The Naruto RPG

The Naruto Text Based Role Playing Game
It is currently Wed Sep 18, 2019 7:33 am

All times are UTC-04:00




Post new topic  Reply to topic  [ 19 posts ] 
Author Message
PostPosted: Sun Jul 21, 2019 7:39 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
Figured I would work on this now.
The pieces of Shabranigdo

Signed by:
Nido Kokoro

Contract Type:
Spirit, blood

Species:
humanoid spirits

Contract Abilities:
Flight, regeneration, Poison, and Sensory

Contract Description:
The shards of Shabranigdo take the form of their previous summoners. Having lost their lives and bodies they now exist as puppets for Shabranigdo's destruction; parodied around as puppets of their former self; however, bonding with so many bodies and minds has caused the shards of the spirit of destruction to become more enigmatic, and less overtly destructive. These puppets exist within another dimension naturally, but are summoned and sustained through their summoner; only existing in this realm as long as their summoner does, inspiring cooperation despite their destructive nature. Still the pieces of Shabranigdo always seems to claim their summoner in the end.


Last edited by Akbar on Sun Aug 11, 2019 2:57 pm, edited 2 times in total.

Top
   
PostPosted: Mon Jul 22, 2019 2:36 am 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
Name: Graham
Rank: B
Contract Abilities: (list the CAs of the contract to which the summon belongs)

Flight: All of the shards of Shabranigdo contain the power of telekinetic flight. Rather than using strength for the purposes of lifting objects it uses wisdom, as it is the product of their will not their brawn, and for every tier above average they can lift an additional object for a cost. They also contain the ability to resist being moved by movement based jutsu by expending stamina points equal to the cost of the technique. This does not resist any damage merely being moved. For being hit with a physical attack the cost is the same as the durability damage the attack would do. It should be noted while they don't have to touch the objects that float along with with them, they must remain within two meters of what they are carrying.

The cost for floating objects is as follows: E rank cost (none) for 5 pound objects D rank stamina cost for 10 pound objects, a C rank for 50 pound objects a B rank for 100 pound objects, an A rank for 150 pound objects and an S rank for 250 pound objects. with the item limit dropping for each rank of object.
average lets them carry 1 E rank object
proficient lets them carry 2 e ranks or 1 D rank,
Masterful lets them carry 3 e ranks, 2 D ranks, or 1 C rank object,
epic lets them carry 4 e ranks 3 D ranks 2 C ranks, or 1 B rank
Legendary 5 e ranks, 4 d ranks, 3 c ranks, or 2 B rank, or 1 A rank
Godlike 6 e ranks, 5 d ranks 4 c ranks, 3 b ranks, 2 A ranks, or 1 S rank



Poison: Graham breathes a Journeyman's poison in the form of a noxious plume of necrotic gas, that reeks like thick alcohol. this potent poison causes those who enter melee combat without proper protection (within 3 meters) to suffer from a minor disadvantage to reflex's and coordination for each post they remain in melee combat with him. This poison lasts for 6 posts after the user is no longer near him, with each tier above average constitution reducing its duration by 1 post, capped at masterful

Regeneration: Cursed with a body that just won't quit Shabranigdo's puppets pull themselves back together again despite their desire to fall apart. When damaged the remnants of Graham seems to rail against his new life letting out a cacophony of moans and shriek as he pulls himself back together again.

Sensory: The shards of Shabranigdo have a peculiar understanding of destruction. Each one can analyze the nature of of a destroyed object, area, or destructive force and understand why, and how it happened as they establish a sympathetic link with the left over residue of the spiritual chakra that was used, due to their own destructive spiritual nature.

Description: The summon appears as a drunken pirate with a plagued look in his eye, wielding a scimitar and a bottle of Jin that he seems to always be taking reckless swigs from. He wears thick boots and dyed leather pants and a thick reinforced leather overcoat. Outside of combat his personality still resembles his drunken womenizing self, with a penchant for committing crimes and playing games. Though in combat this all fades away as a pale facade of what he really is.
Image

Attributes:
Strength: masterful
Constitution: masterful
Reflex: masterful
Coordination: masterful
Wisdom: masterful

Techniques:
Combination Transformation B rank 200

Annihilation aura S rank 500
Body Flicker D rank 50

CP Total: 6000


Name: Annihilation aura
Rank: S
Cost: 20, 15
Range: 0
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Hiden, kuchiyose
Handsigns: A scream three hand seals long
Lore/Flavor: Graham's body is overwhelmed by the spirit that puppets it, as the body is then flushed with destructive yin chakra that forces the body to more efficiently and more directly conform to the spirit's demands. It becomes faster violent and more efficient due to a lack of concern for the form it exists in.
Description: A violent purple chakra weaves its way throughout the body turning Graham's poisonous breath green, his body grey like that of a bloated corpse and makes him give off a pale sheen that makes him glow in the dark. This booster grants him a tier to strength reflex's and coordination as his body bends and twists without regard for his own health to keep up with his opponents.
Drawbacks: Graham cannot hide while this technique is active literally glowing in the dark, Furthermore his poisonous breath becomes visible and pronounced making it much more obvious than before.


