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 Post subject: Fame and Infamy
PostPosted: Wed Jun 18, 2014 2:48 pm 
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Otokage
Otokage
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Joined: Mon Nov 15, 2010 6:50 pm
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Gathering Points
Fame and Infamy points will be garnered based on actions, and kept track of in peoples' updates, just like Character Points are. Different actions garner different amounts of fame and infamy, which are to be kept track of separately. Just as with Character Points, people may request bonus fame or infamy for their actions. Remember, rule of cool, people. "If an event would garner you fame or infamy while not being publicly known (i.e secretly stealing village techs, assassinating a shinobi while masked, et al.), you will still receive infamy or fame points for recognition and reward purposes, but knowledge of your involvement will still remain secret IC. Think of scenarios such as Jack the Ripper. Everyone knows who "he" is, but no one actually knows what he looks like. Thus, your "legend", be it told in tales of wonderful adventure or infamous stabbings, would be the subject of the fame, rather than you. Instead of Julie having stolen Konoha's techniques, a mysterious figure did so. However, Julie still receives fame points so she may obtain rewards, and for the purpose of this 'mysterious figure' being famous. Points offer very potent midgame and lategame bonuses, but lategame bonuses are incredibly hard to acquire because of the large amounts of points needed. To receive points for completing a mission, you must be of that missions' tier. (D+ for Genin, C+ for Chuunin, B+ for Jounin, etc.) No one cares if a Jounin completes a D rank. As well, if you kill a person, you receive 50% of their total fame score. Certain special details like a missing nin's rank are tied to scores, like Infamy.

A Note: If someone moves several ranks at once, (i.e, Genin to Jounin) they do not receive the bonus for becoming a Chuunin. They simply receive the fame bonus for becoming a Jounin.

100 Fame
  • Completing a C Rank PC Mission
  • Competing in the Chuunin Exams
  • Passing the Chuunin Exams
  • Participating in minor combat
  • Allowing an opponent to flee (being unable to prevent an escape does not qualify)
200 Fame
  • Completing a B Rank PC Mission
  • Moving from Chuunin to Jounin
  • Participating in an extensive or fierce battle
  • Participating in a major event (the Joust, the Kage Summit, etc)
  • Rendering an enemy captured, incapacitated, or dead of Genin or Chuunin rank, in a battle sanctioned (or that would be sanctioned) by your village.
300 Fame
  • Completing an A Rank PC Mission
  • Becoming an ANBU
  • Rendering an enemy captured, incapacitated, or dead of Jounin+ Rank, in a battle sanctioned (or that would be sanctioned) by your village.
400 Fame
  • Completing an S Rank PC Mission
  • Becoming a Kage
  • Rendering an enemy Kage (or S Rank Missing Ninja) captured, incapacitated, or dead in combat, in a battle sanctioned (or that would be sanctioned) by your village.
  • The killing or capturing of a jinchuuriki or bijuu for reasons sanctioned by (or that would be sanctioned by) your village
10 Infamy
  • For every five posts made inside a country that is hostile to you for reasons beyond conflict between villages, you may claim 10 infamy. (I.e, the non-sanctioned murder of someone inside that country.)
100 Infamy
  • Assault or attempted murder on genin or chuunin for reason(s) not sanctioned by your village or lack thereof
  • Defecting from your village, regardless of whether you have or have not obtained permission from leadership. It leaves a black stain on your honor.
  • Kidnapping another PC for reason(s) not sanctioned by your village or lack thereof
200 Infamy
  • The successful murder of a genin or chuunin for reason(s) not sanctioned by your village or lack thereof
  • Partial destruction of a village
  • Assault or attempted murder on a jounin or ANBU for reason(s) not sanctioned by your village or lack thereof
  • Joining a known criminal organization
300 Infamy
  • Being the founder or founding member of a criminal organization
  • Stealing a village exclusive technique for reason(s) not sanctioned by your village or lack thereof (not cumulative if more than one are stolen at once)
  • Assault or attempted murder on a Kage for reason(s) not sanctioned by your village or lack thereof
  • Successful murder of a Jounin or ANBU for reason(s) not sanctioned by your village or lack thereof
  • Interrupting a major event (Kage Summit, the Joust, etc)
  • Stealing a bloodline from a person or village for reason(s) not sanctioned by your village or lack thereof (this means the successful implant of, not just killing someone with that bloodline)


