Hidden Villages’ rules. NPC Upkeep no longer applies, however, and it is assumed that at this point you have all the NPC’s you need to man any defenses you wish to acquire. As Kage (or title of your choosing) you may now promote, demote, and recruit for your Base and Organization as though it were a Hidden Village – including players registering directly for your Organization. Two more *approved* Resources may be gathered, as well, provided no other faction is gathering resources in the same forum. To make a Hidden Village upgrade, there must not be an already established Hidden Village. You must destroy or absorb them if they are present. “Filler” NPC’s may be purchased for this base. A Hidden Village potentially has thousands of residents. This upgrade takes thirty OOC days to complete. An S-rank Missing-nin (or its equivalent) must lead the organization to acquire this upgrade.

4. Manning your Organization

So, obviously, not everyone in the world is a PC. There are NPC’s as well. These NPC’s can join your organization if you have the room and the scratch. Unique NPC’s are very generic and are for the most part weaker than their equivalent, but have purposes and are sometimes required by certain building or defense types. They cannot kill PC’s. They cannot be harvested for bloodlines or techniques by PC’s. They are obstacles and tools of the Organization system. They also may not be purchased in excess of space available. “Filler” NPC’s are nobodies. They can be bought in job lots.

Additional Note: These are NPCs. They do not get to register items, jutsu, updates, or anything. They are not PCs and cannot be used to benefit a PC by supplying them with techniques, items, contracts, or anything else. They are merely for the purposes specified in the rules which is defending property and engaging PCs.

A) Unique NPC Information –

Unique NPC’s are bought based on their level of competence and are outlined like starting characters where Fighting Styles and stat are concerned.
D-rank are Genin equivalent. Genin and higher ranks can autohit and autokill these henchmen. You’d might as well not bother unless you want cheap bodies to fill roles. 5,000 ryo to buy this little piss ant, and a 1,000 ryo upkeep.

C-rank are Chuunin equivalent. Chuunin and higher ranks can autohit and autokill these henchmen, while Genin need to spend two posts in battle with them to overcome them. 12,500 ryo to buy these generic morons, and a 2,500 ryo upkeep.

B-rank are Jounin equivalent. Jounin and higher ranks can autohit and autokill these henchmen, while Genin need to spend three posts in battle with them, and Chuunin need to spend two posts in battle with them, to overcome them. 25,000 ryo to buy these competent soldiers, and a 5,000 ryo upkeep.

A-rank are ANBU equivalent. ANBU and higher ranks can autohit and autokill these henchmen, while Genin need to spend four posts in battle with them, Chuunin require three posts, and Jounin require two to overcome them. 37,500 ryo to buy these elite warriors, and a 10,000 ryo upkeep.

Note that the post prerequisites based on rank only apply if the PC in question is statistically weaker than the NPC. A Chuunin with 8,000 CP will always defeat a Jounin NPC with 7,000 CP in just one post. The number of posts are guidelines for when a PC is statistically weaker than the NPC in question.

B) “Filler” NPC Information –

“Filler” NPC’s are so generic they don’t even get a rank. The only reason to get them is to fill out your organization’s numbers so that you can always have someone getting your coffee, putting information packets on desks, sitting in the office of the holding cells watching the prisoners, etc. Some upgrades require them. They are sold in two different amounts: 100 or 1,000. 100 filler NPC’s are worth 10,000 ryo, while 1,000 are worth 100,000 ryo. They have no upkeep.


5. Building Information

Buildings have been mentioned several times, and it sounds like something daunting, but really it’s not. Your first building is your original Base and it is always the Administrative Headquarters. Other buildings may be bought when the opportunity and need arises.

[Administrative Headquarters]

This building is the brain and heart of your Base. Any operations taken on are planned and assigned here. A crew of six, one of which must be a PC, is required to man the Administrative Headquarters. C-rank NPC missions are available to be posted by the Organization leader here. There are no upgrades to the Administrative Headquarters. Repairing the Administrative Headquarters requires an investment of 10,000 ryo and one OOC week.