Last edited by Akbar on Thu Sep 05, 2019 1:16 pm, edited 8 times in total.

Top
   
PostPosted: Mon Jul 22, 2019 4:03 am 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
Name: Chimamire
Rank: A
Contract Abilities:

Flight: All of the shards of Shabranigdo contain the power of telekinetic flight. Rather than using strength for the purposes of lifting objects it uses wisdom, as it is the product of their will not their brawn, and for every tier above average they can lift an additional object for a cost. They also contain the ability to resist being moved by movement based jutsu by expending stamina points equal to the cost of the technique. This does not resist any damage merely being moved. For being hit with a physical attack the cost is the same as the durability damage the attack would do. It should be noted while they don't have to touch the objects that float along with with them, they must remain within two meters of what they are carrying.

The cost for floating objects is as follows: E rank cost (none) for 5 pound objects D rank stamina cost for 10 pound objects, a C rank for 50 pound objects a B rank for 100 pound objects, an A rank for 150 pound objects and an S rank for 250 pound objects. with the item limit dropping for each rank of object.
average lets them carry 1 E rank object
proficient lets them carry 2 e ranks or 1 D rank,
Masterful lets them carry 3 e ranks, 2 D ranks, or 1 C rank object,
epic lets them carry 4 e ranks 3 D ranks 2 C ranks, or 1 B rank
Legendary 5 e ranks, 4 d ranks, 3 c ranks, or 2 B rank, or 1 A rank
Godlike 6 e ranks, 5 d ranks 4 c ranks, 3 b ranks, 2 A ranks, or 1 S rank

Poison: Chimamire's body is coated in a thick dusty poison that seems to fall off of him like the sediment of something that was long buried. It is a venomous compound and when it reacts with blood it disorients the one who was hit by it reducing their coordination and wisdom by a minor disadvantage for every hit they receive. This venom lasts for 6 posts after the user has no longer been in contact with it. with each tier above average constitution reducing its duration by 1 post, those above masterful aren't effected.

Sensory: The shards of Shabranigdo have a peculiar understanding of destruction. Each one can analyze the nature of of a destroyed object, area, or destructive force and understand why, and how it happened as they establish a sympathetic link with the left over residue of the spiritual chakra that was used, due to their own destructive spiritual nature.

Regeneration: Chimamire has long since grown numb to the pain of regeneration letting out a strained groan every time it occurs as his body quickly recovers any damage it takes.

Description: Chimamire takes on a form that is almost considered a demonic parody of what a human might look like. Being easily eight feet tall and with skin that looks like chiseled granite Chimamire can easily be seen for the moster he is. Inspite of this he wears a leather tunic, leather, short pants, Steel wrist guards, and shoulder pads for blocking attacks with his well muscled arms. Chimamire's will is too great to be merely subverted by the destructive spirit that commands his now deceased form, but resisting its power has taken its toll on the man. His desires now always linger towards destruction and violence, willing to throw himself into any fight and willing to start a fight at a moments notice. Despite this fact he holds himself to his own code of ethics with the Nindo: The greatest destruction requires the greatest purpose and will willfully avoid causing mindless chaos despite his nature.

Image
Attributes:
Strength: Epic
Constitution: masterful
Reflex: Epic
Coordination: Epic
Wisdom: proficient

Techniques:
Combination transformation B rank 200
Strength which Annihilates all else A rank 300
Genjutsu Dissipation C rank 100
Dynamic Entry D rank 50

CP Total: 8000

Name: Strength which Annihilates all else
Rank: A
Cost: 15, 10 upkeep
Range: 5 meters
Type: Taijutsu
Sub-type: (Offensive
Elemental Affinity: N/A
Notation: Hiden
Handsigns: N/A
Lore/Flavor: A more violent and destrucive version of Chakra enhanced strength Chimamire believed the traditional version could be further weaponized by turning the explosion that emulated enhanced strength into a more focused shot gun of force by letting off multiple smaller explosions that would reinforce each other granting the attack greater destructive force and range.
Description: Chimamire invoking his own nature channel's chakra into each of his knuckles, elbow's, knee's and toes just before striking to create a shotgun of force that exudes from his body obliterating what it hits. This is conveyed as a tier major advantage increase to his strength.
Drawbacks: none


Last edited by Akbar on Thu Sep 05, 2019 1:16 pm, edited 6 times in total.

