The Naruto RPG

The Naruto Text Based Role Playing Game
It is currently Sat May 30, 2020 10:53 am

All times are UTC-04:00




Post new topic  Reply to topic  [ 22 posts ] 
Author Message
 Post subject: Mettle to Metal
PostPosted: Sun Feb 11, 2018 8:13 am 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Manipulated Weapons: Blade Shield
Rank: B-Rank, C-Rank Upkeep
Range: 10m
Type: Ninjutsu, Bukijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: Tiger, Ox, Boar
Lore/Flavor: The best defense is an even better offense! At least that's what Tsume chooses to believe.
Description: A daughter technique to the Manipulated Attack Blades, this technique takes the floating weapons thing to the next level. Tsume takes her kunai and encircles herself with them like a hoop. The kunai continually rotate around her, creating a difficult hurdle for those who would want to fight up close. The Blade Shield can be used in many versatile ways, such as being thrown similar to the original Manipulated Attack Blades, or coming together to block incoming attacks. The maximum amount of weapons that can be used is equivalent to 20 Kunai (equivalent based on shop price; i.e. 5 senbon = 1 kunai so on so forth)
Drawbacks: As the "shield" is made of rotating kunai any piercing or non-solid attack will simply slip through the blades. If a kunai is thrown Tsume must retrieve it to add it back to the blade shield. While the kunai come together to block attacks, they are still just kunai and any equal strength attack will overpower the tools.

Name: Unlimited Blade Works
Rank: C-Rank
Range: Self
Type: Fuuinjutsu, Bukijutsu, Clone Technique
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Tsume's love for Ninja Tools is boundless so she attempted to make her supply boundless as well.
Description: A seal placed on all of Tsume's scrolls that she usually would carry her weapons around in, Unlimited Blade Works effectively clones every weapon that Tsume unseals at the point that they are unsealed.
Drawbacks: Only applies to weapons summoned from scrolls the first time they are summoned (No sealing and unsealing over and over for a mass amount of weapons).


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Tue Feb 20, 2018 10:10 am 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Ittei no Ugoki
Rank: B-Rank, C-Rank Upkeep
Range: Self
Type: Bukijutsu, Taijutsu, Style
Sub-type: Offensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Ittei no Ugoki is a fast and versatile martial art which is focused on using the lower body to kick, sweep and take down and the upper body to assist those movements and occasionally attack as well. It features a series of complex positions and body postures which are meant to get chained in an uninterrupted flow, in order to strike, dodge and move without breaking motion, conferring the style with a characteristic unpredictability and versatility.
Description: The ginga is the fundamental movement in Ittei no Ugoki, important both for attack and defense purposes. It has two main objectives. One is to keep the user in a state of constant motion, preventing them from being a still and easy target. The other, using fakes and feints, is to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack. Most attacks are made with the legs, like direct or swirling kicks, leg sweeps, or knee strikes. Elbow strikes, punches and other forms of takedowns complete the main list, while weapons can be involved easily. The defense is based on the principle of non-resistance, meaning avoiding an attack using evasive moves instead of blocking it. Dodging can be done standing or with a hand leaning on the floor. A block should only be made when a dodge is completely non-viable. This fighting strategy allows quick and unpredictable counterattacks. A series of rolls and acrobatics allows the user to quickly overcome a takedown or a loss of balance, and to position themselves around the aggressor in order to lay up for an attack. It is this combination of attacks, defense and mobility which gives Ittei no Ugoki its perceived 'fluidity' and choreography-like style. This style gives the user a Tier Advantage to Coordination and a Major Advantage to Reflexes, diminishing as normal.
Drawbacks: Ittei no Ugoki is a style based around being in constant motion, fluidity and mobility and should that be interruted (Tsume gets knocked down, starch field stops her from moving her feet, etc...) the technique is stopped and must be began again.


Last edited by Tsu Ukari on Wed Feb 28, 2018 11:29 am, edited 2 times in total.

Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Wed Feb 21, 2018 4:53 am 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Au
Rank: C-Rank
Range: Self
Type: Taijutsu
Sub-type: Ittei no Ugoki, Defensive
Elemental Affinity: N/A
Notation: N/A
Handsigns: N/A
Lore/Flavor: The main form of dodging, an Au is essentially a cartwheel. It differs a bit from the traditional cartwheel because of their different intentions. An Au, in its base form, is performed very slowly, with arms and legs bent in order to keep a low target profile. Users sometimes pause midway during an Au holding it for a handstand position, from which they can execute a wide variety of moves.
Description: While the main purpose of using the Au is more geared towards mobility and evasion there are still more ingenious variations of employing it. Ittei no Ugoki users can incorporate unpredictable strikes as well as floeiros from the Au. These include inverted kicks as well as jumping movements that do not involve the hand.
  • Au Aberto—From esquiva, the free arm reaches in an arc over the head in the direction of motion. The leg extended furthest from the body leaves the ground first, kicking off and providing momentum. Then the reaching hand is placed on the far side of the body. Bending the arms at the elbows supports weight as both legs pass over the body fully extended. While inverted, the body should be opened and entirely extended. One foot touches the ground then the other. The arms must be lifted for protection as soon as they are no longer supporting weight.
  • Au Batido—The Au Batido is a variation where a practitioner does a handstand, followed by a twist with the hips and a split, performing a downward martelo. During the kick, one arm is protecting the face while the other one is obviously supporting the body. This movement is a defensive move, used when attempting to perform a cartwheel and the opponent attacks, generally with a headbutt, the Au Batido takes place, attacking the opponent by surprise before the attack is executed.
    • Au Batendo-A similar technique, except that the hands generally stay on the ground and the cartwheel is not stopped during the kick, but rather continues over.
  • Au Fechado—From esquiva or negativa, the free arm reaches in an arc over the head in the direction of motion. The leg extended furthest from the body leaves the ground first, kicking off and providing momentum. Then the reaching hand is placed on the far side of the body. Bending the arms at the elbows supports weight as both legs pass bent in front of and slightly over the body. While inverted, the body should be closed and maximally protected. One foot touches the ground and then the other. The last step is return to esquiva.
  • Au sem Mao—An Au performed without hands in the same manner as the aerial cartwheel. It can be inverted more diagonally to attack in the same way as a butterfly kick or it be used as a floreio.
  • Au de Frente—The Au de Frente starts much like a regular Au, but once the legs are off the floor, the hips are turned and the move ends in a front walkover.
  • Aú Giro Sem Mao—The Au Giro Sem combines the motions of an Au de Frente with those of an aerial. The Au Giro Sem Mao starts just like Au sem Mao, but once the user jumps off with their leg, the opposite arm is driven around and towards the chest to create enough torque for the rotation. The advanced variation is the Au sem Mao de Frente which is literally a front walkover without hands.
All variations give a Major Advantage to Dexterity and a Minor Advantage to Strength. As this is part of Ittei no Ugoki's fluid and dance-like style, the next the next Ittei no Ugoki technique utilized in the same post after an Au costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Macaco
Rank: C-Rank
Range: Self
Type: Taijutsu
Sub-type: Ittei no Ugoki
Elemental Affinity: N/A
Notation: N/A
Handsigns: N/A
Lore/Flavor: The Macaco is similar to a back handspring with the exception of starting with one hand planted behind the user and the initial movement starting from a low crouch.
Description: The Macaco begins by lowering the body down into a low crouch and placing one hand on the floor directly behind the back making contact with the ground. The other hand is thrown over the body while jumping off with both feet to launch the hips straight over the head. This back sweeping movement mirrors the motion that a swimmer adopts when performing a backstroke. As the user passes into a handstand position, the second hand is placed onto the ground before the first foot makes contact with the ground. The Macaco shares visual similarities with the valdez. Variations can include beginning and finishing with the first arm and/or landing with both feet simultaneously.
  • Macaquinho—This movement is very similar to the Macaco with the exception being that it is lower and less explosive. The knees are in a more forward bent position while one arm is placed directly behind the balls of the feet. Instead of jumping as with the Macaco, the user lowers their external oblique onto their elbow and brings their other arm and legs over their head.
  • Macaco em Pe—This is a Macaco that is done without a hop or crouch. The Macaco em Pe resembles the combined motions of a back walkover and a cartwheel. Instead of crouching and jumping, the user falls backwards onto one arm while bending their back and allowing their hips to go over their head while moving into a standard Macaco motion.
  • Macaco Lateral—A standard back handspring. Instead of placing one hand on the ground and flipping over, a leap is made backwards in an arch while extending the hands over the head. This move is used more for entering the Roda.
Each Variation gives a Major Advantage to Dexterity and a Minor Advantage to Strength. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Macaco costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Esquiva
Rank: B-Rank
Range: Self
Type: Taijutsu
Sub-type: Ittei no Ugoki, Defensive
Elemental Affinity: N/A
Notation: N/A
Handsigns: N/A
Lore/Flavor: Literally escape or dodge. Many forms exist but all involve moving the head and torso out of the way of an attack. Esquivas distinguish Ittei no Ugoki from many other martial arts for the simple fact of going along with flow of the attack and releasing an equal or more devastating attack
Description: . Many of the attacks in Ittei no Ugoki are fully committed kicks that would cause more injury blocking them instead of dodging them. Blocking attacks upset and imbalance the flow of battle making Esquivas more common in rodas.
  • Esquiva Baixa—This has the looks of an extremely low ginga. The rear leg and foot are exaggerated and placed even farther back to bring the hips lower to the ground. The torso is bent forward bringing the head even lower. If the left foot is back then the right hand is placed on the floor; the left hand is used to guard the face and head.
  • Esquiva Lateral—It is executed while the feet are in a parallel position. The escape is simply bringing the torso down and to the left or right (depending on the direction of the enemy's attack) and reaching the hand over the head. The hand can also be placed in front of the face for protection.
  • Esquiva Diagonal—This is a dodge that simultaneously dodges and advances forward. Instead of going straight down under an attack or off to the side like in the Esquiva Lateral or Esquiva de Frente, the user steps diagonally to the left or right of the attack. They place their front foot in a perpendicular position to their back foot and crouch down at the knees in a low lunge. The left or right arm comes up to protect the face depending on the direction of the attack while the other arm maintains the body’s balance. This is a quite useful Esquiva because many counterattacks are available to the player from this position which can include Martelos, Ganchos, or Vingativas saving valuable time.
All variations grant a Tier of Dexterity and a Major Advantage to Agility. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after an Esquiva costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Wed Feb 28, 2018 12:38 pm 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Roda
Rank: C-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive, Defensive, Supplementary
Elemental Affinity: N/A
Notation: N/A
Handsigns: N/A
Lore/Flavor: A series of maneuvers done between others to keep the flow of Ittei no Ugoki going.
Description:
  • Negavita—A Negativa is used to negate an attack by going low to the ground on one's side, with the leg closest to the ground tucked to the chest, the other extended, supporting one's body weight with the hand, with the upper arm in a location to protect the face.
  • Rolé—This 'rolling' motion is - together with the Ginga and the Au - the basic method of moving around in the Roda. This move can be performed from Ginga or from most of the Esquivas. It is essentially a spin to one side by the user while remaining low to the ground and always watching the opponent. One of the hallmarks of the move is that during the part where the back is facing the opponent, eye contact is maintained via looking between the legs to watch for an attack. The Rolê can end easily in Roxana, Negativa, or various Esquivas. The Rolê de Cabeca variation is performed by placing the head on the ground in the middle of the Rolê so as to be able to transition into various headstand techniques.
  • Ponte—The ponte is a bridge with the stomach facing upward and the hands and feet pushing to keep the back arched and off the floor. Most learn to roll into a Ponte by turning their legs and hips around first and then inverting into a bridge. The user can then roll out into a Cocorinha, Queda de Rins, or Resistincia for a stylish entrance into a Roda. The Ponte also doubles as a last resort Esquiva although that depends on the player's skill level, style, and speed.
  • Queda de Rins—The Queda de Rins can be used as an Esquiva or a launching point for a technique. It involves supporting the torso with the inside elbow and the head, often with the knees resting on the supporting elbow. The head is usually the lowest with the feet and at the highest in a rough 45° angle. The legs themselves may be together, tuck, split depending on the position.
  • Cocorinha—One of the simplest defense movements. With the feet flat on the ground the user squats with the knees to the chest so as to close the body and covers the side of the torso and head with one hand while the other is flat and to the side for support. Another variation of this involves squatting with the balls of the feet on the ground and arms crossed in front and above the face.
  • Queda de Quatro—The user simply falls backwards into a crab-walk position, often followed by scurrying backwards and away from the opponent.
All variations grant a Major Advantage to Reflexes and a Minor Advantage to Coordination. As this is part of Ittei no Ugoki's fluid and dance-like style, the next technique utilized in the same post after a Roda costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Armada
Rank: B-Rank
Range: Self
Type: Taijutsu
Sub-type: Offensive, Ittei no Ugoki
Elemental Affinity: N/A
Notation: N/A
Handsigns: N/A
