The Naruto RPG

The Naruto Text Based Role Playing Game
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 Post subject: Ken's Updates
PostPosted: Fri Aug 23, 2019 8:16 pm 
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Oto Genin
Oto Genin
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Joined: Sat Apr 16, 2011 8:16 pm
Posts: 93
Jutsu List: viewtopic.php?f=305&t=15174
Location: viewtopic.php?f=395&t=15179
Approved Character Sheet:
Name: Ken Hasu (蓮剣; Hasu Ken "Sword of the Lotus")
Title: N/A
Age: 15
Gender: Male
Height: 5'7"
Weight: 135lbs.
Rank: Genin
Origin: Shinobi
Village: Kemuri
Restricted Loan Technique: Two Kekkei-Genkai (Wild)
Bloodline/Clan: Kaguya (Bloodline Slot)/Uchiha
Shikotsumyaku (屍骨脈; "Dead Bone Pulse")
  • Shikotsumyaku is the kekkei genkai of the extinct Kaguya clan, which gave them the ability to manipulate their skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This ability gives the user a unique skeletal structure. The main capabilities of Shikotsumyaku is allowing the user to manipulate the speed of their bones' growth as well as the location of calcium deposits. This allows them to create weapons of bones that can either protrude from any part of the body or pulled out and used like handheld weapons. The user was also able to create armor of dense bone underneath their skin. Immediately after the bone is pulled out, the broken skin heals. Although it seems it takes a bit longer for the limb to become usable again or unless the user regrows the bones consciously. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful but also makes their bodies virtually indestructible; the bones can withstand even a chakra-infused blade, which is usually enough to cut through anything. The bones structure can also be hollowed out completely. The Kaguya can technically pull out any of their bones at any time they want and regenerate them, but it is the hardening of them into weapons that costs chakra.
Sharingan [Unactivated] (写輪眼; "Copy Wheel Eye")
  • The Sharingan is the dōjutsu kekkei genkai of the Uchiha clan that appears selectively among its members. It is regarded as one of the "Three Great Dōjutsu", the others being the Byakugan and the Rinnegan. While its powers originated from Kaguya Ōtsutsuki's Rinne Sharingan, its independent form was first manifested by Indra Ōtsutsuki.


Appearance:
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Face Claim:
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History:
Adauchi Uchiha, "Ghost of the Sound" (うちは仇討ち, "Oto no Yūrei; 音の幽霊")
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Sakaeru Kaguya, "the Pale Moon of the Kaguya" (かぐや栄える, "Kaguya no Awai Tsuki; かぐやの淡い月")
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Hogo Kaguya, "Shinigami of the Mist" (かぐや保護, "Kiri no Shinigami; 霧の死神")
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Amai Uchiha/Hasu (うちは甘い / 蓮甘い)
Amai Uchiha was raised in Otogakure from birth, alongside her younger brother, Adauchi Uchiha, under the Uchiha Dynasty established there by Shinji in the past century. Being born from an Uchiha father and a mother from outside the clan, they were half-blood Uchiha. Whereas Adauchi's sharingan was dominant, giving him the drive to become a strong shinobi, she settled for domestic life, her sharingan recessive. The siblings who once shared a strong bond separated further apart as time went on and they created their own lives. She developed her skills as a gardener and prepared herself for the duties of a wife. After a few unsuccessful relationships in her youth, she found her match in a young man who would frequent her flower shop, Jingi Hasu. They married with permission from their clans, and she became Amai Hasu, although the couple were dismayed at the inability to conceive a child over the years.
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Jingi Hasu, "Younger Brother Bladesmith of the Hasu" (蓮神器, "Hasu no Otōto Hamono-ya; 蓮の弟刃物屋")
Jingi's great grandfather and the remnants of their family, the Hasu clan, left Kirigakure after its destruction in 708 AS, caused during the great battle between Donar and Shinji Uchiha. His family took refuge in then Otogakure and swore fealty to the nation. The Hasu clan lineage being renowned for their bladesmithing, a craft mastered during their origins in Kirigakure, were called upon for their services by the Otokage. They were to produce weapons during "Cotard's Delusion" in 710 AS and the following war with Kumogakure in 714 AS, and through this their family established their bonds to the nation and village. They enjoyed the wealth given in return for their services, prospering during Otogakure's peaceful era. And decades later when the drums of war started to beat again under Lord Hayate's rule, a young Jingi Hasu and his elder brother Hitoshi, the brother bladesmiths of the Hasu clan, were called upon, like their great grandfather, to produce arms for the battles to come in 796 AS. During these years is when Jingi met Amai and their relationship began to grow. After the war, he and his family, the small Hasu clan, watched as their village became a metropolis, a benefit to the conquest of Amegakure.
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Backstory
Ken's story begins with his true parents, Adauchi Uchiha and Sakaeru Kaguya. Adauchi and Hogo Kaguya, Sakaeru's twin brother, were comrades between the shinobi villages of Otogakure and Kirigakure. Completing many missions together, as well as fighting side by side in Otogakure's conquest over the Land of Rain, Adauchi and Hogo became rivals but more importantly, best friends. And unknown to Hogo, although he had his suspicions, Adauchi's and Sakaeru's bond grew stronger too as their love began to flourish. Sakaeru wished to keep their love secret, for her father had already promised her to another member of the Kaguya clan in order to keep the bloodline strong. Being a born Kaguya and expressing their rare kekkei genkai, to marry outside the clan while possessing such a unique ability was blasphemous. But Adauchi was adamant and his resolve was unending in his love for Sakaeru. "Adauchi this masquerade cannot live forever, our love has grown into something precious." She told him that she was with child and no longer could they keep a shroud around their relationship. Adauchi proposed to her and that night they were secretly married. "All that matters is our child, and that we're together. Don't fret Sakaeru, I will handle the rest." Then the next day he approached her father, Shihai Kaguya, a prominent member of the clan, telling him of their marriage and demanding his approval. "This will unite our great families and further the bond of our villages! You must see to reason Shihai, her heart is not yours to control!" Outraged, her father demanded in retaliation that they immediately null their marriage and never see each other again. "Do not mistake your place Uchiha! You have already broken sacred vows and defiled my daughter, and now you dare step foot in my abode. Do not test my patience, or is it that you foolishly value my daughter above your own sworn duty." He sternly told Adauchi to chose between their forbidden love or his allegiance to their villages, nations, and his duty as a shinobi. "Father! Adauchi! This mustn't continue!" Hogo pleaded to both of them in an attempt to mediate, but in the end, Adauchi declined. "Its no use Hogo, the old man is stuck in his ways. But it is irrelevant, my love for Sakaeru is stronger than any bond that the world of shinobi could foster! I'm sorry friend..." The now traitor Uchiha escaped before the angered Kaguya and his clansmen could engage him in combat, although Shihai would not let it go so easily. He contacted Otogakure of Adauchi's betrayal, and both him and Sakaeru were then declared missing-nin. The two remained on the run, narrowly escaping the shinobi that were always on their trail, all while Sakaeru's belly grew in size. On a night that the full moon embraced the sky, the moment came when it was time for her to birth their child, so they hid within a cave to take refuge. For many hours she struggled during labor filling the air with her cries, ending with a stillborn son and laying in a puddle of her blood. She held her motionless child, and before her own life slipped away, she softly whispered to the devasted Adauchi. "As long as the moon shines, my love will guide you both, in life and death." It was then that Shihai and Hogo Kaguya, along with an escort of Oto and Kiri shinobi arrived at the cave. They found Adauchi hunched over Sakaeru's corpse, which still held their child, tears streaming down his face while he begged the gods to take his own life in return for theirs. Shihai, horrified by the sight of his dead daughter and child, began to blame Adauchi for all the trouble he caused. "You insolent fool! The blood of the Kaguya's Pale Moon is on your hands! You stole my daughter from me, so it is only right that the gods have chosen to smite that bastard abomination!" The Uchiha faced them and all the shinobi saw that his eyes were different, the fabled mangekyou sharingan gazed upon them. "No... NO! It was your arrogance and sinful pride that has caused this! Your eyes continue to remain blind to the coming truth, but I can see now. There is no longer any place in this world for the traditions of old!" A great battle ensued, but Adauchi's newfound power and rage from Sakaeru's death granted him strength. After quickly picking off the accompanying shinobi and dealing a lethal blow to Shihai, all that was left were the rivals and once best friends. "Adauchi, you have to stop! This isn't what Sakaeru would want! My sister is gone now... but she loved you deeply, I see that now, and she would want you to carry on!" Hogo pleaded once again to Adauchi to surrender and pay for his crimes, and that he would promise to oversee his punishments, but in the end, their rivalry was put to the test. "Can't you see Hogo, the shinobi world is filled unnecessary strife and incessant power struggles. Because of these illusionary binds of allegiance, our brethren's blood is spilled from age to age, even though there is but one moon under our sky. And even now you feel you must stop me, that it is your duty to pursue a false justice, all in the name of your clan and village, against your better judgment!" But just before Adauchi could deliver the killing blow to his former ally, something unexpected happened. The cave was filled with the sound of an infant's cry. The thought to be stillborn child, still held in Sakaeru's arms, gasped for air in between cries as the blue slowly retreated from his skin. Adauchi dropped his weapons and picked up his son, tears once again streaming down his face. He then grabbed one of the nearby kunai and plunged it deep into his torso, telling Hogo that it was the only way for himself to atone, and for Hogo to not come under scrutiny. As blood trickled down from his mouth, he asked Hogo for three dying wishes. First, to skew the reality of what took place that night, that Sakaeru was killed in the crossfire of the battle and that Hogo dealt the final blow to Adauchi. Second, to shroud the fact of Sakaeru's pregnancy and take his son, whom he named Ken that night, to his estranged sister, Amai, and her husband, Jingi Hasu, in the newly revitalized Otogakure, and promise them to the same secrecy, even to Ken, as well as telling her the truth behind her brother and her nephew. The third and last dying wish was a matter that Hogo has kept a secret from anyone till this very day. Adauchi, fading away, handed Ken to Hogo, who swore to upkeep his vow to Adauchi and protect his nephew. "I'm sorry... My friend..." Under the parenting of Amai and Jingi Hasu, where Ken was raised, is where his life truly began.