Top
   
PostPosted: Mon Jul 22, 2019 5:14 am 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
Name: Lei Magnus
Rank: S
Contract Abilities:

Flight: All of the shards of Shabranigdo contain the power of telekinetic flight. Rather than using strength for the purposes of lifting objects it uses wisdom, as it is the product of their will not their brawn, and for every tier above average they can lift an additional object for a cost. They also contain the ability to resist being moved by movement based jutsu by expending stamina points equal to the cost of the technique. This does not resist any damage merely being moved. For being hit with a physical attack the cost is the same as the durability damage the attack would do. It should be noted while they don't have to touch the objects that float along with with them, they must remain within two meters of what they are carrying.

The cost for floating objects is as follows: E rank cost (none) for 5 pound objects D rank stamina cost for 10 pound objects, a C rank for 50 pound objects a B rank for 100 pound objects, an A rank for 150 pound objects and an S rank for 250 pound objects. with the item limit dropping for each rank of object.
average lets them carry 1 E rank object
proficient lets them carry 2 e ranks or 1 D rank,
Masterful lets them carry 3 e ranks, 2 D ranks, or 1 C rank object,
epic lets them carry 4 e ranks 3 D ranks 2 C ranks, or 1 B rank
Legendary 5 e ranks, 4 d ranks, 3 c ranks, or 2 B rank, or 1 A rank
Godlike 6 e ranks, 5 d ranks 4 c ranks, 3 b ranks, 2 A ranks, or 1 S rank

Sensory: The shards of Shabranigdo have a peculiar understanding of destruction. Each one can analyze the nature of of a destroyed object, area, or destructive force and understand why, and how it happened as they establish a sympathetic link with the left over residue of the spiritual chakra that was used, due to their own destructive spiritual nature.

Poison: Lei is the greatest portion of Shabranigdo and is thus carries the must destructive poison built into his being. His fangs sacrete a powerful poison, which is dangerous to the very touch, draining the targets reflex's and coordination by a major advantage upon contact every time they are infected. Unlike the previous poisons this poison can only be treated with Legendary constitution or a master craft antidote created by a powerful medical ninja. Even at legendary constitution the user takes 10 posts to fully recover, taking 8 posts at godlike, and 6 posts at ascendant.

Regeneration: People are unsure as to whether Lei has truly died or even feels pain at the regeneration of his form by the spirit of Shabranigdo inside him, but regardless he regenerates like the others seemingly knitting himself back together again before his wounds slowly fade away.

Description: Lei is a pale skinned, white haired, red eyed, noble, with smooth pearly skin adorned in a thick steel breast plate, with a blue and black leather robe underneath, with baggy silk pants and fine steel boots, and equipped with four tsurugi (double edged Japanese straight swords). Serving as an agent of chaos he carries himself with an aloof nature and willingness to ignore destructive tendencies if he believes it will provide some level of entertainment. Despite being the boss summon or maybe because he is the strongest among the possessed individuals, Lei is often seen as the most enigmatic of the summons. Although he clearly commands the power of destruction he shows no innate destructive impulse. Lei is also familiar with the customs and nature of high society, holding himself with regal finesse and is also the least likely to mindlessly destroy his foes, instead preferring to talk with and investigate his would be enemies at every opportunity. All of this being said Lei is known to take authority as a suggestion and while he will defend the contract holders, he is known to completely disregard orders if he doesn't think anything interesting will come out of them.

Image
Attributes:
Strength: average
Constitution: masterful
Reflex: legendary
Coordination: legendary
Wisdom: epic

Techniques:
Combination Transformation B 200
Annihilating Chakra Flow A 300
Temporary Paralysis Technique D 50

CP Total: 8000

Name: Annihilating Chakra Flow
Rank: A
Cost: 15, 10
Range: 3 meters
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: Dragon Ram
Lore/Flavor: Lei releases the Destructive spirit of Shabranigdo into all of his weapons within range maintaining a constant powerful chakra Flow with them, so long as they are within range.
Description: This technique covers Lei's weapons in an A rank chakra flow so long as they are within three meters of him. Causing them to glow in a violent purple aura as thick as the weapons themselves, as it slowly seems to whisp off of them like ghostly lights disappearing into the atmosphere.
Drawbacks: Due to the destructive nature of his chakra flow, if the weapons are of less than journeyman level they will crumble into dust after this technique is over.


