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 Post subject: Fame and Infamy
PostPosted: Wed Jun 18, 2014 2:48 pm 
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Gathering Fame and Infamy

Fame and Infamy points are garnered based on actions, and kept track of in characters' update threads, in the same fashion as Character Points. Different kinds of actions garner different amounts of Fame and Infamy, which are to be kept track of separately. Just as with Character Points, people may request bonus Fame or Infamy for their actions. Remember the rule of cool.

If an event would garner you Fame or Infamy while not being publicly known to be you (i.e secretly stealing village techniques, assassinating another shinobi while masked, etc.), you will still receive Infamy or Fame points for recognition and reward purposes, but knowledge of your involvement will still remain secret in-character. Think of scenarios such as those attributed to Jack the Ripper. Everyone knows who "he" is, but there is no unified account of what he actually looks like. Thus, your "legend", be it told in tales of wonderful adventure or infamous stabbings, would be the subject of the fame, rather than you. Instead of Julie having stolen Konoha's techniques, a mysterious figure did so, but Julie still receives Fame points, so that she may obtain rewards, as well as for the purpose of the 'mysterious figure' becoming famous.

Fame and Infamy points offer very potent mid-game and late-game bonuses, but late-game bonuses are generally incredibly hard to acquire because of the large amounts of points needed.

To receive points for completing a mission, you must be of that mission's tier (D+ for genin, C+ for chūnin , B+ for jōnin, etc.). No one cares if a jōnin completes a D-Rank.

Additionally, if you kill another character, you receive 50% of their total Fame + Infamy score (a score typically referred to as "Renown").

Certain characteristics, like a missing-nin's rank, are tied to scores like Infamy.

Note: If someone is promoted by several ranks at once, (i.e, genin to jōnin) they do not receive the bonus for becoming a chūnin. They simply receive the fame bonus for becoming a jōnin.



100 Fame
  • Completing a C-Rank PC Mission
  • Competing in the Chūnin Exams
  • Passing the Chūnin Exams
  • Participating in minor combat
  • Allowing an opponent to flee (being unable to prevent their escape does not qualify)
200 Fame
  • Completing a B-Rank PC Mission
  • Being promoted from chūnin to jōnin
  • Participating in an extensive or fierce battle
  • Participating in a major event (a Kage Summit, Inter-Village Festival, etc.)
  • Rendering an enemy captured, incapacitated, or dead of genin or chūnin rank, in a battle sanctioned (or that would be sanctioned) by your village.
300 Fame
  • Completing an A-Rank PC Mission
  • Being promoted to the rank of ANBU
  • Rendering an enemy captured, incapacitated, or dead of jōnin or ANBU rank, in a battle sanctioned (or that would be sanctioned) by your village.
400 Fame
  • Completing an S-Rank PC Mission
  • Becoming the Kage of a village
  • Rendering an enemy Kage (or S-Rank Missing-nin) captured, incapacitated, or dead in combat, in a battle sanctioned (or that would be sanctioned) by your village.
  • Killing or capturing a jinchūriki or bijū for reasons sanctioned by (or that would be sanctioned by) your village


10 Infamy
  • For every five posts made inside a country that is hostile to you for reasons beyond conflict between villages, you may claim 10 infamy. (i.e. the non-sanctioned murder of someone inside that country)
100 Infamy
  • Assault on or attempted murder of a genin or chūnin for reasons not sanctioned by your village or by default as a lack thereof
  • Defecting from your village, regardless of whether you have or have not obtained permission from leadership, as the process leaves a black stain on anyone's honor
  • Kidnapping another PC for reason) not sanctioned by your village or by default as a lack thereof
200 Infamy
  • The successful murder of a genin or chūnin for reasons not sanctioned by your village or by default as a lack thereof
  • Partial destruction of a village
  • Assault on or attempted murder of a jōnin or ANBU for reasons not sanctioned by your village or by default as a lack thereof
  • Joining a known criminal organization
300 Infamy
  • Being the founder or a founding member of a criminal organization
  • Stealing a village's exclusive technique for reasons not sanctioned by your village or by default as a lack thereof (this condition is not cumulative if more than one are stolen at a single time)
  • Assault on or attempted murder of a Kage for reasons not sanctioned by your village or by default as a lack thereof
  • Successful murder of a jōnin or ANBU for reasons not sanctioned by your village or by default as a lack thereof
  • Interrupting a major event (e.g. a Kage Summit) violently or with threat of violence
  • Stealing a bloodline from a person or village for reasons not sanctioned by your village or by default as a lack thereof (this involves also the successful implantation of the stolen bloodline, not just the slaying of the person from whom the bloodline was taken)
500 Infamy
  • Successful killing of a Kage or specially-marked ninja (i.e. claimants to the title of Kage or a designated, titled shinobi like the Sannin) for reasons not sanctioned by your village or by default as a lack thereof
  • Complete destruction of a village
  • Stealing all of a village's exclusive techniques (either at once or separately over time) for reasons not sanctioned by your village or by default as a lack thereof
  • The capture or slaying of a jinchūriki or bijū for reasons not sanctioned by your village or by default as a lack thereof