Lore/Flavor: An armada is a reverse roundhouse kick, also described as a spinning inside to outside crescent kick. It can be either without the hands supporting on the floor (the head falls below the waist and the kick is executed with the heel), or a spinning kick with the body upright. The striking surface is usually the outside blade of the kicking foot. The power of the armada actually comes from the torque placed on the hips from the spin.
Description: After stepping across the body (to the right or left) at around 45 degrees, the hips are spun while the arms are up to protect from punches or other kicks. Once there is enough torque, the kicking leg is "released" rather than kicked. This leg goes around until the kicking leg has finished its arc all the way back or parallel to the other foot.
  • Armada Pulada—An Armada that is released after a jump. The armada pulada begins the same way as the regular armada with the user turning to the left or right. Once the head, neck and shoulders rotate towards the front, he/she jumps during the release of the armada making it a spinning aerial kick.
  • Armada Dupla—The distinguishing feature of this move is the fact that both legs remain together during the take off, execution, and landing. After the take off, the torso stays upright and vertical, but will begin to quickly torque in order to swing the legs around and upwards. At the peak of this move, the body is in the shape of a "V". The legs continue to swing over as the body straightens out for the landing.
  • Armada com Martelo—A spinning double kick beginning with an armada pulada and finishing with a martelo. The user begins with the same motion of the Armada. While the first leg is raised up, he/she jumps off their back leg. Once the first leg completes its arc, the leg that was jumped off of comes around in the form of a jumping martelo rotado.
All variations grant a Tier Advantage to Strength and a Major Advantage to Coordination for throwing the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after an Esquiva costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Chapa
Rank: C-Rank
Range: Self
Type: Taijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: N/A
Handsigns: N/A
Lore/Flavor: Chapa, the sole of the foot, is a generic term for various straight kicks with the sole or heel of the foot. This kick can be used in a roda to push away opponents for distance.
Description:
  • Chapa-de-Costas—It resembles a kick from a horse or mule in which both hands are usually on the ground while one of the legs is pushed outward towards the opponent. It is a clever attack that can be delivered out of a role towards the groin or knee.
  • Bencao—A straight forward frontal push kick. It is commonly aimed at the abdominal or chest area.
  • Chapa-de-Frente—A straight kick facing the opponent sometimes performed from a Queda de Quatro, pushing with the hips to gain greater extension. It has the look of a Bencao given from a Queda de Quatro.
  • Pisao—Another variation being a side kick. First the user begins by lifting the knee of the kicking leg and hip level of the support leg. The user turns their supporting foot 180 degrees to the rear while thrusting the kicking foot towards the opponent's body.
  • Chapa Baixa—This is a side kick to the lower areas including the thigh, knee, or instep. Impact is usually made with the heel or sole of the foot. As with the Pisao, the Chapa Baixa begins with a forward knee raise. However, instead of rising upwards towards the usual kicking targets (head, chest, stomach), the kick is driven downward towards the opponent's lower extremities.
  • Chapa Giratoria—The user steps forward or diagonally while turning their torso. At the same time they raise their back leg up, unleashing it at the apex of the turn in a straight path.
All variations grant a Major Advantage to Strength and Minor Advantage to Reflexes for the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after an Esquiva costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Tue Mar 06, 2018 10:05 am 
Offline
Konoha ANBU
Konoha ANBU
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2279
TotalExp: 5765
Quote:
Name: Roda
Rank: C-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive, Defensive, Supplementary
Elemental Affinity: N/A
Notation: N/A
Handsigns: N/A
Lore/Flavor: A series of maneuvers done between others to keep the flow of Ittei no Ugoki going.
Description:
  • Negavita—A Negativa is used to negate an attack by going low to the ground on one's side, with the leg closest to the ground tucked to the chest, the other extended, supporting one's body weight with the hand, with the upper arm in a location to protect the face.
  • Rolé—This 'rolling' motion is - together with the Ginga and the Au - the basic method of moving around in the Roda. This move can be performed from Ginga or from most of the Esquivas. It is essentially a spin to one side by the user while remaining low to the ground and always watching the opponent. One of the hallmarks of the move is that during the part where the back is facing the opponent, eye contact is maintained via looking between the legs to watch for an attack. The Rolê can end easily in Roxana, Negativa, or various Esquivas. The Rolê de Cabeca variation is performed by placing the head on the ground in the middle of the Rolê so as to be able to transition into various headstand techniques.
  • Ponte—The ponte is a bridge with the stomach facing upward and the hands and feet pushing to keep the back arched and off the floor. Most learn to roll into a Ponte by turning their legs and hips around first and then inverting into a bridge. The user can then roll out into a Cocorinha, Queda de Rins, or Resistincia for a stylish entrance into a Roda. The Ponte also doubles as a last resort Esquiva although that depends on the player's skill level, style, and speed.
  • Queda de Rins—The Queda de Rins can be used as an Esquiva or a launching point for a technique. It involves supporting the torso with the inside elbow and the head, often with the knees resting on the supporting elbow. The head is usually the lowest with the feet and at the highest in a rough 45° angle. The legs themselves may be together, tuck, split depending on the position.
  • Cocorinha—One of the simplest defense movements. With the feet flat on the ground the user squats with the knees to the chest so as to close the body and covers the side of the torso and head with one hand while the other is flat and to the side for support. Another variation of this involves squatting with the balls of the feet on the ground and arms crossed in front and above the face.
  • Queda de Quatro—The user simply falls backwards into a crab-walk position, often followed by scurrying backwards and away from the opponent.
All variations grant a Major Advantage to Reflexes and a Minor Advantage to Coordination. As this is part of Ittei no Ugoki's fluid and dance-like style, the next technique utilized in the same post after a Roda costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Armada
Rank: B-Rank
Range: Self
Type: Taijutsu
Sub-type: Offensive, Ittei no Ugoki
Elemental Affinity: N/A
Notation: N/A
Handsigns: N/A
Lore/Flavor: An armada is a reverse roundhouse kick, also described as a spinning inside to outside crescent kick. It can be either without the hands supporting on the floor (the head falls below the waist and the kick is executed with the heel), or a spinning kick with the body upright. The striking surface is usually the outside blade of the kicking foot. The power of the armada actually comes from the torque placed on the hips from the spin.
Description: After stepping across the body (to the right or left) at around 45 degrees, the hips are spun while the arms are up to protect from punches or other kicks. Once there is enough torque, the kicking leg is "released" rather than kicked. This leg goes around until the kicking leg has finished its arc all the way back or parallel to the other foot.
  • Armada Pulada—An Armada that is released after a jump. The armada pulada begins the same way as the regular armada with the user turning to the left or right. Once the head, neck and shoulders rotate towards the front, he/she jumps during the release of the armada making it a spinning aerial kick.
  • Armada Dupla—The distinguishing feature of this move is the fact that both legs remain together during the take off, execution, and landing. After the take off, the torso stays upright and vertical, but will begin to quickly torque in order to swing the legs around and upwards. At the peak of this move, the body is in the shape of a "V". The legs continue to swing over as the body straightens out for the landing.
  • Armada com Martelo—A spinning double kick beginning with an armada pulada and finishing with a martelo. The user begins with the same motion of the Armada. While the first leg is raised up, he/she jumps off their back leg. Once the first leg completes its arc, the leg that was jumped off of comes around in the form of a jumping martelo rotado.
All variations grant a Tier Advantage to Strength and a Major Advantage to Coordination for throwing the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after an Esquiva costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Chapa
Rank: C-Rank
Range: Self
Type: Taijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: N/A
Handsigns: N/A
Lore/Flavor: Chapa, the sole of the foot, is a generic term for various straight kicks with the sole or heel of the foot. This kick can be used in a roda to push away opponents for distance.
Description:
  • Chapa-de-Costas—It resembles a kick from a horse or mule in which both hands are usually on the ground while one of the legs is pushed outward towards the opponent. It is a clever attack that can be delivered out of a role towards the groin or knee.
  • Bencao—A straight forward frontal push kick. It is commonly aimed at the abdominal or chest area.
  • Chapa-de-Frente—A straight kick facing the opponent sometimes performed from a Queda de Quatro, pushing with the hips to gain greater extension. It has the look of a Bencao given from a Queda de Quatro.
  • Pisao—Another variation being a side kick. First the user begins by lifting the knee of the kicking leg and hip level of the support leg. The user turns their supporting foot 180 degrees to the rear while thrusting the kicking foot towards the opponent's body.
  • Chapa Baixa—This is a side kick to the lower areas including the thigh, knee, or instep. Impact is usually made with the heel or sole of the foot. As with the Pisao, the Chapa Baixa begins with a forward knee raise. However, instead of rising upwards towards the usual kicking targets (head, chest, stomach), the kick is driven downward towards the opponent's lower extremities.
  • Chapa Giratoria—The user steps forward or diagonally while turning their torso. At the same time they raise their back leg up, unleashing it at the apex of the turn in a straight path.
All variations grant a Major Advantage to Strength and Minor Advantage to Reflexes for the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after an Esquiva costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.
Approved!