500 Infamy
  • Successful murder of a Kage or specially marked ninja (i.e Kage claimants or designated ranked nin such as Sannin) for reason(s) not sanctioned by your village or lack thereof
  • Complete destruction of a hidden village
  • Stealing all of a village's exclusive techniques [at once or seperately over time] for reason(s) not sanctioned by your village or lack thereof
  • The capture or slaying of a jinchuuriki or bijuu for reason(s) not sanctioned by your village or lack thereof
[/list]
Special Ways to Gather Fame
  • Killing someone gives the killer 50% of the victim's combined Fame+Infamy ("Renown") as either Fame or Infamy (depending on whether it was sanctioned or not).
  • A craftsman gets 50% of the value a person that kills with one of the craftsmen's weapon/poison receives for that killing. Put another way, they receive 25% of the fame of a person killed with their weapon. (You cannot get credit both for killing a person and for being the craftsman if you use your own weapon)
  • The creator of an antidote that prevents death of a player receives 25% of the fame of the player saved. Note: This will be watched carefully and judged on the validity of each case in order to prevent set-ups for fame hoarding.
Fame Rewards
Fame tracks deeds done for your village, or in its interests. It is, in general, easier to obtain than Infamy, and thus it gives slightly less potent rewards. Fame, while not expressly "good guy" points, marks the actions you do for a hidden village, and thus sanctioned by a higher authority. What your are doing for fame points, regardless or morality, is your job as a ninja by obeying the village and its' leaders.

Rewards that cost 300 Fame
1) You gain an NPC follower (whether a pet animal or someone who is constantly in your debt). This follower can accomplish baseline errands for you (shopping, letter delivery), but cannot be used for combat or advanced assignments.
Your accomplishments have ushered you loyal companions.
2) 1,000,000 Ryo
Your ventures have left you benefitted the ways of the world.

Rewards that cost 750 Fame
1) 2,000,000 Ryo
Your travels have allowed you to encounter many people and the riches they have to offer.
2) One M/W/F point (Purchasable once)
You have mastered your limitations, and perhaps, given the situation, can push passed them.
3) You may learn a single technique that you do not have the proper Fighting Style to learn. (The technique must still be of your origin [Shinobi, Monk, Samurai], and be of C Rank or below.) (Purchasable once)
You dabble your talents in unforeseen areas.

Rewards that cost 1,200 Fame
1) 5,000,000 Ryo
Your accolades earn you fame across the world, but also valuable finance in the ways of the Shinobi world.
2) You may learn a single technique that you do not have the proper Fighting Style to learn. (The technique must still be of your origin [Shinobi, Monk, Samurai], and be of B Rank or below.) (Purchasable once)
You have learned from all walks of life.

Rewards that cost 2,000 Fame
1) Two M/W/F points (unlimited amount of purchases, unlike the 750 fame version)
You have mastered yourself. Use your knowledge to master your enemy.
2) You receive 200 Character Points.
You have done it all. You are strong, fast, and wise. You are barely mortal any longer.
3) 2) You may learn a single technique that you do not have the proper Fighting Style to learn. (The technique must still be of your origin [Shinobi, Monk, Samurai], and be of A Rank or below.) (Purchasable once)
Recognizing the strength of others has developed your own.

Rewards that cost 3,500 Fame
1) A permanent advantage to any stat. This may push a stat passed godlike, capping at godlike w/major advantage. (Purchasable once)
You are the stuff of legends, and have practically ascended into godhood.
2) You receive 500 Character Points.
A disciplined mind is your most dependable ally.