Last edited by Akbar on Mon Sep 09, 2019 1:08 am, edited 5 times in total.

Top
   
PostPosted: Thu Jul 25, 2019 3:48 am 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
Name: Dokeshi Hakai
Rank: A
Contract Abilities: (list the CAs of the contract to which the summon belongs)

Flight: All of the shards of Shabranigdo contain the power of telekinetic flight. Rather than using strength for the purposes of lifting objects it uses wisdom, as it is the product of their will not their brawn, and for every tier above average they can lift an additional object for a cost. They also contain the ability to resist being moved by movement based jutsu by expending stamina points equal to the cost of the technique. This does not resist any damage merely being moved. For being hit with a physical attack the cost is the same as the durability damage the attack would do. It should be noted while they don't have to touch the objects that float along with with them, they must remain within two meters of what they are carrying.

The cost for floating objects is as follows: E rank cost (none) for 5 pound objects D rank stamina cost for 10 pound objects, a C rank for 50 pound objects a B rank for 100 pound objects, an A rank for 150 pound objects and an S rank for 250 pound objects. with the item limit dropping for each rank of object.
average lets them carry 1 E rank object
proficient lets them carry 2 e ranks or 1 D rank,
Masterful lets them carry 3 e ranks, 2 D ranks, or 1 C rank object,
epic lets them carry 4 e ranks 3 D ranks 2 C ranks, or 1 B rank
Legendary 5 e ranks, 4 d ranks, 3 c ranks, or 2 B rank, or 1 A rank
Godlike 6 e ranks, 5 d ranks 4 c ranks, 3 b ranks, 2 A ranks, or 1 S rank

Sensory: The shards of Shabranigdo have a peculiar understanding of destruction. Each one can analyze the nature of of a destroyed object, area, or destructive force and understand why, and how it happened as they establish a sympathetic link with the left over residue of the spiritual chakra that was used, due to their own destructive spiritual nature.

Regeneration: Hakai's regeneration is always capitalized by his laughter, that sounds both in joy and pain as his body comes back together again. He seems to take his regeneration as some kind of sick joke, but he never seems to explain the punch line.

Poison: Compared to the others Hakai enjoy's seeing the weakness in people's eyes and his poison reflects this. Hakai's saliva doubles as a constitution draining poison that is incredibly potent when it is injested or it comes in contact with the indviduals blood. This poison causes a major disadvantage to the user's constitution and lasts for 6 posts after the user has no longer been in contact with it. with each tier above average constitution reducing its duration by 1 post, capped at masterful.

Description: Hakai is a pale skinned red lipped man wearing an unusual striped suit and a black top hat. He comes equipped with a koishirae (cane sword), a prop steel six shot revolver in mocking reverence of the foreigners, and a violent personality. Despite his dangerous nature, however; he is considered a support among-st the summons and is known for being the most proficient in Yin heavy ninjutsu. Whether or not he is truly just a puppet for Shabranigdo's destructive spirit is unknown, but his seeming desire for death, despair, and destruction means there would be little difference either way.

Image (the summon doesn't have the cyber hand and is pearly white all over the body, not just on the face and non cyber hand)
b]Attributes:[/b]
Strength: epic
Constitution: masterful
Reflex: average
Coordination: average
Wisdom: epic

Techniques:

Combination Transformation B rank 200
Annihilation of the negative futures S rank 500
Annihilation style Swordsmanship S rank 500
Barrier gate five seals S rank 500 (isn't listed as a fuuinjutsu anywhere)
Destroying smell smoke prision B rank 200
Binding smoke prison B rank 200
Genjutsu dissipation C rank 100
Annihilating first bullet S rank 500
Temporary Paralysis technique D rank 50

Name: Anniliation style Swordsmanship
Rank: S
Cost: 20, 15
Range: 4
Type: Kenjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret technique
Handsigns: N/A
Lore/Flavor: A sword style based on over powering might and chaotic unpredictable movements this style channels the chaotic nature of Shabranigdo, as its spirit enhances the users strikes. This style is best suited with unorthodox movements and wielding as many swords as possible.
Description: Mechanically this style is a pure booster providing at tier to the users strength wisdom and reflexes, but it can be identified by a slight red glow in the users eyes and a sense of foreboding in those facing this technique.
Drawbacks: The glow in the eye is visible so long as the user has their eyes open, meaning it isn't good for stealth attacks based in darkness, though physical obscurement can still see it.