I heard rumors that keiri loves these sub techs - he’ll probably be approving every single one of em from now on ;D

_________________

Image

Rin's theme song

Attributes:
Strength: Proficient
Constitution: Masterful
Stamina: Masterful
Reflex: Epic
Coordination: Epic
Wisdom: Proficient

Jinchuuriki of Matatabi

Taijutsu Specialist
Fuuinjutsu Specialist
Ninjutsu Expert


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Tue Mar 06, 2018 2:29 pm 
Offline
Kiri Chunin
Kiri Chunin
User avatar

Joined: Tue Nov 16, 2010 12:02 am
Posts: 6466
TotalExp: 7615
Hah.

_________________
Image
Character Info:
Name: Taiyō Hozuki
Age/Height/Weight: 15, 5'5, 105 lb.
Rank: Genin of Kirigakure

Stats:
Strength: Average
Constitution: Proficient
Stamina: Masterful
Agility: Proficient
Dexterity: Epic
Wisdom: Masterful

Fighting Styles:
Genjutsu Specialist
Kugutsu Specialist
Fuinjutsu Novice
Kuchiyose Adept


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Wed Mar 28, 2018 11:24 am 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Tsume's Miracle Scrolls!
Rank: B-Rank
Range: N/A
Type: Fuinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: After having fought a few times, Tsume realized that the limitations of normal scrolls were holding back her ability to fully use her ninja tools.
Description: By removing some of the more useless bits of the usual Enclosing Technique's formula, Tsume has created a scroll that can carry up to 50 items.
Drawbacks: Requires a scroll to use. Once items are sealed into a scroll of this type the scroll memorizes them and no new items may be sealed, though the same items may be resealed again (i.e. 50 kunai are sealed, only kunai can then be sealed into the scroll, though the same 50 can be resealed after use). The size of the scrolls are also slightly larger than the usual counterpart.


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Wed Mar 28, 2018 11:30 am 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Tenten senpai didn't use that :(

It's more practical for certain, but it's less aesthetic and Tsume basically has a tumblr


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Thu Apr 05, 2018 4:20 am 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Buki Gyakusatsu
Rank: A-Rank, B-Rank Upkeep
Range: Self
Type: Bukijutsu, Style
Sub-type: Offensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Tsume has always been a flamboyant person, this style is her quintessential calling card, the juggling of weapons.
Description: A fighting style the revolves around, ironically, revolving weapons, Buki Gyakusatsu is done by literally juggling weapons. Quick flicks of the wrist can leave weapons twirling the the air while not moving up or down for longer than most would believe possible. This allows Tsume to set up quick attacks by flicking and picking up weapons in rapid succession. A style created through countless hours of training, Buki Gyakusatsu can theoretically be copied, but reproducing it's effects are highly unlikely unless the copier spends hours a day practicing the style. While implementing this style, Tsume gains a Minor Advantage to Strength, a Major Advantage to Coordination, and a Tier and Minor Advantage to Reflexes. This style can be used with any weapons in any combination. Can stack with other styles other than other Buki-specific styles. Diminishes as normal and stacks as normal.
Drawbacks: Must be trained IC and can not be cheapened or purchased. Requires Bukijutsu Spec Jack of All Trades.


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Thu Apr 05, 2018 4:56 am 
Offline
Konoha ANBU
Konoha ANBU
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2279
TotalExp: 5765
Quote:
Name: Buki Gyakusatsu
Rank: A-Rank, B-Rank Upkeep
Range: Self
Type: Bukijutsu, Style
Sub-type: Offensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Tsume has always been a flamboyant person, this style is her quintessential calling card, the juggling of weapons.
Description: A fighting style the revolves around, ironically, revolving weapons, Buki Gyakusatsu is done by literally juggling weapons. Quick flicks of the wrist can leave weapons twirling the the air while not moving up or down for longer than most would believe possible. This allows Tsume to set up quick attacks by flicking and picking up weapons in rapid succession. A style created through countless hours of training, Buki Gyakusatsu can theoretically be copied, but reproducing it's effects are highly unlikely unless the copier spends hours a day practicing the style. While implementing this style, Tsume gains a Minor Advantage to Strength, a Major Advantage to Coordination, and a Tier and Minor Advantage to Reflexes. This style can be used with any weapons in any combination. Can stack with other styles other than other Buki-specific styles. Diminishes as normal and stacks as normal.
Drawbacks: Must be trained IC and can not be cheapened or purchased. Requires Bukijutsu Spec Jack of All Trades.
Approved!

_________________

Image

Rin's theme song

Attributes:
Strength: Proficient
Constitution: Masterful
Stamina: Masterful
Reflex: Epic
Coordination: Epic
Wisdom: Proficient