[Armory]

This building allows your NPC soldiers to each have a simple weapon; a kunai knife (or equivalent), to begin with. A crew of one C-rank or higher Unique NPC must be available to man the armory. This requires investment of 20,000 ryo and one OOC week.

[Armory – Level 2]

The level two armory allows a set of basic ninja tools – ten shuriken, a kunai knife, and an explosive tag (or equivalent) for each NPC soldier. A crew of one C-rank or higher Unique NPC must be available to man the level two armory. This upgrade requires investment of an additional 20,000 ryo and one OOC week.

[Armory – Level 3]

The level three armory allows a specialized weapon for each NPC soldier in addition to their basic tools – a katana or bow with arrows (or equivalent), as examples. A crew of one C-rank or higher Unique NPC and a D-rank or higher Unique NPC must be available to man the level three armory. This upgrade requires investment of an additional 20,000 ryo and one OOC week.

[Armory – Level 4]

The level four armory allows basic armor to be issued to each NPC soldier, such as the ninja flak jacket (or equivalent), in addition to the previous tier’s gear. A crew of one C-rank or higher Unique NPC and a D-rank or higher Unique NPC must be available to man the level four armory. This upgrade requires investment of an additional 20,000 ryo and one OOC week.

[Barracks]

This building allows you to store more NPC soldiers than your Base would otherwise accommodate. It doubles the number of people that may be allowed to stay in your Base. A crew of one C-rank or higher Unique NPC is required to man the Barracks. This requires investment of 20,000 ryo and one OOC week.

[Hospital]

This building is the medical unit of your base. Wounds may be treated here free of charge. This requires a crew of a B-rank or higher Unique NPC, a team of three C-rank or higher Unique NPC’s, and a team of three D-rank or higher Unique NPC’s to man the hospital. This requires investment of 500,000 ryo and one OOC week.

[Hospital – Level 2]

The level two hospital is an advanced hospital where wounds may be treated and advanced medical procedures such as implant surgery might take place. This requires a crew of an A-rank or higher Unique NPC, a team of two B-rank or higher Unique NPC’s, a team of five C-rank or higher Unique NPC’s, and a team of five D-rank or higher Unique NPC’s to man. This upgrade requires investment of an additional 500,000 ryo and one OOC week.

[Hospital – Level 3]

The level three hospital is a state of the art facility complete with the ability to store and preserve tissue, treat wounds, and accommodate advanced medical procedures such as implant surgery. A PC Ijutsu Specialist must be in the Organization to acquire this upgrade, while day to day upkeep requires the same crew as the level two hospital. This upgrade requires investment of an additional 1,000,000 ryo and one OOC week.

[Academy]

This building allows the Organization to buy D-rank Unique NPC’s for half the cost. Five C-rank or higher Unique NPC’s must be available to run the academy. This requires an investment of 10,000 ryo and one OOC week.

[Academy – Level 2]

The level two academy allows the Organization to negate the upkeep of D-rank Unique NPC’s. The crew is the same as the level one academy. The Training Grounds building is required for this upgrade. This requires an additional 10,000 ryo investment, and one OOC week.

[Training Grounds]

This building is actually a designated area where your members can train their techniques. It is not immediately beneficial, but it is the one portion of your Base that never has to be repaired, so funneling attacks to this location could behoove the Organization. This requires an investment of 5,000 ryo.

[Marketplace]

This building authorizes you to have your own stickied Marketplace topic in your Base. People can buy things in this location, rather than needing to go to a village where some peoples’ presence may not be welcome. A “Filler” NPC population of 1000 is required for this building. The bank building is required for this building. This convenience requires a one-time investment of 1,000,000 ryo and one OOC week.

