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 Post subject: Hōrōseikatsu
PostPosted: Wed Apr 12, 2017 7:12 pm 
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Kiri ANBU
Kiri ANBU
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Joined: Tue Apr 11, 2017 8:30 am
Posts: 24
Name: Kōsetsu, Jun'ichirō | 降雪 · 純一郎
Age: 27
Gender: Male
Height: 5'10" (177.8 cm)
Weight: 169 lb (76.66 kg)
Rank: Chūnin
Title(s): Iron's Bastard, to only a few.
Element(s): Suiton, Katon, Futton
Bloodline: Terumi — Futton (Boil Release)

Appearance:

Rough, hard, and sharp, Jun'ichirō looks every bit the native to the Land of Iron. His is a martial build: muscular but thin; strong but lean. His shoulders are broad and his neck taut. His skin is likewise that of the warrior: calloused and scarred, be it on his hands, face, or back. He is of but a margin above the average height for natives to the shinobi continent, and of a similarly averaging weight. His hair he keeps long enough to fall full behind his shoulders when unbound, and his bangs nearly three-quarters as long. That being said, he keeps his hair parted away from his eyes and tied in the back.

His eyes are a reddish brown that might burn if there were any life in them. His face, to that effect, is perhaps one that would be expected of a dead man rather than a living one. He bears two scars that take precedence on what might have once been a handsome guise. The first and larger of the two is on the right side of his face: a great streak of marred tissue that extends from the very bottom of his jawline to the top of his forehead, skipping briefly over his eye before resuming near his brow. The second one, almost minor in comparison, is a mark that extends back from under his left eye to just before his ear. Even at rest, the set of his brow and the turn of his mouth mirror a dejection that might betray grief. His eyes seem deep-set and marked with exhaustion even after long rest. To many, it might seem like he permanently carries depression with him.

Whether he is armoured or not, it is not often an easy task to look upon Jun'ichirō's face. Armoured, he bears both a decently large, flat jingasa and a gilded menpō, obscuring all but his eyes and the occasional glimpse of hair from the view of others. Unarmoured, he often bears a straw sugegasa large enough to obscure a similarly large degree of his face. His clothing unarmoured is similarly non-ornate, functional clothing, now only somewhat reminiscent of his home country. Atop a simple, white, loose-fitting shirt, he wears blue and tan loose-fitting short-sleeved shitagi, secured about the waist with a white obi. The last layer he wears is a haori, though the garment has, over time, come to be hacked to about two-thirds its original length. About his arms, he wears very simple blue fingerless gloves that wrap up and around his forearms, where they are secured with twine. About his feet, he wears simple tabi and waraji.

Image

Personality:

The Wanderer — Not simply being, but feeling lost has defined Jun'ichirō from the moment he was able to understand the circumstances of his birth. An unwanted, unplanned-for, illegitimate child, Jun'ichirō was instructed by his father from a very early age to distrust others almost as much as he was taught to distrust himself. He has done the best to embody that; staying in one place for any real amount of renders him incredibly uncomfortable, and sleeping heavily is an act alien to him. His has never been the known world, and he makes a point, conscious or subconscious, of not taking to much of where he has been to mind. Often, he will find that he cannot remember where he had been the previous day, what he had eaten, who he had met, or how it had come to be that he had woken up with all of his possessions intact. This is not to say that he is incredibly forgetful, especially when it comes to the deeds others have done him. He is not one to forget a debt or to let it go unpaid, nor is he one to let a lie a grudge. For him, it is the little details of his life that pass him by, for it is they of which he has seen too many. Having travelled as long and as alone as he has, most things he comes by are, in his eyes, simply composites of things he has seen before.

The Escapist — The life that he leads, the blur, to Jun'ichirō, is a fearful thing for him. Every bit of minutia that he cannot recall stings him, and every face that, when he looks upon and can only see the faces of others, stings all the harder. Even so, he has been conditioned out of the ability to feel any sort of comfort when around familiar things. To compensate, he spends a lot of his conscious time pretending to comfort and ease he finds so hard to grasp, preferring to not let on—even to himself—that he is in fact feeling as poorly as he looks. He is no stranger to humour, even if he is one to laughter. He makes great use of all means within his grasp of distracting himself and others from himself, be it jesting, reading, writing, or singing. This, for him, extends to his place in the social order. An illegitimate child of a well-known clan, even when not addressing those with knowledge of this, occupies a very low rung in the world. He is restrictively respectful to most anyone he meets, pretending to the honourable, dutiful son to his father.

The Dolorous — Despite his best efforts, Jun'ichirō is an unhappy person. His humour is tinted with sorrow, his smiles are flavoured with grimace when he can be bothered to force them, and his eyes look nothing if not absolutely exhausted. He is not incapable of feeling content, glad, or at ease, but he refrains from such all the same. He is not wont, conscious or otherwise, to allow himself any level of light-hearted emotion without at least an equal amount of worry or distrust. Any pangs he has as a result of his memories are melancholic at best, and hateful at worst. Oddly enough, despite his constantly forlorn mood, it is nigh impossible to warrant a tear from Jun'ichirō; to him, it seems as though his tear ducts have run dry. Surprise, in the same vein, comes to him very rarely, having instead been replaced by a disappointment in the unexpected.