Jinchuuriki of Matatabi

Taijutsu Specialist
Fuuinjutsu Specialist
Ninjutsu Expert


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Sun Apr 08, 2018 8:50 pm 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Escorpiao
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Scorpion Kick.
Description: It is characterized by kicking backwards, over the head, at a target in front of the kicker impacting with the sole or heel of the foot. The Escorpio is very hard to see and is extremely dangerous in the hands of a master. Grants a Tier Advantage to Reflexes for the speed of the kick and a Major Disadvantage to Precog for the person it is used against. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after an Escorpiao costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Gancho
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Hook kick.
Description: It is a deceptive attack that starts off in the same way as a martelo or roundhouse kick.
  • Gancho—The knee and thigh of the kicking leg is brought up and across the body in a diagonal direction. Instead of thrusting in and out like a chapa, the leg is extended toward the body and thrust out in a hooking motion striking with the heel or sole. The path of the heel ends near the buttocks and hamstring as it is brought down. There are other ways of using it such as fake martelos into in or from fake chapas. Because of its deceptiveness, the name gancho is perfect for it since it can sometimes act as the hook for a bait attack that is seen far too late.
  • Gancho Giratoria—A spinning version of the gancho. It starts out like a spinning chapa but deceptively lashes out and hooks around in the same manner as the gancho.
All variations grant a Tier and Minor Advantage to Reflexes for the speed of the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Gancho costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Martelo
Rank: A-Rank
Range: Self
Type: Taijutusu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Hammer kick.
Description: The martelo, which literally means "hammer", is generally defined as a strike with the instep, or lower part of the shin against the opponent's body; the most common target is temple of the head.
  • Martelo em Pe—Ittei no Ugoki emphasizes using kicks anywhere at any time so advance forms of the martelo em pe can come from fakes, skipping and kicking with the front leg, and from other dodges such as the esquiva diagonal. Emphasis is placed on speed and deception rather than knockout.
  • Martelo do Chao—A martelo that starts from the ground. The Martelo do Chão is delivered from a lower position usually right before a rolé while in esquiva baixa or downward going into a queda de rins.
  • Martelo de Negativa—This is a variation that blends the movements of s dobrado with martelo do chão. The martelo de negativa begins with a hop generating more force since the entire body is used.
  • Martelo Rotado—A spinning martelo, similar to a 540 kick. The martelo rotado combines the 540 or parafuso with a martelo. Whereas the parafuso is a spinning outside to inside crescent, the martelo rotado impacts with the instep. Control is sacrificed for power as the leg does not stop, but follows through with a full rotation of the hips.
All variations grant a Tier and Major Advantage to Strength for the purpose of the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Martelo costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Meia Lua
Rank: A-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: An attack that embodies the true element of Ittei no Ugoki since it combines an evasive maneuver with a spinning kick.
Description: The power of the kick derives its energy from the similar centripetal force of a golf club swing.
  • Meia Lua de Compasso—The transfer of power begins with the spin of the hand slamming into the ground and ending with the spin of the kicking heel. It has earned its place in Ittei no Ugoki as being called the "king of kicks". There is even a saying among Masters on how a practitioner's general skill level can be determined on how well and fast they are able to execute a Meia lua de compasso.
  • Meia-lua de Frente—This kick involves using the hips to generate enough force to bring the foot of the kicking leg across the face of the opponent. While it can be used as an attack itself, it mainly is used as a poke or trap for another attack. Other uses for it can be as a combination with cartwheels and other acrobatic moves, therefore, working as an escape.
All variations grant a Tier and Minor Advantage to Reflexes and Tier Advantage to Strength for throwing the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Meia Lua costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: S-Dobrado
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Supplementary, Defensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: The S refers to shape traced by the motion of the leg which leads the move.
Description: The S-Dobrado is the generic name for a series of motions that takes a user from a low position to whip one leg across the floor in a half circle, then kick up his legs and invert onto his hands and then land back on his feet and stand. It is used as a transitional move and there are many variations of the S-Dobrado. A basic S-Dobrado can start from a Negativa, whip the straight leg around in a half circle to face the other direction, kick up into a Macaco. Another variation involves going from Corta Capim, then kicking up into Macaco. While inverted, the user can Au, or stop and do a Bananeira, or even sink down into a Queda De Rins. It is a very versatile technique. Grants a Tier and Minor Advantage to Coordination for the movement of the body. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after an S-Dobrado costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Jogo de Bracos
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutus
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: This jogo, or game, represents a swinging and waving of hands to diminish any perception of an attack and lower the other player's guard.
Description: The user throws punches meant to distract or fascinate the opponent by waving their arms and hands in a spellcasting like way.
  • Asfixiante—A straight punch thrown with either hand. Taking clues from its name, the target is the throat.
  • Cutelo—A knifehand strike attack. It is applied in the same way as the generic karate chop usually to the face, temple, or base of the neck. The arc of travel for the cutelo usually begins on the outside to inside combining a backhand attack with a knifehand.
  • Cotovelada—An elbow strike usually from outside to inside. In all forms of martial arts, range plays a very important role. When two fighters are playing a close aggressive game it would be foolish to throw a kick or punch at such a close range. The cotovelada is a quick surprise attack when things get too close.
  • Dedeira—An attack to the eyes that reveals the street fighting origins of Ittei no Ugoki. It is an eyepoke with the index and middle finger of the attacking hand. This attack was usually done to disorientate the target for a quick escape or in some cases, rob them. When combined with the element of surprise, the dedeira is a very useful ambush weapon.
  • Galopante—The galopante is more of a slap than a punch. The user strikes the side of the opponents face or ear with his open hand in a swinging motion. In most cases the galopante is not meant to cause much damage to the opponent. It is instead used as a distraction or to tell the opponent that his guard is too open. However, it is a handslap that follows the same trajectory and principles of a hook punch using the body's core making it just as damaging in the right "hands".
  • Godeme—A backhand strike, normally to the face. The hand can be made into a fist making it a backfist or done openhanded as a slap. When swinging, the arms are relaxed making the strike faster and the sting more painful. The godeme is obviously an aggressive attack. According to lore, the move was named when Mestre Bimba was sparring with some White People. He was establishing the names they had for various techniques when performed this strike to the head to his partner, who responded with a hearty "God damn!" which Mestre Bimba assumed was their name for it. While the error was explained to him afterwards, he liked the name enough to retain it.
  • Telefone—An attack with both hands slapping the opponent's ears at the same time. The telefone is very painful and disorienting because of the sudden burst of air pressure entering the ear canal. It is possible for this attack, if done in a malicious way, to cause permanent damage to the eardrum.
All variations grant a Tier Advantage to Reflexes for the throwing of the attack and induce a Major Disadvantage to Precog for the opponent from their unpredictable and sneaky angles of attack. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Jogo de Bracos costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Cabecada
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Headbutts
Description:
  • Arpao de Cabeca—This is a headbutt that involved the user throwing his full body into the headbutt. While the cabeçda can be seen as playful, this is its more violent cousin. By usually ducking under a kick or punch, the user will spring forward with full force targeting the head, stomach, or groin.
  • Cabecada—An offensive movement of Ittei no Ugoki in which the attacker pushes the opponent with his head or forehead. Generally a cabeçada is performed when the opponent is executing an open cartwheel but can be performed against any move where the belly of an opponent is exposed. A less playful version of this technique is when instead of the forehead both elbows are pushed into the defender's abdomen. Another variation on this technique involves first entering a push-up like position but with the hips raised the head is then thrust forward into the target. This is usually used when both players are on the ground.
  • Escorumelo—This is a less playful headbutt that moves in an upward direction. The head goes under the attack and comes up hitting the bottom of the chin. This gives it the same application as an uppercut combined with the weight of the entire body rising along with the head.
All variations grant a Tier Advantage to Strength and a Major Advantage to Reflexes for the purpose of the headbutt. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Cabecada costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Mon Apr 09, 2018 1:45 am 