Special Ways to Gather Fame or Infamy
  • Defeating another PC grants the victor 50% of the victim's Renown (again, their combined Fame and Infamy scores) as either Fame or Infamy (depending on whether the killing was sanctioned or not).
  • A craftsman receives 50% of the value that a person that kills with one of the craftsmen's weapons or poisons receives for that killing. In other words, a craftsman receives one-quarter of the Renown of a person killed with their weapon. Note that you cannot get credit both for killing a person and for being the craftsman if you use your own weapon.
  • The creator of an antidote that prevents death of a player receives 25% of the Renown of the player whose life they have saved. Note that this means of acquiring Fame will be watched carefully and judged on the validity of each case in order to prevent set-ups for fame hoarding.


Fame Rewards

Fame tracks deeds done in service of your village, or as actions towards its interests. It is, in general, easier to obtain than Infamy, and thus it gives slightly less potent rewards. Fame, while not expressly "good guy" points, marks the actions you do for a village, and thus sanctioned by a higher authority. What a character does for Fame points, regardless of the morality of the actions themselves, is resultant of their job as a shinobi in obeying the village and its leaders.

Rewards that cost 300 Fame
1) You gain an NPC follower (whether a pet animal or someone who is constantly in your debt). This follower can accomplish baseline errands for you (shopping, letter delivery), but cannot be used for combat or advanced assignments.
Your accomplishments have earned you loyal companions.
2) 1,000,000 ryō.
Heroism, more often than not, is profitable.

Rewards that cost 750 Fame
1) 5,000,000 ryō.
Your travels have allowed you to encounter many people and the riches they have to offer.
2) One M/W/F point (this is purchasable once).
You have mastered your limitations, and perhaps given the proper situation, can push past them.
3) You may learn a single technique that you do not have the proper Fighting Style to learn (though the technique must still be of your origin, and be of C Rank or below; this is purchasable once).
Your talents dabble in unforeseeable fields.

Rewards that cost 1,200 Fame
1) 10,000,000 ryō.
Your accolades earn you fame across the world, but also valuable finance.
2) You may learn a single technique that you do not have the proper Fighting Style to learn (though the technique must still be of your origin, and be of B Rank or below; this is purchasable once).
You have learned from all walks of life.

Rewards that cost 2,000 Fame
1) Two M/W/F points (unlimited amount of purchases, unlike the version available at 750 Fame).
You have mastered yourself. Now, you use your knowledge to master your enemy.
2) You make take an additional Special Ability without an accompanying flaw, or you may remove one of your flaws without losing the associated Special Ability.
Your skills include traits that others would be envious to have.
3) You may learn a single technique that you do not have the proper Fighting Style to learn (though the technique must still be of your origin, and be of A Rank or below; this is purchasable once).
Recognizing the strength of others has developed your own.

Rewards that cost 3,500 Fame
1) A permanent advantage to any Attribute. This may push that Attribute past Godlike, though not beyond Godlike with a Major Advantage (this is purchasable once).
You are the stuff of legends, and have practically ascended into godhood.
2) Your Restricted Points cap is increased by five, to a total of 25.
All are awed by the power you have acquired on your journey.