The Empathic — Jun'ichirō's is a kind soul. Despite being and feeling removed and disassociated with all that he feels or otherwise experiences, he cannot help but feel drawn to those in pain and those in need. His spirit echoes with all of the emotions of his own when he sees others weep. A lot of his company is younger than he, and his feelings about that are mercurial and uncertain. Mostly, he feels himself a protector—and very much wants to be, to be away from himself and his own and to be only concerned with the affairs of others—in spite of his own fears. This conflict of feelings compels him: his need to be unfamiliar with his surroundings, and his need to be unfamiliar with himself. Were it entirely up to his conscious mind, he'd choose the latter in a heartbeat; nothing would provide Jun'ichirō with more relief than to be entirely consumed with others, though he could never push himself to do so.

Story Thus Far:

Coming soon.

Coin Purse:

Total Experience: 0

Invested Experience:
Strength: 0
Constitution: 0
Stamina: 0
Agility: 0
Dexterity: 0
Wisdom: 0

Ryō: 0

Ducats: 0

Fame: 0

Infamy: 0

Might, Will, and Fate:
Might: 2
Will: 2
Fate: 0

Equipment:

Tetsu no Karo,
Three generic katana.

Hakujin'issen | Item Thread

Fighting Styles:

Iaido:
Can be gained by Samurai for another rank after specialist. To use Iaido, the user must have one hand to steady the sheath and one hand to draw the sword. Can learn kenjutsu at ½ the normal requirement. Wisdom is considered one tier higher for combat precognition purposes. Unlocks stage 1 of Iaido: Rapid Draw. For details see the monk/samurai thread.
Taken for an additional raise after Kenjutsu specialist, Iaido is a skill where the user rapidly draws the blade to strike then re-sheaths it after every attack. The speed of this technique can be so fast that it prevents shinobi from forming hand seals(and thus using ninjutsu), making it an extremely effective anti-ninja style. With proper training the user of Iaido can make their strikes even faster and carry more force with every impact. Using Iaido requires having one hand to steady the sheath and one hand to draw the sword, thus it limits the wielder to using only one blade.
The quality of this technique requires a great amount of devotion to training it. Each stage of training allows the user to bring out more speed and power to their attacks using this technique.
  • Stage 1 - Gained With The Iaido Style - When drawing the sword, the user has trained their technique to the point where it gives a small boost of speed and strength based on their dexterity/strength respectively: Poor → Average w/ minor adv, Average → Proficient, Proficient → Major adv, Masterful → Minor adv, Legendary/Godlike no effect. At this stage the user has yet to learn how to handle the strain that rapid draw places on the body, so using a single draw takes up a B-rank of stamina. As well the art of sheathing has yet to be mastered, thus only one rapid draw can be used a post. This rank is capable of halting hand seals of another person with one tier less of dexterity than the user of Iaido.
  • Stage 2 - 200 experience using Iaido - When drawing the sword, the user now has gained a marginally better increase to their speed and strength based on their dexterity/strength respectively: Poor → Average w/ major adv, Average → Proficient w/ minor adv, Proficient → Masterful, Masterful → Major adv, Legendary → Minor adv, Godlike no effect. The strain taken is also lessened reducing the stamina exertion to a C-rank per draw and their skill in resheathing has increased to the point that they can now use two draws in one post. This rank is able to halt hand signs of another person with 1 tier less dexterity to the one using this technique.

Kenjutsu - Specialist:
Specialists are absolute masters of swordplay, and some have even been known to utilize more than two swords at a time with the utmost skill. They track agility/dexterity two tiers higher than normal. They receive a minor advantage in strength and a major in agility and dexterity. Kenjutsu techniques cost 1 rank less of stamina/chakra to use. Additionally, specialists may select one sword they own to make their signature sword. This signature sword grants a full tier in either strength, agility, or dexterity when used(does not stack with the advantages granted by kenjutsu), and has its durability tripled. A specialist gains three basic swords upon approval.

Taijutsu - Major:
Taijutsu majors are adept in close-quarters fighting, are trained in exploiting the body’s weak points and positions, and their bodies have learned to adapt to the rigorous exercise of martial combat, causing their taijutsu to cost 25% less stamina. Majors often come into their own style, utilizing a particular form or incorporating weapons into it (i.e. a taijutsu major may combine the bonuses of their Taijutsu FS with those granted by Bukijutsu or Kenjutsu FS’s when using a weapon as part of their form. NOTE: Buffs to the same stat do not stack, though you may use whichever is higher). Taijutsu majors receive a pool of 4 minor advantages to be distributed as they see fit as their Fighting Style bonus to any of the six attributes.