[Intelligence Office]

This building allows for the interrogation of prisoners via the Mind Reading technique. Because the correct machinery is in place, this can be done safely and with relative quickness. Other methods of advanced interrogation techniques are also easily done here, such as waterboarding, sleep and sensory deprivation, and intense, unrewarding physical labor. An A-rank Unique NPC and a team of six B-rank Unique NPC’s must crew the Intelligence Office. The level two armory is required for this building. The level two hospital is required for this building. This requires an investment of 500,000 ryo and one OOC week.

[Bank]

This building, despite its reputation as an attractor of degenerates, is useful to the Organization. All ryo stored in the bank follows all of the bank’s rules. For banking rules see this post. A “Filler” NPC population of 100 is required for this building. To establish a bank, an investment of 500,000 ryo is required.

[Defensive Headquarters]

This building is required for the purchase of Advanced Defenses or Village-Level Defenses. The Intelligence Office is required for this building. A team of two B-rank or higher Unique NPC’s and ten D-rank or higher Unique NPC’s are required for this building. This requires an investment of 100,000 ryo and one OOC week.

[Events Arena]

This building is required for hosting any Events to attract attention and possible legitimacy for the Base. The level two academy is required for this building. This requires an investment of 100,000 ryo and one OOC week.

More buildings may be added at need.

6. Defenses

Defenses are mostly subjective and are in many ways up to the creativity of the Organization and its leader. There are some basic guidelines to follow, however. Most defenses have a Basic, Intermediate, Advanced, and Village-Level version. Basic defenses cost 1,000 ryo. Intermediate defenses cost 10,000 ryo. Advanced defenses cost 100,000 ryo. Village-Level defenses cost 1,000,000 ryo. You pay the full cost each time, not the difference, if you are upgrading existing defenses.

A) Walls

Walls are just that. Walls. They protect the stuff inside – namely, your Base.

Basic – A chain link fence with a ring of barbed wire about the top, about ten feet tall. It’s not really impressive, but anyone entering your base will need to post here first rather than just walking straight in, so at least there’s that. They will have to leave via your chain link gate, too.

Intermediate – Quite a bit better, these walls are at least sturdy concrete about six inches thick and a heavy wooden gate. Maybe even a moat with a drawbridge. Get creative, but don’t go wild yet.

Advanced – These are more like the giant walls of Konoha, standing proud against most attacks. There is likely a large defensive measure such as a pit or natural defensive structure such as a cliff face that you can now take advantage of.

Village-Level – Next level things like Reverse-summon access from a hidden panel or underground paths into the village proper that can be collapsed if attacked, underwater Bases, that sort of thing constitutes the type of defense that Village-Level walls can accomplish.

B) Secretive Nature

It’s pretty likely you want your Base to be hidden from prying eyes. This defense tells you just how well you are allowed to accomplish that.

Basic – You’ve painted the area the same color as the surrounding ground so it is more difficult to get an aerial view. Your place is away from prying eyes, and you’ve made sure to keep it from producing too much noise or visible pollution. Someone could still probably stumble on it, though.

Intermediate – It’s in the middle of the forest and well hidden, or maybe just on an isolated island. Maybe it’s in a desert cave. Whatever the flavor, it’s pretty unlikely someone would just find you.

Advanced – Even those that know about your base would find it difficult to locate. It’s truly secret. Only someone directly looking for it with a very good IC reason to suspect its location will find it.

Village-Level – At this point they should give up looking. They won’t find it unless its location is released to them, or they have some incredible tracking skills indeed. Unless there is some obvious, glaring flaw in your method, finding your base should be quite the undertaking.

C) Sensory

Sensory is like an early warning system against invaders. You have some kind of barrier or technique that allows you to know when someone that isn’t your own is approaching. Note on this defense: you must have a PC with the Sensory ability or a special technique that mimics it in the Organization to adopt this defense.

Basic – Your Sensory PC’s are considered to have their Sensory Technique active while inside your base. It’s not much, but it’s something.

Intermediate – The base has some Sensory ninja spread about it and thus will know a stranger in the Administrative Headquarters even if the Sensory PC isn’t present, and will promptly alert the nearest PC.