Infamy Rewards

Infamy is granted for engaging in dastardly deeds. These actions are done generally for one's own satisfaction or personal interest, and are not sanctioned by their village. The accolades of missing-nin are almost always tied to Infamy rather than Fame. Unlike Fame points, which are free from moral guidelines, Infamy is almost always given for dirtier deeds, and can likely be considered "evil points."

Rewards that cost 200 Infamy
1) You gain an NPC follower (whether a pet animal or someone who is constantly in your debt). This follower can accomplish baseline errands for you (shopping, letter delivery), but cannot be used for combat or advanced assignments.
Your accomplishments have ushered you loyal minions.
2) 1,000,000 ryō.
You retain much of what you learn—and earn.

Rewards that cost 500 Infamy
1) 5,000,000 ryō.
You've learned how to get away with the perfect crime.
2) You have created an undercover network in a hidden village of your choice, allowing you to gain knowledge of one entire topic that happens inside of a village per purchase of this benefit. Can't be used on kage offices or village gates.
Your informants stretch far and wide, extending even into the greatest villages.

Rewards that cost 800 Infamy
1) 10,000,000 ryō.
You have left a wake of terror in your path, from which you have plundered and profited.
2) One M/W/F point (this is purchasable once).
Not even your mortal limits will stop your conquest.
3) You may learn a single technique that you do not have the proper Fighting Style to learn (though the technique must still be of your origin, and be of C Rank or below; this is purchasable once).
Your talents dabble in unforeseeable fields.

Rewards that cost 1,000 Infamy
1) 20,000,000 ryō.
You strike fear into the hearts of every daimyō, whose riches are forfeit to your rise.
2) You may learn a single technique that you do not have the proper Fighting Style to learn (though the technique must still be of your origin, and be of B-Rank or below; this is purchasable once).
Your mastery extends beyond your bounds.

Rewards that cost 1,300 Infamy
1) One M/W/F point (unlimited amount of purchases, unlike the version available at 800 Infamy).
You are nigh-immortal.
2) You make take an additional Special Ability without an accompanying flaw, or you may remove one of your flaws without losing the associated Special Ability.
Your skills include traits that others would be envious to have.
3) You may learn a single technique that you do not have the proper Fighting Style to learn (though the technique must still be of your origin, and be of A-Rank or below; this is purchasable once).
Stealing another's strength adds to your own.

Rewards that cost 2,500 Infamy
1) A permanent advantage to any Attribute. This may push that Attribute past Godlike, though not beyond Godlike with a Major Advantage (this is purchasable once).
Tales of your conquest will be told for all time. You are the stuff of nightmares.
2) Your Restricted Points cap is increased by five, to a total of 25.
All are awed by the power you have acquired on your journey.


Special Rewards

Additionally, one may choose to spend their Fame or Infamy on a 1:1 basis for Character Points, up to a total of 1,000. Thereafter the price increases to 2:1 (Fame/Infamy:Character Points).




Renown

One's total combined Fame and Infamy scores, called Renown, determines the ease with which a character (or their alias) is recognized, regardless of other characters' Wisdom. Renown is also the determining factor in some instances of Fame or Infamy gains, and affects characters' Active Character Points caps.

At 500 Renown,
you are recognizable at sight in your village or by those with of Legendary Wisdom.

At 1,000 Renown,
you are recognizable at sight in your village or by those with Masterful Wisdom.

At 1,500 Renown,
you are recognizable at sight by those with at least Proficient Wisdom.

At 2,000 Renown,
all know of you, and either hail you as a legend or a demon. Those with Poor Wisdom may recognize your name, but would not know or remember hearing of your abilities, style of combat, or even if your Renown is made primarily of Fame or of Infamy.

Note on Characters' ACP Caps: Your the cap on your Active Character Point is increased by a number equal to your combined Fame and Infamy, up to a total of an additional 5,000 Active Character Points. This does not give you Character Points to spend, it simply increases the maximum amount you are allowed to spend. For example, if you have 2,500 combined Renown, your Active Character Point cap is 17,500.



Missing-nin Ranks

Below 200 Infamy
D-Rank Missing-nin

Above 200, Below 750 Infamy
C-Rank Missing-nin

Above 750, below 1,500 Infamy
B-Rank Missing-nin

Above 1500, below 2,500 Infamy
A-Rank Missing-nin

Above 2,500 Infamy
S-Rank Missing-nin


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