In 801 AS, Hogo showed up at Amai's doorstep with Ken, her brother's child. Giving him the Hasu name, they secretly adopted him, and to uphold the sworn secrecy she secluded herself for nine months to emulate a pregnancy. As an infant, he would cry for hours on end no matter how much Amai would console him, as if he knew something was missing. But as Ken grew older, they became ecstatic parents having him as a child, filling the void of not having children of their own, and they soon came to fill the void of Ken's parents. He was a happy child and overactive as most are, although his favorite part of the day was the stories told to him before bed. When it was Amai's turn to lull Ken to sleep, she would tell him stories of the great Uchihas. The legends of Indra, the accomplishments of Madara, and the saga of Sasuke, as well as the folk tales of great Uchiha from this age, Shinji, Hayate, and others scattered throughout history. And when it was Jingi's turn, he would weave the epics of the Seven Swordsmen of the Mist, legends that his father used to tell him. Ken, wide-eyed, took in every morsel of these bedtime stories and listened with intensity till the night took him away. One night Ken questioned Amai of his Uchiha heritage, enamored by those before him and the hopes that one day he too would inherit the sharingan and become a great shinobi. "Oh honey... Yes, you have Uchiha blood coursing through you, but your grandmother did not and neither does your father. I never inherited our clan's gift, that was my brother's lot in life, and someday I'll tell you about him. But that means sweetie that it would be very unlikely for you to possess the sharingan. Besides, you carry the Hasu name, and let me let you in on a little secret. Your father loves you very much and looks forward to training you in his craft when you're older. A shinobi's life is filled with tribulation, besides it would break my heart not having my little baby around!" They giggled cheerfully and Ken welcomed the incoming motherly embrace, but Amai hid the truth she knew behind her smile. The following day, during a perfect summer in 807 AS, Amai took Ken to visit the World Tree at the center of the village. She was pointing out the various flowers that laid at the massive trunk of the tree to Ken when their joyous day was interrupted with the quick-fire news spreading of Lord Hayate's assassination. In the years to follow Ken saw Saizo's ascension to Otokage and Daimyo, and the demonstrations of his swift vengeance for his father's murder. Once peace was restored, Otogakure and its domains were reforged into the Land of Smoke under the rule of Lord Saizo, the Kemurikage of Kemurigakure. Jingi knew that Ken was to carry on the Hasu name, many of his friends were starting at the academy and that meant the time had come. He was of age to begin his apprenticeship so his father started training him in the fundamental arts of bladesmithing. Unlike the other bladesmiths of his clan in his generation and those past, Jingi practiced the art of kenjutsu and was highly exceptional at it. After Ken crafted his first sword, although, of rudimentary quality, Jingi began to teach him the arts of kenjutsu, often repeating his motto. "How can you master the art of bladesmithing without truly understanding the sword." As Ken reached into his early teen years, he spent most of his youth with Jingi learning his craft and talents. When Ken saw friends from his childhood becoming shinobi, as well as all the shinobi around the village, it exasperated his repressed desire to join the academy. But he knew how much it meant to his father for him to carry the family name and continue on his craft. Besides, you carry the Hasu name. Still, he often thought of the stories his mother and father would tell him when he was a child, of Great Uchihas, Seven Swordsmen, Otokages, and shinobi of legends, and even conquest of the current Kemurikage. "Do you know why Ken has been so distant lately? He's always lost in his head during our training these days. I think it is because he has wanted to join the academy for a while now, and honestly Amai, I'm beginning to consider if we should let him join." "Jingi, isn't he much too old? And anyway he's better off here with you then off fighting in some covert war." "That may be true, but the heart wants what it wants, and I can tell that his heart lies in the path of the shinobi. Maybe it's our fault for filling his head with all those stories as a child, but I don't think we can deny him this Amai. Who are we to get in the way of what his heart wants, isn't that how he was brought into this world, through the will of the heart?" "But.. he's all I have left of him Jingi. I don't want to lose him too..." "He will come back to us, I promise, I know it. He will make his father proud." In 813 AS on Ken's twelveth birthday, Amai and Jingi surprised him by announcing that they had enrolled him in Kemurigakure's ninja academy. Although he was four years past the usual age of someone entering the academy, Ken was jubilant nonetheless. He put his full effort into the academy due to his late entrance and excelled through classes at an astonishing rate. He showed an aptitude for taijutsu, genjutsu, and especially ninjutsu and by thereof, Katon release, although he lacked the proper training and chakra control to manifest it into jutsu yet. When it came to Ken's kenjutsu skills in the academy, thanks to his father's training, he was the best in his class, even beating or being on par with his proctors. In 815 AS, after two years in the academy, Ken at the age of 14, was deemed graduated, having shown exceptional natural skill as well as a willingness to learn and adapt. Thereafter he was assigned the routine sensei and two teammates. As fate would have it, again was it a perfect summer day when Ken was on his way to meet his shinobi squad for the first time. But as he ran through town, he saw all the village people weeping in despair, for it had been announced that like his father, Lord Saizo had been assassinated. Ken got to know his squad although under dire circumstances as the powers of the world shifted, leading to their rare formation and training due to their sensei being needed for other national matters. In the months to come, the life of "modern" shinobi halted and its true faced was revealed at the start of the Eighth Great Shinobi War. Konohagakure and Sunagakure launched a full-scale attack on Kemurikagure, uniting to declare war against the Land of Smoke. All shinobi and warriors were called upon to protect their village, so Ken formed with his squad for his first unofficial mission as a shinobi. Massive pockets of fights broke out all over the village, and his squad held its own for a while. But as the battle raged on, through the opponent's use of jutsu, the scales tipped in their favor. During the skirmish, Ken witnessed a large fire release jutsu wash over the district he lived in. He frantically looked for a way out, but his squad had become overrun. He watched as his squadmates were slain before him, his sensei telling him to run with his dying breath. Although three shinobi from the opposing side of the war still cornered Ken, pressing closer and closer, his struggles to no avail. But in a deus ex machina, Ken was saved by a mysterious Kiri shinobi of pale complexion and white hair. The stranger began to fight off the enemies and when the opportunity presented itself for an escape he yelled to Ken. "Go! Find your mother!" Startled, Ken thought it was peculiar that this shinobi he's never heard of or seen before knew his mother, but pushed the thought aside and ran as quickly as he could to his home. It was a horrifying sight for Ken, his home street lit ablaze, the place he's known the most his whole life, and the fire had spread to his house but not severely. Its not too late. Ken burst through his front door, but then all seemed to fall silent. Before him was a shinobi of Sunagakure, his blade still warm with his father's blood. Amai held Jingi in her arms, tears and horror covering her face. The Suna shinobi was in mid-swing, aiming for Amai when Ken interrupted, the shinobi turning to Ken as his mother called out to him. Ken instinctively lept towards the enemy, his body acting on its own volition. "Leave her alone!!!" The two engaged, mainly in a contest of kenjutsu but the advanced skills the Suna shinobi possessed showed in their battle. He berated Ken, saying that his father taught him well but that he was just a kid. Disarmed, Ken laid upon the ground, the Suna shinobi seconds from finishing him, when he saw his father's sword beside him, but he was too slow. Amai watched as the enemy's blade plunged towards Ken's heart. "Ken!!!" Am I dead? Ken thought but as he opened his eyes the Suna shinobi still stood before him, his pale expression one of shock. Ken grabbed his father's sword and thrust it through the shinobi's chest, blood splattering from his mouth before he keeled over with a death throe. Ken looked to his chest where rib-like protrusions jutted out in a spiral fashion, locking the shinobi's blade into place just above Ken's heart, the tip scratching his skin. He scrambled to his knees, eyes wide at the bones that protruded from him. The shock began to set in and he begged his mother to make it stop. "Mother what is this?! Am I a monster?! Make it go away!!!" Suddenly, the mysterious shinobi from earlier appeared, knocking Ken out and grabbing him. "Come on Amai, we must go! The fire is too much!" "Hogo?! Wait we must grab Jingi!" They both dragged Jingi's corpse and Ken from their burning home, and by a saving grace made it out of the village. From a distance, they watched as the whole village was consumed by massive vines and a thick cloud of pollen. On the outskirts, they buried Jingi and waited for what was to come. Over the following months, maximum effort in the nation was put towards the rebuilding of Kemurigakure, all while the Eighth Great Shinobi War raged on. All standby shinobi and unactive Genin were assigned to helping in this process, so Ken aided in the village's restoration. While the others did not, one of his squadmates, his old rival Toge Tsuru (つる棘), survived the battle miraculously, although his injuries were too severe for him to continue being a shinobi. Ken in between his constant running of errands for the village often spent time silently grieving with his mother or visiting Toge. The months passed and everything seemed to stabilize, even though the Eighth Great Shinobi War technically never ended. Still, Ken deeply felt the void left by the death of his father, and the bubbling hatred of Suna and Konoha that began to seep into his world view. Determined now more than ever to become a great shinobi, Ken began training his body on his own, knowing that someday soon the village will call on him again. Hitoshi Hasu, Jingi's brother, sought out Ken one day finding him at his training place on the outskirts of the village, knowing he'd be near Jingi's grave. Ken had only met Hitoshi a few times throughout his life, but he knew he was his uncle. But he stayed silent as Hitoshi tried to coax him. "Look, kid, I know your hurting, but I've known your father my whole life. He would not want you to become consumed by vengeance as so many have in the past. I never really got him, but he understood the softer parts to life, that's why he fell in love with your mother. Sometimes we have to let go of our past. If you ever decide to continue your father's path to honor his name, just know I am here for you." Time went on and soon it was 816 AS. With political turmoil and warfare beginning to ease up, bureaucracy resumed. Ken was prepared to pursue his shinobi career once again as the village reformed its shinobi squads.
Story Thus Far: N/A yet.


Theme Song: Ken's Main Theme. Ken's Battle Theme. Ken's Sad Theme.
Chakra Color: Dark Crimson
Nindo: "A true bond can shatter any binding, and I shall use my life to protect those bonds!"

Personality Traits: Driven, although sometimes is Absentminded and shows an Aloofness that hides his inner self, a self that cares deeply about those around him and the bonds he creates. Due to his past pain, he creates a wall around himself, giving him a Stoic personality. When in reality deep down he is as much vulnerable to his emotions as all humans are, and ultimately longs to have an open heart like that of his younger self. Those that do manage to see beneath this surface realize he is truly Affable and usually develops an unbreakable bond with him. He tends to be awkward around girls because of his lack of romantic experience, although this tends to come off as a Distant silence or a false unwillingness to associate when in truth it is a mask for his anxiety about the topic.