Trained Techniques:

S-Rank Techniques
  • None.
A-Rank Techniques
  • None.
B-Rank Techniques C-Rank Techniques D-Rank Techniques
  • None.
Kobushizen | Custom Techniques Thread

Attributes:

Strength: Poor (Minor w/ Kenjutsu, Major w/ Taijutsu)
Constitution: Poor
Stamina: Proficient
Agility: Poor (Major w/ Kenjutsu, Minor w/ Taijutsu)
Dexterity: Average (Major w/ Kenjutsu, Minor w/ Taijutsu)
Wisdom: Proficient (Godlike tracking, Masterful precognition)

SAs and Flaws:

Special Benefits
  • Major: Birthright: Blood of the Terumi clan, even without their name, Jun'ichirō is the son of the former clan leader. In a cruelly ironic twist, he was born with the potential to manipulate Futton, as his father was, unlike any of his siblings.
  • Major: Inheritance: The second reminder left to him by his father, Jun'ichirō possesses his father's own set of steam armour; he was left an armour that, though modelled in the style of the samurai, is constructed to be utilised in jutsu of his clan. He has no training in its use, nor does he have the ability to even consider attempting to tinker with its function, but it is a finely-made set of armour all the same. [Master-crafted armour, named Tetsu no Karo.]
  • Major: Ripple: All of the training that Jun'ichirō has received in combat has been but in the most basic of kenjutsu and taijutsu, but his eye for mimicry is impeccable. In his years spent near the most talented of swordsmen, as well as in his time travelling alone, he has honed a single skill. Jun'ichirō's Iaido begins at level two.
  • Minor: Tiding: The last of his father's memory left to him, Jun'ichirō possesses a small set of scrolls containing all of the Terumi clan jutsu.
Flaws
  • Major: Isolation: Completely untrained in the art of the shinobi, and almost utterly foreign to the very concept of chakra moulding, Jun'ichirō has a much harder time training any ninjutsu, be it of his Kekkei Genkai or otherwise. All word counts are doubled for the purposes of learning them, and no experience perk can override this.
  • Major: Nameless: A bastard son from nothing and nowhere, Jun'ichirō's name would as readily return to the dust as he would, were he to die. Fame and infamy earned at 75% the normal rate.
  • Major: Eddy: Jun'ichirō has gone nearly his entire life without any practical guidance or training in combat or discipline, outside of a small set of manoeuvrers. Half again of any cost paid in experience is paid whenever that experience is spent, until the 200 experience for Iaido's second level is paid in the extra experience. For example, if Jun'ichirō's Strength were to be raised from Poor to Average, 150 experience would have to be paid in the stead of the usual 100. If half of the cost being paid would overpay the 200 experience, it is paid anyway.
  • Minor: Hush: Jun'ichirō's only combat training was in the most basic of sword and body strikes. Begins only with the Chakra Flow technique trained.

Miscellaneous:

One unspent FS raise.

Update Format:
Code:
[b]Type of Update:[/b] Stat, Jutsu, Rank, Mission, etc.
[b]Unique Info:[/b]
[b]Link to Completion:[/b]

_________________
Jun'ichirō Kōsetsu
Strength: Proficient (Major Advantage with Kenjutsu)
Constitution: Proficient
Stamina: Proficient
Coordination: Proficient
Reflex: Proficient (Major Advantage with Kenjutsu
Wisdom: Masterful (Epic with Major Advantage tracking)


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 Post subject: Re: Hōrōseikatsu
PostPosted: Wed Apr 12, 2017 7:26 pm 
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Kiri ANBU
Kiri ANBU
User avatar

Joined: Tue Apr 11, 2017 8:30 am
Posts: 24
Type of Update: Items, Item things
Unique Info: Claiming Tetsu no Koro. Claiming three katana, as per Kenjutsu Spec. One of the three as signature sword for now, with its tier towards Agility.
Link to Completion: Here.

_________________
Jun'ichirō Kōsetsu
Strength: Proficient (Major Advantage with Kenjutsu)
Constitution: Proficient
Stamina: Proficient
Coordination: Proficient
Reflex: Proficient (Major Advantage with Kenjutsu
Wisdom: Masterful (Epic with Major Advantage tracking)


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 Post subject: Re: Hōrōseikatsu
PostPosted: Wed Apr 12, 2017 8:03 pm 
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Kiri Genin
Kiri Genin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1272
Fame: 0
Infamy: 0
Approved

_________________
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 Post subject: Re: Hōrōseikatsu
PostPosted: Wed Apr 19, 2017 8:12 am 
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Kiri ANBU
Kiri ANBU
User avatar

Joined: Tue Apr 11, 2017 8:30 am
Posts: 24
Type of Update: Experience, Techniques
Unique Info: 30 experience for three posts. Techniques trained: Samurai Sabre Technique, Issen, Hadan, Yōjinbō, Chakra Shockwave Slash, Denkōchōro to B-Rank, and Denkōchōro to A-Rank.
Link to Completion: Hanran, Hanran pt. II.

_________________
Jun'ichirō Kōsetsu
Strength: Proficient (Major Advantage with Kenjutsu)
Constitution: Proficient
Stamina: Proficient
Coordination: Proficient
Reflex: Proficient (Major Advantage with Kenjutsu
Wisdom: Masterful (Epic with Major Advantage tracking)


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 Post subject: Re: Hōrōseikatsu
PostPosted: Wed Apr 19, 2017 9:10 am 
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Kiri Genin
Kiri Genin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1272
Fame: 0
Infamy: 0
Ye

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