Offline
Konoha ANBU
Konoha ANBU
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2279
TotalExp: 5765
Quote:
Name: Escorpiao
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Scorpion Kick.
Description: It is characterized by kicking backwards, over the head, at a target in front of the kicker impacting with the sole or heel of the foot. The Escorpio is very hard to see and is extremely dangerous in the hands of a master. Grants a Tier Advantage to Reflexes for the speed of the kick and a Major Disadvantage to Precog for the person it is used against. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after an Escorpiao costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Gancho
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Hook kick.
Description: It is a deceptive attack that starts off in the same way as a martelo or roundhouse kick.
  • Gancho—The knee and thigh of the kicking leg is brought up and across the body in a diagonal direction. Instead of thrusting in and out like a chapa, the leg is extended toward the body and thrust out in a hooking motion striking with the heel or sole. The path of the heel ends near the buttocks and hamstring as it is brought down. There are other ways of using it such as fake martelos into in or from fake chapas. Because of its deceptiveness, the name gancho is perfect for it since it can sometimes act as the hook for a bait attack that is seen far too late.
  • Gancho Giratoria—A spinning version of the gancho. It starts out like a spinning chapa but deceptively lashes out and hooks around in the same manner as the gancho.
All variations grant a Tier and Minor Advantage to Reflexes for the speed of the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Gancho costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Martelo
Rank: A-Rank
Range: Self
Type: Taijutusu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Hammer kick.
Description: The martelo, which literally means "hammer", is generally defined as a strike with the instep, or lower part of the shin against the opponent's body; the most common target is temple of the head.
  • Martelo em Pe—Ittei no Ugoki emphasizes using kicks anywhere at any time so advance forms of the martelo em pe can come from fakes, skipping and kicking with the front leg, and from other dodges such as the esquiva diagonal. Emphasis is placed on speed and deception rather than knockout.
  • Martelo do Chao—A martelo that starts from the ground. The Martelo do Chão is delivered from a lower position usually right before a rolé while in esquiva baixa or downward going into a queda de rins.
  • Martelo de Negativa—This is a variation that blends the movements of s dobrado with martelo do chão. The martelo de negativa begins with a hop generating more force since the entire body is used.
  • Martelo Rotado—A spinning martelo, similar to a 540 kick. The martelo rotado combines the 540 or parafuso with a martelo. Whereas the parafuso is a spinning outside to inside crescent, the martelo rotado impacts with the instep. Control is sacrificed for power as the leg does not stop, but follows through with a full rotation of the hips.
All variations grant a Tier and Major Advantage to Strength for the purpose of the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Martelo costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Meia Lua
Rank: A-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: An attack that embodies the true element of Ittei no Ugoki since it combines an evasive maneuver with a spinning kick.
Description: The power of the kick derives its energy from the similar centripetal force of a golf club swing.
  • Meia Lua de Compasso—The transfer of power begins with the spin of the hand slamming into the ground and ending with the spin of the kicking heel. It has earned its place in Ittei no Ugoki as being called the "king of kicks". There is even a saying among Masters on how a practitioner's general skill level can be determined on how well and fast they are able to execute a Meia lua de compasso.
  • Meia-lua de Frente—This kick involves using the hips to generate enough force to bring the foot of the kicking leg across the face of the opponent. While it can be used as an attack itself, it mainly is used as a poke or trap for another attack. Other uses for it can be as a combination with cartwheels and other acrobatic moves, therefore, working as an escape.
All variations grant a Tier and Minor Advantage to Reflexes and Tier Advantage to Strength for throwing the kick. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Meia Lua costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: S-Dobrado
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Supplementary, Defensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: The S refers to shape traced by the motion of the leg which leads the move.
Description: The S-Dobrado is the generic name for a series of motions that takes a user from a low position to whip one leg across the floor in a half circle, then kick up his legs and invert onto his hands and then land back on his feet and stand. It is used as a transitional move and there are many variations of the S-Dobrado. A basic S-Dobrado can start from a Negativa, whip the straight leg around in a half circle to face the other direction, kick up into a Macaco. Another variation involves going from Corta Capim, then kicking up into Macaco. While inverted, the user can Au, or stop and do a Bananeira, or even sink down into a Queda De Rins. It is a very versatile technique. Grants a Tier and Minor Advantage to Coordination for the movement of the body. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after an S-Dobrado costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Jogo de Bracos
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutus
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: This jogo, or game, represents a swinging and waving of hands to diminish any perception of an attack and lower the other player's guard.
Description: The user throws punches meant to distract or fascinate the opponent by waving their arms and hands in a spellcasting like way.
  • Asfixiante—A straight punch thrown with either hand. Taking clues from its name, the target is the throat.
  • Cutelo—A knifehand strike attack. It is applied in the same way as the generic karate chop usually to the face, temple, or base of the neck. The arc of travel for the cutelo usually begins on the outside to inside combining a backhand attack with a knifehand.
  • Cotovelada—An elbow strike usually from outside to inside. In all forms of martial arts, range plays a very important role. When two fighters are playing a close aggressive game it would be foolish to throw a kick or punch at such a close range. The cotovelada is a quick surprise attack when things get too close.
  • Dedeira—An attack to the eyes that reveals the street fighting origins of Ittei no Ugoki. It is an eyepoke with the index and middle finger of the attacking hand. This attack was usually done to disorientate the target for a quick escape or in some cases, rob them. When combined with the element of surprise, the dedeira is a very useful ambush weapon.
  • Galopante—The galopante is more of a slap than a punch. The user strikes the side of the opponents face or ear with his open hand in a swinging motion. In most cases the galopante is not meant to cause much damage to the opponent. It is instead used as a distraction or to tell the opponent that his guard is too open. However, it is a handslap that follows the same trajectory and principles of a hook punch using the body's core making it just as damaging in the right "hands".
  • Godeme—A backhand strike, normally to the face. The hand can be made into a fist making it a backfist or done openhanded as a slap. When swinging, the arms are relaxed making the strike faster and the sting more painful. The godeme is obviously an aggressive attack. According to lore, the move was named when Mestre Bimba was sparring with some White People. He was establishing the names they had for various techniques when performed this strike to the head to his partner, who responded with a hearty "God damn!" which Mestre Bimba assumed was their name for it. While the error was explained to him afterwards, he liked the name enough to retain it.
  • Telefone—An attack with both hands slapping the opponent's ears at the same time. The telefone is very painful and disorienting because of the sudden burst of air pressure entering the ear canal. It is possible for this attack, if done in a malicious way, to cause permanent damage to the eardrum.
All variations grant a Tier Advantage to Reflexes for the throwing of the attack and induce a Major Disadvantage to Precog for the opponent from their unpredictable and sneaky angles of attack. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Jogo de Bracos costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Cabecada
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Headbutts
Description:
  • Arpao de Cabeca—This is a headbutt that involved the user throwing his full body into the headbutt. While the cabeçda can be seen as playful, this is its more violent cousin. By usually ducking under a kick or punch, the user will spring forward with full force targeting the head, stomach, or groin.
  • Cabecada—An offensive movement of Ittei no Ugoki in which the attacker pushes the opponent with his head or forehead. Generally a cabeçada is performed when the opponent is executing an open cartwheel but can be performed against any move where the belly of an opponent is exposed. A less playful version of this technique is when instead of the forehead both elbows are pushed into the defender's abdomen. Another variation on this technique involves first entering a push-up like position but with the hips raised the head is then thrust forward into the target. This is usually used when both players are on the ground.
  • Escorumelo—This is a less playful headbutt that moves in an upward direction. The head goes under the attack and comes up hitting the bottom of the chin. This gives it the same application as an uppercut combined with the weight of the entire body rising along with the head.
All variations grant a Tier Advantage to Strength and a Major Advantage to Reflexes for the purpose of the headbutt. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Cabecada costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.
Approved