Character Preferences:
  • Holds a deep hatred for Shinobi from Konohagakure and especially Sunagakure for their actions in the Eighth Great Shinobi War.
  • Easily gets along with Shinobi from Kirigakure due to their alliance and the Hasu clan's origins in the village.
  • Ken likes to develop rivalries as the two's strength as well as the bond grows strong, and as a way to constantly motivate him and push his limits.
  • Has a natural disposition against traditions or doing things "just because" especially if it is wrong.
  • While Ken prizes his strength and seeks to always improve, he knows the dangers of pride and has heard too many tales of shinobi's deaths due to their arrogance. So he prefers to be reserved, never abusing his power or overextending himself.
  • Likes: Absolutely loves BBQ pork and lo mein. Has love for all flowers, especially the lotus. Will often stay up late to watch the moon.
  • Dislikes: Won't touch anything spicy. Is terrified of wasps or any variations besides the peaceful kind bees.
  • Straight Male (although maybe he just hasn't found the right guy yet lmao)



Attributes:
  • Strength: Average
-Durability Damage: 1 (3 w/ Kenjutsu+Encapsulating Beauty SA)
-Strength Boosts
  • Kenjutsu: Average w/ Minor Adv.
  • Encapsulating Beauty (SA): Average w/ Major Adv.
  • Kenjutsu+Encapsulating Beauty (SA): Proficient
  • Constitution: Proficient
-Durability: 0/0 (15 w/ Reactive Defense SA from Masterful Con.)
-Pain Threshold
  • Your body is that of a vigorously healthy human. You can ignore some amounts of pain, such as severe burns, missing fingers, or a broken bone.
-Constitution Boosts
  • Reactive Defense (SA): Masterful
  • Stamina: Average
-Stamina Pool: 50/50 (+33 SP w/ Inner Will SA)
-Stamina Pool (Ninjutsu): 30/30
-Stamina Boosts
  • Inner Will (SA): Average w/ Major Adv.
  • Reflex: Proficient
-Reflex Boosts
  • Kenjutsu: Masterful
  • Body Flicker: Masterful
  • Kenjutsu+Body Flicker: Masterful w/ Major Adv.
  • Coordination: Proficient
-Hand Seals per Post: About 60.
-Coordination Boosts
  • Ninjutsu: Proficient w/ Minor Advantage for aiming ninjutsu and hand seal speed.
  • Kenjutsu: Masterful
  • Ninjutsu+Kenjutsu (One-handed Hand Seals SA): Masterful. Masterful w/ Minor Advantage for aiming ninjutsu. Proficient w/ Minor Advantage for hand seal speed.
  • Non-Dominant Hand (Flaw): Tier Disadvantage to hand seal speed when using one-handed hand seals.
  • Crippling Awkwardness (Flaw): Major Disadv.
  • Wisdom: Proficient
-Knowledge
  • Access to a general knowledge of canon techniques of C-Rank and below.
  • Able to recognize foreign villages' headbands. Able to recognize foreign villages' Kage (assuming that the Kage in question has been around long enough to make a public appearance and have their image known).
  • Able to learn A-Rank techniques without a mentor, the jōnin rank, or the Character Points perk.
  • Know about the bijū (but not necessarily who is the jinchūriki of which bijū—ask your Kage for more information).
  • Able to recognize S-Rank missing-nin prior to meeting them.
  • Able to recognize the clans and bloodlines from your own village. Able to recognize clans and bloodlines with four or more people prior to encountering them (Konoha Uchiha).
-Wisdom Boosts
  • Subconscious Underestimation (Flaw): Major Disadv.
    • ---Tracking: Masterful
    -Tracking Boosts
    • Kenjutsu: Epic+Major Adv.
    • ---Precognition: Accessed at Epic Wisdom
    -Precognition Boosts
    • None
Skills:
Major Skills
  • Kenjutsu Specialist
  • Trained sufficiently in the use of swords to have become effectively ambidextrous.
  • Can track movement at a tier and a Major Advantage higher than they would otherwise be able.
  • Receive seven advantages to their Strength, their Reflex, or their Coordination while performing kenjutsu (+Minor Adv to Str, +1 Tier to Ref, +1 Tier to Coor).
  • Weapon-based chakra flow techniques are treated as if they were a rank higher in power.
  • Ken's selected sword is treated as two ranks of crafting higher, up to Master-crafted, for the purposes of durability.
  • Receive four swords of any kind which, if lost, they can replace upon entering a village (unless that village is hostile to the character).
  • Can create up to S-Rank customs for kenjutsu.
Minor Skills
  • Ninjutsu Adept (Adept Element: Katon)
  • Use three-quarters as many hand seals as would otherwise be required (rounding down, to a minimum of one hand seal) when performing ninjutsu.
  • Ninjutsu of a chosen element required to use only half as many hand seals (which may reduce the number of required hand seals to zero).
  • Receive a Minor Advantage to Coordination for the purposes of aiming, and can perform hand seals as if the Attribute used were a Minor Advantage higher when performing ninjutsu.
  • Receive a pool of 30 Stamina Points that may only be spent on ninjutsu.
  • Can create up to A-Rank customs for ninjutsu.
  • Bladesmith Apprentice
  • Apprenticeship allows the crafting of Apprentice-level items from already existing blueprints. Apprentice-level items take 2 days IRL to create and are of Apprentice-level durability.
Elements:
  • Katon (火遁; Fire Release)

Special Abilities:
  • One-handed Hand Seals: Ken can perform hand seals for jutsus with a single hand, allowing him to combine ninjutsu or genjutsu and kenjutsu or taijutsu simultaneously.
  • Reactive Defense: Ken's Shikotsumyaku kekkei genkai primarily comes out during life or death moments in the form of a subconscious defense such as rib-like bones that protrude to block incoming weapons, or plates of bone to mitigate damage from taijutsu. Once per Topic, Reactive Defense grants a Tier Advantage to Constitution for purposes of defending against the attack.
  • Inner Will: When Ken is fighting someone with a higher Strength than him or in some other way stronger or is a shinobi of Suna or Konoha, he lets go of his reservations and gives the fight his all. Tapping into his inner reserve of power, he gains a Major Advantage to Stamina. He must first witness an example of their Strength or how they're more powerful than him before the bonus is applied.
  • Encapsulating Beauty: When fighting alongside a kunoichi, Ken loses some of his rational thought and his reservations go out the window. In an attempt to impress her, even if it is only subconscious, Ken gains a Major Advantage to Strength.
Flaws:
  • Non-Dominant Hand: When performing hand seals with only one hand, Ken suffers a Tier Disadvantage to hand seal speed.
  • Body's Own Volition: When the reactive defense takes place it consumes 5 points of Stamina, and since it acts upon its own accord it could deplete the last of Ken's chakra and send him into a critical state. Ken must be aware of the attack and it only defends against life-threatening attacks that he is unable to defend against himself. If Ken's natural Constitution drops below Proficient, the Reactive Defense SA cannot trigger. Also due to the odd nature of his body, Iijutsu requires double the chakra to be used on Ken (an S-rank Ijutsu technique would cost 40 SP).
  • Subconscious Underestimation: Due to Ken being raised on the dangers of pride, he actively restrains his power against those whom it is not needed, and doesn't commit to his full extent. This leads to a subconscious underestimation of the opponent, ironically, and Ken slightly lets his guard down. When fighting someone with lower Strength than Ken or less powerful or is a shinobi of Kemuri or Kiri, he receives a Major Disadvantage to Wisdom. He must first witness an example of their Strength or how they're weaker than him before the penalty is applied.
  • Crippling Awkwardness: When fighting alongside a kunoichi, Ken is also more awkward and overly aware of his body movements, leaving himself prone to fumbling or tripping over himself. He receives a Major Disadvantage to Coordination.


Techniques:
  • S-rank
  • A-rank
  • B-rank
  • C-rank
  • D-rank
  • Body Flicker Technique (瞬身の術­; Shunshin no Jutsu)
    Cost: 2 SP
    Type: Ninjutsu
    Sub-type: Supplementary
    Hand Seals: None
    Description: [Grants a full tier boost to Reflex.] By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds.
    Drawbacks: Restricted to unidirectional movement for the dash. The effect of this technique is negated if an opponent can effectively track the user.
    https://naruto.fandom.com/wiki/Body_Flicker_Technique
  • E-rank
  • Body Replacement Technique (変わり身の術­; Kawarimi no Jutsu)
    Cost: 2 SP
    Type: Ninjutsu
    Sub-type: Supplementary
    Notation: General Skill
    Hand Seals: Tiger → Boar → Ox
    Description: The technique works by creating an illusionary distraction that the user has replaced themselves with, causing the enemy to target the distraction instead of the user. The technique is prepared ahead of time, and then at some point afterward is activated to replace the user with the distraction object.
    Drawbacks: This technique is usable once per topic.
    https://naruto.fandom.com/wiki/Body_Rep ... _Technique
Ryo: 0
Equipment:
  • Jingi's Katana (Journeymen for purposes of durability)
  • Ken's Wakizashi
  • Ninjatō
  • Tantō


Might, Will, and Fate Points
  • Might: 2
  • Will: 0
  • Fate: 2

Renown: 0
  • Fame: 0/0
  • Infamy: 0/0

Spent Character Points: 4000
Active Character Points (ACP): 4000/15,000
Unspent Character Points (UCP): 0
Total Character Points (TCP): 4000
  • CP Expenditure
Attributes
  • Str: 150 CP
  • Con: 450 CP
  • Stm: 150 CP
  • Ref: 450 CP
  • Coor: 450 CP
  • Wis: 450 CP
Skills
  • Kenjutsu: 1000 CP
  • Ninjutsu: 200 CP
  • Bladesmithing: 200 CP
Elements
  • 1st: 500 CP

_________________
Ken Hasu
Attributes:
Strength: Proficient
Constitution: Proficient
Stamina: Proficient
Reflex: Proficient w/ Minor Adv.
Coordination: Proficient w/ Minor Adv.
Wisdom: Proficient
---Tracking: Epic w/ Major Adv. (Kenjutsu)

Skills:
Kenjutsu Specialist
Ninjutsu Expert
Genjutsu Adept
Bladesmith Apprentice


Image
Image


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 Post subject: Re: Ken's Updates
PostPosted: Fri Aug 23, 2019 8:20 pm 
Offline
Oto Genin
Oto Genin
User avatar

Joined: Sat Apr 16, 2011 8:16 pm
Posts: 93
Jutsu List: viewtopic.php?f=305&t=15174
Location: viewtopic.php?f=395&t=15179
Type of Update: 200 CP Claim
Description: Summer Festival (If still avaliable to claim)
Link: viewtopic.php?f=315&t=15078
Active Character Points: 4000
Unspent Character Points: 200
Total Character Points: 4200

_________________
Ken Hasu
Attributes:
Strength: Proficient
Constitution: Proficient
Stamina: Proficient
Reflex: Proficient w/ Minor Adv.
Coordination: Proficient w/ Minor Adv.
Wisdom: Proficient
---Tracking: Epic w/ Major Adv. (Kenjutsu)

Skills:
Kenjutsu Specialist
Ninjutsu Expert
Genjutsu Adept
Bladesmith Apprentice


Image
Image


Last edited by Ken Hasu on Fri Aug 23, 2019 11:21 pm, edited 1 time in total.

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 Post subject: Re: Ken's Updates
PostPosted: Fri Aug 23, 2019 11:02 pm 
Offline
Konoha Chunin
Konoha Chunin
User avatar

Joined: Thu Oct 18, 2018 4:04 pm
Posts: 310
You added 200 to you ACP.