Name: Annihilation of Negative Futures
Rank: S
Cost: 20, 15
Range: 0? effects the user
Type: Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A, but it takes 3 seals worth of time.
Lore/Flavor: The user sensing great danger, feeds their chakra to the spirit of destruction within them. This empowers the user, granting them a strength precision and a seeming future sight, that they hadn't possessed before.
Description: The user seems to release a chaotic miasma of chakra tinged with negative emotions. Before the spirit rewards the chakra feast with a tier boost to Strength Coordination and wisdom.
Drawbacks: While the spirit is feasting it becomes a beacon for those with negative emotion sensing, easily sense-able from anywhere within the sub topic. The process can also be detected by those with even adept in sensing passively, meaning they don't have to be one of the people focused on to get a sense of where they are.

Name: Annihilating First Bullet
Rank: S
Cost: 20
Range: 250 meters
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A The charge up time is 5 seals long ninjutsu's seal reduction does reduce this
Lore/Flavor: In a mocking gesture the user channels condensed chakra into the barrel of a prop revolver creating a bullet of pure chakra, before firing it with extreme accuracy.
Description: The user fires an extremely accurate chakra bullet of their fake gun, which travels just under mach speeds to strike foes both close and far away. The accuracy of the bullet is based on the mean between the coordination and wisdom of the user and deals damage equal to that of an S rank technique.
Drawbacks: Unlike a bow's arrow and much like a gun, the sound of the shot can normally be heard before the bullet hits its target giving them the ability to perform a direct check comparing the targets reflex's and coordination with the users coordination and wisdom to avoid the shot even if they had no idea it was fired at them. Still if the shooter accurately predicts the targets movements with their wisdom the target can still end up full of holes.


CP Total: 8000/8000


Last edited by Akbar on Mon Sep 09, 2019 1:07 am, edited 4 times in total.

Top
   
PostPosted: Sat Aug 10, 2019 10:41 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
Name: The Pumpkin King
Rank: C
Contract Abilities: (list the CAs of the contract to which the summon belongs)
Regeneration: The pumpkin king, is infact an animate pumpkin on a small hay body and so long as the pumpkin head is not disintegrated he can put himself back together again and regrow missing pieces for a cost.

Poison: The pumpkin king is made up of a poisonous melon, with a potent pumpkin taste that will kill someone after 10 posts if directly ingested, for those with greater than masterful constitution it is merely a potent sleep aid.

Flight: All of the shards of Shabranigdo contain the power of telekinetic flight. Rather than using strength for the purposes of lifting objects it uses wisdom, as it is the product of their will not their brawn, and for every tier above average they can lift an additional object for a cost. They also contain the ability to resist being moved by movement based jutsu by expending stamina points equal to the cost of the technique. This does not resist any damage merely being moved. For being hit with a physical attack the cost is the same as the durability damage the attack would do. It should be noted while they don't have to touch the objects that float along with with them, they must remain within two meters of what they are carrying.

The cost for floating objects is as follows: E rank cost (none) for 5 pound objects D rank stamina cost for 10 pound objects, a C rank for 50 pound objects a B rank for 100 pound objects, an A rank for 150 pound objects and an S rank for 250 pound objects. with the item limit dropping for each rank of object.
average lets them carry 1 E rank object
proficient lets them carry 2 e ranks or 1 D rank,
Masterful lets them carry 3 e ranks, 2 D ranks, or 1 C rank object,
epic lets them carry 4 e ranks 3 D ranks 2 C ranks, or 1 B rank
Legendary 5 e ranks, 4 d ranks, 3 c ranks, or 2 B rank, or 1 A rank
Godlike 6 e ranks, 5 d ranks 4 c ranks, 3 b ranks, 2 A ranks, or 1 S rank

Description: The pumpkin king appears to be a large pumpkin head on a humanoid potato sack body. He sometimes wears a crown and wields a blood red whip of 8 meters in length, while other times he puts on a farmer's hat, cloak, carries a lantern around with him to keep his eyes lit, and wields a bloody kitchen knife. Personality wise the king is very cheery and celebrates destruction in all of its forms, although unless called upon it will rarely perform the destruction itself. Because of these tendencies it is often thought to be some kind of will-of-the-wisp in secret.