_________________

Image

Rin's theme song

Attributes:
Strength: Proficient
Constitution: Masterful
Stamina: Masterful
Reflex: Epic
Coordination: Epic
Wisdom: Proficient

Jinchuuriki of Matatabi

Taijutsu Specialist
Fuuinjutsu Specialist
Ninjutsu Expert


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Mon Apr 09, 2018 8:12 pm 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Banda
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: A sweep thay is mostly done with the heel of the foot instead of the instep.
Description: Banda is a sweep kick, the objective of which is to pull one of the opponent's feet making him lose his balance and fall. It usually is performed from a standing position.
  • Banda de Costa—A defensive counter-attack performed against a kick. This is usually reserved for circular kicks. By following the motion of the kick, the user steps to the outside of the kicker and uses one hand to push them forward while the closest leg reaps the supporting leg of the kicker.
  • Banda de Dentro—The banda de dentro is a similar sweep as the rasteira em pe. While the banda de costa focuses on sweeping the kicking leg from the inside instead. While one fighter is delivering a kick, the user steps inside and sweeps the supporting leg in an inside to outside motion.
  • Banda Tracada—A basic move in which the user sweeps the opponent's leg with his foot, especially in midst of performing a bigger movement.
All variations grant a Tier and Minor Advantage to Strength for the purpose of the sweep. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Banda costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Rasteira
Rank: A-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: A Rasteira is a movement in Ittei no Ugoki used to sweep or pull an opponent's leg in response to a kick
Description: Instead of meeting the kick with a block, the rasteira follows the same direction of the attack turning the opponent's force and confidence against himself. The theory being that the more committed to the attack a fighter is, the harder they will fall from a rasteira, e.g. When one player kicks, a well placed rasteira to the supporting leg will make him/her lose their balance and fall. One crucial point to remember is that timing is everything when employing a rasteira. A fighter just beginning his/her attack is easier to trip verses one whom is firmly planted.
  • Rasteira do Chao—This is the most common form of a rasteira characterized by its long extension of the hooking leg, use of one or two hands for balance, and lower center of gravity. The user moves under the incoming kick, hooks the opponent's standing heel or ankle with his instep and pulls it in a straight motion. The rasteira do chão allows the user to use the muscles in the torso as well as his body weight for more leverage, making it a much stronger takedown. It takes a little longer to execute than a rasteira em pé making them more suitable for medium to high spinning kicks.
  • Rasteira em Pe—Much like the rasteira above, this movement is virtually the same with a few differences. While the rasteira do chão is used more for circular attacks, the rasteira em pé is more suitable for quicker or direct attacks. The user does not crouch as low when hooking his foot around the supporting leg of the other kicker with the power coming from the step vs the torso. This version of the rasteira allows for a much faster execution.
  • Rasteira de Mao—This version makes use of the hand. Sometimes in a close fight when using the leg requires too much time and energy, this is used instead. While going along with the motion of the kick, the user ducks under the kick, grabs the supporting leg, and pulls the leg with his/her hand towards him/her in the same direction as a rasteira using the instep.
  • Rasteira de Costa—A rasteira de costa is a departure from the pulling motion seen in previous versions rasteiras. It is more of a spinning back sweep kick that moves in a half circle with the sweeping leg aimed more for the ankle of the supporting leg. Instead of pulling, the impact from the heel is what causes the other player to fall. The rasteira de costa can be used against a spinning attack or an opponent that has a more linear fighting stance.
All variations grant a Tier and Minor Advantage to Reflexes and Tier Advantage to Coordination for the purpose ducking under the attack and the sweep. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Rasteira costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Tesoura
Rank: A-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Scissor takedown.
Description: A scissor takedown wrapping one leg over the front of the opponent's body near the stomach with the other behind both knees, and then twisting one's own body in the direction the user wants the opponent to fall; usually on their back.
  • Tesoura de Frente—A variation of the Tesoura that targets the legs instead of the torso. The tesoura de Frente moves in low, hooking the outside leg with the calf of one leg while simultaneously using the knee of the other leg to trap to the opponent's inner thigh with the knee. With a small amount of effort, the user rotates his torso away from his opponent using the trapped knee as a lever, knocking the opponent off balance. This move requires a high level finesse and timing.
  • Tesoura Angola—Commonly performed from negativa or queda-de-rins, the user goes to a prone position, legs facing the opponent and scissored out, hips twisted to protect the groin, supporting themselves on their hands and toes. They then advance upon the opponent by pushing themselves along with their hands, watching by craning their neck over one shoulder, threatening a tesoura de frente. A more daring escape can be performed by traveling under the attacking opponent, optionally striking them with an escorpiã as you pass under them.
All variations grant a Tier and Minor Advantage to Strength and a Tier Advantage to Coordination for the purpose the the takedown and moving the body to do so. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Tesoura costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Tue Apr 10, 2018 3:12 am 
Offline
Konoha ANBU
Konoha ANBU
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2279
TotalExp: 5765
Quote:
Name: Banda
Rank: B-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: A sweep thay is mostly done with the heel of the foot instead of the instep.
Description: Banda is a sweep kick, the objective of which is to pull one of the opponent's feet making him lose his balance and fall. It usually is performed from a standing position.
  • Banda de Costa—A defensive counter-attack performed against a kick. This is usually reserved for circular kicks. By following the motion of the kick, the user steps to the outside of the kicker and uses one hand to push them forward while the closest leg reaps the supporting leg of the kicker.
  • Banda de Dentro—The banda de dentro is a similar sweep as the rasteira em pe. While the banda de costa focuses on sweeping the kicking leg from the inside instead. While one fighter is delivering a kick, the user steps inside and sweeps the supporting leg in an inside to outside motion.
  • Banda Tracada—A basic move in which the user sweeps the opponent's leg with his foot, especially in midst of performing a bigger movement.
All variations grant a Tier and Minor Advantage to Strength for the purpose of the sweep. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Banda costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Rasteira
Rank: A-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: A Rasteira is a movement in Ittei no Ugoki used to sweep or pull an opponent's leg in response to a kick
Description: Instead of meeting the kick with a block, the rasteira follows the same direction of the attack turning the opponent's force and confidence against himself. The theory being that the more committed to the attack a fighter is, the harder they will fall from a rasteira, e.g. When one player kicks, a well placed rasteira to the supporting leg will make him/her lose their balance and fall. One crucial point to remember is that timing is everything when employing a rasteira. A fighter just beginning his/her attack is easier to trip verses one whom is firmly planted.
  • Rasteira do Chao—This is the most common form of a rasteira characterized by its long extension of the hooking leg, use of one or two hands for balance, and lower center of gravity. The user moves under the incoming kick, hooks the opponent's standing heel or ankle with his instep and pulls it in a straight motion. The rasteira do chão allows the user to use the muscles in the torso as well as his body weight for more leverage, making it a much stronger takedown. It takes a little longer to execute than a rasteira em pé making them more suitable for medium to high spinning kicks.
  • Rasteira em Pe—Much like the rasteira above, this movement is virtually the same with a few differences. While the rasteira do chão is used more for circular attacks, the rasteira em pé is more suitable for quicker or direct attacks. The user does not crouch as low when hooking his foot around the supporting leg of the other kicker with the power coming from the step vs the torso. This version of the rasteira allows for a much faster execution.
  • Rasteira de Mao—This version makes use of the hand. Sometimes in a close fight when using the leg requires too much time and energy, this is used instead. While going along with the motion of the kick, the user ducks under the kick, grabs the supporting leg, and pulls the leg with his/her hand towards him/her in the same direction as a rasteira using the instep.
  • Rasteira de Costa—A rasteira de costa is a departure from the pulling motion seen in previous versions rasteiras. It is more of a spinning back sweep kick that moves in a half circle with the sweeping leg aimed more for the ankle of the supporting leg. Instead of pulling, the impact from the heel is what causes the other player to fall. The rasteira de costa can be used against a spinning attack or an opponent that has a more linear fighting stance.
All variations grant a Tier and Minor Advantage to Reflexes and Tier Advantage to Coordination for the purpose ducking under the attack and the sweep. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Rasteira costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.

Name: Tesoura
Rank: A-Rank
Range: Self
Type: Taijutsu, Bukijutsu
Sub-type: Ittei no Ugoki, Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Scissor takedown.
Description: A scissor takedown wrapping one leg over the front of the opponent's body near the stomach with the other behind both knees, and then twisting one's own body in the direction the user wants the opponent to fall; usually on their back.
  • Tesoura de Frente—A variation of the Tesoura that targets the legs instead of the torso. The tesoura de Frente moves in low, hooking the outside leg with the calf of one leg while simultaneously using the knee of the other leg to trap to the opponent's inner thigh with the knee. With a small amount of effort, the user rotates his torso away from his opponent using the trapped knee as a lever, knocking the opponent off balance. This move requires a high level finesse and timing.
  • Tesoura Angola—Commonly performed from negativa or queda-de-rins, the user goes to a prone position, legs facing the opponent and scissored out, hips twisted to protect the groin, supporting themselves on their hands and toes. They then advance upon the opponent by pushing themselves along with their hands, watching by craning their neck over one shoulder, threatening a tesoura de frente. A more daring escape can be performed by traveling under the attacking opponent, optionally striking them with an escorpiã as you pass under them.
All variations grant a Tier and Minor Advantage to Strength and a Tier Advantage to Coordination for the purpose the the takedown and moving the body to do so. As this is part of Ittei no Ugoki's fluid and dance-like style, the next Ittei no Ugoki technique utilized in the same post after a Tesoura costs no stamina. The next technique's cost, would it have been paid, could not have exceeded the cost of this technique. If this technique's cost was negated due to this perk, it cannot use this perk for the next technique.
Drawbacks: Requires Ittei no Ugoki. If used as the first Ittei no Ugoki technique in a post, it's cost is increased by a rank.
stop.