_________________
Specialist Fūinjutsu
Specialist MoO Bukijutsu [Spears]
Expert Ninjutsu
Expert Sensory
Expert Ijutsu
Master Craftsman Chemistry

Strength: Average (Major Adv. Buki)
Constitution: Average
Stamina: Masterful (60 Ijutsu pool, 60 Ninjutsu pool)
Reflexes: Masterful w/ Major Adv. (Major Adv. Evasion with Sensing Technique)
Coordination: Masterful (Tier while Drawing, Major Adv. aiming at vital organs, Major Adv. for aiming ninjutsu, Major Adv. Buki, Major Adv. Evasion with Sensing Technique)
Wisdom: Proficient (+1 Tier Buki, +1 Tier Fūinjutsu)

Lightning
Boil


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 Post subject: Re: Ken's Updates
PostPosted: Fri Aug 23, 2019 11:22 pm 
Offline
Oto Genin
Oto Genin
User avatar

Joined: Sat Apr 16, 2011 8:16 pm
Posts: 93
Jutsu List: viewtopic.php?f=305&t=15174
Location: viewtopic.php?f=395&t=15179
Oops my bad! Edited

_________________
Ken Hasu
Attributes:
Strength: Proficient
Constitution: Proficient
Stamina: Proficient
Reflex: Proficient w/ Minor Adv.
Coordination: Proficient w/ Minor Adv.
Wisdom: Proficient
---Tracking: Epic w/ Major Adv. (Kenjutsu)

Skills:
Kenjutsu Specialist
Ninjutsu Expert
Genjutsu Adept
Bladesmith Apprentice


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 Post subject: Re: Ken's Updates
PostPosted: Fri Aug 23, 2019 11:23 pm 
Offline
Konoha Chunin
Konoha Chunin
User avatar

Joined: Thu Oct 18, 2018 4:04 pm
Posts: 310
Quote:
Type of Update: 200 CP Claim
Description: Summer Festival (If still avaliable to claim)
Link: viewtopic.php?f=315&t=15078
Active Character Points: 4000
Unspent Character Points: 200
Total Character Points: 4200
Approved

_________________
Specialist Fūinjutsu
Specialist MoO Bukijutsu [Spears]
Expert Ninjutsu
Expert Sensory
Expert Ijutsu
Master Craftsman Chemistry

Strength: Average (Major Adv. Buki)
Constitution: Average
Stamina: Masterful (60 Ijutsu pool, 60 Ninjutsu pool)
Reflexes: Masterful w/ Major Adv. (Major Adv. Evasion with Sensing Technique)
Coordination: Masterful (Tier while Drawing, Major Adv. aiming at vital organs, Major Adv. for aiming ninjutsu, Major Adv. Buki, Major Adv. Evasion with Sensing Technique)
Wisdom: Proficient (+1 Tier Buki, +1 Tier Fūinjutsu)

Lightning
Boil


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 Post subject: Re: Ken's Updates
PostPosted: Mon Sep 02, 2019 12:03 am 
Offline
Oto Genin
Oto Genin
User avatar

Joined: Sat Apr 16, 2011 8:16 pm
Posts: 93
Jutsu List: viewtopic.php?f=305&t=15174
Location: viewtopic.php?f=395&t=15179
Type of Update: 50 CP Claim (Weekly Quiz)+60 CP Claim (x3 Solo Posts)+1500 CP Claim (Event) = 1610 CP Total
Description: Weekly Quiz XVIII/Ken's Home and the Streets of Kemuri/Team Secret Event
Links:
-viewtopic.php?f=312&t=15167
-viewpost/396/155860#p155860
-viewpost/315/155839#p155839
Active Character Points: 4000
Unspent Character Points: 1810
Total Character Points: 5810

_________________
Ken Hasu
Attributes:
Strength: Proficient
Constitution: Proficient
Stamina: Proficient
Reflex: Proficient w/ Minor Adv.
Coordination: Proficient w/ Minor Adv.
Wisdom: Proficient
---Tracking: Epic w/ Major Adv. (Kenjutsu)

Skills:
Kenjutsu Specialist
Ninjutsu Expert
Genjutsu Adept
Bladesmith Apprentice


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 Post subject: Re: Ken's Updates
PostPosted: Mon Sep 02, 2019 2:22 am 
Offline
Konoha Chunin
Konoha Chunin
User avatar

Joined: Thu Oct 18, 2018 4:04 pm
Posts: 310
Quote:
Type of Update: 50 CP Claim (Weekly Quiz)+60 CP Claim (x3 Solo Posts)+1500 CP Claim (Event) = 1610 CP Total
Description: Weekly Quiz XVIII/Ken's Home and the Streets of Kemuri/Team Secret Event
Links:
-viewtopic.php?f=312&t=15167
-viewpost/396/155860#p155860
-viewpost/315/155839#p155839
Active Character Points: 4000
Unspent Character Points: 1810
Total Character Points: 5810
Approved!

_________________
Specialist Fūinjutsu
Specialist MoO Bukijutsu [Spears]
Expert Ninjutsu
Expert Sensory
Expert Ijutsu
Master Craftsman Chemistry

Strength: Average (Major Adv. Buki)
Constitution: Average
Stamina: Masterful (60 Ijutsu pool, 60 Ninjutsu pool)
Reflexes: Masterful w/ Major Adv. (Major Adv. Evasion with Sensing Technique)
Coordination: Masterful (Tier while Drawing, Major Adv. aiming at vital organs, Major Adv. for aiming ninjutsu, Major Adv. Buki, Major Adv. Evasion with Sensing Technique)
Wisdom: Proficient (+1 Tier Buki, +1 Tier Fūinjutsu)

Lightning
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 Post subject: Re: Ken's Updates
PostPosted: Mon Sep 02, 2019 3:12 am 
Offline
Oto Genin
Oto Genin
User avatar

Joined: Sat Apr 16, 2011 8:16 pm
Posts: 93
Jutsu List: viewtopic.php?f=305&t=15174
Location: viewtopic.php?f=395&t=15179
Type of Update: Spending 120 CP (Learning Techniques, Non-ACP)
Description:
A-ranks: x4 = 48 CP (12 CP each)
-Fire Release: Dragon Flame Release Song Technique, Fire Release: Smokescreen Gale, Hazy Genjutsu, Dance of the Cresent Moon.

B-ranks: x6 = 48 CP (8 CP each)
-Multiple Smoke Clone, Destroying Smell Smoke Prison, Binding Smoke Prison, Fire Release: Flame Whirlwind, Fire Release: Fire Dragon Flame Bullet, Demonic Illusion: Descending Hell Technique.

C-ranks: x6 = 24 CP (4 CP each)
-Afterimage Clone, Smoke Clone, Fire Release: Great Fireball Technique, Fire Release: Dragon Fire Technique, Genjutsu Dissapation, Chakra Flow.

Links: N/A
Active Character Points: 4000
Unspent Character Points: 1810-120=1690
Total Character Points: 5690


Type of Update: Spending 500 CP (Learning Skills)
Description: Upgrading from Ninjutsu Adept to Ninjutsu Expert (300 CP), and becoming a Genjutsu Adept (200 CP).
Links: N/A
Active Character Points: 4000+500=4500
Unspent Character Points: 1690-500=1190
Total Character Points: 5690


Type of Update: Spending 1000 CP (Training Attributes)
Description:
-Strength: Average < Proficient (300 CP)
-Stamina: Average < Proficient (300 CP)
-Reflex: Procifient < Prof. w/ Minor Adv. (200 CP)
-Coordination: Procifient < Prof. w/ Minor Adv. (200 CP)
Links: N/A
Active Character Points: 4500+1000=5500
Unspent Character Points: 1190-1000=190
Total Character Points: 5690





Updated Character Sheet (Updated Story Thus Far, Attributes, Skills, Trained Techniques, and CP Expenditure.)
Name: Ken Hasu (蓮剣; Hasu Ken "Sword of the Lotus")
Title: N/A
Age: 15
Gender: Male
Height: 5'7"
Weight: 135lbs.
Rank: Genin
Origin: Shinobi
Village: Kemuri
Restricted Loan Technique: Two Kekkei-Genkai (Wild)
Bloodline/Clan: Kaguya (Bloodline Slot)/Uchiha
Shikotsumyaku (屍骨脈; "Dead Bone Pulse")
  • Shikotsumyaku is the kekkei genkai of the extinct Kaguya clan, which gave them the ability to manipulate their skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This ability gives the user a unique skeletal structure. The main capabilities of Shikotsumyaku is allowing the user to manipulate the speed of their bones' growth as well as the location of calcium deposits. This allows them to create weapons of bones that can either protrude from any part of the body or pulled out and used like handheld weapons. The user was also able to create armor of dense bone underneath their skin. Immediately after the bone is pulled out, the broken skin heals. Although it seems it takes a bit longer for the limb to become usable again or unless the user regrows the bones consciously. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful but also makes their bodies virtually indestructible; the bones can withstand even a chakra-infused blade, which is usually enough to cut through anything. The bones structure can also be hollowed out completely. The Kaguya can technically pull out any of their bones at any time they want and regenerate them, but it is the hardening of them into weapons that costs chakra.
Sharingan [Unactivated] (写輪眼; "Copy Wheel Eye")
  • The Sharingan is the dōjutsu kekkei genkai of the Uchiha clan that appears selectively among its members. It is regarded as one of the "Three Great Dōjutsu", the others being the Byakugan and the Rinnegan. While its powers originated from Kaguya Ōtsutsuki's Rinne Sharingan, its independent form was first manifested by Indra Ōtsutsuki.

Story Thus Far:
Ken has spent the months following the invasion of Kemuri helping the village in its recuperation, but more importantly training on his own. Using the foundations laid down by his late sensei and the jutsu scrolls left to him, Ken has refined his ninjutsu showing great talent in Katon and has developed his genjutsu, as well as his body.