Advanced – A team of Sensors at each major infiltration point and in each building protects the interests of your Organization and will promptly alert the nearest PC.

Village-level – You have something like Pain’s Rain Tiger at Will or the Sensing Barrier of Konoha available at all times. Hiding one’s presence is nigh-impossible in your Base.

D) Traps

Basic - These traps aren't exactly great. Maybe a little punji pit or some snares. It's best if you try and use them during a fight than rely on them to stop enemies on their own.

Intermediate - Maybe a few Time-Release seals with C-rank techniques to catch opponents unawares in addition to your Basic traps or the like.

Advanced - Rooms that trap the opponent, Time-Release Reverse Summons for contract holders, you can use your imagination.

Village-Level - Techniques that can automatically attack enemies (though not automatically hit). Very complex traps and defenses are available at this level.

7. Claiming Additional Land

After your Base has gotten to the point where you are able to claim Resources for it, you can be said to effectively control the subforum in which your Base is located. You can write up your own description for the subforum itself, and gain separate forums inside the subforum land for your Base's locations. You must write and submit your own descriptions for each (pertaining to your level of Base, defenses, and buildings - don't go overboard). When maximum population in this level of Base is reached, one may extend their reach to another subforum with an investment of 10,000,000 ryo and a "Filler" NPC purchase of 1,000 to represent towns and other areas under your control. This grants the right to also write its description, and another Organization must attack and take over this land before they may begin their own Base in that subforum. Promoting to Hidden Village level allows control of the rest of the subforums in the same fashion.

8. Damage and Repair

A section is considered "Damaged" if a battle takes place there and, in RP, it is harmed enough to constitute major disruption. A fight at the hospital that blows up a floor of said hospital is one such disruption, a hole in the walls, etc. Damage takes half the total investment of ryo and OOC time to repair. Any Unique NPC's required to run the building that are killed must also be re-hired. At the Hidden Village level, the NPC requirement may be waved. Populations may also be damaged, and "Filler" NPC's may be killed in great enough number to constitute the purchase of new lots. Discretion is advised here. Hidden Villages do not have to pay for "Filler" NPC's lost this way, however look below.

A section is considered "Destroyed" if a successful attack defeats the defenders and then goes on to actually destroy an important building, such as the Bank or the Administrative Headquarters. The building must be repurchased entirely in this case, and even Hidden Villages must pay for a "Filler" NPC lot of 100 persons per building destroyed when rebuilding them.

The various targets for Damage and Destruction are population, buildings, and defenses. Villages do not need to worry about population unless buildings are destroyed, or in the case of total Village Destruction (in which case, GG, start over). Other types of Base are vulnerable to all three.

9. Additional Information

Multiple projects may be constructed/repaired at the same time, however this number is limited by population. For each 100 population, a second unit may be built during the same time period. For example, Akatsuki's Administrative Building is burned down, the Hospital is damaged, and they need to upgrade their armory. If they have a population of at least 300, the repair time may be done all in the same period.

NPC's must be acknowledged by attacking forces. They must deal with them appropriately. Furthermore, if an Organization wants its Unique NPC's to come deal with intruders that aren't in the location the NPC's are stationed, or they want to save those NPC's from certain death in the face of a PC, they must take over those NPC's and move them to the location they want defended. Already Established Hidden Villages may outline in their defenses which kinds of NPC's may respond where, but keep in mind that a building's required NPC's must be replaced if moved from their post and killed. This is an exception to the rule that Hidden Villages do not need to buy Unique NPC's.

Even if a base upgrades to Hidden Village, they must still buy any buildings they want that they do not have, including requirements, etc. If you are uncertain if you need to buy a certain thing or not, feel free to ask a staff member or just err on the side of caution.