_________________

Image

Rin's theme song

Attributes:
Strength: Proficient
Constitution: Masterful
Stamina: Masterful
Reflex: Epic
Coordination: Epic
Wisdom: Proficient

Jinchuuriki of Matatabi

Taijutsu Specialist
Fuuinjutsu Specialist
Ninjutsu Expert


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Thu Aug 09, 2018 8:30 pm 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Quote:
Name: Buki Gyakusatsu
Rank: A-Rank, B-Rank Upkeep
Range: Self
Type: Bukijutsu, Style
Sub-type: Offensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Tsume has always been a flamboyant person, this style is her quintessential calling card, the juggling of weapons.
Description: A fighting style the revolves around, ironically, revolving weapons, Buki Gyakusatsu is done by literally juggling weapons. Quick flicks of the wrist can leave weapons twirling the the air while not moving up or down for longer than most would believe possible. This allows Tsume to set up quick attacks by flicking and picking up weapons in rapid succession. A style created through countless hours of training, Buki Gyakusatsu can theoretically be copied, but reproducing it's effects are highly unlikely unless the copier spends hours a day practicing the style. While implementing this style, Tsume gains a Minor Advantage to Strength, a Major Advantage to Coordination, and a Tier and Minor Advantage to Reflexes. This style can be used with any weapons in any combination. Can stack with other styles other than other Buki-specific styles. Diminishes as normal and stacks as normal.
Drawbacks: Must be trained IC and can not be cheapened or purchased. Requires Bukijutsu Spec Jack of All Trades.
Would like to change these boosts to Minor Advantage Strength, Tier Reflexes, Tier Coordination thank you


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Thu Aug 09, 2018 8:37 pm 
Offline
Konoha ANBU
Konoha ANBU
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2279
TotalExp: 5765
Approved, below is the updated technique
Quote:
Quote:
Name: Buki Gyakusatsu
Rank: A-Rank, B-Rank Upkeep
Range: Self
Type: Bukijutsu, Style
Sub-type: Offensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Lore/Flavor: Tsume has always been a flamboyant person, this style is her quintessential calling card, the juggling of weapons.
Description: A fighting style the revolves around, ironically, revolving weapons, Buki Gyakusatsu is done by literally juggling weapons. Quick flicks of the wrist can leave weapons twirling the the air while not moving up or down for longer than most would believe possible. This allows Tsume to set up quick attacks by flicking and picking up weapons in rapid succession. A style created through countless hours of training, Buki Gyakusatsu can theoretically be copied, but reproducing it's effects are highly unlikely unless the copier spends hours a day practicing the style. While implementing this style, Tsume gains a Minor Advantage to Strength, a Tier Advantage to Coordination, and a Tier Advantage to Reflexes. This style can be used with any weapons in any combination. Can stack with other styles other than other Buki-specific styles. Diminishes as normal and stacks as normal.
Drawbacks: Must be trained IC and can not be cheapened or purchased. Requires Bukijutsu Spec Jack of All Trades.

_________________

Image

Rin's theme song

Attributes:
Strength: Proficient
Constitution: Masterful
Stamina: Masterful
Reflex: Epic
Coordination: Epic
Wisdom: Proficient

Jinchuuriki of Matatabi

Taijutsu Specialist
Fuuinjutsu Specialist
Ninjutsu Expert


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Sun Oct 28, 2018 9:36 am 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Buki Gyakutsatsu: Scroll Dance
Rank: A-Rank
Cost: 15, 10 Upkeep
Range: 5m
Type: Bukijutsu, Fuuinjutsu
Sub-type: Offensive, Defensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Buki Gyakusatsu Subtechnique
Handsigns: N/A
Description: A technique of Buki Gyakusatsu that utilizes Chakra Flow and scrolls as offensive and defensive properties of combat. Unfurling the entirety of one of her Miracle Scrolls this allows her to manipulate the storage of her weapons as a weapon itself. These scrolls can be utilized similarly to whips or wire or spun as a dome similarly to Wire Cage though to do so requires two scrolls. While her scroll is being manipulated in this fashion she can use the Unsealing Technique as usual on weapons stored within. While active it grants a Tier and Major Advantage to Coordination for the control of the scrolls and aim of unsealed weapons.
Drawbacks: While the scrolls are weaponized they are still simply scrolls coated in Chakra Flow and can be dealt with accordingly. Must know Buki Gyakusatsu and the style must be active, adding it's drawbacks to this technique as well.


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Tue Oct 30, 2018 9:09 pm 
Offline
User avatar

Joined: Tue Mar 13, 2018 7:26 pm
Posts: 622

_________________
Image
Strength: Ascendant
Constitution: Average
Stamina: Average
Reflex: Proficient
Coordination: Ascendant
Wisdom: Proficient


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Fri Nov 02, 2018 9:50 am 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Buki Gyakutsatsu: Shishi Nakigoe
Rank: B-Rank
Cost: 10
Range: Close-Quarters
Type: Bukijutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique, Buki Gyakusatsu Subtechnique
Handsigns: N/A
Description: A snapping blow that takes all of the rotational force built up from Buki Gyakusatsu and focuses it into a single strike. The technique gets it's name from the sound of the wind as the weapon sweeps through the air, similar to that of a lion crying out in rage. This act grants the user a Tier and Minor Advantage to Strength.
Drawbacks: This technique can only be performed with medium to large weapons that can be swung with high amounts of momentum. The sound the swing makes leaves it very poorly designed for sneak attacks, or sneaky anything really.


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Sat Nov 03, 2018 5:21 am 
Offline
Konoha ANBU
Konoha ANBU
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 2279
TotalExp: 5765
Quote:
Name: Buki Gyakutsatsu: Shishi Nakigoe
Rank: B-Rank
Cost: 10
Range: Close-Quarters
Type: Bukijutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique, Buki Gyakusatsu Subtechnique
Handsigns: N/A
Description: A snapping blow that takes all of the rotational force built up from Buki Gyakusatsu and focuses it into a single strike. The technique gets it's name from the sound of the wind as the weapon sweeps through the air, similar to that of a lion crying out in rage. This act grants the user a Tier and Minor Advantage to Strength.
Drawbacks: This technique can only be performed with medium to large weapons that can be swung with high amounts of momentum. The sound the swing makes leaves it very poorly designed for sneak attacks, or sneaky anything really.
ye fam

_________________

Image

Rin's theme song

Attributes:
Strength: Proficient
Constitution: Masterful
Stamina: Masterful
Reflex: Epic
Coordination: Epic
Wisdom: Proficient

Jinchuuriki of Matatabi

Taijutsu Specialist
Fuuinjutsu Specialist
Ninjutsu Expert


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Sun May 12, 2019 6:07 am 
Offline
Kumo Genin
Kumo Genin
User avatar

Joined: Sun Apr 16, 2017 7:53 am
Posts: 289
TotalExp: 0
Name: Wudang Sword
Rank: S-Rank
Cost: 20, 10 Upkeep
Range: Close-Quarters
Type: Kenjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Handsigns: N/A
Description: In stark contrast to Tsume's Buki Gyakusatsu, Wudang Sword is a much more refined and dignified style. Her growing admiration and understanding of other aspects of weaponry has led her to begin studying a less ostentatious way of fighting. Wudang Sword uses flowing, circular movements to neutralize incoming attacks and redirect the opponent's power. Unlike other styles that may use brute force to overwhelm the opponent, Wudang Sword uses precise attacks with light and quick movements. While active, this style grants a Tier to Reflexes and Coordination, while Debuffing a Tier of Strength from opponents attacks that clash with her sword.
Drawbacks: Can only be used while wielding a single sword.


Top
   
 Post subject: Re: Mettle to Metal
PostPosted: Thu May 16, 2019 5:34 pm 
Offline
User avatar

Joined: Tue Mar 13, 2018 7:26 pm
Posts: 622
Your Wudang is no match for my Shaolin!


_________________
Image
Strength: Ascendant
Constitution: Average
Stamina: Average
Reflex: Proficient
Coordination: Ascendant
Wisdom: Proficient


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 22 posts ] 

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Limited
Theme Created by HOLLYSMOKE, Theme updated to phpBB 3.1.6 by KamijouTouma, Theme Version is 3.1.6-ss2
Naruto and Naruto Shippuden © Kishimoto Masashi. TNRPG is a non-profit website and claims no rights to the Naruto brand.
Weather Icons provided by Paolo Valzania and Icons-Land