Attributes: [Updated]
  • Strength: Proficient
-Durability Damage: 3 (5 w/ Kenjutsu+Encapsulating Beauty SA)
-Strength Boosts
  • Kenjutsu: Proficient w/ Minor Adv.
  • Encapsulating Beauty (SA): Proficient w/ Major Adv.
  • Kenjutsu+Encapsulating Beauty (SA): Masterful
  • Constitution: Proficient
-Durability: 0/0 (15 w/ Reactive Defense SA from Masterful Con.)
-Pain Threshold
  • Your body is that of a vigorously healthy human. You can ignore some amounts of pain, such as severe burns, missing fingers, or a broken bone.
-Constitution Boosts
  • Reactive Defense (SA): Masterful
  • Stamina: Proficient
-Stamina Pool: 100/100 (+33 SP w/ Inner Will SA)
-Stamina Pool (Ninjutsu): 60/60
-Stamina Boosts
  • Inner Will (SA): Proficient w/ Major Adv.
  • Reflex: Proficient w/ Minor Adv.
-Reflex Boosts
  • Kenjutsu: Masterful w/ Minor Advantage
  • Body Flicker: Masterful
  • Kenjutsu+Body Flicker: Epic
  • Coordination: Proficient w/ Minor Adv.
-Hand Seals per Post: About 60.
-Coordination Boosts
  • Ninjutsu: Masterful for aiming ninjutsu and hand seal speed.
  • Kenjutsu: Masterful w/ Minor Advantage
  • Ninjutsu+Kenjutsu (One-handed Hand Seals SA): Masterful w/ Minor Advantage. Epic for aiming ninjutsu. Masterful for hand seal speed.
  • Non-Dominant Hand (Flaw): Tier Disadvantage to hand seal speed when using one-handed hand seals.
  • Crippling Awkwardness (Flaw): Major Disadv.
  • Wisdom: Proficient
-Knowledge
  • Access to a general knowledge of canon techniques of C-Rank and below.
  • Able to recognize foreign villages' headbands. Able to recognize foreign villages' Kage (assuming that the Kage in question has been around long enough to make a public appearance and have their image known).
  • Able to learn A-Rank techniques without a mentor, the jōnin rank, or the Character Points perk.
  • Know about the bijū (but not necessarily who is the jinchūriki of which bijū—ask your Kage for more information).
  • Able to recognize S-Rank missing-nin prior to meeting them.
  • Able to recognize the clans and bloodlines from your own village. Able to recognize clans and bloodlines with four or more people prior to encountering them (Konoha Uchiha).
-Wisdom Boosts
  • Subconscious Underestimation (Flaw): Major Disadv.
    • ---Tracking: Epic w/ Major Adv.
    -Tracking Boosts
    • Kenjutsu: Epic w/ Major Advantage
    • ---Precognition: Accessed at Epic Wisdom
    -Precognition Boosts
    • None
Skills: [Updated]
Major Skills
  • Kenjutsu Specialist
  • Trained sufficiently in the use of swords to have become effectively ambidextrous.
  • Can track movement at a Tier and a Major Advantage higher than they would otherwise be able.
  • Receives seven advantages to their Strength, their Reflex, or their Coordination while performing kenjutsu (+Minor Adv to Str, +1 Tier to Ref, +1 Tier to Coor).
  • Weapon-based chakra flow techniques are treated as if they were a rank higher in power.
  • Ken's selected sword is treated as two ranks of crafting higher, up to Master-crafted, for the purposes of durability.
  • Receives four swords of any kind which, if lost, they can replace upon entering a village (unless that village is hostile to the character).
  • Can create up to S-Rank customs for kenjutsu.
Minor Skills
  • Ninjutsu Expert (Expert Element: Katon) (Expert Technique: Fire Dragon Flame Bullet)
  • Use half as many hand seals as would otherwise be required (rounding down, may reduce hand seals to zero) when performing any technique.
  • Ninjutsu of a chosen element are treated as a rank more powerful (up to a maximum of S-Rank; if an Attribute-boosting technique has its power increased in this manner, its returns also diminish at a Minor Advantage less per tier).
  • Receives a Major Advantage to Coordination for the purposes of aiming, and can perform hand seals as if the Attribute used was a Major Advantage higher for all techniques.
  • Ninjutsu Experts may select a technique that they know, and permanently reduce the number of hand seals required to use it to one (this reduction does not stack with any other reduction).
  • Receives a pool of 60 Stamina Points that may only be spent on ninjutsu.
  • Can create up to S-Rank customs for ninjutsu.
  • Genjutsu Adept
  • The user may bypass the requirement to state the use of B-Rank genjutsu (or lower) and may pierce genjutsu of B-Rank and below without the use of Genjutsu Kai's hand seal (though they still have to expend the Stamina).
  • Genjutsu Adepts can create up to A-Rank customs for genjutsu.
  • Bladesmith Apprentice
  • Apprenticeship allows the crafting of Apprentice-level items from already existing blueprints. Apprentice-level items take 2 days IRL to create and are of Apprentice-level durability.
Special Abilities and Flaws:
Special Abilities:
  • One-handed Hand Seals: Ken can perform hand seals for jutsus with a single hand, allowing him to combine ninjutsu or genjutsu and kenjutsu or taijutsu simultaneously.
  • Reactive Defense: Ken's Shikotsumyaku kekkei genkai primarily comes out during life or death moments in the form of a subconscious defense such as rib-like bones that protrude to block incoming weapons, or plates of bone to mitigate damage from taijutsu. Once per Topic, Reactive Defense grants a Tier Advantage to Constitution for purposes of defending against the attack.
  • Inner Will: When Ken is fighting someone with a higher Strength than him or in some other way stronger or is a shinobi of Suna or Konoha, he lets go of his reservations and gives the fight his all. Tapping into his inner reserve of power, he gains a Major Advantage to Stamina. He must first witness an example of their Strength or how they're more powerful than him before the bonus is applied.
  • Encapsulating Beauty: When fighting alongside a kunoichi, Ken loses some of his rational thought and his reservations go out the window. In an attempt to impress her, even if it is only subconscious, Ken gains a Major Advantage to Strength.
Flaws:
  • Non-Dominant Hand: When performing hand seals with only one hand, Ken suffers a Tier Disadvantage to hand seal speed.
  • Body's Own Volition: When the reactive defense takes place it consumes 5 points of Stamina, and since it acts upon its own accord it could deplete the last of Ken's chakra and send him into a critical state. Ken must be aware of the attack and it only defends against life-threatening attacks that he is unable to defend against himself. If Ken's natural Constitution drops below Proficient, the Reactive Defense SA cannot trigger. Also due to the odd nature of his body, Iijutsu requires double the chakra to be used on Ken (an S-rank Ijutsu technique would cost 40 SP).
  • Subconscious Underestimation: Due to Ken being raised on the dangers of pride, he actively restrains his power against those whom it is not needed, and doesn't commit to his full extent. This leads to a subconscious underestimation of the opponent, ironically, and Ken slightly lets his guard down. When fighting someone with lower Strength than Ken or less powerful or is a shinobi of Kemuri or Kiri, he receives a Major Disadvantage to Wisdom. He must first witness an example of their Strength or how they're weaker than him before the penalty is applied.
  • Crippling Awkwardness: When fighting alongside a kunoichi, Ken is also more awkward and overly aware of his body movements, leaving himself prone to fumbling or tripping over himself. He receives a Major Disadvantage to Coordination.
Trained Techniques: [Updated]
  • S-rank
  • A-rank
  • Fire Release: Dragon Flame Release Song Technique (火遁・龍炎放歌の術­; Katon: Ryūen Hōka no Jutsu)
    Cost: 15 SP
    Range: All Ranges
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: None
    Description: This is an advanced version of Fire Release: Great Dragon Fire Technique, where the user expels several dragon-headed fireballs from their mouth to cover the frontal, left and right side of the opponent. As the dragon-heads move in an erratic manner, it makes the technique much more difficult to avoid.
    https://naruto.fandom.com/wiki/Fire_Rel ... _Technique
  • Fire Release: Smokescreen Gale (火遁・煙幕烈風­; Katon: Enmaku Reppū)
    Cost: 15 SP
    Range: Short to Mid Range (0-10m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: None
    Description: The user spits out a flaming tornado from their mouth, which was noted to be powerful enough to incinerate everything it comes into contact with like paper. When in contact with large volumes of water, the technique creates a dense cloud of steam.
    https://naruto.fandom.com/wiki/Fire_Rel ... creen_Gale
  • Hazy Genjutsu (朦朧幻術­; Mōrō Genjutsu)
    Cost: 15 SP
    Range: Short to Mid Range (0-10m)
    Type: Genjutsu
    Sub-type: Supplementary
    Elemental Affinity: Yin Release (陰遁; Inton)
    Hand Seals: None
    Description: This technique casts an illusion on the enemy that blurs the target's vision of the entire area. In addition, it causes the victim to react as though they're sinking in quicksand, effectively immobilising the target.
    https://naruto.fandom.com/wiki/Hazy_Genjutsu
  • Dance of the Cresent Moon (三日月の舞­; Mikazuki no Mai)
    Cost: 15 SP
    Range: Short Range (0-5m)
    Type: Ninjutsu, Kenjutsu
    Sub-type: Offensive
    Notation: Clone Technique
    Hand Seals: None
    Description: [Grants a Major Advantage to Strength, Reflex, and Coordination. The target receives a Major Disadvantage to their tracking.] The user and two of their solid clones attack a target from different directions with a bladed weapon. As they move towards their target, the attackers usually leap through the air in a formation reminiscent of the crescent moon, hence the name. Because all three attacks are meant to simultaneously come from a blindspot, targets can't reasonably defend against all of them. Moreover, because of the power behind the strikes, if even one of them lands successfully, the target is likely to be fatally wounded. Landing all three attacks is powerful enough to send targets flying through several buildings.
    Drawbacks: Requires solid clones to perform.
    https://naruto.fandom.com/wiki/Dance_of ... scent_Moon
  • B-rank
  • Multiple Smoke Clone (多重煙分身­; Tajū Kemuri Bunshin)
    Cost: 10 SP
    Type: Ninjutsu
    Sub-type: Supplementary
    Notation: Clone Technique
    Hand Seals: None
    Description: After creating a smoke clone, should it be sufficiently struck, it will disperse into smoke and then form into multiple smoke clones.
    https://naruto.fandom.com/wiki/Multiple_Smoke_Clone
  • Destroying Smell Smoke Prison (滅臭煙牢­; Messhū Enrō)
    Cost: 10 SP (2 SP Upkeep)
    Range: All Ranges
    Type: Ninjutsu
    Sub-type: Suplementary
    Hand Seals: None
    Description: The user can produce an extremely thick smokescreen which immediately makes the opponent cough and blinds them, and it also covers up the scent of the user and his allies. The user and those who have been specially trained for it can see clearly through the smokescreen.
    Drawbacks: Last four posts. Can be dispersed with Wind Release jutsu or strong winds.
    https://naruto.fandom.com/wiki/Destroyi ... oke_Prison
  • Binding Smoke Prison (煙縛牢­; Enmaku Rō)
    Cost: 10 SP (10 SP Upkeep)
    Range: Short Range (0-5m)
    Type: Ninjutsu
    Sub-type: Supplementary
    Hand Seals: None
    Description: After dispersing smoke clones, the user can use the smoke made up from their bodies to wrap around the target and restrain them.
    Drawbacks: Requires a source of smoke, from either the environment, a technique such as Destroying Smell Smoke Prison, or smoke clones. Can be broken by the target if they possess a Strength of at least Masterful.
    https://naruto.fandom.com/wiki/Binding_Smoke_Prison
  • Fire Release: Flame Whirlwind (火遁・火炎旋風­; Katon: Kaen Senpū)
    Cost: 10 SP
    Range: Short to Mid Range (0-10m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: Monkey → Bird
    Description: Fire erupts around the user's body in a spiralling manner which is then launched with his hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner and their body burns into ashes.
    https://naruto.fandom.com/wiki/Fire_Rel ... _Whirlwind
  • Fire Release: Fire Dragon Flame Bullet (火遁・火龍炎弾­; Katon: Karyū Endan)
    Cost: 10 SP
    Range: Short to Mid Range (0-10m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: Ram
    Description: After kneading chakra, the user breathes fire from their mouth. The flames are manipulated into the shape of a dragon and directed to strike at the target from multiple directions. Unlike the Great Fireball, which covers a wide area, the Fire Dragon Flame Bullet makes focused strikes, quickly reducing targets to ash upon contact.
    https://naruto.fandom.com/wiki/Fire_Rel ... ame_Bullet
  • Demonic Illusion: Descending Hell Technique (魔幻・地獄降下の術­; Magen: Jigoku Kōka no Jutsu)
    Cost: 10 SP
    Range: Mid Range (5-10m)
    Type: Genjutsu
    Sub-type: Supplementary
    Elemental Affinity: Yin Release (陰遁; Inton)
    Hand Seals: Boar → Dog
    Description: This technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer.
    https://naruto.fandom.com/wiki/Demonic_ ... _Technique
  • C-rank
  • Afterimage Clone (残像分身­; Zanzō Bunshin)
    Cost: 5 SP (5 SP Upkeep)
    Type: Ninjutsu
    Sub-type: Supplementary
    Notation: Clone Technique
    Hand Seals: Tiger
    Description: [Grants a full tier boost to Reflex.] Using the Body Flicker Technique, the user moves around creating several afterimages. With this speed, they can move between their afterimages and deliver attacks from each of them, each of them having mass behind them. If attacked, they can move out of the way, letting their opponent's attack go through one of the afterimages.
    Drawbacks: The effect of this technique is negated if an opponent can effectively track the user.
    https://naruto.fandom.com/wiki/Afterimage_Clone
  • Smoke Clone (煙分身­; Kemuri Bunshin)
    Cost: 5 SP
    Range: Short Range (0-5m)
    Type: Ninjutsu
    Sub-type: Supplementary
    Notation: Clone Technique
    Hand Seals: None
    Description: This technique allows the user to create a solid clone made out of smoke. When it is hit, it reverts back into smoke.
    Drawbacks: Requires a source of smoke, from either the environment or a technique such as Destroying Smell Smoke Prison.
    https://naruto.fandom.com/wiki/Smoke_Clone
  • Fire Release: Great Fireball Technique (火遁・豪火球の術­; Katon: Gōkakyū no Jutsu)
    Cost: 5 SP
    Range: Short Range (0-5m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: Snake → Ram → Monkey
    Description: The user kneads chakra in their body and turns it into fire, which they then expel from their mouth; the more chakra they use, the more flames that are produced. Sometimes the flames lack a distinct shape, being only a stream, but more often than not they take the form of a giant orb that maintains its shape until hitting a target. Upon impact, the fireball is powerful enough to crater the ground and vaporize the surroundings. Against living targets, the fireball can cause extensive burns.
    https://naruto.fandom.com/wiki/Fire_Rel ... _Technique
  • Fire Release: Dragon Fire Technique 火遁(・龍火の術­; Katon: Ryūka no Jutsu)
    Cost: 5 SP
    Range: Mid Range (5-10m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: Snake → Dragon
    Description: The user spits flames from their mouth that, like a dragon's, quickly travel forward in a straight direction. Upon contact with a target, the affected area is engulfed in flames. Whereas the Great Fireball Technique will burn everything in the vicinity, the Dragon Fire Technique is more narrowly focused at its initial target, likened to a projectile.
    https://naruto.fandom.com/wiki/Fire_Rel ... _Technique
  • Genjutsu Dissipation (幻術解; Genjutsu Kai)
    Cost: Equal to the Genjutsu cancelled
    Type: Genjutsu
    Sub-type: Supplementary
    Hand Seals: Tiger
    Description: A victim's chakra flow, if disrupted enough, can break the caster's influence. This "Genjutsu Dissipation" can be done by the victim themselves, (assuming they realize they're under a genjutsu's influence) or an ally who emits chakra into them.
    https://naruto.fandom.com/wiki/Genjutsu
  • Chakra Flow (チャクラ流し; Chakura Nagashi)
    Cost: 5 SP (5 SP Upkeep)
    Type: Ninjutsu, Kenjutsu, Bukijutsu
    Sub-type: Supplementary
    Notation: Chakra Flow
    Hand Seals: None
    Description: [Kenjutsu; B-rank Strength] Chakra Flow refers to both the flowing of chakra through an object as well as any technique that increases the potency of a weapon by flowing chakra through it. Ordinarily, elemental chakra is used to flow through bladed weapons in order to either, dramatically increase their various pre-existing properties, or to gain additional advantageous effects. Usually, the user must be touching the tool to initiate chakra flow but not always as with the Fire Release: Phoenix Sage Flower Nail Crimson technique, and direct contact with the weapon is not necessary to maintain chakra flow.
    https://naruto.fandom.com/wiki/Chakra_Flow
  • D-rank
  • Body Flicker Technique (瞬身の術­; Shunshin no Jutsu)
    Cost: 2 SP
    Type: Ninjutsu
    Sub-type: Supplementary
    Hand Seals: None
    Description: [Grants a full tier boost to Reflex.] By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds.
    Drawbacks: Restricted to unidirectional movement for the dash. The effect of this technique is negated if an opponent can effectively track the user.
    https://naruto.fandom.com/wiki/Body_Flicker_Technique
  • E-rank
  • Body Replacement Technique (変わり身の術­; Kawarimi no Jutsu)
    Cost: 2 SP
    Type: Ninjutsu
    Sub-type: Supplementary
    Notation: General Skill
    Hand Seals: Tiger → Boar
    Description: The technique works by creating an illusionary distraction that the user has replaced themselves with, causing the enemy to target the distraction instead of the user. The technique is prepared ahead of time, and then at some point afterward is activated to replace the user with the distraction object.
    Drawbacks: This technique is usable once per topic.
    https://naruto.fandom.com/wiki/Body_Rep ... _Technique
Elements:
  • Katon (火遁; Fire Release)