Infamy Rewards
Infamy is given for dastardly deeds. Deeds done generally for one's own satisfaction or personal desires, not sanctioned by their village. Missing Ninja's accolades are almost always Infamous rather than Famous. Unlike Fame points, which are free from moral guidelines, Infamy is almost always given for dirtier deeds, and can likely be considered "evil points."

Rewards that cost 200 Infamy
1) You gain an NPC follower (whether a pet animal or someone who is constantly in your debt). This follower can accomplish baseline errands for you, but can not be used for combat.
Your accomplishments have ushered you loyal minions.
2) 1,000,000 Ryo
You retain much of what you learn-- and earn.

Rewards that cost 500 Infamy
1) 2,000,000 Ryo
You've learned how to get away with the perfect crime.

Rewards that cost 800 Infamy
1) 3,000,000 Ryo
You have left a wake of terror in your path and have plundered and profited from that terror.
2) One M/W/F point (purchasable once)
Not even your own mortal limits will stop your conquest.
3) 2) You may learn a single technique that you do not have the proper Fighting Style to learn. (The technique must still be of your origin [Shinobi, Monk, Samurai], and be of C Rank or below.) (Purchasable once)
You dabble your talents in unforeseen areas.

Rewards that cost 1,000 Infamy
1) 5,000,000 Ryo
You strike fear into the hearts of every Daimyo, whose riches are forfeit to your rise.
2) You may learn a single technique that you do not have the proper Fighting Style to learn. (The technique must still be of your origin [Shinobi, Monk, Samurai], and be of B Rank or below.) (Purchasable once)
Your master extends beyond your bounds.

Rewards that cost 1,300 Infamy
1) One M/W/F point (unlimited amount of purchases, unlike the 800 infamy version)
You are nigh-immortal.
2) You receive 200 Character Points.
Your are feared by all for your limitless knowledge of combat.
3) 2) You may learn a single technique that you do not have the proper Fighting Style to learn. (The technique must still be of your origin [Shinobi, Monk, Samurai], and be of A Rank or below.) (Purchasable once)
Stealing another's strength adds to your own.

Rewards that cost 2,500 Infamy
1) A permanent advantage to any stat. This may push a stat passed godlike, capping at godlike w/ major advantage. (Purchasable once)
Tales of your conquest will be told for all time. You are the stuff of nightmares.
2) You receive 500 Character Points.
Consider only victory. Make defeat an impossibility in your mind.

Fame and Infamy for Recognition Purposes
One's total combined fame and infamy scores (or "Renown") show how easy it is to be identified, regardless of a character's wisdom stat.

At 500 combined Fame/Infamy
You are recognizable at sight in your village or by those with of Legendary Wisdom.

At 1000 combined Fame/Infamy
You are recognizable at sight in your village or by those with Masterful Wisdom.

At 1500 combined Fame/Infamy
You are recognizable at sight by thoses with at least Proficient Wisdom.

At 2000 combined Fame/Infamy
All know of you, and either hail you as a legend or a demon. Those with Poor Wisdom may recognize your name, but would not know or remember hearing your abilities, style of combat, or even if your Renown is made up of more Fame or Infamy.

Missing Ninja Ranks (Based on Infamy)

Below 200
D Rank Missing Ninja

Above 200, Below 750
C Rank Missing Ninja

Above 750, below 1500
B Rank Missing Ninja

Above 1500, below 2000
A Rank Missing Ninja

Above 2500
S Rank Missing Ninja

Character Point Cap
Your Character Point cap is increased by a number equal to your combined Fame and Infamy, up to a total of an additional 5,000 Character Points added to your cap. This does not give you Character Points to spend. It simply increases the maximum amount you are allowed to spend. For example, if you have 2,500 combined Fame and Infamy, your Character Point cap is 17,500.

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