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 Post subject: Re: Economy
PostPosted: Fri Feb 05, 2016 3:57 am 
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Banking

Each village is required to maintain at least one bank, where the village's funds are to be stored. Members of a village may also keep their personal funds in the village's bank, though unlike in real life any amount can be withdrawn at any time for no penalty. Characters must withdraw money in-character before they are allowed to exchange it (for weapons from NPC sources, with other characters, to player character craftsmen, etc.).

Money is not an untouchable, intangible substance within, and all funds must be kept somewhere in-character, whether it be in the bank or on a character's person.

Banks have three different levels of security, with each after the first altering the 48-hour rule as it relates to stealing money from the bank:
  • Level One Defense – Forty-eight (48) hours must pass before money can be stolen from the bank.
  • Level Two Defense – Seventy-two (72) hours must pass before money can be stolen from the bank.
  • Level Three Defense – Ninety-six (96) hours must pass before money can be stolen from the bank.

The prices in upkeep, per month, are 500,000 ryō, 1,000,000 ryō, and 2,000,000 ryō respectively. If upkeep on a village's bank for a month cannot be paid (or hasn't been paid), the security that it would otherwise provide for its funds is made null.

Money kept in a bank by player characters accrues 5% interest every month (though this interest does not deduct funds from the village).

Kage are suggested to pay a shinobi in their village a monthly salary to be the "village treasurer"; of course, they can take this job for themselves if they so choose. The village treasurer will be responsible for handling all finances within the village and bank, including calculating interest for the funds of each character with money in the village's bank.


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 Post subject: Organization System
PostPosted: Tue Sep 26, 2017 12:43 am 
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Village Funds

Note ~ Unlike the above information about banking and organizations' structures, information below is likely only necessary to understand if you are either the leader of a village, the leader of an organization, or in charge of a village's finances.

Village funds refer to the income and expenses of any of the major factions on the site, whose details must be calculated at the end of every month (or, as is more commonly done, at the beginning of the subsequent month). By default, the leader of a village or organization is responsible for this, but they may pay another character to do the sums for them. Failure to track your village's funds in a timely fashion every month will result in penalties to your village's economy.



Income

When the Hidden Villages were first founded, they were able to support themselves by the pay received for completing missions issued to them by 3rd parties and their local daimyō. In the modern era, no longer are the ever-expanding military complexes of the continent able to sustain and grow based solely on funds generated by work provided by exterior sources. Instead, the bulk of villages' incomes are dependent on the export of various resources. Controlling and manipulating resources is a process vital to each village's economy. Conversely, manipulating or sabotaging the resources of other nations can have an affect similar to a coup d'état.

Below, the primary exports of each village are listed:

Kemurigakure no Sato
  • Rice: Produced at four (4) primary fields, located in each cardinal direction around the village. They each produce 1,000,000 ryō from their sale of goods every month. These are located at (32,24), (33,22), (32,21), and (30,22) on the map.
  • Medical Supplies: Manufactured at a laboratory north of Amegakure. The lab produces a 1,000,000 ryō from its sale of goods every month. This is located at (19,16) on the map.

Kirigakure no Sato
  • Fish: Netted along four (4) primary routes, which begin at each cardinal direction around the village. Each produces 500,000 ryō from the sale of goods every month. These are located at (57,6), (63,10), (57,16), and (52,10) on the map.
  • Spices: Produced at two (2) main farms, located to the south-east and the south-west of the village. Each produces 1,500,000 ryō from the sale of goods every month. These are located at (59,8) and (56,9) on the map.

Konohagakure no Sato
  • High-Quality Timber: Hewn at three (3) primary mills, located to the north, to the east, and to the south of the village. Each produces 1,000,000 ryō from the sale of goods every month. These are located at (29,17), (35,15), and (30,11) on the map.
  • Rice: Produced at two (2) primary fields, located to the north-east and the north-west of the village. They each produce 1,000,000 ryō from their sale of goods every month. These are located at (26,18) and (33,17) on the map.