Ryo: 0
Equipment:
  • Jingi's Katana (Journeymen for purposes of durability)
  • Ken's Wakizashi
  • Ninjatō
  • Tantō

Might, Will, and Fate Points
  • Might: 2
  • Will: 0
  • Fate: 2

Renown: 0
  • Fame: 0/0
  • Infamy: 0/0

Spent Character Points: 5620
Active Character Points (ACP): 5500/15,000
Unspent Character Points (UCP): 190
Total Character Points (TCP): 5690
  • CP Expenditure
Attributes
  • Str: 450 CP
  • Con: 450 CP
  • Stm: 450 CP
  • Ref: 650 CP
  • Coor: 650 CP
  • Wis: 450 CP
Skills
  • Kenjutsu: 1000 CP
  • Ninjutsu: 500 CP
  • Genjutsu: 200 CP
  • Bladesmithing: 200 CP
Elements
  • 1st: 500 CP
Non-ACP: 120

_________________
Ken Hasu
Attributes:
Strength: Proficient
Constitution: Proficient
Stamina: Proficient
Reflex: Proficient w/ Minor Adv.
Coordination: Proficient w/ Minor Adv.
Wisdom: Proficient
---Tracking: Epic w/ Major Adv. (Kenjutsu)

Skills:
Kenjutsu Specialist
Ninjutsu Expert
Genjutsu Adept
Bladesmith Apprentice


Image
Image


Last edited by Ken Hasu on Mon Sep 02, 2019 1:05 pm, edited 2 times in total.

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 Post subject: Re: Ken's Updates
PostPosted: Mon Sep 02, 2019 3:47 am 
Offline
Konoha Chunin
Konoha Chunin
User avatar

Joined: Thu Oct 18, 2018 4:04 pm
Posts: 310
Quote:
Type of Update: Spending 120 CP (Learning Techniques, Non-ACP)
Description:
A-ranks: x4 = 48 CP (12 CP each)
B-ranks: x6 = 48 CP (8 CP each)
C-ranks: x6 = 24 CP (4 CP each)
Links: N/A
Active Character Points: 4000
Unspent Character Points: 1810-120=1690
Total Character Points: 5690


Type of Update: Spending 500 CP (Learning Skills)
Description: Upgrading from Ninjutsu Adept to Ninjutsu Expert (300 CP), and becoming a Genjutsu Adept (200 CP).
Links: N/A
Active Character Points: 4000+500=4500
Unspent Character Points: 1690-500=1190
Total Character Points: 5690


Type of Update: Spending 1000 CP (Training Attributes)
Description:
-Strength: Average < Proficient (300 CP)
-Stamina: Average < Proficient (300 CP)
-Reflex: Procifient < Prof. w/ Minor Adv. (200 CP)
-Coordination: Procifient < Prof. w/ Minor Adv. (200 CP)
Links: N/A
Active Character Points: 4500+1000=5500
Unspent Character Points: 1190-1000=190
Total Character Points: 5690





Updated Character Sheet (Updated Story Thus Far, Attributes, Skills, Trained Techniques, and CP Expenditure.)
Name: Ken Hasu (蓮剣; Hasu Ken "Sword of the Lotus")
Title: N/A
Age: 15
Gender: Male
Height: 5'7"
Weight: 135lbs.
Rank: Genin
Origin: Shinobi
Village: Kemuri
Restricted Loan Technique: Two Kekkei-Genkai (Wild)
Bloodline/Clan: Kaguya (Bloodline Slot)/Uchiha
Shikotsumyaku (屍骨脈; "Dead Bone Pulse")
  • Shikotsumyaku is the kekkei genkai of the extinct Kaguya clan, which gave them the ability to manipulate their skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This ability gives the user a unique skeletal structure. The main capabilities of Shikotsumyaku is allowing the user to manipulate the speed of their bones' growth as well as the location of calcium deposits. This allows them to create weapons of bones that can either protrude from any part of the body or pulled out and used like handheld weapons. The user was also able to create armor of dense bone underneath their skin. Immediately after the bone is pulled out, the broken skin heals. Although it seems it takes a bit longer for the limb to become usable again or unless the user regrows the bones consciously. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful but also makes their bodies virtually indestructible; the bones can withstand even a chakra-infused blade, which is usually enough to cut through anything. The bones structure can also be hollowed out completely. The Kaguya can technically pull out any of their bones at any time they want and regenerate them, but it is the hardening of them into weapons that costs chakra.
Sharingan [Unactivated] (写輪眼; "Copy Wheel Eye")
  • The Sharingan is the dōjutsu kekkei genkai of the Uchiha clan that appears selectively among its members. It is regarded as one of the "Three Great Dōjutsu", the others being the Byakugan and the Rinnegan. While its powers originated from Kaguya Ōtsutsuki's Rinne Sharingan, its independent form was first manifested by Indra Ōtsutsuki.

Story Thus Far:
Ken has spent the months following the invasion of Kemuri helping the village in its recuperation, but more importantly training on his own. Using the foundations laid down by his late sensei and the jutsu scrolls left to him, Ken has refined his ninjutsu showing great talent in Katon and has developed his genjutsu, as well as his body.