Image
Image

Attributes:
Strength: average
Constitution: poor major
Reflex: masterful
Coordination: masterful
Wisdom: proficient

Techniques:
The pumpkin's on parade A rank
Pumpkin spice Bomb A rank
Homing Pumpkin bombs A rank
Anniliating Chakra Flow A rank
CP Total: 4000


Code:
Name: Pumpkin's on Parade
Rank: (E-S) A
Cost: 15 10 upkeep
Range: 200 meters
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Hiden
Handsigns: N/A
Lore/Flavor: The pumpkin king calls upon his horde of subjects to trample his foes. The king expends chakra to animate random objects with the spirit of his subjects, each of which will sport a ghostly pumpkin head, and the pumpkins will seem to charge in from the horizon with frightening speed until the pumpkin king calls them all off or they are destroyed.
Description: A horde of pumpkin headed animated bodies seem to appear from the distance and charge at the targets of this technique until either the pumpkin king stops paying for the technique in which case they will run off into the distance once again before quickly disappearing or they are hit by an Aoe B rank technique, in which case this technique is destroyed.
Drawbacks: This technique is stuck to the ground and thus any battle taking place in the air or on top of something negates this technique. It also clashes a tier lower against other techniques, although non aoe techniques can only delay the parade for a post, rather than flat out destroy it.


Code:
Name: Pumpkin Spice Bomb
Rank: A
Cost: 15
Range: 30 meters
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Hiden
Handsigns: Ram
Lore/Flavor: The pumpkin king expends chakra into the air above his opponent creating a large chakra vegetable to drop upon his foes.
Description: A large pumpkin approximately three meters around upon his foe, which quickly explodes like a frag grenade hitting all within ten meters of the pumpkin
Drawbacks: none


Code:
Name: Homing Pumpkin Bombs
Rank: A
Cost: 15, 10 upkeep
Range: 30 meters
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Hiden
Handsigns: Dragon Ram
Lore/Flavor: The pumpkin king materializes tiny glowing chakra jack o lanterns that fly at their target in a homing attack and spatter into pumpkin goo on his opponents.
Description: Small homing pumpkin balls continuously appear at a rate of five per post, next to the king and fly at their target in a reflex + coordination direct test for dodging until they strike their opponent, run into the scenery, or the pumpkin king stops paying for them.

Drawbacks: The pumpkins break on any walls making them easy to counter with physical jutsu and they only do C rank damage. Each pumpkin bomb can individually be destroyed with C rank non physical techniques


Last edited by Akbar on Thu Sep 05, 2019 1:17 pm, edited 3 times in total.

Top
   
PostPosted: Sun Aug 11, 2019 3:15 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
Alright everyone summons are up feel free to go at it.


Top
   
PostPosted: Sun Aug 18, 2019 3:34 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
BAUMP


Top
   
PostPosted: Thu Aug 22, 2019 12:39 pm 
Offline
Konoha Chunin
Konoha Chunin
User avatar

Joined: Thu Oct 18, 2018 4:04 pm
Posts: 310
Quote:
Figured I would work on this now.
The pieces of Shabranigdo

Signed by:
Nido Kokoro

Contract Type:
Spirit, blood

Species:
humanoid spirits

Contract Abilities:
Flight, regeneration, Poison, and Sensory

Contract Description:
The shards of Shabranigdo take the form of their previous summoners. Having lost their lives and bodies they now exist as puppets for Shabranigdo's destruction; parodied around as puppets of their former self; however, bonding with so many bodies and minds has caused the shards of the spirit of destruction to become more enigmatic, and less overtly destructive. These puppets exist within another dimension naturally, but are summoned and sustained through their summoner; only existing in this realm as long as their summoner does, inspiring cooperation despite their destructive nature. Still the pieces of Shabranigdo always seems to claim their summoner in the end.
Contract Approved, Looking through the summons. That might take a bit longer, please be patient there.

_________________
Specialist Fūinjutsu
Specialist MoO Bukijutsu [Spears]
Expert Ninjutsu
Expert Sensory
Expert Ijutsu
Master Craftsman Chemistry

Strength: Average (Major Adv. Buki)
Constitution: Average
Stamina: Masterful (60 Ijutsu pool, 60 Ninjutsu pool)
Reflexes: Masterful w/ Major Adv. (Major Adv. Evasion with Sensing Technique)
Coordination: Masterful (Tier while Drawing, Major Adv. aiming at vital organs, Major Adv. for aiming ninjutsu, Major Adv. Buki, Major Adv. Evasion with Sensing Technique)
Wisdom: Proficient (+1 Tier Buki, +1 Tier Fūinjutsu)

Lightning
Boil


Top
   
PostPosted: Thu Aug 22, 2019 1:20 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
Alright, i'm in no rush, thank you for your work.