Sunagakure no Sato
  • Spices: Produced at two (2) main farms, located to the north and the east of the village. Each produces 1,000,000 ryō from the sale of goods every month. These are located at (14,9) and (17,5) on the map.
  • Glass: Produced at two (2) primary mines, located around the Glass Plateau. Each produces 1,500,000 ryō from the sale of goods every month. These are located at (10,17) and (12,16) on the map.

Kumogakure no Sato
  • Silk: Produced at four (4) primary sericultures, located to the west, to the north, to the northwest, and to the southwest of the village. Each produces 1,000,000 ryō from the sale of goods every month. These are located at (46,28), (49,31), (45,32), and (44,25) on the map.
  • Fish: Netted along two (2) primary rivers, located to the south and to the south-east of the village. Each produces 500,000 ryō from the sale of goods every month. These are located at (49,26) and (52,25) on the map.

The below village's resources are listed for posterity, but its status as NPC villages currently inhibits its presence from affecting gameplay in other villages (though this may change in the future):

Iwagakure no Sato
  • Iron Ore: Produced at two (2) primary mines, located to north-east and to the north-west of the village. Each produces 1,000,000 ryō from the sale of goods every month. These are located at (21,28) and (16,29) on the map.
  • Precious Gems: Produced at two (2) primary mines, located to the east and to the south-west of the village. Each produces 1,500,000 ryō from the sale of goods every month. These are located at (22,27) and (14,24) on the map.

If a collection point for one of a village's resources is unable to produce goods for whatever reason, or to ship them out, then it will not be able to produce income at the end of the month. Also note that it is possible to increase the value of your own village's resources by sabotaging the same type resource belonging to a different village. The increase in value is typically proportional to the value you damage, and a member of Staff will make note of instances where this is not the case (e.g. Konohagakure sabotages three (3) of Kemurigakure's rice fields, thus increasing the total value of their own rice fields by 3,000,000 ryō).



Expenses

Running a military complex can never be free. The expenses that a village needs to pay are based on several things: the number of actual villages that you operate (if you have occupied the villages of another land), the number of active characters within the village, and a handful of other factors. If a village's expenses exceed its income, then the remaining balance is deducted first from the village's reserves. If the village's expenses both exceed its income and the amount remaining in its reserves, the village can either take out a loan with another village or properly face up to the consequences of being unable to pay (which can vary in severity, though will often amount to the dissolution of the village).

  • Village Maintenance: 1,000,000 ryō every month. This is the cost of maintaining daily operations in the village. Failure to pay this results in crumbling fortifications and a breakdown of the village's bureaucracy.
  • Soldier Maintenance: Soldier Maintenance is based on how many active characters your village has (as per the Activity Rules at the bottom of the General Rules page), and must be paid in order to properly supply the village's armed forces. Inability to pay Soldier Maintenance results in any benefits that the village would otherwise be able to provide to those loyal to it to become null (most notable from among which, though not alone, is the inability for the village's "leader" to promote their "subordinates").
    • Genin: 10,000 ryō per month
    • Chūnin: 25,000 ryō per month
    • Jōnin: 50,000 ryō per month
    • ANBU: 75,000 ryō per month
    • Kage: 90,000 ryō per month
  • Salaries: Salaries are payments given to characters by their village. Though there is no set rule or requirements for how, who, when, and for what a village delivers salaries, the most common form of salary payment issued by villages is that done for the completion of missions (or occasionally, though in a much more clandestine manner, as payment to foreign shinobi for the fulfillment of a bounty). Failure to pay salaries has no formal consequence, though shinobi are not unknown to switch allegiances for consistent payment.
  • Unintegrated Territory Maintenance: Maintaining an occupied foreign territory is more costly than normal maintenance. Until such time as the occupied territory is declared fully integrated, maintenance for the occupied village and characters within costs double the normal amount. The length of integration can vary greatly depending on the cooperation of the occupied players and the might of the occupiers, as such the time it takes to integrate is decided on a case by case basis. Failure to pay unintegrated maintenance can result in full-scale rebellions.


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