Attributes: [Updated]
  • Strength: Proficient
-Durability Damage: 3 (5 w/ Kenjutsu+Encapsulating Beauty SA)
-Strength Boosts
  • Kenjutsu: Proficient w/ Minor Adv.
  • Encapsulating Beauty (SA): Proficient w/ Major Adv.
  • Kenjutsu+Encapsulating Beauty (SA): Masterful
  • Constitution: Proficient
-Durability: 0/0 (15 w/ Reactive Defense SA from Masterful Con.)
-Pain Threshold
  • Your body is that of a vigorously healthy human. You can ignore some amounts of pain, such as severe burns, missing fingers, or a broken bone.
-Constitution Boosts
  • Reactive Defense (SA): Masterful
  • Stamina: Proficient
-Stamina Pool: 100/100 (+33 SP w/ Inner Will SA)
-Stamina Pool (Ninjutsu): 30/30
-Stamina Boosts
  • Inner Will (SA): Proficient w/ Major Adv.
  • Reflex: Proficient w/ Minor Adv.
-Reflex Boosts
  • Kenjutsu: Masterful w/ Minor Advantage
  • Body Flicker: Masterful
  • Kenjutsu+Body Flicker: Epic
  • Coordination: Proficient w/ Minor Adv.
-Hand Seals per Post: About 60.
-Coordination Boosts
  • Ninjutsu: Masterful for aiming ninjutsu and hand seal speed.
  • Kenjutsu: Masterful w/ Minor Advantage
  • Ninjutsu+Kenjutsu (One-handed Hand Seals SA): Masterful w/ Minor Advantage. Epic for aiming ninjutsu. Masterful for hand seal speed.
  • Non-Dominant Hand (Flaw): Tier Disadvantage to hand seal speed when using one-handed hand seals.
  • Crippling Awkwardness (Flaw): Major Disadv.
  • Wisdom: Proficient
-Knowledge
  • Access to a general knowledge of canon techniques of C-Rank and below.
  • Able to recognize foreign villages' headbands. Able to recognize foreign villages' Kage (assuming that the Kage in question has been around long enough to make a public appearance and have their image known).
  • Able to learn A-Rank techniques without a mentor, the jōnin rank, or the Character Points perk.
  • Know about the bijū (but not necessarily who is the jinchūriki of which bijū—ask your Kage for more information).
  • Able to recognize S-Rank missing-nin prior to meeting them.
  • Able to recognize the clans and bloodlines from your own village. Able to recognize clans and bloodlines with four or more people prior to encountering them (Konoha Uchiha).
-Wisdom Boosts
  • Subconscious Underestimation (Flaw): Major Disadv.
    • ---Tracking: Epic w/ Major Adv.
    -Tracking Boosts
    • Kenjutsu: Epic w/ Major Advantage
    • ---Precognition: Accessed at Epic Wisdom
    -Precognition Boosts
    • None
Skills: [Updated]
Major Skills
  • Kenjutsu Specialist
  • Trained sufficiently in the use of swords to have become effectively ambidextrous.
  • Can track movement at a Tier and a Major Advantage higher than they would otherwise be able.
  • Receives seven advantages to their Strength, their Reflex, or their Coordination while performing kenjutsu (+Minor Adv to Str, +1 Tier to Ref, +1 Tier to Coor).
  • Weapon-based chakra flow techniques are treated as if they were a rank higher in power.
  • Ken's selected sword is treated as two ranks of crafting higher, up to Master-crafted, for the purposes of durability.
  • Receives four swords of any kind which, if lost, they can replace upon entering a village (unless that village is hostile to the character).
  • Can create up to S-Rank customs for kenjutsu.
Minor Skills
  • Ninjutsu Expert (Expert Element: Katon) (Expert Technique: Fire Dragon Flame Bullet)
  • Use half as many hand seals as would otherwise be required (rounding down, may reduce hand seals to zero) when performing any technique.
  • Ninjutsu of a chosen element are treated as a rank more powerful (up to a maximum of S-Rank; if an Attribute-boosting technique has its power increased in this manner, its returns also diminish at a Minor Advantage less per tier).
  • Receives a Major Advantage to Coordination for the purposes of aiming, and can perform hand seals as if the Attribute used was a Major Advantage higher for all techniques.
  • Ninjutsu Experts may select a technique that they know, and permanently reduce the number of hand seals required to use it to one (this reduction does not stack with any other reduction).
  • Receives a pool of 60 Stamina Points that may only be spent on ninjutsu.
  • Can create up to S-Rank customs for ninjutsu.
  • Genjutsu Adept
  • The user may bypass the requirement to state the use of B-Rank genjutsu (or lower) and may pierce genjutsu of B-Rank and below without the use of Genjutsu Kai's hand seal (though they still have to expend the Stamina).
  • Genjutsu Adepts can create up to A-Rank customs for genjutsu.
  • Bladesmith Apprentice
  • Apprenticeship allows the crafting of Apprentice-level items from already existing blueprints. Apprentice-level items take 2 days IRL to create and are of Apprentice-level durability.
Special Abilities and Flaws:
Special Abilities:
  • One-handed Hand Seals: Ken can perform hand seals for jutsus with a single hand, allowing him to combine ninjutsu or genjutsu and kenjutsu or taijutsu simultaneously.
  • Reactive Defense: Ken's Shikotsumyaku kekkei genkai primarily comes out during life or death moments in the form of a subconscious defense such as rib-like bones that protrude to block incoming weapons, or plates of bone to mitigate damage from taijutsu. Once per Topic, Reactive Defense grants a Tier Advantage to Constitution for purposes of defending against the attack.
  • Inner Will: When Ken is fighting someone with a higher Strength than him or in some other way stronger or is a shinobi of Suna or Konoha, he lets go of his reservations and gives the fight his all. Tapping into his inner reserve of power, he gains a Major Advantage to Stamina. He must first witness an example of their Strength or how they're more powerful than him before the bonus is applied.
  • Encapsulating Beauty: When fighting alongside a kunoichi, Ken loses some of his rational thought and his reservations go out the window. In an attempt to impress her, even if it is only subconscious, Ken gains a Major Advantage to Strength.
Flaws:
  • Non-Dominant Hand: When performing hand seals with only one hand, Ken suffers a Tier Disadvantage to hand seal speed.
  • Body's Own Volition: When the reactive defense takes place it consumes 5 points of Stamina, and since it acts upon its own accord it could deplete the last of Ken's chakra and send him into a critical state. Ken must be aware of the attack and it only defends against life-threatening attacks that he is unable to defend against himself. If Ken's natural Constitution drops below Proficient, the Reactive Defense SA cannot trigger. Also due to the odd nature of his body, Iijutsu requires double the chakra to be used on Ken (an S-rank Ijutsu technique would cost 40 SP).
  • Subconscious Underestimation: Due to Ken being raised on the dangers of pride, he actively restrains his power against those whom it is not needed, and doesn't commit to his full extent. This leads to a subconscious underestimation of the opponent, ironically, and Ken slightly lets his guard down. When fighting someone with lower Strength than Ken or less powerful or is a shinobi of Kemuri or Kiri, he receives a Major Disadvantage to Wisdom. He must first witness an example of their Strength or how they're weaker than him before the penalty is applied.
  • Crippling Awkwardness: When fighting alongside a kunoichi, Ken is also more awkward and overly aware of his body movements, leaving himself prone to fumbling or tripping over himself. He receives a Major Disadvantage to Coordination.
Trained Techniques: [Updated]
  • S-rank
  • A-rank
  • Fire Release: Dragon Flame Release Song Technique (火遁・龍炎放歌の術­; Katon: Ryūen Hōka no Jutsu)
    Cost: 15 SP
    Range: All Ranges
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: None
    Description: This is an advanced version of Fire Release: Great Dragon Fire Technique, where the user expels several dragon-headed fireballs from their mouth to cover the frontal, left and right side of the opponent. As the dragon-heads move in an erratic manner, it makes the technique much more difficult to avoid.
    https://naruto.fandom.com/wiki/Fire_Rel ... _Technique
  • Fire Release: Smokescreen Gale (火遁・煙幕烈風­; Katon: Enmaku Reppū)
    Cost: 15 SP
    Range: Short to Mid Range (0-10m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: None
    Description: The user spits out a flaming tornado from their mouth, which was noted to be powerful enough to incinerate everything it comes into contact with like paper. When in contact with large volumes of water, the technique creates a dense cloud of steam.
    https://naruto.fandom.com/wiki/Fire_Rel ... creen_Gale
  • Hazy Genjutsu (朦朧幻術­; Mōrō Genjutsu)
    Cost: 15 SP
    Range: Short to Mid Range (0-10m)
    Type: Genjutsu
    Sub-type: Supplementary
    Elemental Affinity: Yin Release (陰遁; Inton)
    Hand Seals: None
    Description: This technique casts an illusion on the enemy that blurs the target's vision of the entire area. In addition, it causes the victim to react as though they're sinking in quicksand, effectively immobilising the target.
    https://naruto.fandom.com/wiki/Hazy_Genjutsu
  • Dance of the Cresent Moon (三日月の舞­; Mikazuki no Mai)
    Cost: 15 SP
    Range: Short Range (0-5m)
    Type: Ninjutsu, Kenjutsu
    Sub-type: Offensive
    Notation: Clone Technique
    Hand Seals: None
    Description: [Grants a Major Advantage to Strength, Reflex, and Coordination. The target receives a Major Disadvantage to their tracking.] The user and two of their solid clones attack a target from different directions with a bladed weapon. As they move towards their target, the attackers usually leap through the air in a formation reminiscent of the crescent moon, hence the name. Because all three attacks are meant to simultaneously come from a blindspot, targets can't reasonably defend against all of them. Moreover, because of the power behind the strikes, if even one of them lands successfully, the target is likely to be fatally wounded. Landing all three attacks is powerful enough to send targets flying through several buildings.
    Drawbacks: Requires solid clones to perform.
    https://naruto.fandom.com/wiki/Dance_of ... scent_Moon
  • B-rank
  • Multiple Smoke Clone (多重煙分身­; Tajū Kemuri Bunshin)
    Cost: 10 SP
    Type: Ninjutsu
    Sub-type: Supplementary
    Notation: Clone Technique
    Hand Seals: None
    Description: After creating a smoke clone, should it be sufficiently struck, it will disperse into smoke and then form into multiple smoke clones.
    https://naruto.fandom.com/wiki/Multiple_Smoke_Clone
  • Destroying Smell Smoke Prison (滅臭煙牢­; Messhū Enrō)
    Cost: 10 SP (2 SP Upkeep)
    Range: All Ranges
    Type: Ninjutsu
    Sub-type: Suplementary
    Hand Seals: None
    Description: The user can produce an extremely thick smokescreen which immediately makes the opponent cough and blinds them, and it also covers up the scent of the user and his allies. The user and those who have been specially trained for it can see clearly through the smokescreen.
    Drawbacks: Last four posts. Can be dispersed with Wind Release jutsu or strong winds.
    https://naruto.fandom.com/wiki/Destroyi ... oke_Prison
  • Binding Smoke Prison (煙縛牢­; Enmaku Rō)
    Cost: 10 SP (10 SP Upkeep)
    Range: Short Range (0-5m)
    Type: Ninjutsu
    Sub-type: Supplementary
    Hand Seals: None
    Description: After dispersing smoke clones, the user can use the smoke made up from their bodies to wrap around the target and restrain them.
    Drawbacks: Requires a source of smoke, from either the environment, a technique such as Destroying Smell Smoke Prison, or smoke clones. Can be broken by the target if they possess a Strength of at least Masterful.
    https://naruto.fandom.com/wiki/Binding_Smoke_Prison
  • Fire Release: Flame Whirlwind (火遁・火炎旋風­; Katon: Kaen Senpū)
    Cost: 10 SP
    Range: Short to Mid Range (0-10m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: Monkey → Bird
    Description: Fire erupts around the user's body in a spiralling manner which is then launched with his hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner and their body burns into ashes.
    https://naruto.fandom.com/wiki/Fire_Rel ... _Whirlwind
  • Fire Release: Fire Dragon Flame Bullet (火遁・火龍炎弾­; Katon: Karyū Endan)
    Cost: 10 SP
    Range: Short to Mid Range (0-10m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: Ram
    Description: After kneading chakra, the user breathes fire from their mouth. The flames are manipulated into the shape of a dragon and directed to strike at the target from multiple directions. Unlike the Great Fireball, which covers a wide area, the Fire Dragon Flame Bullet makes focused strikes, quickly reducing targets to ash upon contact.
    https://naruto.fandom.com/wiki/Fire_Rel ... ame_Bullet
  • Demonic Illusion: Descending Hell Technique (魔幻・地獄降下の術­; Magen: Jigoku Kōka no Jutsu)
    Cost: 10 SP
    Range: Mid Range (5-10m)
    Type: Genjutsu
    Sub-type: Supplementary
    Elemental Affinity: Yin Release (陰遁; Inton)
    Hand Seals: Boar → Dog
    Description: This technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer.
    https://naruto.fandom.com/wiki/Demonic_ ... _Technique
  • C-rank
  • Afterimage Clone (残像分身­; Zanzō Bunshin)
    Cost: 5 SP (5 SP Upkeep)
    Type: Ninjutsu
    Sub-type: Supplementary
    Notation: Clone Technique
    Hand Seals: Tiger
    Description: [Grants a full tier boost to Reflex.] Using the Body Flicker Technique, the user moves around creating several afterimages. With this speed, they can move between their afterimages and deliver attacks from each of them, each of them having mass behind them. If attacked, they can move out of the way, letting their opponent's attack go through one of the afterimages.
    Drawbacks: The effect of this technique is negated if an opponent can effectively track the user.
    https://naruto.fandom.com/wiki/Afterimage_Clone
  • Smoke Clone (煙分身­; Kemuri Bunshin)
    Cost: 5 SP
    Range: Short Range (0-5m)
    Type: Ninjutsu
    Sub-type: Supplementary
    Notation: Clone Technique
    Hand Seals: None
    Description: This technique allows the user to create a solid clone made out of smoke. When it is hit, it reverts back into smoke.
    Drawbacks: Requires a source of smoke, from either the environment or a technique such as Destroying Smell Smoke Prison.
    https://naruto.fandom.com/wiki/Smoke_Clone
  • Fire Release: Great Fireball Technique (火遁・豪火球の術­; Katon: Gōkakyū no Jutsu)
    Cost: 5 SP
    Range: Short Range (0-5m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: Snake → Ram → Monkey
    Description: The user kneads chakra in their body and turns it into fire, which they then expel from their mouth; the more chakra they use, the more flames that are produced. Sometimes the flames lack a distinct shape, being only a stream, but more often than not they take the form of a giant orb that maintains its shape until hitting a target. Upon impact, the fireball is powerful enough to crater the ground and vaporize the surroundings. Against living targets, the fireball can cause extensive burns.
    https://naruto.fandom.com/wiki/Fire_Rel ... _Technique
  • Fire Release: Dragon Fire Technique 火遁(・龍火の術­; Katon: Ryūka no Jutsu)
    Cost: 5 SP
    Range: Mid Range (5-10m)
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Katon
    Hand Seals: Snake → Dragon
    Description: The user spits flames from their mouth that, like a dragon's, quickly travel forward in a straight direction. Upon contact with a target, the affected area is engulfed in flames. Whereas the Great Fireball Technique will burn everything in the vicinity, the Dragon Fire Technique is more narrowly focused at its initial target, likened to a projectile.
    https://naruto.fandom.com/wiki/Fire_Rel ... _Technique
  • Genjutsu Dissipation (幻術解; Genjutsu Kai)
    Cost: Equal to the Genjutsu cancelled
    Type: Genjutsu
    Sub-type: Supplementary
    Hand Seals: Tiger
    Description: A victim's chakra flow, if disrupted enough, can break the caster's influence. This "Genjutsu Dissipation" can be done by the victim themselves, (assuming they realize they're under a genjutsu's influence) or an ally who emits chakra into them.
    https://naruto.fandom.com/wiki/Genjutsu
  • Chakra Flow (チャクラ流し; Chakura Nagashi)
    Cost: 5 SP (5 SP Upkeep)
    Type: Ninjutsu, Kenjutsu, Bukijutsu
    Sub-type: Supplementary
    Notation: Chakra Flow
    Hand Seals: None
    Description: [Kenjutsu; B-rank Strength] Chakra Flow refers to both the flowing of chakra through an object as well as any technique that increases the potency of a weapon by flowing chakra through it. Ordinarily, elemental chakra is used to flow through bladed weapons in order to either, dramatically increase their various pre-existing properties, or to gain additional advantageous effects. Usually, the user must be touching the tool to initiate chakra flow but not always as with the Fire Release: Phoenix Sage Flower Nail Crimson technique, and direct contact with the weapon is not necessary to maintain chakra flow.
    https://naruto.fandom.com/wiki/Chakra_Flow
  • D-rank
  • Body Flicker Technique (瞬身の術­; Shunshin no Jutsu)
    Cost: 2 SP
    Type: Ninjutsu
    Sub-type: Supplementary
    Hand Seals: None
    Description: [Grants a full tier boost to Reflex.] By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds.
    Drawbacks: Restricted to unidirectional movement for the dash. The effect of this technique is negated if an opponent can effectively track the user.
    https://naruto.fandom.com/wiki/Body_Flicker_Technique
  • E-rank
  • Body Replacement Technique (変わり身の術­; Kawarimi no Jutsu)
    Cost: 2 SP
    Type: Ninjutsu
    Sub-type: Supplementary
    Notation: General Skill
    Hand Seals: Tiger → Boar
    Description: The technique works by creating an illusionary distraction that the user has replaced themselves with, causing the enemy to target the distraction instead of the user. The technique is prepared ahead of time, and then at some point afterward is activated to replace the user with the distraction object.
    Drawbacks: This technique is usable once per topic.
    https://naruto.fandom.com/wiki/Body_Rep ... _Technique
Elements:
  • Katon (火遁; Fire Release)