Top
   
PostPosted: Sat Aug 24, 2019 2:17 pm 
Offline
Konoha Chunin
Konoha Chunin
User avatar

Joined: Thu Oct 18, 2018 4:04 pm
Posts: 310
First, the flight stuff will be denied on everything. This is something that can easily be broken and I do not wish for that to happen. That's going to fully be denied if you can just have a free Restricted because they touch you, most other flight summons you must ride on.

Second, Journeyman Poisons don't tend to work on higher than Masterful. I've read through some things and made sure about it and I can not break already established rules on this. This applies to all the summons with Journeyman Poisons.

There might be more things, but I'm starting there for now. I just know that's something that might continue and persist throughout numerous of them.

_________________
Specialist Fūinjutsu
Specialist MoO Bukijutsu [Spears]
Expert Ninjutsu
Expert Sensory
Expert Ijutsu
Master Craftsman Chemistry

Strength: Average (Major Adv. Buki)
Constitution: Average
Stamina: Masterful (60 Ijutsu pool, 60 Ninjutsu pool)
Reflexes: Masterful w/ Major Adv. (Major Adv. Evasion with Sensing Technique)
Coordination: Masterful (Tier while Drawing, Major Adv. aiming at vital organs, Major Adv. for aiming ninjutsu, Major Adv. Buki, Major Adv. Evasion with Sensing Technique)
Wisdom: Proficient (+1 Tier Buki, +1 Tier Fūinjutsu)

Lightning
Boil


Top
   
PostPosted: Sat Aug 24, 2019 7:21 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
The flight thing seems like an odd line to draw, given they still have to be in three feet of the individual, but i'll accept your disco fever. Instead i will give up the ability to fly other people and simply change it to floating objects and people directly holding on to them count as objects. Such a thing isn't a restricted, so it shouldn't burn anyone.

The poison I will simply chop off at masterful for the journey man and below ones.


Top
   
PostPosted: Sat Aug 31, 2019 5:55 am 
Offline
Konoha Jonin
Konoha Jonin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2150
Infamy: 0
Jutsu List: memes
Location: Konoha
Pls. Stop posting more than 3 registrations at once. This includes custom techs for your summons.

Also, add a cost to like, nearly everything. Flight isn't free. Poison plume thingy isn't free (and needs upkeep if you wanna continuously spew it out). Regen, sensory, all that isn't free either.

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
PostPosted: Sun Sep 01, 2019 12:59 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
I did post only 3 techniques a post, but enough being snarky, I worked on these days apart from each other and never expected more than one to be approved at a time (they where also written up over a period of 3 weeks and i specifically worked on them together so that they would have sin energy with each other so building them separately besides pumpkin boy wouldn't have worked out well). That being said can you elaborate on costs, no summons i have seen so far has had a cost for their poisons their flight, or their physical sensory not even the castle and i have set a cost for everything that does traditionally have a cost (regeneration has a base cost listed in the ability on the summons page in the rules)


Top
   
PostPosted: Wed Sep 04, 2019 12:36 pm 
Offline
Konoha Jonin
Konoha Jonin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2150
Infamy: 0
Jutsu List: memes
Location: Konoha
um? You'd do well not to assume that everything towards you is snarky lol, sorry you feel that way though. It doesn't really matter how long it took for your summons to be written and posted, mods still have to go through each and every one of them individually. Albeit it is okay to post a summon with like custom techs, posting like several with several of their own custom techniques is not. You seemed to have spaced out posting them up so I don't really see how writing them seperately is a problem. You can even have a draft ready and wait until the previous one is approved, but in this specific case, you shouldn't have even posted them up until after Zik had approved the custom contract itself to begin with. If she had denied that you would have wasted a lot of time and effort writing stuff up that wasn't ok to begin with.


To elaborate; the reason why most summons don't have a cost to physical sensory, flight, etc, is mainly because it would make sense for a bird to fly or a chameleon to be able to, well, sense stuff. Would be weird to make you pay chakra to walk right? This contract feels completely out of touch of the naruto universe and personally I wouldn't have even approved it (I wouldn't have approved clock thingy contract either to be fair but there are similar-ish summons like that in canon, kinda..) this however, I don't know, they're just random ghosts that can apparently fly, sense destruction stuff, carry multiple stuff without being encumbered themselves, regenerate and poison? I mean I guess it would be unfair for them to have a cost tied to them so you can disregard that.

But please try when you post a custom summon or two to not continuously keep stacking them on top of each other until the others have been approved, let alone post any until the contract itself is approved.