Ryo: 0
Equipment:
  • Jingi's Katana (Journeymen for purposes of durability)
  • Ken's Wakizashi
  • Ninjatō
  • Tantō

Might, Will, and Fate Points
  • Might: 2
  • Will: 0
  • Fate: 2

Renown: 0
  • Fame: 0/0
  • Infamy: 0/0

Spent Character Points: 5620
Active Character Points (ACP): 5500/15,000
Unspent Character Points (UCP): 190
Total Character Points (TCP): 5690
  • CP Expenditure
Attributes
  • Str: 450 CP
  • Con: 450 CP
  • Stm: 450 CP
  • Ref: 650 CP
  • Coor: 650 CP
  • Wis: 450 CP
Skills
  • Kenjutsu: 1000 CP
  • Ninjutsu: 500 CP
  • Genjutsu: 200 CP
  • Bladesmithing: 200 CP
Elements
  • 1st: 500 CP
Non-ACP: 120
Approved!

_________________
Specialist Fūinjutsu
Specialist MoO Bukijutsu [Spears]
Expert Ninjutsu
Expert Sensory
Expert Ijutsu
Master Craftsman Chemistry

Strength: Average (Major Adv. Buki)
Constitution: Average
Stamina: Masterful (60 Ijutsu pool, 60 Ninjutsu pool)
Reflexes: Masterful w/ Major Adv. (Major Adv. Evasion with Sensing Technique)
Coordination: Masterful (Tier while Drawing, Major Adv. aiming at vital organs, Major Adv. for aiming ninjutsu, Major Adv. Buki, Major Adv. Evasion with Sensing Technique)
Wisdom: Proficient (+1 Tier Buki, +1 Tier Fūinjutsu)

Lightning
Boil


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 Post subject: Re: Ken's Updates
PostPosted: Mon Sep 02, 2019 10:39 am 
Offline
Kiri Chunin
Kiri Chunin
User avatar

Joined: Tue Nov 16, 2010 12:02 am
Posts: 6464
When you're purchasing or training techniques, please have a list somewhere of what techniques you're learning within the update itself. Your updated Character Sheet that you posted doesn't quite work for this, as once you update it again with a second batch of Techniques, it'll become impossible to figure out what you learned in each update.

It doesn't gotta be anything fancy, just something along the lines of, "A-Ranks: Hazy Genjutsu, Dance of the Crescent Moon, Insert Other Ones here."

_________________
Image
Character Info:
Name: Taiyō Hozuki
Age/Height/Weight: 15, 5'5, 105 lb.
Rank: Genin of Kirigakure

Stats:
Strength: Average
Constitution: Proficient
Stamina: Masterful
Agility: Proficient
Dexterity: Epic
Wisdom: Masterful

Fighting Styles:
Genjutsu Specialist
Kugutsu Specialist
Fuinjutsu Novice
Kuchiyose Adept


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 Post subject: Re: Ken's Updates
PostPosted: Mon Sep 02, 2019 1:06 pm 
Offline
Oto Genin
Oto Genin
User avatar

Joined: Sat Apr 16, 2011 8:16 pm
Posts: 93
Jutsu List: viewtopic.php?f=305&t=15174
Location: viewtopic.php?f=395&t=15179
Apologies! I've corrected my post.

_________________
Ken Hasu
Attributes:
Strength: Proficient
Constitution: Proficient
Stamina: Proficient
Reflex: Proficient w/ Minor Adv.
Coordination: Proficient w/ Minor Adv.
Wisdom: Proficient
---Tracking: Epic w/ Major Adv. (Kenjutsu)

Skills:
Kenjutsu Specialist
Ninjutsu Expert
Genjutsu Adept
Bladesmith Apprentice


Image
Image


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