That's all, I think?

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
PostPosted: Wed Sep 04, 2019 7:58 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
Sorry that's my bad when I said enough being snarky I was referring to myself I didn't assume you were being snarky.

As for the argument that they lack a cost because they are natural one doesn't really hold up. Looking at summoning in the past. For flight there is a castle that flies in the roshomon contract, a spirit that flies in good help is hard to find, kitsune that can fly in the hyakki contract which are also spirit kitsune, and an eel that lacks wings in the eel contract. So flying without a flight based limb or booster has occurred in half of all contracts that include flight.

The sensory is based on their ghostly nature and is a power that exists in mythology. But if you don't like it I can easily change it to something more traditional even if it makes less sense.



As for ghosts and spirits in Naruto
https://naruto.fandom.com/wiki/Pure_Land proof that ghosts exist and can be summoned
https://naruto.fandom.com/wiki/Nue a yokai
https://naruto.fandom.com/wiki/Y%C5%8Dkai yokai (auto correct was a pain lol) means ghost
https://naruto.fandom.com/wiki/Ghost_Army ghosts inhabiting stone
https://naruto.fandom.com/wiki/M%C5%8Dry%C5%8D someone who's soul was sealed away and was a demon
https://naruto.fandom.com/wiki/Hishaku a ghost poltergeist
https://naruto.fandom.com/wiki/Giant_Corpse_Crab a corpse crab
viewtopic.php?f=309&t=14766 spirit contract
viewtopic.php?f=309&t=14716 spirit contract
viewtopic.php?f=309&t=14029 spirit contract
viewtopic.php?f=309&t=13651 spirit contract
viewtopic.php?f=309&t=13787 demon contract

Naruto is full of spirits and poltergeist these are some of the lesser known examples, but spirits and demons make up a decent number of approved contracts.
As a note of all the contracts listed majority can fly at no cost.

Note: after thinking on it the ability to float objects unencumbered within 6 feet of the user i picked because its a ghostly thing to do, but if it is really that much of a stretch I am willing to put an additional cost to it. How about a E rank cost (none) for 5 pound objects D rank stamina cost for 10 pound objects, a C rank for 50 pound objects a B rank for 100 pound objects, an A rank for 150 pound objects and an S rank for 250 pound objects. with the item limit dropping for each rank of object.
average lets them carry 1 E rank object
proficient lets them carry 2 e ranks or 1 D rank,
Masterful lets them carry 3 e ranks, 2 D ranks, or 1 C rank object,
epic lets them carry 4 e ranks 3 D ranks 2 C ranks, or 1 B rank
Legendary 5 e ranks, 4 d ranks, 3 c ranks, or 2 B rank, or 1 A rank
Godlike 6 e ranks, 5 d ranks 4 c ranks, 3 b ranks, 2 A ranks, or 1 S rank


Last edited by Akbar on Thu Sep 05, 2019 1:06 pm, edited 1 time in total.

Top
   
PostPosted: Thu Sep 05, 2019 7:30 am 
Offline
Konoha Jonin
Konoha Jonin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2150
Infamy: 0
Jutsu List: memes
Location: Konoha
OH, oops, np haha my bad! I legit wasn't aware of the details in that first link, solid arguments tho, I was merely portraying my personal opinion on it tho, not really aiming to deny yours. Your suggestion for the encumbered thing sounds ok to me!

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
PostPosted: Thu Sep 05, 2019 1:24 pm 
Offline
Konoha Tokubetsu Jonin
Konoha Tokubetsu Jonin

Joined: Fri Jul 19, 2019 8:10 pm
Posts: 25
no problem, I just didn't want the approval of the contract to be a newby mod mistake on zik's shoulders, so I thought dragging up my reasoning for it might clear the air.

With flight being decided upon though, I do kinda want to know the consensus on destructo vision (the physical sensory)


Top
   
PostPosted: Sat Sep 07, 2019 6:29 pm 
Offline
Konoha Jonin
Konoha Jonin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2150
Infamy: 0
Jutsu List: memes
Location: Konoha
you mean the thing that can analyze why a thing got destroyed? that sounds fine

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Masterful
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 19 posts ] 

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Limited
Theme Created by HOLLYSMOKE, Theme updated to phpBB 3.1.6 by KamijouTouma, Theme Version is 3.1.6-ss2
Naruto and Naruto Shippuden © Kishimoto Masashi. TNRPG is a non-profit website and claims no rights to the Naruto brand.
Weather Icons provided by Paolo Valzania and Icons-Land